Anyway, that is already on our bug list, so we’ll review it and see what can be done.
Yeah, for now that would work.
Hey guys, Ricardo is correct, players will get older on season tick.
I guess the fouls are reducing too much the player ratings. By reducing the number of fouls as we have planned should work.
There was a bug, but not the one you said :-)
What happenend was that red card suspensions were not being removed. After your next league match things should be fixed (let us know if the problem persists).
Cheers.
Yes, definitely Luis, we missed that one!
Exactly, the ideia is that teams playing more than one competition will have to rotate their players in order to keep their stamina up.
Bugs added for these two suggestions.
Thanks for reporting that Tiago, we have changed the way suspensions are being deleted so we may be deleting the wrong ones…
No, it considered the delay of the long tick. Fixed now.
I agree with you Ricardo, I will open a bug for that. We already store when the player’s contract began for that purpose.
But right now it takes 2 ticks for that, Ricardo. If a player played a match on turn 3, then rest on turns 4 and 5, he will be in good shape for turn 6 match.
I guess the number of fouls is ok for brazilian standards, but maybe not for the rest of the world :D
About the number of cards the problem was that aggressive players were receiving too many cards and non-aggressive players never received cards due to the extremely low number of fouls.
I’ve just changed the match logic to reduce the number of fouls inside the penalty area. About the players missing so many penalty kicks I also agree, we’ll look into that maybe later today. By the way, they always missed that many penalty kicks, we just didn’t display them in the report :D
But what do you guys think about the number of fouls, cards and injuries, is it more realistic?
Cheers.
Too many complains about that, we’ll probably make them recover a little faster.
Fixed.
Our Beta 1 tick scheduled to happen 1 hour and 40 minutes from now has already happened. Since no league or cup matches were played I think that won’t cause any trouble. The following ticks will happen in the time they’re supposed to happen.
Cheers.
That is not good Allan, we need to review that. Did he leave in the same turn you received the messages?
Yep, the player’s club is now displayed in the transfer list, as requested ;-)
While we don’t have a manager history in the game I’d like to announce the national cup winners for Beta 1 – Season 1
Brazil (unfortunately luck decided this one, both matches ended 1×1 and there were no penalty shootouts, so I’ll consider both teams as winners)
Winners: Goiás (Hilton Bertelli) and São Paulo (Patrick Cimetier)
England
Winner: Bolton Wanderers (Antonio Cordeiro)
Runner-up: Manchester United (Erik Andersson)
Italy
Winner: Milan (Rui Reis)
Runner-up: Udinese (Wendell Silva)
Spain
Winner: Mallorca (Artur Lélis)
Runner-up: Barcelona (Sam Rib)
Congratulations guys!
I though about that sherma, we’ll discuss that a little bit more.
Another thing is that when new youths are generated their stamina is something around 70 or 60.
It’s just a missing feature, I’ll try to implement penalty shootouts asap!
The negative stamina bug has been fixed. Player who were with negative or 0 stamina were updated. Thanks académica!
I kinda agree with you André, when the continental competitions start it will become harder to keep players with high stamina, we may have to tweak that.
Looking at the code here…main skills are designed to be higher than secondaries, in general, but I see what you’re saying. Maybe we’re looking to biased players :-)
One important thing to notice is that even playing only normal games the player’s stamina is likely to remain stable, as the player needs 2 turns without matches to fully recover recover from a match. With matches being played every 3 turns, a player with stamina 60 for instance when a match happens will have it decreased and when the next match comes it will be back on 60 again. Maybe we should review that, try rotating your first squad players and not using them on friendlies in the meanwhile.
Wil talk to Danilo, he worked on that.
Are you sure André? Mine seems to be working fine. Aren’t you using a formation with those players whose stamina is dropping?
Nice one, added to our list
Don’t worry sherman, I know what you mean. For now it doesn’t matter, he will play well in the midfield if his skills are good enough even if he is an attacker. We have an enhancement planned though, that will give players penalties for playing in the wrong position.
Hope that answers your question.
Cheers.
Are you looking in the right dimension? On Beta2 you’re West Ham’s manager :-)