Yeah, I like the trades idea but I share Rui’s concerns. I joined MS after trading was banned and the reasons I could find in the forums were cheating and the fact that a small group of top teams ended up exchanging players among them taking away the opportunity for smaller teams to bid on top players cause they were never listed for transfer.
I was just trying to get there by experimenting first, but you have a reasonable point about how the limit is not needed in the new economy model (which was my goal anyway). Next time I work on it I’m going to remove it, unless someone has better arguments against it. Maybe we can do a different experiment and hide the estimated value instead ;-)
Just found and fixed a bug in the amount of board points awarded from the team’s performance in international cups. The incorrect amount and the newly fixed amount are not that different so you’ll probably not even notice it. Unless of course you have a spreadsheet full of formulas and have already figured out how we calculate them ;-)
Cheers
Not a bug, the player must have been transfer listed when his estimated value was higher so the manager could ask for that price.
Added a warning message when a reasonably high wage is offered to a player. This is to make sure managers double check their wage offers to make sure it was not a mistake, such as an extra 0 at the end of the value.
Cheers
The maximum transfer price for a player has been raised from 3 to 4 times his estimated value. There are divided opinions about this change so this is an experiment made possible by the new economy model with the ultimate goal of removing the limit altogether (and maybe the estimated value as well, but let’s not go there yet). Let’s see how it goes.
Cheers
Thanks for the tip, Luis. The name has been removed from the list so no more players will be generated with this name. I believe I have put together the list of names for Ecuador based on existing players or existing names…it seems the list I was using may have been compromised :-)
@Will: thanks for letting us know, it is indeed a bug.
@Charles: you are right, the money will be deducted from the transfer budget. When it reaches zero the team performance will be impacted.
@Filipe: also true, and that’s probably the worst consequence of having exceeded the wage limit
This topic is a good read now that I’m back from holidays. I’ll just let the discussion continue for now and mention that we will consider all the feedback while improving the new system. The initial idea as I said is to convert the remaining transfer budget into board points somehow. I can’t promise it will be working next season as I have a business trip tomorrow and will be unable to work on RubySoccer for the rest of the week.
@manuel: no changes to the injuries frequency or duration yet; we want to make the physio area more important but as Filipe said we will announce it properly when we change it.
I’ll not say too much, I’m on vacations :-)
The scripts from Ulisses weren’t added just because, we simply trusted that those interested in that information would simply use the scripts and we focused on other things. I don’t mind including them in the future and I don’t think Danilo would mind either.
Now, about the whole player development system, I agree it is time for a re-design and that’s likely to be the next big thing to happen. Me and Danilo have worked on a new model but to be honest recently I have been thinking and having doubts that the changes are good enough. Anyway, I will discuss that with him when I’m back, but if you guys have good suggestions feel free to post them, as usual.
Cheers
FastTicker tick is stuck. I’m on vacations in Brazil and Danilo is most likely getting ready to go to work, so I’m not sure when we’ll be able to look into it. Just relax for now :-)
It shouldn’t be frequent as to make the game un playable, just enough so people start worrying about the physio department.
You can offer more, but the price paid will be whatever the player is listed for, so it’s up to the manager to realize you’ve offered more and raise the price so you bid exclusively.
Completely agree. We’ve already considered making those areas more important in the past but never got to implement anything. Now that they require the same level of investment as the coaching department I believe the time is right to make them more attractive.
It makes sense, especially now where cheating by transfering money between teams is not a big issue as it used to be.
@Filipe: it costs 55 points to go from level 0 to level 10, 385 points to get all areas to level 10 (55 * 7). The only way to get 385 is to manage a club from the top country and win all competitions (league, national cup, top continental cup and club world cup)
@Will: I won’t spoil the fun, but the number of points depends on your country’s ranking, final position in the league, league division, knockout round on national cup, knockout round on international cup (Champions League and Libertadores are worth more than Europa League and Sudamericana) and result on Club World Cup
@Sly: interesting ideas, will keep them in mind for future tweaks if needed.
@Roger: você deveria ser capaz de usar olheiros se seu departamento de olheiros tiver level maior que 0. Caso contrário tera que esperar a proxima temporada para aumentar o level.
De qual keeper está falando? Vi que no fast vc so tem 2 keepers na equipe principal e um deles está em seu time por empréstimo, portanto o jogo não permite que vc empreste o outro.
Let me clarify the wages thing. Once you get above your wage limit you won’t be able to hire new players or renew contracts (unless during the renewal the players asks for less and that new amount makes your total wages become lower than your limit) and also your transfer budget will be reduced by your wage deficit every 3 turns.
I agree with you about the other games Charles, I prefer to have real life teams rather than nonsense named teams. What I mean by customized training is not being able to simply focus on a single skill and have the player develop it exclusively, but maybe some tendencies like defense / attack or training intensity. We don’t have a decision on that yet so when we start we can have a topic to discuss the options.
There will always be a lot of shit in this game, but we do expect to add more squad management aspects such as player morale, contract clauses, detailed training :-)
We just had to do something about the economy and the latest changes were a huge step in that direction (hopefully the right direction). Now we can adjust it a little bit and move on to add more fun!
Well, that happens if the team loaning the player can’t keep the minimum coaching level. Managers loaning players need to remember that. I believe we’ll have to request slightly lower coach levels when loaning out players. I understand the average coaching level may be reduced with the new economy, but we are already planning changes to compensate that.
Sobre o alto salário, nos moldes atuais o unico impacto que o alto salario tera eh comer uma grande fatia do limite de salarios do time, o que na eh uma boa coisa pra quem quer uma equipe completa. Futuramente o alto salario de um jogador do time influenciara a moral dos demais jogadores que podera sim querer um salario muito mais alto na renovação.
ENGLISH
About the high wage, in the current model the only impact the high wage will have is consume a large chunk of the wage limit, which is not a good thing if you wanna have a complete squad with depth. In the future the high wage of a player will influence the morale of the other players that may ask higher wages in the renewal.
As Danilo said, the rules are the same. Maybe the country of your team which received less points has a worse ranking? ;-)
The transfer budget reset is something to be worked on for next season. I don’t plan to let it simply add up but give another benefit instead (e.g. more board points).
Yeah, I’ve been thinking about it and I believe the remaining transfer budget should have a positive effect in the next season…even if something indirect like giving additional board points to spend in the investment levels.
No momento o transfer budget restante é ignorado na temporada seguinte, mas acredito que vamos mudar isso pra que a sobra possa ter algum efeito positivo.
This should be an easy addition, nobody has asked for scouting changes in a while now :-D
Yes, the limit is still 30. I agree with you, maybe we can remove the hard limit and let managers hire players as long as they have wage limit available. Or maybe we should wait and introduce player morale first…those extra players should be unhappy for never being part of the first team ;-)
Do jeito que está vale a pena se você estiver sem budget e quiser repor pra fazer novas compras. Mas talvez as mudanças nos permitam pensar em flexibilizar as regras como vc sugere ou até mesmo introduzir o conceito de troca de jogadores. Vamos ver como as coisas vão ficar.
Don’t forget you can reduce some levels to increase others during the first 12 turns of the season, so in reality you do have some board points to spend :-)