Recent Posts by Sly

Subscribe to Recent Posts by Sly 535 posts(s) found

April 13, 2009 20:26

678 posts(s)

 

hehehe, like I said, I’m not complaining :)….it’s just intresting to see, and it seems there is an explination :P.
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No offence taken Dhimitri :)

 

April 12, 2009 13:20

678 posts(s)

 

I know offcourse it’s not a bug, but it’s really strange or interesting at the least :)
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I’m dominating my games in stats, but I have been having loads of 1-0 wins. I’m not complaining here…..since winning is winning :)
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18 Brest 1 × 2 Auxerre Lost Ligue 1 Report
21 Le Havre 0 × 1 Brest Won Ligue 1 Report
24 Brest 1 × 0 Rennes Won Ligue 1 Report
27 Strasbourg 0 × 3 Brest Won Ligue 1 Report
30 Brest 1 × 0 Châteauroux Won Ligue 1 Report
33 Amiens 0 × 2 Brest Won Ligue 1 Report
36 Brest 1 × 0 Bordeaux Won Ligue 1 Report
39 Angers 0 × 1 Brest Won Ligue 1 Report
42 Monaco 0 × 0 Brest Tie Ligue 1 Report
45 Brest 3 × 1 Sochaux Won Ligue 1 Report
48 Lens 0 × 2 Brest Won Ligue 1 Report
51 Brest 1 × 0 Nice Won Ligue 1 Report
54 Bastia 0 × 1 Brest Won Ligue 1 Report
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Last season I ended up with a total of 127 goals in 38 games. That’s 3,34 per game :). Quite a difference if you ask me!!! :)

 

April 11, 2009 15:12

678 posts(s)

 

Any admin want to comment here? The way it is now isn’t to my liking and I believe I’m not alone here…..

 

April 11, 2009 13:15

678 posts(s)

 

to be honoust I don’t understand why the system generates players who are DC’s and have better shooting then tackle.
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I suggest fix the glix. Make sure players don’t have skills which are out of wack with what he is…..

 

April 06, 2009 21:10

678 posts(s)

 

sounds good :)

 

April 05, 2009 15:36

678 posts(s)

 

but when! I recall this being posted AGES AND AGES AGO!! Just copy what managersim did Gabriel. That’s fine with me :)

 

April 05, 2009 15:32

678 posts(s)

 

No they don’t. I played a player in some officials. Loaned him out this season. He increased in 1 friendly. So that meens he was almost ready to increase previous season, just needed 1 more XP point which he got in this friendly.
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Answer to your question, No…..they xp received from previous season is remembered and taken into the next season.

 

April 04, 2009 18:47

678 posts(s)

 

I don’t agree. I think you should have some limit. Just like in managersim :)

 

April 04, 2009 18:46

678 posts(s)

 

don’t agree. It’s not realistic to suddenly get more stamina. I think it’s part of the game. That’s why you need more then 11 players. You need to rotate and manage stamina. It’s a strategic and tactic thing aswell.
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It hurts everyone so, as it’s now it’s fair.

 

April 03, 2009 15:03

678 posts(s)

 

Uhm, I need to correct you :). I (Brest) lost 0-4. I changed my tactics and adapted. I told my friends at Lyon and PSG, what I did in order for them to also beat Napoli :). Like I said before. France needed to be put on the map, and it was in all our best intrest to see french teams come as far as possible.
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We now have a 4th CL spot :)…..let’s see how long we can keep it…..

 

April 01, 2009 23:02

678 posts(s)

 

Zzzzzzzz. I think you need to learn how to read……
In my 8th post I don’t state that “some thing is not required since ex-managerism didn’t have it”. I said with Ruby it’s an improvement on how it was with managersim. With managersim you could only search on 1 stat. I’ll explain further since you don’t seem to be understanding it that well. With the comment “you could only search for 1 stat”, meens that in those times it was REALLY HARD to search well with scouting. So hard it made it useless. I am NOT SAYING, “it’s not required since it wasn’t in managersin”. You are complaining that scouting isn’t to your liking. You want even better results. What I was emplying here is that, you are in a luxurious position here. Scouting is pretty good for those who are used to managersim. Perhaps you didn’t know, but I believe “a big chunk” of the managers in this game are ex-managersimmers :)
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With your comment, “scouts get a chunk of money”. Level 1 scouting is 1500 a week. You can’t even pay 1 player for that. 1500 is not a “chunk of money”. It’s peanuts, even to small teams like yours.
I really don’t see any improvement on scouting. You can fill in ALL STATS you want. You can put in weather it gives you listed or non listed players OR BOTH! I believe you can even put in a player value! Now…..PLEASE TELL…..what more do you need to know? I think you shouldn’t question the scouting, perhaps you should question your skills in finding decents players :)…or knowing what they look like :)
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A dutch football Legend called Johan Cruijff once said “Je ziet het pas, als je het door hebt”. Which roughly translates into “you only see it, if you understand it”

 

April 01, 2009 10:50

678 posts(s)

 

I ment increase it to like 5-6 ticks……not decrease it.

