Recent Posts by Gabriel Cesario

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September 30, 2011 05:51

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It just so happens that the manager confessed being favored by the others. They all know each other but the ones who favored her are not really committed to the game. There is a discussion going on with the GMs to decide the best course of action.

Thanks again for the help heraser.

 

September 29, 2011 21:54

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Alright, just sent Corinthians manager a message saying this is currently under investigation and everybody will be punished should it continue. I also demanded to know which of these accounts are fake or used just for that purpose.

Thanks for all the hard work guys, I wouldn’t have the time to do such a detailed investigation myself :-)

 

September 29, 2011 21:44

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If you look at the international points carefully you’ll see there is a correction factor in place so that if a team starts in the qualifying round and win all the matches up to the final in Champions League he’ll have the same number of points as a team which does the same in Libertadores. The same analogy can be done between Europa League and Sudamericana. The only disadvantage not corrected by this factor is the fact that more countries in Europe will have teams automatically qualifying for the group stage, giving them some points to start with. Once we have more countries in South America the problem will be exactly the opposite.

We’ll try to find a better way to calculate the international points, but the thing is the existing slightly disadvantage shouldn’t be a big deal when your country starts performing well. I’m hoping to help Colombia next season by playing Libertadores ;-)

 

September 20, 2011 22:43

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I thought about having CPU profiles, but I’m working on some basic improvements first. CPU teams are not very good in evaluating player’s potential yet and still buy some old players just because they fit their squad, no matter if it’s not a smart deal. I’ll change their transfers decisions based on long-term goals, not immediate needs only, as it is today.

The profiles you suggest could be very useful when it comes to CPU tactics. This is another area that needs major improvements. Now that we have a higher number of CPU teams it will be nice to have them better managing their squads and tactics.

Cheers.

 

September 19, 2011 22:01

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It’s a hell of a keeper, but too old for this price I’d say. I have some ideas to improve CPU buy/sell skills, let’s see what I can do. Oh, let’s not forget about loans, CPU teams should be loaning players :-)

 

September 19, 2011 08:40

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Yet another way to confirm you’re on holiday mode. After entering holiday mode exit the dimension. In the enter dimension screen you will see a red message saying “HOLIDAY MODE=ON” right below the description of the dimension(s) where you are on holiday.

Cheers.

 

September 19, 2011 08:38

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September 18, 2011 22:44

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You know if it worked if the button changes from “Go on vacation” to “Return from vacation” or something equivalent. But yes, it certainly doesn’t hurt to add what you’re suggesting. I’ll try to do that later today.

Cheers.

 

September 17, 2011 04:52

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Do you feel like shopping?

http://www.cafepress.com.au/rubysoccer

 

September 16, 2011 23:22

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Yeah, I suppose it wouldn’t hurt to include min/max estimated value as options in the scout search :-)

 

September 16, 2011 09:44

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I thought about it but decided it’s just a joke, no harm done. We DON’T want to start another argument, do we? :-)

 

September 16, 2011 09:43

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Not interested ;-)

 

September 16, 2011 08:54

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In-game messages can easily be ignored, they are not a public shout for everyone to see. I don’t plan to spend that much time taking care of the forums, we’ll soon assign moderators to do that job. It’s not like we have that many messages any way.

The time I spend here in the forums is not wasted time, sometimes very interesting ideas pop up and that’s why I want to remove all the noise with the help of moderators. Don’t worry about me giving up, every time I realize something in RubySoccer is annoying me too much I just get away from it during some time and when I return I’m ready to deal with it again :-)

 

September 16, 2011 04:49

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I understand what you’re saying Filipe. I won’t discuss here whether or not it was offensive. The reason I censored your post was because lately there’s been too much personal complaints and pointless discussions in the forums, most of them directed to Davison, as we all know. That said, there’s no reason to keep teasing him over and over, being offensive or not. We have a formal policy now and I’m hoping that everyone, including Davison, will try to follow that.

I’m sure we have better things to discuss here :-)

 

September 15, 2011 10:40

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It’s just common sense, but it’s good to have something we can refer to and update if necessary.
Forum Policy: http://www.rubysoccer.com/forums/5/topics/2037

 

September 15, 2011 10:38

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RubySoccer forums are open to all users to discuss, comment, give suggestions, constructively criticize the game or just chat about it. Administrators and forum moderators exist to make sure posts are not offensive, malicious or unrelated to the purpose of these forums and that topics don’t digress too much from their original subject.

The key rule is common sense. If you want to denounce a possible cheater you are welcome to do so in a non-offensive way. Do not use the forums to resolve personal matters. If you have a problem with someone in particular you should contact one of the administrators or game masters and explain the situation.

Topics and posts found not to be in accordance with the common sense rules expressed above can and probably will be deleted without warning. Offenders may face punishment(s), which may include one or more of the following: dismissal from your current team(s), temporary or permanent ban and other restrictions. The decision will be left at the discretion of the administrators and game masters.

 

September 14, 2011 09:50

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@Berhan: I think I was not clear about that, small countries CAN generate a superstar, the limit is the same for all countries, the difference is only how often that happens

 

September 14, 2011 07:57

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I can’t tell much more than what’s in the announcements topic. A simple way to see it is that player generated in a given country sometimes will have his initial skill values determined as if they’ve been generated in a better ranked country. If a country has a very low rank you’ll see a higher diversity of player’s quality, but of course they will be mostly below average players when compared to better countries.

