We decided to initially implement player morale related to match participation only. In other words, players that don’t play enough official matches will have bad morale and may eventually decide that it’s best to leave the club. We’ll give all the details when it’s released.
In addition to that I’m working on enhanced player negotiation behavior. That generally means that during a contract negotiation players may decide to stop negotiating if there are too many counter offers or if your initial offer is too low (you may hurt their feelings) and may even accept some counter offers that are close enough to what they expected (no more asking for 13010 when you already offered 13000!). We’ll have several different negotiation profiles meaning you’ll experience different negotiation behaviors when negotiating contracts. The main point to take here is that, once this is included in the game, you need to be more careful with your initial contract offer or you may end up with a player that DOES NOT WANT TO RENEW HIS CONTRACT!
You can now see player stars in the scout search results. In addition to that I’ve finished the changes mentioned before were star players will lose, at most, one star level per season and the country ranking will determine the number of star players for the teams of a given country.
I really doubt, I never stay that long in a club :-)
@Dimitri/Joseppi: Completely agree there are too few injuries. We had a plan to add “training” injuries and then evaluate the impact, but clearly that has never made it to the game. Last season I even set my physio to 0, which should never be the case for a top quality team. And age already have an effect on the likelihood of getting injured.
@Sniff: I also agree with this and we have a major re-design of the player evolution model planned that will, among other things, address this. At the moment the players evolve in a predictable and linear way most of the time, this is one of the things we aim to change. This is not next in line yet as we have player morale (yes, it’s true this time) and enhanced contract negotiations to develop first, but definitely a very good candidate for third in line as far as major features go.
I plan to make a couple adjustments to the way stars are awarded to players. The first one is to make existing star players lose at most one star level in between seasons. So if you have a 3 bronze stars player in your squad this season even if he has a bad season he will be at least a 2 bronze stars player next season. I believe this makes sense as stars shouldn’t be completely forgotten from one season to next. The second change is have the number of stars playing in a country be directly related to the ranking position of that country. At the moment the country ranking has no direct influence in the likelihood of a player becoming a star, but if a country is better ranked it means it has stronger and “more famous” leagues and should have a higher number of stars.
Well, well…now that both dimensions have their stars I’m not too happy about the result. I mean, it’s still exciting and something new to think about while playing, but we definitely need to put the country ranking into play here so that things make more sense and we don’t have so many stars in low ranked countries. The good news is I already have a plan to put in action, hopefully for next season.
Bogotá went crazy on turn 140 when Equidad surprised everyone by beating the favourite side Reading in the Club World Cup final with a great skill display to go with it. The club has raised from nothing to first class in the last 3 seasons, thanks to the great work done by manager Gabriel Cesário both on the hiring and strategy side.
“I can only thank the supporters and the players for giving everything they had in every match. We won everything this season and I’m already looking forward to next season where we’ll try our best to be at the top again. I had some good job offers to consider but I can’t just leave Equidad after all the good things we’ve been through.” – Gabriel
Before Gabriel joined Equidad the club’s best achievements were being runner-up of Copa Colombia once, quarter finalists in the Copa Sudamericana and reaching the round of 16 in Libertadores. Gabriel won Primera B in his starting season followed by the Primera A title and all titles in the current season. “We hope he never leaves!” – said an enthusiastic supporter after the Club World Cup final.
Yes, that’s a very good point. I’ll make sure it is not missed :-)
If you miss the flags in the team players screen you can go to your settings and check the new option to have them displayed by default so you don’t have to click the hide/show flags option every time. Regarding the star players feature I forgot to mention in the announcements here that every player has a natural star factor that may slightly increase or decrease his chances of becoming a star. At the moment this natural star factor will very rarely be fundamental to the player’s star fate, but it will help bring them up or down a little bit.
What’s next, I wonder? Could Gabriel be finally working on the player morale system? I bet he wouldn’t even tell if he was!
Hum, interesting. I’ve sent a message to America’s manager who happens to be a friend and work colleague, let’s see how this happened. Thanks for reporting Dimitri!
MediumTicker also unlocked, no extra ticks there.
FastTicker unlocked, it ticked one extra time in the process.
We know dimensions are stuck, Danilo is on it. We thought we had fixed the problem with player name encoding and put the old names back, clearly the problem is still there :-P
@Fabio: yes they are :-)
@Dimitri: it’s probably an easy thing to do, added our task list
Not exactly, the flags are now hidden by default instead of displayed by default. If you click the hide/show flags link on the right hand side they will be displayed. Personally I don’t want to always see the flags, not until player nationality has some effect on the team overall.
