Recent Posts by Gabriel Cesario

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September 14, 2011 07:57

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I can’t tell much more than what’s in the announcements topic. A simple way to see it is that player generated in a given country sometimes will have his initial skill values determined as if they’ve been generated in a better ranked country. If a country has a very low rank you’ll see a higher diversity of player’s quality, but of course they will be mostly below average players when compared to better countries.

 

September 14, 2011 07:28

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Already in place.

 

September 14, 2011 07:26

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I’ve just made some changes to the youth player generation so that smaller countries have a higher chance of generating better players once in a while. As a result the average quality of players should raise (no changes for top 2 ranked countries). I don’t want to reveal too many details of the change, but you’ll notice it when a good amount of new youths appear or, even better, when new countries are added ;-)

Cheers.

 

September 14, 2011 04:08

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I see we’ll need forum moderators as ManagerSim had. It is a completely separate task that admins and GMs shouldn’t be worrying about.

 

September 14, 2011 03:40

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Too many unanswered questions :-)
First things first:

Q: How does the Champions League and Europe League work now? I see there’s an extra qualification round?
A: There’s no extra qualification round, we just needed room for the round of 16…oh, didn’t I mention European competitions now have 8 groups instead of 4? :-D

Q: Perhaps the #3 in the (CL) group stage could go to the EL?
A: Trying to reflect real life where some CL teams go to EL is interesting, but I have some other plans to make international competitions even more interesting. I won’t tell you what it is just yet, it will take AT LEAST 1 more season to implement

Q: You guys are talking about a reset. Do we know aproximatly when and why?
A: We don’t have any formal plans of a reset yet, I just mentioned it cause depending on how we change the player development system it could be worth resetting the dimensions. The idea is to postpone the reset until we have enough changes to justify it.

I’m really happy that you guys enjoyed the new countries, it took me a lot of time to put everything together. Before anyone complains I should be using my time to improve other areas of the game I must say I only spend time gathering data for new countries when I’m in a place or using a computer where I don’t have access to my development environment, so it’s either new countries data or surfing the internet :-)

 

September 14, 2011 03:28

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I’m doing something more interesting, hopefully to be released later today. I’ll give a few more details when I announce it but the idea is to raise the chance of smaller countries generating good players once in a while. Stay tuned.

 

September 14, 2011 00:03

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From Berhan K in the Announcements topic:

“Fantastic stuff, the new countries!!!

I was itching to take on a team in Sweden, but I’ll stick around at EPL, beating Davison is too much fun. Besides I guess someone has to make it harder for Filipe, most team give him easy points anyway. ;)"

 

September 13, 2011 01:43

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Just to make it clear, the bug was fixed, but only if you entered holiday mode AFTER the fix had been done. It is a shame to lose a manager like Philipp, we’ve exchanged a few messages and I did what I could to negotiate with the current Hertha manager, but of course he didn’t want to go back to Bayern.

Maybe in a few seasons (specially after changing the youth system and the match engine) we’ll be in a good position for a reset, and then none of this will matter anymore. But nothing changes the fact this bug was a shame :-(

 

September 12, 2011 01:07

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I think I have 40 too. We have names and surnames for all European countries, but they might not be accurate so any lists are welcome.

Cheers

 

September 11, 2011 01:16

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Sorry ghuardian, we already have Denmark team logos. Same for Belgium. Croatia and Poland we don’t have yet.

Thanks!

 

September 11, 2011 01:11

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Noted. I hope it is as simple to implement as you predict :-)

 

August 31, 2011 03:36

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International competition spots were redistributed for South American countries based on real life distribution but adjusted to be dynamic rather than fixed. If you take Libertadores for example, Brazil and Argentina have 5 spots each and all other countries have 3. In RubySoccer the first two South American countries in the country ranking will have 5 spots and other countries will have 3. A similar logic was applied to Copa Sudamericana, first South American country will have 8 spots, second 6 spots and all others 3 spots.

We know that there are other rules like the previous champion is automatically qualified, but we are not implementing those…at least not just yet.

Cheers.

 

August 30, 2011 22:21

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Hey guys! Let’s return to the topic’s subject, shall we? ;-)
Yeah, well, we know our match engine is not as close to real life as it should be. Over time people have learned to play with its subtleties and use tactics to overcome stronger oppositions in ways that would never happen in real life, this is a good example.

The way the match engine works, as you may know, is by simulating the whole match, every pass, shot, tackle and player movement. This is all good stuff but makes it harder to implement a good player positioning system and harder to make the team play as a group rather than based on individual player decisions.

