Recent Posts by Gabriel Cesario

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July 24, 2012 00:45

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Wow! Good thing it was detected at last :-D

 

July 24, 2012 00:44

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Welcome Adega! I used to play ManagerSim on Challenge Two and Full Test. Hope you enjoy playing RubySoccer!

Cheers

 

July 11, 2012 23:51

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Just deleted all posts that were causing the topic subject to divert from its main objective. This is the forum policy in case you’re not familiar with it yet: http://www.rubysoccer.com/forums/5/topics/2037

Cheers

 

July 04, 2012 03:21

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Danilo has just fixed the buttons, it should now take you to a page in your own language.

Cheers

 

July 04, 2012 01:51

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Hum, I don’t think it was always like this. I’ll check with Danilo who put the PayPal buttons there.

Cheers

 

July 02, 2012 23:55

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@Ilian Stefanov

1. Will discuss that with Danilo, sounds reasonable to me.
2. Agreed
3. Makes sense, will certainly consider that
4. It’s been planned from the beginning, but never prioritized. Sounds like a good addition along with the economy changes
5. That’s something Danilo has been planning, it is top priority for mobile interfaces.

Cheers

 

July 02, 2012 00:07

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Hello guys! I can almost feel your pain regarding the game economy and I’ve been trying to come up with some critical improvements. Here are the main things I have in mind:

- Detach the players’ estimated value from real transfers, making them aligned with a pre-defined formula based on skills and age (potential) plus some random factor: the idea here is to move the transfer prices back to something reasonable for managers and have a decent guideline for CPU decisions.
- Add contract clauses and player morale/happiness: the idea is to make transfers more interesting and add the possibility of having unsatisfied players which, among other things, won’t renew contracts.
- Re-design the source of income and team expenses: this is clearly important to have a stable economy.

Once I have at least a draft of these changes we can have a discussion whether a fresh dimension is a good idea to test the new features from scratch. Just to make it clear, even if we create a new dimension the new features will be applied to all of them.

Cheers!

 

July 01, 2012 07:08

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Sim, ambas seriam interessantes e não acredito que muito difícil de incluir. Tenho certeza que temos isso em nossa lista, assim como uma partida entre o campeão da liga e da copa nacional.

English: Lince is suggesting we include a match between the champion of CL and EL, and Felix is suggesting the same for South America.

 

July 01, 2012 07:06

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It is sad to see you leaving BK, your ideas always offer a different perspective into the game aspects :-)
I know we haven’t actually directly implemented those types of ideas, but they can be easily be the seed to something interesting. Anyway, we’ll be here if you ever want to come back.

Cheers

 

June 25, 2012 01:39

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I was going to introduce Mexico as part of South America, but now we have a complete set of South American countries so it makes sense to have Mexico and USA as part of North America. No immediate plans to add them, though. I believe other aspects of the game need more attention now.

 

June 06, 2012 04:16

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June 04, 2012 01:43

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The game economy certainly needs a review. The CPU teams don’t have any kind of money injection. I’ve started a new design for the economy some months ago but I haven’t gone too far. Your suggestions would be much appreciated mrebello, I’ll contact you directly.

Cheers

 

June 04, 2012 01:39

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Oh, I see the bug you’re referring to (I’m also using Chrome), I’ll try to fix that later today.

 

June 04, 2012 01:37

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No, the only advantage of a higher ranked country is having a higher chance of generating players with high starting skills. Assuming a player from Turkey and one from Spain start with the same skills they will have equal chance of development, meaning both could have a similar development or either one of them could get better than the other at the end.

 

May 22, 2012 02:27

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I imagine your player must have developed by now, right? Just a quick explanation, in the current system (which we are planning to change as Danilo pointed out) when you hire a new player his next improvement is still bound to his previous team’s coaching level, after that he will be bound to your team’s coaching level.

 

May 22, 2012 02:18

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Indeed, thanks a lot everyone! I know I haven’t been active lately but there are several reasons behind that, the main one being I changed cities and needed a lot of time to settle down. As of yesterday I’ve finally got internet connection at home, so now I’m officially ready to get back into the game ;-)

 

May 17, 2012 09:08

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Sorry guys, FastTicker tick got stuck and we won’t be able to fix it at least for a couple hours.

Cheers

 

May 05, 2012 08:47

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Administator

 

Weird…have you tried cleaning the browser cache? You can send a screenshot to admins@rubysoccer.com so we can investigate

 

May 05, 2012 08:41

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I thought about that when I designed the national team matches…can’t remember why I decided not to prevent injuries on those matches. Maybe we should change that, if there are no positive effects there shouldn’t be any negative effects either.

 

May 01, 2012 08:17

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Proportional performance bonus / penalty for cup elimination rounds are now in place as well. This is only applicable if you joined a team after the first leg of an elimination cup round has been played and gets a penalty (for being eliminated sooner than expected) or bonus (for qualifying further than expected) after the second leg.

Cheers

 

May 01, 2012 05:36

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No, their only effect is improve healing time.

Cheers

 

May 01, 2012 05:33

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Administator

 

Which version of Firefox are you using? I’m on version 12 and everything looks fine. In which page do you see these black bullets?

 

May 01, 2012 05:28

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When you have high coaching level your players tend to reach their peaks at a younger age.

 

April 02, 2012 06:23

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Hi Costas, is your problem solved? I couldn’t find any of your players on that situation.

Regards

 

April 02, 2012 06:21

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Yeah, in a few cases the CPU is loaning players and not using them…I’ll have a look at that.

 

April 02, 2012 06:18

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It depends on how quickly they’ve developed until that age, in some cases they might have reached their maximum already.

 

April 02, 2012 06:17

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I see you already found a solution for your mistake…the only thing I could do in this case would be undo the transfer.

 

March 26, 2012 07:45

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There was a bug preventing cpu teams from buying players, should be fixed now.

Cheers

 

March 26, 2012 06:51

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From Davison in the admins only topic:

“what about past seasons does it give you credit time served and what you have done for the club ? or is it just from this point on this will be the case ?”

The answer is no, past seasons doesn’t affect the bonus / penalty in the current season. This change is only applied during your first season in a club.

 

March 24, 2012 10:39

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Proportional performance bonus / penalty for final league position now in place. In other words, if you join a team after the league has started the performance bonus / penalty given to you when the league ends will be reduced to match the amount of time you were in charge of the team during the competition. For example, if you join a team exactly in the middle of the season and at the end your final position was bad enough to give you a 4% performance penalty, now you’ll lose only 2%.

Cheers