The rating system is changing and has been updated for GKs and Ds, nothing changed in the actual performance, just the way we calculate the ratings. Maybe it’s now oversimplified for GKs and 3 goals are sometimes enough to bring the score to a very low value. Now that I’m working on Ms rating I had a better idea to try and keep the ratings more realistic, let’s see if I can apply that to GKs as well.
It will only go back to normal after something else triggers it. That can happen in one of the periodic updates for the teammates and wage status or if you make a transfer offer that impacts your players.
GK ratings are a bit too harsh, but conceding 9 goals in RubySoccer is not something you see everyday :-)
Midfielder ratings are still being adjusted and I think the number of fouls may have dropped the rating too much in that case. For the defender the focus is on tackle efficiency and that one failed all his tackle attempts and committed a foul as well. I can already see I’ll need to diversify the factors for defenders as I’m currently doing for midfielders, but I’d say it’s not too bad, in general.
Thanks Fabio, got it. I think the issue is we update the morale before deleting the transfer offers, so when it is recalculated the penalty is still there. Created a bug in our tracker to fix this.
Your players morale is only affected by existing transfer proposals for them or by your team’s transfer proposals for outsiders. Once a player is hired the morale effect the transfer proposal had on him and on your other players should disappear.
Maybe it’s a bit harsh the way it is at the moment but it is possible for a player to refuse your offer without a counter offer, as long as your offer is below a given threshold that varies from player to player. The suggested wage is supposed to help with that, as long as you have a high enough level in the negotiations area of the club. When considering a new wage the player will look at his teammates to identify any players that he considers worse than him that are earning more, if he finds any this will bump up his asking wage.
I suppose there is a disconnect between the player status in relation to wage and his asking wage. The status wage will look at similar players outside your club. I’ll add a task for us to review both the negotiation process (maybe reduce the threshold so players won’t so easily reject your first offer) and the calculations around wage status and asking wage.
New match rating calculation for defenders are in! I have a feeling they are a bit in the low side, but at least they are relatively easy to adjust if needed. The most important factors in the new calculation are tackle efficiency and minimum tackle attempts based on what happened during the match. We also adjust the rating accordingly if the player wasn’t in the field for the whole 90 minutes and give the usual bonus and penalties for fouls, cards, assists and goals.
It could be related to the new way we calculate the match rating, which is based solely on number of defenses and goals conceded. It’s easy to adjust the calculation now if it proves to be too harsh with the goalkeepers. There is no such concept of player form at the moment, but it’s a nice future improvement to have along with training.
Hahaha, I suppose that would be an interesting option. I’ll add to our list and see what we can come up with.
Dr. Gullit is right, it needs to be in an official match. You’ve got a tough one, I have a player in MediumTicker with the same and I don’t think he’ll ever get MotM :-P
Welcome back mate, enjoy
New match rating calculation is in place for goalkeepers only, all other positions remain unchanged for now. I’ll update and release new rating calculations position by position (G, D, M and A) so we can start evaluating the changes early on.
The Evolution Stage coach report has been improved to give an estimate of the player’s main skill when he’s fully developed. This estimate will be in the form of a range and will become more accurate as the player gets closer to his full potential. After generating a successful Evolution Stage report you need to wait 36 turns before requesting a new one for the same player. All existing reports of this type have been marked as a failure so managers can immediately request them to get the new version of the result, if desired.
When you add a loan clause of a higher ranked country it will cater exactly for that requirement of top 3 countries or at least 3 positions above the player home country. Regarding the coaching level it will user your team’s coach level, not the level of the loaning team. I know, it doesn’t make sense but I wanted to simplify things for now.
Evolution Stage report changes: what to show in the report results
39% – An estimated range for the final value of the player’s main skill (e.g 90-92 tackle)
25% – An estimated range for the final value of the player’s currently worse skill (e.g. 79-83 control)
21% – An estimated range of points the player will increase in each skill (e.g. 9-10 from the example above)
15% – An estimated range of total points the player will increase among all his skills (e.g. 63-70 points for a non-GK means 9-10 points in each skill assuming points are distributed uniformly)
I’m happy with this result, it means the report will be more useful but without revealing too much :-)
That’s correct Fabio. It was hard to come up with the appropriate wording for this coach report, I’m glad you got it right…hehe.
Team name change poll results
34% – Yes, go for it.
30% – No, new teams should be introduced only when we have new dimensions, countries or divisions.
28% – Yes, but if the team is managed the manager has to agree.
08% – Yes, but all managers in the team’s country have to agree.
Grouping all the “Yes” options we have 70% against 30% of “No” answers. Grouping the ones who want some kind of control on the renaming it’s 36% against 34% who just want it done regardless. As a result the name change will happen but we will always consult the team’s manager (if it’s a managed team) or all the managers in the team’s country, when deemed relevant.
