Thanks Ricardo. Well, that’s is something we haven’t predicted. In my opinion your team should be the one to pass no matter the score. We’ll have to work on that so this kind of situation doesn’t happen in the future. Sorry mate :-(
Cheers.
I agree with you guys, will have a look.
We had a bug that prevented new players from being generated when you hired more than one youth at once (something like that). That should be fixed by now, but I’ll generated your missing youths manually.
About Beta 1 the cup final has only one match now, in neutral ground, so that is correct. Beta 2 is messed up, I’ll fix it manually.
3 sounds ok to me but I just want to let everybody know that international competitions and national cups won’t be played simultaneously. While the national cups happen early in the season the international cups will start in the middle of the season.
Done. Now you have a “Cards” tab in the players screen displaying the card status for each player on each competition. Notice that the card status for the next match is still displayed along with the player’s name. Maybe it’s too much, maybe not. Let me know what do you guys think.
Cheers.
There you go Patrick, your 2 new youths are there.
“Actually when you finish at number 17 you can’t get relegated”
In fact you can, as long as you play in Brazil…last season I was relegated after finishing in 17th :-)
It is already on our TODO list.
Team history is being improved as I type. Me and Danilo have just discussed league names and we’ve decided to keep it as it is for now. Not because it is difficult to implement, but because we have other priorities. I’ll open an enhancement request on our system so we don’t forget to do that in the future.
National Cup final played on one match, 100.000 seats stadium, neutral ground. If the match ends in a tie penalty shootout decides the champion.
I think I know what happened, it is related to a temporary fix to the extra youths problem we had. Will probably fix it today.
I agree, we’ll have something like
“Ends Division 2 in position 1. Promoted to Division 1”
“Ends Division 1 in position 16.”
“Ends Division 1 in position 18. Relegated to Division 2”
That’s the ideia Philipp, add new dimensions when I’m done with international cups :-)
Well, we are already thinking about next gameworlds. Both Beta 1 and Beta 2 will be deleted soon, probably at the end of the season for one of them, unless I can’t get Champions League and Libertors Cup working until there. Me and Danilo will discuss the details of the 2 new dimensions, but my ideia is to have one 6-ticker and one 3-ticker with the same countries on both, so one can choose the dimension that best fits his/her routine (or play on both like I’m gonna do). About new countries we may add Argentina, Germany, France and Portugal.
No ideia about stadium sizes. I don’t think we’ll have stadium expansion implemented from the beginning, but let’s see. Countries may start all the same or with slight differences between then, not the significant difference we currently have between Brazil and England. Dynamic country skill will also not be there from start, but will soon be implemented as we’ll have country rankings and international cups.
The hardest question to answer is whether or not those dimensions are going to be deleted. If I had to give an answer now it’d be yes, they will be deleted or reset, but that will take longer than this first time. Who knows, we may figure out a good way of add countries, competitions and significant improvements to an existing dimension without having to reset it. But reset will be a good thing if the dimensions become too unbalanced.
Hope this answers your questions :-)
Cheers.
We’ll have to do a workaround…no ideia on what happened :-(
When we have a more complex tactics screen our job will become easier in the match engine and the managers ability to configure a good strategy will have more influence in the match results.
In the short-term I have a few plans, but nothing very complex. Something that would consider the team quality or the league quality of the teams making proposals for instance will be considered in the long-term.
You’re absolutely right Philipp, the status displayed is for the next match only. We have a screen planned where we’ll display the players’ status for each competition.
Cheers.
Yes, the final decision is the wage right now.
I’ve just changed the contract negotiations process in order to make players consider their current wage while negotiating their new wage. That way the wages won’t raise as fast as they are raising now. As a consequence of these changes, free and youth player’s being hired tend to accept lower wages, given they currently earn no money.
This process will be improved in the future to consider a few more variables. Let me know what do you guys think about these changes when your next negotiations take place.
Cheers.
That was my ideia at first, but then Danilo suggested that we have a Default tactic that couldn’t be changed. We already have an enchancement list to add the ability to copy a formation, maybe we can have a swap feature as well, then we can keep Danilo’s ideia and easily change the Default tactic. What do you guys think?
I’d also say yes for country-specific rules, but that may take a while. The good news is that, starting today, I’ll have little more free time than lately, so I second Danilo’s words, you should see a lot of changes soon.
We won’t let that happen! We’ll erase the dimension right before the season tick :-D
Just kidding, hope you win next match.
No problem guys, we can wait :-)
I hate IE…
Let us know the result.
Don’t be disappointed Alexandre, we’ll have a fresh start soon…hopefully :D
thorpedo: no, the wage does not have any influence in the player’s performance
guilherme: you’re absolutely right! even though we already have some consistent results sometimes the results simply don’t seem to make sense. We know we have a lot more work to do in the match engine.
We’re glad to hear that Guilherme, our users feedback is very important for the continuous game improvement.