I know, the issue is we started to talk about morale when we were out of motivation and didn’t have time to work on RubySoccer and it has dragged along since then. Now that we are back continuously working on the game it will be for real. I’m just adding some finishing touches to the star player system and then we’ll move on to properly design and implement morale.
This is in our list but not as top priority. As a minimum I’d say we need to add player morale and a better player evolution model before considering enhanced player stats and awards. I mean, we may add bits and pieces of it here and there as we do other features, but the full thing as you described will take a bit longer.
Stars will rise next season! Even though there are minor tweaks to be done I consider this feature ready even if I don’t complete said tweaks before the season tick. We’ll announce the next major feature being worked on in the next few days.
Cheers!
The logic for the star player system is almost completely implemented, except for a couple of screens and the performance boost during matches. I’m having some last minute doubts about how to do this one but luckily it will be easy to change if I get it wrong the first time.
Agreed. That reminds me that the player morale system is not there yet and this is blocking a lot of other nice features. After the star player system it will be either player morale or a reformulation of the player evolution model which has clearly become predictable and mostly flat.
We won’t reveal all the details of the star player calculations and remember we are still running the three different formulas in parallel as a test in both dimensions. Performance and player quality will most likely play a role and we will also introduce a natural star factor later on that may positively or negatively influence the likelihood of a player becoming a star. Scoring only 3 goals per season may not be an issue, especially if the player in question is not an attacker :-)
While we finish implementing this feature I decided to create this topic to give a quick overview of how it is going to work.
We’ll have 6 star levels: 1 bronze star, 2 bronze stars, 3 bronze stars, 1 silver star, 2 silver stars and 1 gold star. During the season players may earn star points towards one or more of the categories (bronze, silver and gold) and in the season tick the ones with more points in a category will earn one or more stars in that category. The number of players in a dimension for a given star level will have a top limit, but it is possible (although unlikely) to have less than the limit in a given level.
Star players will have a better estimated value and will demand higher salaries in exchange of a bonus for the team. Initially the possible bonuses will be increased marketing revenue, match performance boost or positive influence in player negotiations from other teams or free transfer to yours (meaning they may accept a lower wage in comparison to another team’s offer just to have the chance to play alongside your star). The bonus a star player provides will not be revealed to the managers, maybe we’ll give the scouts a chance to reveal it if you request a report for the star player, but this chance will never be 100% even on level 10 of scouting.
That’s it in a nutshell. I’m very excited about this change as it adds another level of complexity to the player market. And don’t worry if you don’t like the actual numbers involved in the star player calculations (number of stars, wage increase, marketing boost, etc), we are implementing it in a way that makes it very easy to adjust as needed.
Cheers
I’ll be really surprised if it doesn’t work, all we’ve added is a new image for the stars :-)
For those who don’t follow us on Twitter, click here to see how the team players screen will look like.
The star icons to go alongside the player names are ready to go! The goal is to have them applied on next season’s start. We’ll post a screenshot in the next few days.
We could have some kind of synergy rating depending on the nationality of selected players and use that to give bonuses/penalties on match performance.
That’s one of the first things we are going to do once morale is implemented! We’ve got some basic morale stuff being tracked behind the scenes but it’s not being used to influence any aspects of the game. The only reason we decided to introduced star players before morale is because we had a more clear view of what we wanted to do about it and how to do it than with morale.
We have a pretty good idea on which of the three formulas being tested will be used for star rating calculation. The rest of the feature design is ready and we’ll implement it over the next few days. Keep your eyes in our channels for some hints of how it is going to work!
When we started we had only 6 countries and didn’t want to impose any tough restrictions related to player nationality, but now that we have 26 countries we could definitely use it for something more interesting. Not sure I want to give teams extra income just yet, so Dimitri’s suggestion is not my top priority. Fabio’s suggestion is something straightforward that we can use to start with and them evolve on top of that. I won’t say yes or no to Joseppi’s suspicions, I’ll let you guys think about it :-)
It’s always been interesting to observe how FastTicker seems to have better quality players overall than MediumTicker. We have not put anything specific in the game to make them different in that aspect, so I can only blame the fact it’s been running for twice as many seasons and that’s a long term side effect of our player evolution model. Lowering the stats a bit could help with the issue in the short term, but to be honest we plan to review the player evolution model soon (maybe after player star rating and one extra player feature) so it’s worth waiting. It could make sense to reset it then.
Back to the topic’s subject, I think economy makes more sense since the changes. I haven’t checked how rich the richest teams have become in a while, but hopefully the next player related game improvements will help to control it in some interesting ways :-)