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January 03, 2012 20:09

39 posts(s)

Donator

 

Well said Charles, I agree with everything. The way the market was set before made the game so much more interesting.

I realize that if you want to, you can still search and search for good players on the market(although I think they are few and far between). But I personally don’t have enough time(and maybe patience) to spend hours doing this, and I think there may be several other managers that would say the same.

 

January 03, 2012 19:44

301 posts(s)

 

To me, this game changed when the CPU team/transfer markets were changed.
Up until that point, scouting was fun and finding that player with good starting value was also fun.
Now i find myself checking almost every player on the market. It’s very time consuming but still very rewarding.

Having said that, I find that the transfer market is definitely broken. It’s gotten to a point where CPU teams are selling crap players, human managed teams are selling crap players and the only way to get a good player is from a team who already has too many. Other than that, what we mostly see on the market are older players (which are still useful) and young players which won’t amount to anything.

I’ve played the game both ways. I’ve developed players and sold them for fun, and I’ve also made runs for the CL and CWC championships. In both cases i had a lot of fun.
I find myself now playing the game kind of a hybrid version of the two playing styles and can’t say that either style is funner than the other. However, since the market change, i can definitely say the fun factor for both playing style has been greatly diminished.

I think until we see a massive influx of human managers, this type of transfer market will continue.
Dare I say… I think the CPU teams were made TOO smart. Think about it, do you guys seriously think that every new manager in the world would keep all those 4mil+ starting value players their youth academy would produce? Chances are they would miss a tick where they had to sign him or would log on too late prior to closing tick for a player pickup.
But the CPU teams were made so smart and error free kind of managing… i don’t find it as realistic….

 

January 02, 2012 15:32

340 posts(s)

 

It’s all about rewards for effort spent on/in the game!!!!

BK

 

January 02, 2012 14:06

803 posts(s)

 

New open market window in Newcastle, players are now looking much better and some alreay give a more clear view of their future. I’m open to sell many players, just send me and email, we can talk about any player.

http://www.rubysoccer.com/game/team_players/177

 

January 02, 2012 14:02

803 posts(s)

 

I dont think “my way” its the only way, but unless you get a team with a huge bank account its the fastest and better way to do it. Buying formed players can get you till a certain level but sure wont let you fight with the best. I dont think this is that unrealistic, most teams in the globe do the same, even their youth academy best players came from other teams and even other countries. Any regular team in any league can have some level of success by buying good 26-27 y.o. players, but unless the manager is a tactical genious they will not be as competitive as the teams that started thinking about their future much earlier.

One thing I think is certain, most people enjoy this games because of the trading and if we dont have a balanced and minimal fluent market it will be much harder to attract new managers…

 

January 02, 2012 13:27

340 posts(s)

 

Actually if you just think about it for a second, this is only a problem when you do not play the game in any other way than trading players, which in my opinion is both unrealistic and silly.

I do not play like that so the “problems” you describe I can not see as problems. Perhaps the game is to be suited for more manager types.
10 or so years ago I wrote an article about it in another game forum, basically saying that there are several kind of managers looking for different kinds of rewards in a game, and they play the game in different ways. The tools are the same, club, players, stadium etc. Still some will look forward to win as much as possible, while others think buying and selling players (and developing them) is most fun. No one can say one way is more fun than the other, as it’s all about personal preferences. What the game needs to provide equally fair tools for all kind of managers to succeed in their own way of playing, ie the rewards in the games.

Filipe might be a world class scout in this game and has an eye for spotting promising players but that should NOT be the only way of spotting quality players. The game lacks proper mechanisms of scouting quality potential players. The best games allow you to play your own game and become successful instead of following a blueprint of success in order to “win”. Since many of us have played SoccerSim I’ll have that game as an example here. In SoccerSim you could get much more “rewards” and you could play the game your own way in order to reach success. BUT also there as in RubySoccer, in order to reach the very TOP of the game, you needed to play the game in a certain way as it was the ONLY way to be best or at least top 10 manager there.

