Filipe’s answer is spot on. I will most likely start working on the game again in a couple week’s time. Even though I recognize the newspaper is a great tool to add content to the game we have been neglecting it on purpose to try and revamp other critical areas first, but it never left our radar of areas to improve.
And it is definitely not over ;-)
I am currently on holidays so don’t expect any new features from me during the next 4 weeks. Once I’m back I will try to move the focus from game economy to player related fearures.
I agree with you Filipe. I think we can attach stadium level to the number of seats and use the attendance to determine the penalty on opposition players, this way it does not matter if you are level 10, if your fans don’t go to your match there is no pressure on the opposition. One could argue that this will benefit teams that are doing well already, as their matches have more attendance, but I don’t think that side effect is too different than what happens in real life.
Not sure about the quality because that’s driven by the country ranking…but I would definitely have it to increase the quantity…more youths will give you a higher chance of getting better quality players anyway.
Not many…very few actually, all in FastTicker of course. I suppose you meant $100M, that’s what I’m answering. Everyone has 100k…some are dangerously close to that number though :-)
Gave it a kick and it’s back :-)
Next season you will be able to buy additional investment points using the club money. Each point will cost 1,000,000 to start with, we’ll adjust the value later if needed. You are not allowed to sell points or undo the purchase, so think carefully before buying!
Cheers
Currently working on allowing the use of money to buy investment points (previously called board points) on season start. In order for this to make sense we’ll reduce the overall amount of investment points distributed, meaning that you won’t be able to get to level 10 in all areas without spending some money, even if you win all competitions. This will be the first counter measure we are going to try against inflation, let’s see how it goes.
Done
I absolutely love these suggestions. Player stats were were always in our radar and , as you pointed our, we already have those statistics (except for assists) in the match report, but they are not all collated as part of the player or team profile. We also don’t have a clear separation on whether goals are scored from penalty kicks, free kicks, etc.
Now, player awards…they are not useless at all! Of course some managers will probably say they don’t really care and don’t need this for their analysis, and they are probably right, but having them in adds a new depth to the player profile that is very positive.
Thanks Fabio, I’ll add these to our feature list.
It did and luckily this time we have identified the root cause. The problem is related to encoding and happens when a new player is created with a name containing a non-English character such as á or í. I have temporarily removed some names I found with these characters, but until we do a proper fix to allow these any remaining names like that in our list could cause another tick error.
The Wage Limit investment area has been removed. The calculation behind it was serving no real purpose so now the only wage limitation left while negotiating with a specific player is based on the player quality and your current money balance. For now we will have only 6 investment areas, but we plan to add new ones in the future.
Fixed transfer budget calculations and adjustments for when open transfer proposals exist.
During this week our focus was on better game experience (still in progress) and some small tweaks for the game, such as additional help content (thanks Dimitri), updated dimension description (they were so out-of-date it’s not funny) and in-game message links without the www in the beginning. We still need to update our various non-english translated contents and at the same time pick another relevant feature/change to introduce. My thinking at the moment is in changing the investments behaviour so that teams can use money to buy investment points…some of our managers are getting rich too quickly!
Yep, if we do this it would be with all the restrictions that Samir mentioned: no transactions between your 2 teams, no friendlies between your 2 teams and the teams must be from different continents. I think that’s enough to prevent cheating. Of course if you’re such a good manager that you win Libertadores with one team and Champions League with the other then you will play against yourself in the Club World Cup…but then you deserve it! :-D
Not many people care to reply in the forums these days so I’ll park it for now and maybe create a poll to revisit this at a later stage.
Let’s see what others think, but just to make it simple I’ll point out that we may be able to do it without requiring a separate user per person, we just need to introduce a concept where you can have 2 “managers” linked to the same user in a particular dimension.
Cheers
In Brazil the number of wins is the first criteria, followed by goals difference and number of goals scored.
Resolved…ticks getting stuck are getting annoying! I’ll dedicate some time to investigate it with Danilo.
@Davison: I’ll put you in holiday mode
I’ll send you an email, hope that’s ok.
No worries :-)
@Filipe once you change the language you need to logout and login again, if I’m not mistaken.
@Dimitri that’s a good point, so it might be more useful to write English help pages. Any particular screen(s) you’d like to start with? Feel free to message me in-game or reply here to discuss further.
We have relaxed the rules for managing national teams. Now you can apply for a national team immediately after resigning or being fired from another one. The only remaining restrictions are that you cannot apply to a national team if you are already managing one and you cannot apply for a national team that you have managed in the last 144 turns.
Thanks guys!
@Filipe you have helped us with translation to Portuguese in the past, are you happy to continue with that?
@Dimitri we currently don’t have Dutch translation, would you like to help with that (for the whole game)? Or do you prefer to just assist with the help pages in English?
Again? That’s weird, we are usually notified of errors, but this is the second time we are not notified…I’ll have a look.
Already fixed. It seems red cards were never removed for national teams!!! Thanks Dirk.
You are right, there is something wrong there! I’ve removed his red card, let us know if the other red cards are not removed after the next match..assuming you qualify ;-)
I’ll add this bug to our list.
With the new in-game help system I think it is a good idea to restart the conversation here. If you have some spare time and would like to help us with the help content (writing or translating) it will be much appreciated. We can even negotiate some in-game benefits for the volunteers, if we must ;-)
Cheers
The new in-game help functionality is ready but still needs content. Now if you click on the Help link in the top right corner menu an in-game window will open with help information about the screen you are currently in. When the help page for a screen does not exist yet you will see a link for the existing wiki where the old help still resides (unfortunately not up-to-date). Give it a try and let us know what you think. For some actual content you can check the Team Info, Finance, Team Titles, Team Matches, Invitations and Negotiations screens.
Cheers
Hi Fabio,
I think that’s a nice suggestion. The idea of the restriction was to give all managers a fair chance of managing a national team, but I suppose we could allow any applications as long as the national team has been without a manager for a while. I’ll add that change to our list for consideration.
Thanks!