Yeah, the newspaper could be much more interesting than it really is at the moment. When the system selects the matches to display there it doesn’t take in consideration surprising things like a small team going through the finals of European Cup, but it should say something about the national cup final. Maybe you didn’t look at it in the turn right after the match…that’s another unfortunate feature, the newspaper is regenerated every turn.
The email links redirect to www.rubysoccer.com, so if you initially accessed the game using only rubysoccer.com the redirection does not work properly. The newspaper has been abandoned for quite some time unfortunately :-(
If I’m not mistaken the ones starting in the qualifying phase are picked starting from the last qualified in the worst ranked country, then the last qualified in the second worst ranked country and so on until we get enough teams.
Done :-)
Just tried to add the flags to the transfer list, broke it for some reason…will investigate later.
Loan deals are not terminated automatically (it used to be like that a long time ago). The idea behind the decision is to favor smaller teams (the ones usually loaning in players) which, in theory, need the player more than the club who bought him. In addition to that the team using the player was usually caught by surprise when the player was sold.
Cheers
Looks interesting…we just need to make sure it’s reliable, we’ve had bad experiences in the beginning with unreliable hosts.
Thanks BK!
Let us know if it doesn’t go in next turn.
It is bleeding out, but not dead yet ;-)
It is strange indeed but if it is a double account it hasn’t been identified as such yet.
I wouldn’t call it a bug but a non-desirable outcome of the algorithm used to generated the international cup finals matches. The only restrictions currently in place are:
- first placed teams must play against second placed teams in the round of 16
- teams are split in two pots, one with the “stronger” ones and another with the “weakers”…matches must consist of a team from each pot
- same country teams should not face each other unless inevitable
The rule you would like included (and one that makes a lot of sense by the way) is that teams from the same group should not face each other in the round of 16.
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What’s wrong with this manager? Has he been doing something fishy?
Halve_Tamme got it right, the player decision is based on salary and first team chance (or higher chance of getting playing time as he said).
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Oh gosh, no updates since August! Shame on us! I will be honest and say I haven’t really worked on it since then. We have been updating player morale behind the scenes though and looking at the data we have so far I can see that if it was already in place the average player morale would be 50. If you consider top teams the average is 70.
I know, who cares about these averages? You just want the system in place already. Alright, that’s fair enough, but unfortunately I can’t give you a date for that at this point. At least I’m happy with these averages and now I know the system currently in place to update them is a good starting point to build upon.
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It could but that’s an odd request, given that we have no restrictions on player’s nationality in place. Of course I understand the motivation and if the change proves to be simple enough we might as well do it, I was just wondering how much it would be used by other managers :-)
Hi Hounddog,
When you manage a national team you will notice an option at the top menu saying Switch to National Team. When you click on it the national team functionalities become available. You will be able to change the team’s formation, modify the players currently in the squad (using the replace player icon you’ve already found) and easily access other relevant info. In order to go back to managing your club just switch back using the same option at the top menu that should now read like Switch to Club.
Cheers
That’s weird…maybe the count of time to allow the re-scout was wrong (forcing you to wait a few more turns)? I don’t know, will have a look at the code. At least it seems to be working now.
Can you guys give me an example of one of your players for which you want a report? I’ll give it a try myself and figure out what’s wrong.
Cheers
Fixed! I’ve kept the match that was created first by the system in both cases.
Cheers
We’re probably not opening a 3rd dimension due to the reason pointed out initially by Shawn, it would mean managers would be even more split, potentially. And yes, I know there’s been no communications lately, the reason is there is nothing major to communicate. In addition to that I’ve been too busy to even check the forums, which is good and bad at the same time…for RS it’s only bad of course :-(
The players have no intelligence to realize there is no keeper, so they were not shooting as much as they should, clearly :-)
Also, they could have been missing their shots and not hitting the target. Again, not realistic as you wouldn’t have much trouble aiming at an empty goal…
What do you mean by “get my club back by waiting”?
Wow, that’s unfortunate! Thanks for pointing that out :-)
Hahahaha! Completely agree with you! The problem with the ratings is that they don’t take the big picture into perspective, they’re just a numbers that go up and down during the match simulation based on good and bad things the players are doing.
Just to clarify for everyone else (already discussed and fixed the stamina for Sly), we had an error in the tick where that particular match happened and the stats and stamina ended up being processed 3 times for Sly’s team.
Player morale is slowly being rolled out. For now the morale is not being displayed anywhere but is being stored and updated behind the scenes based only on how much a player is taking part on official matches. We will increasingly add more factors that will influence morale and when we have a solid foundation we’ll reset the numbers, make them visible and explain how they will affect player behaviours.
Cheers
Scout reports inaccuracy has been limited to reduce the number of results that are off the correct number by an unreasonable amount. A follow-up improvement is to relate new reports to previous ones, making them more accurate. Before going down that path though we’ve decided to test how this smaller change will affect the outcomes.
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It’s not a straight conversion from money left to points, it really depends on how much is left compared to how much the team had to start with. A team that started with 10M and has 50M left at the end (from selling players) will get more points than a team that had the same 50M left but started with 100M.
Yeah…if we limit how off the results are and use any existing reports as the basis we should improve the accuracy without much change and without making it too easy to scout players. I like that.
Comments on some of Dimitri’s questions:
Fourth question – interesting opinion, do you have that opinion for two different skill results in the same report or only same skill results on different reports? I mean, if a scout report is underestimating the shooting could it overestimate the tackle for instance? Maybe you’re suggesting that the previous report from the same team should be taken in consideration when generating a new report.
Firth question – real potential values change, up to a certain age (the exact age varies a little bit)
Sixth question – they are currently estimated independently, maybe connecting them would be more reasonable