In stead of smaller changes I’d personally would like to see changes that allow you play your own style of management still reach some kind of success without having to scout for 21-22 year old players with around 70 in main skills and knowing that they should get better. That would mean maybe a rewriting of the engine part where the player development is calculated. That part is the most important in any serious football manager game.

Berhan

 

January 02, 2012 13:23

803 posts(s)

 

I don’t think the youth system needs changes again, at least don’t seem like a priority, youths can still become very good even if they dont seem like it in their start, that randomness should continue I think, a too much youth academy dependence would make the transfer market even more desert.

Marzionna’s idea about the CPU behaviour seems very reasonable to me, at least much better than going to the old system. Having CPU buying players depending on their board expectations, if a CPU team believes it can reach an International spot they would have more incentives to buy quality players no matter their age, if the CPU board expectations are low then they should focus on young promissing players only. I think this should give some balance to the market, in the future maybe with more human managers we could return to the system we have now…

About knowing teams money and quality before applying I have my reserves, it could be too much helpful for cheaters and I dont think it would be that good for real new managers. Maybe making sure any new manager would have a certain amount of cash (at least the necessary to rise the couching level) or rising it automatic… Seeing players improving is a good motivation for itself :D

PS: Nice to see so many old and new people talking here, maybe I was wrong about the 50 active managers…

 

January 02, 2012 01:51

1,003 posts(s)

Administator

 

consertado!

 

January 02, 2012 01:51

1,003 posts(s)

Administator

 

Fixed!

 

January 02, 2012 01:41

39 posts(s)

Donator

 

Thanks Danilo, Happy New Year.

Thanks for the game and hope 2012 is a good year for ruby soccer.

 

January 01, 2012 21:58

7 posts(s)

 

Everyone has this error. Developers are currently on vacation, they’ll take care of it when they are back.

 

January 01, 2012 14:35

23 posts(s)

Donator

 

Hi

I have an error when I try to apply to a job.
An idea?

thanks

 

January 01, 2012 09:51

42 posts(s)

Donator

 

Happy new year ;)

 

January 01, 2012 02:46

72 posts(s)

 

happy new year 2012 to everyone in the game…

 

December 31, 2011 23:36

2 posts(s)

 

estou querendo pegar time e nao consigo vcs poderiam me ajudar pf… obrigado desde ja….

 

December 31, 2011 23:35

2 posts(s)

 

estou a semanas querendo pegar time e nao consigo pf vcs podem me ajudar … obrigado desde ja …

 

December 31, 2011 18:21

299 posts(s)

 

Happy New Year to All!!! :)

 

December 31, 2011 16:00

803 posts(s)

 

Same here! (the happy new year part, not the New Zealand holidays unfortunately :P)

 

December 31, 2011 11:49

1,003 posts(s)

Administator

 

Hey guys, we are currently on holidays here in new zealand. Hope you all have a happy new year! 2012 is certainly going to be a great year for rubysoccer.

cheers!

 

December 31, 2011 04:29

72 posts(s)

 

http://www.rubysoccer.com/game/player_info/246762
18 years old

Alban Georges
Position: D

Tackle: 90
Passing: 64
Shooting: 70
Speed: 76
Dribble: 79
Control: 78
Header: 80

 

December 30, 2011 23:48

39 posts(s)

Donator

 

I think that the youth development system needs to be adjusted. I notice lately in France(FT), which is a strong league(although now not no. 1), that the standard of youth coming through seems to be much lower. I think teams in all countries should be able to see at least 1 high quality youth player coming through the system at least every 3 or 4 seasons. I think the last decent youth player to arrive in my team is now 28 years old. All players want to have star players in their team; whether they are purchased or developed from youth. I don’t see what is wrong with have more high quality players in the game; with more of these players, there would be more activity on the market.

Also, with cpu teams being involved in the transfer market, it gives human managers more possibility of selling juniors and older players that they don’t want, and buying junior players from cpu teams to develop. This may weaken cpu teams, but in real life, any league in the world has its powerhouse teams as opposed to its struggling teams; it’s just the way it is.