Thanks for your participation! A new poll will come soon about how detailed should the Evolution Stage coach report be.
Next feature poll
31% – Better player match rating calculation
31% – Coaching: Evolution Stage report should provide a ball park figure on points left to improve instead of a vague text
19% – Star system change: players become stars gradually and remain as such for longer
11% – Something else
8% – Foreign players adaptation period: performance penalty until they’re fully adapted
We had the exact same number of votes for the top two options above, so we’re doing them both next. I’ll probably work on the coach report change first as it should be quicker.
I have noticed that too and I think that comes from the fact we don’t spend too much time improving CPU teams logic. Just to give a few examples:
-CPU teams in general don’t use very effective formations and they have no memory of which ones they’ve used and if it had a good result
-they “change their mind” quite often about which players to keep and sell
-the balance of good players vs promising players is not very good, too many reasonably good players are sold / let go
I usually ask myself what is the priority of enhancing CPU team behaviour vs improving something that matters to human managers and I end up working on something else, but we may be neglecting them too much. I was working on a change to make CPU teams use formations that were currently in use by human managers, but I put that on hold, afraid they would be much stronger. Anyway, what is your view on CPU behaviour improvements?
@Hounddog there is no specific advantage for big country teams when playing against small country ones, the only thing that counts is player quality and tactics. Playing against CPU teams is very different from playing against good managers. When playing in Croatia in FastTicker a few seasons ago I consistently won the league and national cup but could never progress much on CL. I’m not saying your tactics and strategy are terrible, I’m sure they’re not otherwise even CPU teams would beat you :-)
The new scouting system generated some mixed feelings but it will probably remain for now, we don’t want to continuously change the same thing (unless it’s clearly broken) as we have other important things to improve. I can’t say much about selling players in MediumTicker as I’ve just recently come back to it. I’ve sold a few players but had to fire a couple as no teams seemed interested. Selling towards the end of the season can be harder as lots of teams may have exhausted their transfer budget.
Anyway, we’re in the same country now and I’m curious to see how next season will go and how much of a challenge CL will be. Just be nice to the “newcomer” ;-)
Cheers
CPU teams will now start making offers to non-transfer listed players. This concludes the cycle of changes related to this feature, we’ll know evaluate how things go and adjust later on if necessary. You can expect a poll soon asking about the next big thing you’d like to see in RubySoccer.
Cheers
Yep, noticed that after some changes I’d done last week. I’ve fixed it coming to work today but didn’t have the time to put the changes in the game yet, should happen in the next few hours.
Thanks!
Star players that provide hiring bonus now increase the impact of your transfer proposals. Similarly, they also help reduce the impact of transfer proposals your players receive. In addition to that I’ve fixed the recalculation of the player overall status after a transfer, now it happens immediately.
Cheers
The higher ranked country is in relation to the player’s country, not to his club’s country. That means your club also qualifies to satisfy the requirement as Holland is 3 positions above Uruguay in the ranking. I know, it’s a bit confusing :-D
Improvements to player status:
-Any transfer proposal, even for listed players, may impact the overall status of the player in question and of your own players
-Clicking on the player name in the team players status screen takes you to the player status screen instead of player info
-Player status screen now tells you the current impact of proposals to that player’s overall status (if greater than 0%)
Improvements to transfers/loans/free players screen:
-When entering the page it will by default load the transfer listed players
-It is not possible to sort by age
-Bug fix related to sorting
Miscellaneous:
-Every turn all countries without any human managed clubs will be deactivated and one of them will be randomly made active. In other words, there will always be exactly one active country without managers.
New improvements deployed:
-When players from CPU teams receive unsolicited transfer offers the team may decide to renew his contract in order to drop the offers, if the player is considered valuable to the team
-Retiring players will never have their overall status reduced to 0%
The status is low because the player is tempted by the existing transfer offers received (and also may be affected by any offers you’re doing for other players that are not transfer listed). Maybe I should made this information visible in the status screen to be more clear. If you want to keep this player one thing you can do is renew his contract, all offers will go away and nobody can make an offer for him in the next 72 turns.
Regarding the CPU teams role in making and receiving offers for non-listed players
82% – CPU should both make and receive offers for non-listed players
08% – CPU should receive and deal with the offers but not make them
06% – CPU should only make the offers, not receive them
04% – No Answer
00% – Offers for non-listed players should be made and received only by human managed teams
I’m glad we were already heading in the direction the majority has chosen :-)
It is most likely that money will return to the game as it was before, we’ll have a poll about it when the time comes. But as far as buying and selling players go, money is already back to the game. The transfer budget is not a separate money bucket, it’s just the amount from your total money that is available for transfers, so whenever you buy/sell players you’re dealing with your money balance so no investment points involved (except to limit how much from your balance you can spend).
Fixed a bug where CPU teams were transfer listing youth players.