Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,164 posts(s) found

January 14, 2014 02:18

4,296 posts(s)

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Yeah, the newspaper could be much more interesting than it really is at the moment. When the system selects the matches to display there it doesn’t take in consideration surprising things like a small team going through the finals of European Cup, but it should say something about the national cup final. Maybe you didn’t look at it in the turn right after the match…that’s another unfortunate feature, the newspaper is regenerated every turn.

 

January 11, 2014 12:07

4,296 posts(s)

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The email links redirect to www.rubysoccer.com, so if you initially accessed the game using only rubysoccer.com the redirection does not work properly. The newspaper has been abandoned for quite some time unfortunately :-(

 

January 11, 2014 12:06

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If I’m not mistaken the ones starting in the qualifying phase are picked starting from the last qualified in the worst ranked country, then the last qualified in the second worst ranked country and so on until we get enough teams.

 

January 04, 2014 10:07

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January 04, 2014 09:51

4,296 posts(s)

Administator

 

Just tried to add the flags to the transfer list, broke it for some reason…will investigate later.

 

January 04, 2014 08:55

4,296 posts(s)

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Loan deals are not terminated automatically (it used to be like that a long time ago). The idea behind the decision is to favor smaller teams (the ones usually loaning in players) which, in theory, need the player more than the club who bought him. In addition to that the team using the player was usually caught by surprise when the player was sold.

Cheers

 

December 16, 2013 02:30

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Looks interesting…we just need to make sure it’s reliable, we’ve had bad experiences in the beginning with unreliable hosts.

Thanks BK!

 

December 10, 2013 02:08

4,296 posts(s)

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Let us know if it doesn’t go in next turn.

 

November 29, 2013 22:49

4,296 posts(s)

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It is bleeding out, but not dead yet ;-)

 

November 19, 2013 05:07

4,296 posts(s)

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It is strange indeed but if it is a double account it hasn’t been identified as such yet.

 

November 19, 2013 05:05

4,296 posts(s)

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I wouldn’t call it a bug but a non-desirable outcome of the algorithm used to generated the international cup finals matches. The only restrictions currently in place are:
- first placed teams must play against second placed teams in the round of 16
- teams are split in two pots, one with the “stronger” ones and another with the “weakers”…matches must consist of a team from each pot
- same country teams should not face each other unless inevitable

The rule you would like included (and one that makes a lot of sense by the way) is that teams from the same group should not face each other in the round of 16.

Cheers

 

November 13, 2013 07:34

4,296 posts(s)

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What’s wrong with this manager? Has he been doing something fishy?

 

November 11, 2013 04:10

4,296 posts(s)

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Halve_Tamme got it right, the player decision is based on salary and first team chance (or higher chance of getting playing time as he said).

Cheers

 

October 21, 2013 02:04

4,296 posts(s)

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Oh gosh, no updates since August! Shame on us! I will be honest and say I haven’t really worked on it since then. We have been updating player morale behind the scenes though and looking at the data we have so far I can see that if it was already in place the average player morale would be 50. If you consider top teams the average is 70.

I know, who cares about these averages? You just want the system in place already. Alright, that’s fair enough, but unfortunately I can’t give you a date for that at this point. At least I’m happy with these averages and now I know the system currently in place to update them is a good starting point to build upon.

Cheers

 

October 21, 2013 01:57

4,296 posts(s)

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It could but that’s an odd request, given that we have no restrictions on player’s nationality in place. Of course I understand the motivation and if the change proves to be simple enough we might as well do it, I was just wondering how much it would be used by other managers :-)

 

October 21, 2013 01:54

4,296 posts(s)

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Hi Hounddog,

When you manage a national team you will notice an option at the top menu saying Switch to National Team. When you click on it the national team functionalities become available. You will be able to change the team’s formation, modify the players currently in the squad (using the replace player icon you’ve already found) and easily access other relevant info. In order to go back to managing your club just switch back using the same option at the top menu that should now read like Switch to Club.

Cheers

 

October 14, 2013 01:56

4,296 posts(s)

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That’s weird…maybe the count of time to allow the re-scout was wrong (forcing you to wait a few more turns)? I don’t know, will have a look at the code. At least it seems to be working now.

 

October 02, 2013 00:32

4,296 posts(s)

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Can you guys give me an example of one of your players for which you want a report? I’ll give it a try myself and figure out what’s wrong.
Cheers

 

October 01, 2013 02:47

4,296 posts(s)

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Fixed! I’ve kept the match that was created first by the system in both cases.
Cheers

 

September 24, 2013 01:31

4,296 posts(s)

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We’re probably not opening a 3rd dimension due to the reason pointed out initially by Shawn, it would mean managers would be even more split, potentially. And yes, I know there’s been no communications lately, the reason is there is nothing major to communicate. In addition to that I’ve been too busy to even check the forums, which is good and bad at the same time…for RS it’s only bad of course :-(

 

September 02, 2013 23:01

4,296 posts(s)

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The players have no intelligence to realize there is no keeper, so they were not shooting as much as they should, clearly :-)
Also, they could have been missing their shots and not hitting the target. Again, not realistic as you wouldn’t have much trouble aiming at an empty goal…

 

September 02, 2013 22:59

4,296 posts(s)

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What do you mean by “get my club back by waiting”?

 

August 31, 2013 23:23

4,296 posts(s)

Administator

 

Wow, that’s unfortunate! Thanks for pointing that out :-)

 

August 25, 2013 02:18

4,296 posts(s)

Administator

 

Hahahaha! Completely agree with you! The problem with the ratings is that they don’t take the big picture into perspective, they’re just a numbers that go up and down during the match simulation based on good and bad things the players are doing.

 

August 18, 2013 10:07

4,296 posts(s)

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Just to clarify for everyone else (already discussed and fixed the stamina for Sly), we had an error in the tick where that particular match happened and the stats and stamina ended up being processed 3 times for Sly’s team.

 

August 14, 2013 07:18

4,296 posts(s)

Administator

 

Player morale is slowly being rolled out. For now the morale is not being displayed anywhere but is being stored and updated behind the scenes based only on how much a player is taking part on official matches. We will increasingly add more factors that will influence morale and when we have a solid foundation we’ll reset the numbers, make them visible and explain how they will affect player behaviours.

Cheers

 

August 14, 2013 07:15

4,296 posts(s)

Administator

 

Scout reports inaccuracy has been limited to reduce the number of results that are off the correct number by an unreasonable amount. A follow-up improvement is to relate new reports to previous ones, making them more accurate. Before going down that path though we’ve decided to test how this smaller change will affect the outcomes.

Cheers

 

August 14, 2013 03:22

4,296 posts(s)

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It’s not a straight conversion from money left to points, it really depends on how much is left compared to how much the team had to start with. A team that started with 10M and has 50M left at the end (from selling players) will get more points than a team that had the same 50M left but started with 100M.

 

August 14, 2013 03:19

4,296 posts(s)

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Yeah…if we limit how off the results are and use any existing reports as the basis we should improve the accuracy without much change and without making it too easy to scout players. I like that.

 

August 13, 2013 06:03

4,296 posts(s)

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Comments on some of Dimitri’s questions:

Fourth question – interesting opinion, do you have that opinion for two different skill results in the same report or only same skill results on different reports? I mean, if a scout report is underestimating the shooting could it overestimate the tackle for instance? Maybe you’re suggesting that the previous report from the same team should be taken in consideration when generating a new report.

Firth question – real potential values change, up to a certain age (the exact age varies a little bit)

Sixth question – they are currently estimated independently, maybe connecting them would be more reasonable