Good feedback everyone. I understand the budget as we have now is not really a budget because we create money out of thin air, but it was just a new idea to start with in this new system. We will consider the options already presented among other things in order to improve this situation. Hold on tight! ;-)
The amount of money left in the budget at the end of season is converted into bonus points for the new season’s investment areas. We don’t want to make it accumulate just to prevent the inflation we had in the old model. In the future we may come up with other advantages for having a lot of money left in your budget when the season ends.
Cheers
Some very nice ideas here. I’d say the player related ones have a higher priority compared to the improved newspaper. And yes, when we have more types of articles in the newspaper we expect your help again in generating the templates for the different topics. I remember many people didn’t get the idea when trying to help in the past so we’ll make sure it’s better explained when we get back to it.
I’m ok adding the new column, it’s not something hidden or anything, just helping with the math for those who like average stats.
Yes, the report will work for all players. In the future we’ll end up allowing transfer proposals for non-transfer listed players anyway.
Yes, the scout report will work for your own youth academy players, but as I said they will be less accurate for such young players.
Done..or should I say, undone.
Put back estimated value for players until the new scouting reports functionality is ready.
Cheers
@Vaughn: interesting point regarding small teams, maybe I should reconsider the amount of time to generate the report being variable and use the scout level just to provide more accurate reports.
@Sly: Exactly, all your reports will be listed in a new screen, and also be available in a new tab in the player’s info screen (for the players you’ve requested a report, of course)
Yes, I am updating the scouting to make it more useful. I didn’t want to spoil the fun but I had to make it clear there would be an alternative way to evaluate players without the estimated values. I’ve created a new topic about the new scouting functionality: http://www.rubysoccer.com/forums/5/topics/2698
Hi everyone,
This topic is to give you a heads up on what’s being improved in the scouting functionality and give you an idea of how it is going to work. I don’t want to make it easy to find a player’s potential just by clicking a button, but the scouts should give you a rough idea of what the players attribute should look like once he’s fully developed.
Here’s how it is going to work. Right now you can do a scout search every (11-scout_level) turns, as long as scout_level is greater than 0. After the changes you’ll be able to do either a scout search or ask for a scout report on that same frequency.
The scout report is requested for a specific player and will not be generated instantly. It’ll take at least 1 turn and can take more depending on your scout level and the player’s age (the younger the player the longer it takes). You will be able to track the progress in a new Scout Report tab in the player’s information screen.
This same Scout Report tab will display the report once it is complete (and of course you’ll be informed by an in-game message). The report will consist in a number for each player skill representing the scout opinion of what the max value for that attribute will be. In some cases there will be no numbers for some skills, meaning the scout could not evaluate them. The report will be less accurate if you have a low scouting level or if the player is too young.
The report will be available to the team for a period of time (I’m guessing 3 seasons) and you won’t be able to ask for a new report of the same player before 1 season has passed. There will be a new Scouting screen separated from the Search screen where all the existing reports will be displayed.
How does it sound?
Cheers
Well, I can just bring the values back for now, it’s not a big deal. I was joking when I said I MIGHT be implementing it, of course I am. And when the scout reports are ready I may take down the estimated values again, just to make the scouting the tool of choice when trying to guess player’s potential. But we’ll see again by then.
Cheers
Have you guys considered that I might be working on a new scouting feature that will help you determine a player’s potential? ;-)
I understand what you’re saying, Dimitri, I also used the estimated value sometimes as the basis for hiring decisions or to give me an idea of how much to ask when selling player. This is just an experiment to see how things go without this value, to make sure it is really necessary. One thing I won’t put back is the player starting value in his history (at least not before we change the player evolution system), it was being used too much as an indicator of player potential.
Anyone else have anything to say about this latest update and its impacts?
Estimated value for players has been removed. It’s like they say, the value of something is the amount of money somebody is willing to pay for it. Or something like that, you’ve got the idea :-P
Removed maximum transfer price restrictions. With the new economy model and the renewal of your transfer budget every season it doesn’t make sense anymore to have such limit.