 

April 01, 2009 08:18

678 posts(s)

 

well I didn’t say that. Please quote me above where I said that some thing is not required since ex-managerism didn’t have it”. I said that the scouting on managersim didn’t have the functions Ruby has. Also that I don’t understand what more you could want on scouting? Like I said, you can put in all single stats you want. What more is there….
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I agree with Gabriel that we shouldn’t make things to easy, when it comes to finding players. You should be rewarded for hard work when searching, to find that “golden nugget” that everyone missed.

 

March 31, 2009 19:36

678 posts(s)

 

I think many with me will agree Managersim was awesome and had far more depth then Ruby. Managersim had multiple tactics like: Zoneplay, directbal, passing, longball. It had hidden stats and something called flair. You were able to select a captain and it matterd who that was. Players weren’t bound to a coaching level since you had coaches yourself. Those coaches had personal skills. You could train players in fitness, offence, defence, teamplay. I’m missing out tons of things atm. So, I think you better listen to those ex-managersimmers when they have suggestions. Ruby is still very basic, and imo can’t match Managersim for the moment. It doesn’t change the fact that it’s a fun past time. Its also still improving so many “ex-managersim” managers have high hopes for Ruby. I hope one day Ruby will surpass managersim and bring back those good old warm feelings :)
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The search results you get from the scout are exactly those that you put in…..so I don’t really see your point here. You get what you ask for. I just bought 2 players thanks to the scout.

 

March 31, 2009 15:49

678 posts(s)

 

Scouting works juts fine….what more do you need to know. With managersim you could only search for 1 specific stat. Here you can fill in all stats! That’s an improvement and it’s been made easier for you.

I say, keep it as it is now.

 

March 31, 2009 13:09

678 posts(s)

 

I would like to see a change in the way transfers work now. As it is now you bid on a player and it starts counting down from 3 ticks to 1. After the 1 tick you will get the player if you offer the right price and wage. You will get the player RIGHT AWAY.
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Now here is where I would like to see it like it was in managersim. I think something should change in the current way of dealing which could help with the high wages in the game. I think the seller should be able to drop lower transferbids and accept higher ones.
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I want to be able to outbid my competition and negociate for the contract alone, so I won’t be forced to offer some crazy wage in order to get the player. I’ve had it happen that I was the only 1 bidding with 1 tick left, but I didn’t offer the right wage. Tick after that I knew what wage to offer the player, only to see some other manager come in and “steal” him from under me with a higher wage.
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I would like to see an option that the transfer is “closed” so you can simply negociate for the wage without having to worry some other team swhooping in. Perhaps this could be made possible by having more then a 3 tick “waiting time”? As it is now you can offer a lower amount and then when 3 ticks pass your bid isn’t dropped. I’ve seen stupid bids on some of my 20+ mill value players. I don’t mind seeing that stupidity dropped after 3 turns. If you simply don’t offer the right transfer amount your bid should be dropped after 3 turn. I really don’t see the point of this not happening.
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Regards,
Sylvain Dingenouts

 

March 31, 2009 09:34

678 posts(s)

 

Not just that. I liked the team History with managerism. It had a tactical use aswell…instead of fighting cheaters =)

 

March 30, 2009 09:08

678 posts(s)

 

which 2 players are they then. I’ll have a look and explain to you again why they are not growing anymore….

 

March 29, 2009 16:22

678 posts(s)

 

well, there are complaints about there being to much money in the game. This is a good way to lose some of that money :)

 

March 27, 2009 23:16

678 posts(s)

 

easy Parag. Not every player is a superstar. Some stop and simply won’t get better. You have to get lucky aswell…..

