For those who don’t follow us on Twitter, click here to see how the team players screen will look like.
The star icons to go alongside the player names are ready to go! The goal is to have them applied on next season’s start. We’ll post a screenshot in the next few days.
We could have some kind of synergy rating depending on the nationality of selected players and use that to give bonuses/penalties on match performance.
That’s one of the first things we are going to do once morale is implemented! We’ve got some basic morale stuff being tracked behind the scenes but it’s not being used to influence any aspects of the game. The only reason we decided to introduced star players before morale is because we had a more clear view of what we wanted to do about it and how to do it than with morale.
We have a pretty good idea on which of the three formulas being tested will be used for star rating calculation. The rest of the feature design is ready and we’ll implement it over the next few days. Keep your eyes in our channels for some hints of how it is going to work!
When we started we had only 6 countries and didn’t want to impose any tough restrictions related to player nationality, but now that we have 26 countries we could definitely use it for something more interesting. Not sure I want to give teams extra income just yet, so Dimitri’s suggestion is not my top priority. Fabio’s suggestion is something straightforward that we can use to start with and them evolve on top of that. I won’t say yes or no to Joseppi’s suspicions, I’ll let you guys think about it :-)
It’s always been interesting to observe how FastTicker seems to have better quality players overall than MediumTicker. We have not put anything specific in the game to make them different in that aspect, so I can only blame the fact it’s been running for twice as many seasons and that’s a long term side effect of our player evolution model. Lowering the stats a bit could help with the issue in the short term, but to be honest we plan to review the player evolution model soon (maybe after player star rating and one extra player feature) so it’s worth waiting. It could make sense to reset it then.
Back to the topic’s subject, I think economy makes more sense since the changes. I haven’t checked how rich the richest teams have become in a while, but hopefully the next player related game improvements will help to control it in some interesting ways :-)
Star rating is now being calculated for the players in three slightly different ways. We’ll let these calculations run for some turns, analyse the results and pick the most appropriate one. No stars will be given for your players during this “trial” period, but once the trial is over we’ll do another announcement here and the new feature will be applied for real.
Nobody called you a liar, you’ve been questioned about what happened, anyone can make mistakes. I’ll include in our list of features a task to add more traceability to contract offers and the like, but at this point there is no way to know it is a bug.
No need to get all pissed about losing a player Davison, and enough of offending other people. I doubt there is a bug there, nobody ever reported something like this and I’ve been playing the game myself and never seen this happen before. One thing is being passionate about the game, another is being rude to people for no reason.
For those interested I’m back from my holidays…kind of. Once I recover from the jet lag we may see some new things around here ;-)
I am sure you will be around to see the game back to glory Davison :-)
The board is too harsh sometimes, the only good thing that comes from that is people have the chance to eventually manage a club they like. Also, only a manager above you in the ranking can steal your job, so if you are doing well and the board still complains you only have to worry if one of the few doing better than you is interested in managing your club.
Filipe’s answer is spot on. I will most likely start working on the game again in a couple week’s time. Even though I recognize the newspaper is a great tool to add content to the game we have been neglecting it on purpose to try and revamp other critical areas first, but it never left our radar of areas to improve.
And it is definitely not over ;-)
I am currently on holidays so don’t expect any new features from me during the next 4 weeks. Once I’m back I will try to move the focus from game economy to player related fearures.
I agree with you Filipe. I think we can attach stadium level to the number of seats and use the attendance to determine the penalty on opposition players, this way it does not matter if you are level 10, if your fans don’t go to your match there is no pressure on the opposition. One could argue that this will benefit teams that are doing well already, as their matches have more attendance, but I don’t think that side effect is too different than what happens in real life.
Not sure about the quality because that’s driven by the country ranking…but I would definitely have it to increase the quantity…more youths will give you a higher chance of getting better quality players anyway.
Not many…very few actually, all in FastTicker of course. I suppose you meant $100M, that’s what I’m answering. Everyone has 100k…some are dangerously close to that number though :-)
Gave it a kick and it’s back :-)
Next season you will be able to buy additional investment points using the club money. Each point will cost 1,000,000 to start with, we’ll adjust the value later if needed. You are not allowed to sell points or undo the purchase, so think carefully before buying!
Cheers
Currently working on allowing the use of money to buy investment points (previously called board points) on season start. In order for this to make sense we’ll reduce the overall amount of investment points distributed, meaning that you won’t be able to get to level 10 in all areas without spending some money, even if you win all competitions. This will be the first counter measure we are going to try against inflation, let’s see how it goes.
Done
I absolutely love these suggestions. Player stats were were always in our radar and , as you pointed our, we already have those statistics (except for assists) in the match report, but they are not all collated as part of the player or team profile. We also don’t have a clear separation on whether goals are scored from penalty kicks, free kicks, etc.
Now, player awards…they are not useless at all! Of course some managers will probably say they don’t really care and don’t need this for their analysis, and they are probably right, but having them in adds a new depth to the player profile that is very positive.
Thanks Fabio, I’ll add these to our feature list.
It did and luckily this time we have identified the root cause. The problem is related to encoding and happens when a new player is created with a name containing a non-English character such as á or í. I have temporarily removed some names I found with these characters, but until we do a proper fix to allow these any remaining names like that in our list could cause another tick error.
The Wage Limit investment area has been removed. The calculation behind it was serving no real purpose so now the only wage limitation left while negotiating with a specific player is based on the player quality and your current money balance. For now we will have only 6 investment areas, but we plan to add new ones in the future.
Fixed transfer budget calculations and adjustments for when open transfer proposals exist.
During this week our focus was on better game experience (still in progress) and some small tweaks for the game, such as additional help content (thanks Dimitri), updated dimension description (they were so out-of-date it’s not funny) and in-game message links without the www in the beginning. We still need to update our various non-english translated contents and at the same time pick another relevant feature/change to introduce. My thinking at the moment is in changing the investments behaviour so that teams can use money to buy investment points…some of our managers are getting rich too quickly!
Yep, if we do this it would be with all the restrictions that Samir mentioned: no transactions between your 2 teams, no friendlies between your 2 teams and the teams must be from different continents. I think that’s enough to prevent cheating. Of course if you’re such a good manager that you win Libertadores with one team and Champions League with the other then you will play against yourself in the Club World Cup…but then you deserve it! :-D
Not many people care to reply in the forums these days so I’ll park it for now and maybe create a poll to revisit this at a later stage.
Let’s see what others think, but just to make it simple I’ll point out that we may be able to do it without requiring a separate user per person, we just need to introduce a concept where you can have 2 “managers” linked to the same user in a particular dimension.
Cheers