 

September 14, 2011 07:28

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Already in place.

 

September 14, 2011 07:26

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I’ve just made some changes to the youth player generation so that smaller countries have a higher chance of generating better players once in a while. As a result the average quality of players should raise (no changes for top 2 ranked countries). I don’t want to reveal too many details of the change, but you’ll notice it when a good amount of new youths appear or, even better, when new countries are added ;-)

Cheers.

 

September 14, 2011 04:08

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I see we’ll need forum moderators as ManagerSim had. It is a completely separate task that admins and GMs shouldn’t be worrying about.

 

September 14, 2011 03:40

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Too many unanswered questions :-)
First things first:

Q: How does the Champions League and Europe League work now? I see there’s an extra qualification round?
A: There’s no extra qualification round, we just needed room for the round of 16…oh, didn’t I mention European competitions now have 8 groups instead of 4? :-D

Q: Perhaps the #3 in the (CL) group stage could go to the EL?
A: Trying to reflect real life where some CL teams go to EL is interesting, but I have some other plans to make international competitions even more interesting. I won’t tell you what it is just yet, it will take AT LEAST 1 more season to implement

Q: You guys are talking about a reset. Do we know aproximatly when and why?
A: We don’t have any formal plans of a reset yet, I just mentioned it cause depending on how we change the player development system it could be worth resetting the dimensions. The idea is to postpone the reset until we have enough changes to justify it.

I’m really happy that you guys enjoyed the new countries, it took me a lot of time to put everything together. Before anyone complains I should be using my time to improve other areas of the game I must say I only spend time gathering data for new countries when I’m in a place or using a computer where I don’t have access to my development environment, so it’s either new countries data or surfing the internet :-)

 

September 14, 2011 03:28

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I’m doing something more interesting, hopefully to be released later today. I’ll give a few more details when I announce it but the idea is to raise the chance of smaller countries generating good players once in a while. Stay tuned.

 

September 14, 2011 00:03

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From Berhan K in the Announcements topic:

“Fantastic stuff, the new countries!!!

I was itching to take on a team in Sweden, but I’ll stick around at EPL, beating Davison is too much fun. Besides I guess someone has to make it harder for Filipe, most team give him easy points anyway. ;)"

 

September 13, 2011 01:43

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Just to make it clear, the bug was fixed, but only if you entered holiday mode AFTER the fix had been done. It is a shame to lose a manager like Philipp, we’ve exchanged a few messages and I did what I could to negotiate with the current Hertha manager, but of course he didn’t want to go back to Bayern.

Maybe in a few seasons (specially after changing the youth system and the match engine) we’ll be in a good position for a reset, and then none of this will matter anymore. But nothing changes the fact this bug was a shame :-(

 

September 12, 2011 01:07

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I think I have 40 too. We have names and surnames for all European countries, but they might not be accurate so any lists are welcome.

Cheers

 

September 11, 2011 01:16

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Sorry ghuardian, we already have Denmark team logos. Same for Belgium. Croatia and Poland we don’t have yet.

Thanks!

 

September 11, 2011 01:11

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Noted. I hope it is as simple to implement as you predict :-)

 

August 31, 2011 03:36

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International competition spots were redistributed for South American countries based on real life distribution but adjusted to be dynamic rather than fixed. If you take Libertadores for example, Brazil and Argentina have 5 spots each and all other countries have 3. In RubySoccer the first two South American countries in the country ranking will have 5 spots and other countries will have 3. A similar logic was applied to Copa Sudamericana, first South American country will have 8 spots, second 6 spots and all others 3 spots.

We know that there are other rules like the previous champion is automatically qualified, but we are not implementing those…at least not just yet.

Cheers.

 

August 30, 2011 22:21

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Hey guys! Let’s return to the topic’s subject, shall we? ;-)
Yeah, well, we know our match engine is not as close to real life as it should be. Over time people have learned to play with its subtleties and use tactics to overcome stronger oppositions in ways that would never happen in real life, this is a good example.

The way the match engine works, as you may know, is by simulating the whole match, every pass, shot, tackle and player movement. This is all good stuff but makes it harder to implement a good player positioning system and harder to make the team play as a group rather than based on individual player decisions.

We, as developers, have 2 clear options here:

1) Invest some time improving the current match engine, try to make the players more aware of the tactics (of his own team and the opponent’s), let the current player positioning have more influence on player skills and decisions.
Pros: detailed level of simulation allowing the gathering of realistic (in the sense they represent what really happened) individual statistics and ratings, match replay availability, reuse of what we currently have designed
Cons: longer ticks, hard to influence players decisions based on the big picture in the current design

2) Rethink the way the match engine works, instead of simulating every detail we base the actions and results and statistics more on tactics, positioning, strategy and teamwork rather than every individual action.
Pros: faster ticks, high-level view of match simulation allowing us to easily introduce new strategies and tactical possibilities in the future, team statistics closer to real life
Cons: match replay would be replaced by text-based match highlights, rewrite of most of the current engine

My opinion? I’d go with option 2 if you ask me. Even if it takes longer to implement and test I like the idea of rewriting the current engine in a way that allows easier tactical improvements in the future. That’s what football is all about! At the same time I’m concerned some people could miss the match replay, even though this is not the focus in a football management game.

I’ve said too much, your turn now.