 

March 27, 2009 16:16

678 posts(s)

 

Alexander, I’m going to give you 5 examples and then let you in on a little secret about your “random factors” comment:
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Season 20 turn 101: Napoli vs Brest: 4-0
Season 20 turn 110: Brest vs Napoli: 4-1
Season 20 turn 128: Lyon vs Napoli: 0-0
Season 20 turn 131: Napoli vs Lyon: 1-2
Season 21 turn 98: PSG vs Napoli 1-0.
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Now. You beat me 1st game last season. I’ll let you in on a secret. I found something that worked tactically vs you and I beat you 2nd game. Another secret is that Me, Lyon manager and PSG manager are what you call “friends”. We know each other from Managersim and discuss things. We know each others tactics and way of playing. We try to use this to our advantage to put “france” on the map in Rubysoccer. Now…for me to beat you and then Lyon and PSG (who are friends) …..I don’t consider this random at all. Another thing here is, you paste main stats of players. I thought you were better then that. It’s not all about main stats, all stats are important. When you look at my team I think I’m living proof of that.
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Now Lyon managed to win the UEFA CUP and get to CL finals season after. Is this random to? To get lucky 2 straight seasons in a row? If you look at Lyon his team you might wonder how he did it? But to call certain things random or luck…..HELL NO! I think you are missing something here Alexander. I’m not trying to “attack” you here. I’m just saying I believe there is more to this game then just having great players. Having the best team doesn’t win you games. Look at Real Madrid in real life….
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Regards,
Sylvain Dingenouts

 

March 27, 2009 09:29

678 posts(s)

 

well, no matter. Now you know :)

 

March 26, 2009 08:41

678 posts(s)

 

Édson Farias
General Info
Age: 24

Attributes
Position: M
Side: LC
Keeping: 44
Tackle: 75
Passing: 87
Shooting: 85
Speed: 94
Dribble: 90
Control: 75
Header: 83
Aggressiveness: 58

15 million

 

March 25, 2009 10:15

678 posts(s)

 

I kinda agree, but I still wouldn’t mind having it. Those creators have done a nice thing. Perhaps there could be something added on for example, the player is listed for 2 prizes. Example: 20 mill + AC, or just 80 mill. That you can like submit the player you wants to put in with the transfer? Perhaps player value can come into play here? I’m sure if everyone would love to see this, there could be away around it. Wouldn’t mind hearing from gabriel or Danilo on this point.

 

March 25, 2009 10:03

678 posts(s)

 

If you ever played managersim you might remember it was in there aswell. A DP is the amount of yellows or red cards a player has received untill that point. I’m assuming it’s like 1 point for each yellow card received. Not sure if it’s 2 for a red or not. It’s just an indication for you what players are getting many cards. You can act tactically according, it’s not just so that the most aggressive player get’s the most cards.

 

March 24, 2009 10:36

678 posts(s)

 

I know you put it some parameters that will make a player go to 1 team instead of the other if 2 teams of equil coaching etc are borrowing the same player.

Now, I have a suggestion. I noticed 1 player of mine trying to be loaned by 2 teams. 1 from argentina and 1 from france. Now, the team in Argentina has level 10 and 16 league games left. The team from france has 16 league games left, but has qualified for the UEFA cup, which is an extra 6 games with 4 experiance instead of 3 for league games. Now personally, I rather have had this player go to the french team (even if it’s the same league, since I’m not scared of my own loan :P) since he would be playing UEFA cup! Much more experiance. Now no offence to the other manager loaning him, but my loan is going to miss out on 6×4 = 24 experiance points.

I think you should make an addon for this. If a team has qualified for european games the player should want to go to that team. I think he should always take the team where he can grow the most.

Anyone here agree with me?

 

March 23, 2009 09:45

678 posts(s)

 

yeah player + cash is something I would love to see. We had it with managersim for a short while but in the end it was to much of a hassle, since every “deal” had to be approved by the GM. This kinda complicated things…

 

March 23, 2009 09:42

678 posts(s)

 

search how? with what criteria? how does this work? And why do I see so many big teams without it?…not even the creator of the game has a scrouting department :)…..so it must be useless :)

 

March 22, 2009 16:47

678 posts(s)

 

oh sorry about that, I ment scouting :(…….my bad….

 

March 22, 2009 13:23

678 posts(s)

 

Could someone tell me if this has any use at all? Is it just for lazy people who don’t want to search players them self :)

How does the level of coaching work? For example, what’s the difference between 1 and 10. Does he only find crappy players when he’s level 1, or does it just take longer to find a match?

How does it work?