Alright, I’ll discuss that with Danilo and do something about it right away. Here are my suggestions, if you guys could vote in one of them, or a combination of them it would be very helpful:
1) Reduce the amount of stamina lost in a match from 4 to 3
2) Increase the amount of stamina recovered per free turn from 2 to 3
3) Make the amount of stamina lost in a match dynamic, so players who runned more during the match will lose more (would require a few tests to check how much a player would lose in the average)
4) Give stamina boost in the middle of the season (turn 72) and in the end (turn 144). Something like 10 in the middle and 20 in the end.
5) Any other suggestion
In the future, age and fitness will affect the stamina loss and recovery but I think we need to agree on a solution for the current situation before starting designing that.
Cheers.
Your solution is interesting Ricardo, even though it would be harder to implement. We’ll discuss that.
You win money with increasing attendances when you play at home while you advance in the cup. Specially if you reach the final which is played on neutral ground with double ticket price split by the two teams.
I’ll be monitoring my own players and let you know if something seems to be wrong. Remember that on MediumTicker all players improved on first tick due to a bug, so they will take twice as much to improve again, then go back to normal.
Cheers.
To be honest I’ve noticed improvements on my youths only so far, but I some people already told me their main players have improved. The thing is, it takes longer for them to improve than we were used to and I’m not always able to check my players after a match, so I may have missed a few improvements. Fast Ticker players should have improved at least once if they play regularly. 16 years old players should have improved a few times. If anyone wants me to track a specific player to make sure he is improving just let me know.
We didn’t change any logic on players improvement, only how much their attributes rise when they improve and how improved they start the game, so this shouldn’t be broken, but you never know :-)
Cheers.
I gave you the money back, but your financial history is completely messed up :-)
Well, it would be fair to give back the money paid to the high wage player, I’ll do that.
Changed the wage to 4,444. The board won’t allow such wages in the future. Thanks for reporting.
Cheers.
We have that on our list, need to find a good way to balance home and away matches.
Cheers.
Well, 12 games should be enough, specially for a youth, to have improved at least once. Could you send me the player name so I can investigate?
No André. We’ve decided not to implement some specific rules to make it simpler. Here in Brazil for instance, the winner of the national cup qualifies for our main continental competition, Libertadores, but that’s not true for most South American countries. It is also more organized in my opinion that all countries follow some standard rules in the game.
Cheers.
In terms…if you put a defender with poor shooting to play as an attacker he is likely to have a lower rating than another attacker or than he would have if played as a defender. What Danilo meant is that we don’t have any penalties for players who are not playing in their ideial position.
Cheers.
I’m sure the great players will show up over time, we just changed that because the number of great players was too high in a game that had just started. As Danilo said, it will take a while for this warm up phase end, but when that happens I think it will be worthy.
Cheers.
Stamina: if you play only 1 match per “week” the players stamina will always be the same on the match turn, if you mean it should recover a little then you’re right, it doesn’t happen. I don’t know if people stopped complaining about stamina because they learned how to handle it by rotating squad or if they gave up. If the answer is the second option, please don’t give up, we need your feedback :-)
Friendlies: I’ve changed the logic to allow friendly cancellation until 2 turns before the match.
Cheers.
Done.
Hidden or not I guess a “fitness” attribute would improve gameplay Ricardo. Also, we could associate training and long periods without playing matches with that somehow ;-)
Done.
Accepted friendly matches can now be cancelled.
Answers:
1st: No, players development is the same on oficial and friendly matches.
2nd: Yes, but we’ll make injuries more likely to happen on tired players though.
Cheers.
Good luck manuel!
That’s a good question Ricardo :-)
I think it still worthy, you have enough time to enjoy your player before we implement the “old” logic. In fact, without this logic he will still be able to evolve.
Cheers.
Don’t worry LeeHamo, we don’t expect to reset it so fast as we did. In fact we’ll only reset if we have a great change that requires it or if the things get too messed up. And when (and if) we do that, we’ll try to keep the mangers on their teams.
Cheers.
I’m almost sure Samir was talking to the quality of the game portuguese players, not the real life ones :-)
Anyway, I’m not here to defend him, I’ll let him speak for himself…hehehe.
Cheers.
p.s.: if you applied for a spanish team on MediumTicker we’ll fight for the title, I’m managing Zaragoza there ;-)
Don’t worry, next reset won’t happen so soon :-)
I agree with you Tiago, lower rank countries have the challenge to improve their countries over time.
About the current gap between the countries, it is smaller than what we had on Beta 1 and Beta 2 to make things more interesting.
If most of you guys feel this way I’d have no problem in restarting the game with countries “all the same” regarding players skills (which would influence starting money as Samir pointed out).
Cheers.
Yes, for every country manuel. The country skills were initialized based on the country ranking, that’s why Portugal has the worse players. What is important to mention is that with dynamic country skills the countries tend only to be more balanced, as the startup situation will be the greatest difference allowed between all countries.
Regarding attendance the difference will hardly be noticed, and the teams who are in good positions on their leagues will probably get full stadiums. About your 15000 attendance in the cup, that happened because we’re in the first rounds of the cup, the attendance increases as we move to the final stages.
Cheers.
Just one more thing, 17 years old youths already start a little bit improved compared to 16 years old ones, that’s why they do not evolve without playing a few matches.
Nao tem como transferir a equipe pra alguém Luis, o jeito é se demitir e deixar os tecnicos competirem novamente já que nao tera tempo de cuidar do time.
Abraço.
There is no way to transfer to team to someaone Luis, the only way is to resign and let the managers compete again as you won’t have time to take care of the team.
Cheers.
They do, we made that slower because players were reaching their maximum too fast.
Yes. Basically the 16 years old players are the only ones that start on level 1, with no experience at all. 17 years old players already have some experience and a little less to evolve (but still a reasonable potential), that’s why they need a few matches before increasing their attributes. Non youth players that were generated in the beginning are already around the middle of their evolutionary path, so they need to play a little more before evolving.
Also, there were some changes to how much the player skills go up when they evolve. This value went from 3-5 to 1-3. If a player evolves 3 points, these points will be distributed among the attributes where the player still has potential to evolve (a single attribute can take all the 3 points).
In Beta 1 and Beta 2, the players were reaching their maximum with a few matches, that’s why we decided to change the system. Personally I think it is much better now, but let’s see how it works in the long term.
Cheers.