We, as developers, have 2 clear options here:

1) Invest some time improving the current match engine, try to make the players more aware of the tactics (of his own team and the opponent’s), let the current player positioning have more influence on player skills and decisions.
Pros: detailed level of simulation allowing the gathering of realistic (in the sense they represent what really happened) individual statistics and ratings, match replay availability, reuse of what we currently have designed
Cons: longer ticks, hard to influence players decisions based on the big picture in the current design

2) Rethink the way the match engine works, instead of simulating every detail we base the actions and results and statistics more on tactics, positioning, strategy and teamwork rather than every individual action.
Pros: faster ticks, high-level view of match simulation allowing us to easily introduce new strategies and tactical possibilities in the future, team statistics closer to real life
Cons: match replay would be replaced by text-based match highlights, rewrite of most of the current engine

My opinion? I’d go with option 2 if you ask me. Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future. That’s what football is all about! At the same time I’m concerned some people could miss the match replay, even though this is not the focus in a football management game.

I’ve said too much, your turn now.

 

August 30, 2011 21:37

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Yeah, I totally agree with you and we are aware of the problem. We haven’t spent much time working on a mobile interface but we know the formation screen is the main concern. I’ll discuss that with Danilo when he’s back from vacations.

 

August 30, 2011 04:39

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Just realized we’ve already got Sweden a while ago. Of course you can give your own suggestions, but that’s up to you.

Cheers.

 

August 29, 2011 22:15

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I think 200 is a good number, but the more the better. I need to verify which countries were supplied. We do have all name lists from ManagerSim, but apparently they’re not very accurate so any help is appreciated.

Regarding the order / priority, I suppose the order you mentioned is good: Denmark, Croatia, Poland and Sweden. Thanks a lot!

 

August 29, 2011 22:10

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Thanks ghuardian. We do have both implemented here:
- minimum value is 25% of estimated value (10% if player is more than 30 years old), maximum value is 3 times estimated value
- there is a limit of 1 operation between 2 managers per season

I wish we improved faster than we do, but we’ll not let them win :-)

Cheers.

 

August 26, 2011 05:40

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Just fixed holiday mode. You can now safely go on vacation without worrying (too much) about your team. Rules are still the same, as soon as you enter the dimension again holiday mode is turned off.

Cheers.

 

August 25, 2011 23:16

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Let us know if it didn’t but I’d be really surprised if this happened to just a few players as the logic to raise stamina should take care of all players at once.

 

August 25, 2011 23:14

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We could do that but we don’t want to mislead people. As Charles said a player with a higher average doesn’t automatically play better than others.

 

August 23, 2011 09:46

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Holiday mode is not working correctly, at least for some managers. While we don’t fix the problem you shouldn’t rely on it for not losing the team after 7 days of inactivity. As soon as it’s resolved a new announcement will be made.

Cheers.

 

August 21, 2011 01:18

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New country’s fault…fixed!

 

August 19, 2011 00:01

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Interesting discussion. I have to say that in Brazil things work similar to Portugal, if a club is not doing well in the league the attendance is likely to be low. Of course there are a few exceptions for clubs with more fanatic supporters.

Anyway, the change on season start makes sense. I’ve increased the attendance levels for the first 3 league matches, when it is not clear yet who the favorites are.

Cheers.

 

August 18, 2011 07:55

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You should be able to fire him now. Let me know if you can’t.
Cheers.

 

August 17, 2011 23:37

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The “player is too important” rule was included to prevent cheaters from firing the best players. I agree that it should not be applied to retiring ones. I’ll add a task on my list to fix that.

Cheers.

 

August 17, 2011 09:00

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Regarding Carpegiani Paulo, it’s better to keep cheaters on our radar and hope they’ve learned their lessons than to ban their users and have to track a newly created cheating user.

Let’s keep an eye at Alencar Mentges…

 

August 13, 2011 22:44

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Even though we have a system to reverse transfers it is only good for some particular cases, for others it involves a lot of manual processes, that’s why we usually don’t do that. I’ll improve that so we undo these things in the future, this particular one unfortunately will stay as it is.

 

August 10, 2011 23:59

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Shouldn’t happen again, even if you are redirected from the login screen directly into a dimension.

 

August 08, 2011 05:58

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Fixed groups balance on international cups based on team quality. After Ricardo Ramos pointed out something was definitely wrong with the group drawing I’ve done some investigation and found the problem. Next time things should be back to normal ;-)

Cheers.

 

August 06, 2011 23:55

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What you’re saying makes sense Parag, we store last login time when you enter the dimension. I’ll discuss an alternative with Danilo. Thanks!