Cheers
That’s good stuff, BK. Interesting suggestions for a new investment area. We’ll start considering new areas as soon as we make scouting and physio more attractive.
Cheers
Worried about losing all that money you have on your transfer budget when the new season comes? Worry no more! During the season tick ALL the money remaining on your transfer budget will be converted into board points to be spent on your investment areas for the new season. That means there will be no transfers between turns 144 and 12, any pending transfer proposals on turn 144 will be withdrawn.
We won’t disclose how the conversion works (and it may have to adjust the formula over time), the only thing I’ll tell you is that the “bigger” your club more costly the conversion will be. In other words, if a big club and a small club had 100M left on their budgets the small club will get more points from it, as it was probably harder for it to have all that money left in the first place.
Cheers
Yeah, I like the trades idea but I share Rui’s concerns. I joined MS after trading was banned and the reasons I could find in the forums were cheating and the fact that a small group of top teams ended up exchanging players among them taking away the opportunity for smaller teams to bid on top players cause they were never listed for transfer.
I was just trying to get there by experimenting first, but you have a reasonable point about how the limit is not needed in the new economy model (which was my goal anyway). Next time I work on it I’m going to remove it, unless someone has better arguments against it. Maybe we can do a different experiment and hide the estimated value instead ;-)
Just found and fixed a bug in the amount of board points awarded from the team’s performance in international cups. The incorrect amount and the newly fixed amount are not that different so you’ll probably not even notice it. Unless of course you have a spreadsheet full of formulas and have already figured out how we calculate them ;-)
Cheers
Not a bug, the player must have been transfer listed when his estimated value was higher so the manager could ask for that price.
Added a warning message when a reasonably high wage is offered to a player. This is to make sure managers double check their wage offers to make sure it was not a mistake, such as an extra 0 at the end of the value.
Cheers
The maximum transfer price for a player has been raised from 3 to 4 times his estimated value. There are divided opinions about this change so this is an experiment made possible by the new economy model with the ultimate goal of removing the limit altogether (and maybe the estimated value as well, but let’s not go there yet). Let’s see how it goes.
Cheers
Thanks for the tip, Luis. The name has been removed from the list so no more players will be generated with this name. I believe I have put together the list of names for Ecuador based on existing players or existing names…it seems the list I was using may have been compromised :-)
@Will: thanks for letting us know, it is indeed a bug.
@Charles: you are right, the money will be deducted from the transfer budget. When it reaches zero the team performance will be impacted.
@Filipe: also true, and that’s probably the worst consequence of having exceeded the wage limit
This topic is a good read now that I’m back from holidays. I’ll just let the discussion continue for now and mention that we will consider all the feedback while improving the new system. The initial idea as I said is to convert the remaining transfer budget into board points somehow. I can’t promise it will be working next season as I have a business trip tomorrow and will be unable to work on RubySoccer for the rest of the week.
@manuel: no changes to the injuries frequency or duration yet; we want to make the physio area more important but as Filipe said we will announce it properly when we change it.
I’ll not say too much, I’m on vacations :-)
The scripts from Ulisses weren’t added just because, we simply trusted that those interested in that information would simply use the scripts and we focused on other things. I don’t mind including them in the future and I don’t think Danilo would mind either.
Now, about the whole player development system, I agree it is time for a re-design and that’s likely to be the next big thing to happen. Me and Danilo have worked on a new model but to be honest recently I have been thinking and having doubts that the changes are good enough. Anyway, I will discuss that with him when I’m back, but if you guys have good suggestions feel free to post them, as usual.
Cheers
FastTicker tick is stuck. I’m on vacations in Brazil and Danilo is most likely getting ready to go to work, so I’m not sure when we’ll be able to look into it. Just relax for now :-)
It shouldn’t be frequent as to make the game un playable, just enough so people start worrying about the physio department.
You can offer more, but the price paid will be whatever the player is listed for, so it’s up to the manager to realize you’ve offered more and raise the price so you bid exclusively.