As I mentioned before for new players wishing to join, maybe a free teams market page, with a formula based on total value of players and cash combined, would allow new(and current managers wanting to change teams) the ability to choose a stronger free team.

I enjoy playing the game quite a lot, however I still think back to the managersim days when there were more quality players on the market, a more vibrant economy, cpu players involved and exciting youth players coming through the system. If it’s a more exciting game to play, then surely it would encourage more people to join up.

 

December 30, 2011 16:40

7 posts(s)

 

Thanks, Felipe. No, I’m not using hotmail. I figured that they are probably on vacation. From what I see in the forums, they are pretty good at responding (I remember how long sometimes it took Peter to answer forum questions in SoccerSim :-)).

 

December 30, 2011 14:38

19 posts(s)

 

One problem that I see now is that all CPU managers acts exactly the same way. It’s interesting to see CPU managers trying to buy youth, but it’s complicated.when they do only this kind of transaction. Maybe having at least to patterns for CPU managers would make the market a little more interesting without filling it only with CPU managers that make silly business.

Another option is allowing bids on non transfer listed players. Trying to convince a human manager to sell a non tl player through the mailing system requires some time. Maybe if you could just show thatyou’re interested in a player by bidding, and if accepted the player goes automatically to the TL for at least 6 ticks, could help making the player market a little more interesting.

Sorry for any typos mistakes, but I am writing from a mobile device using swype…

 

December 30, 2011 13:14

803 posts(s)

 

Just checked Gabriel’s profile, he’s been away for 7 days now in holiday mode, probably in real holidays, just a bad timming for you to enter and this bug to appear, are you using a hotmail email in the registry? They have been problematic in the past so maybe it could be the reason but I have no way to know it really… Keep checking to see if it fixed, or if you want I’m sure they will contact you when the problem they return.

 

December 30, 2011 12:55

803 posts(s)

 

Roman, its a bug hapenning to other people too, only Gabriel or Danilo can solve it and they have not been in the game in a wile, just have some more patience it probably is a simple thing to fix and will be done in no time.

 

December 30, 2011 12:47

803 posts(s)

 

There are managers that like those leagues, mostly old players that have not as much time as they had and prefer a calmer and easier league to keep playing. Also some others that would go there only to have titles :D

Anyway the main leagues still have many teams available for new managers so its no big deal having or not new countries, I think Gabriel only add them so soon because of the International ranking problems, not that is solved I don’t think new countries will be added.

@Dimitri that’s precisely my point, I don’t think the problem is lack of money because most teams have money to buy those players, there are simply not enough buyers, again the solution may be returning to the old CPU stupid buyers (and keep ignoring the real problem) or bring more people to the game and have conditions to make them want to stay…

 

December 30, 2011 12:27

2 posts(s)

 

The problem is not whether there are 50 active players or 140 players. But the ratio between humans and bots, at the end of a season are open more leagues from other countries when they have more than half actualy leagues empty completely.

This type of games need to win the competition and will only be able to bring new players when they get it. When you come here and look up for the leagues and and 98% of the teams are bots nobody wants to stay in the game. I prefer less leagues and more competition between humans.

 

December 30, 2011 10:50

72 posts(s)

 

http://www.rubysoccer.com/game/player_info/232977
Alban Andre
Position: A
Side: C

Tackle: 67
Passing: 67
Shooting: 87
Speed: 76
Dribble: 76
Control: 80
Header: 74

 

December 30, 2011 09:43

639 posts(s)

Donator

 

I noticed something in the match PSV vs Grenoble. http://www.rubysoccer.com/game/match_report/1861125

Attendance: 35946

The stadium has 68000 seats and is normally full in league matches. Then I looked at some other matches and it seemed to me that it was no coincidence, but that CL matches have lower attendance then league matches.

Assuming I am right: is it a bug or is it really supposed to work this way? In both cases I think it should be changed…

 

December 30, 2011 07:06

639 posts(s)

Donator

 

“If there was no money in the game prices would drop and transfers would be made but I dont believe that is the case”

It’s very hard even to sell players at the minimum price allowed….