Not yet, but there will be.
I must have messed up something yesterday. I’ll check it out, thanks for reporting.
Posted by Charles on Improvements topic:
“is this hard coded into the game? will it say “player does not want to leave yet.” or “player needs more time before being transfered” ?”
If you try to transfer list a player which you’ve hired less than 72 turns ago you’ll see the message “Cannot transfer list player. You must wait half season (72 turns) after his hire date”
Cheers.
I see you got Parana again :-)
Have you applied for a job on Eibar instead of inviting the team for a friendly? Be careful next time :D
Cheers.
After hiring a new player you must keep him half season (72 turns) before being able to transfer list him.
Because you have, at some point, used the same computer or network as the Arsenal de Sarandi manager. For us it is the only way to prevent a cheater accessing multiple accounts in a computer or network to trade with himself. Unfortunately that affects friends or relatives that use the same computer or network and are not trying to cheat.
We’ll study a way to make sure people are not trying to cheat and flag them as trusted users.
Cheers.
I kinda agree with you Ricardo. They do develop faster in the beginning, maybe not fast enough in a few cases. But that fast initial period cannot be attached to the skills as you suggest, remember that in the future we’ll have countries where most players won’t reach high 70s/low 80s. :-)
Do you see they improve regularly (at least the 16 years old ones)? Every time they improve they will have to play the same number of matches needed for the previous improvement or more to improve again. The main ideia here is that a player usually won’t be at his best with 19 or 20 years old. If they were it would be easier to determine whether a player was worth buying as a promise or not.
I got your point, I used to play MS like you and the improvement system was a bit different. Hopefully ours will prove to be good as well over the seasons, specially with a few more adjustments.
Thanks for the feedback, it is very important to us!
Manchester United was punished at a certain point due to a multiple account user, and the teams he had won or tied got the points lost until that date, but the wins, draws and losses record was not updated. That’s the reason :-)
Cheers.
The limit is high enough to allow such wage Ricardo. We’ll have other limitations to help prevent this kind of situation, like a maximum number of players a team can have in the main squad, restrictions on free transfers when the team is low on money, minimum period before selling a player you’ve hired (I’ll work on this one first). I’m pretty sure these changes will improve the market significantly.
Cheers.
Nice suggestion, I’ll check if we have this one on our list, if we don’t I’ll add it.
Cheers.
We don’t have history yet, so things will stay as they are for now. Sorry :-(
Cheers.
If the values are correct Stramazi it must be a bug. In the game, a player won’t choose a lower wage when both offers have the same length (3 seasons in your case). We need to store the transfer history in order to easily investigate this kind of problem.
I’m sorry for what have happened, I’ll review this logic anyway.
Cheers.
You’re right Tiago. We have a bug entered in our bug system to fix that. CPU teams will not use their first squad on friendlies. After we change that we’ll also make CPU teams invite other teams for friendlies in order to evolve their squads.
Cheers.
Fixed.
Yeah, the problem is that he won’t accept an abrupt wage reduction, so you’d have to accept the high wage if you wanted to buy him and then try to reduce it on contract renewal.
Cheers.
Bug fixed, the balance on period start was inaccurate.
I’ve just adjusted the wages of 2 players on MediumTicker:
Andy Jones from Arsenal (444,444 to 35610)
Gary Wanless – Manchester United (222,222 to 30680)
The previous wages would be unacceptable with the new logic and nobody would be able to buy these players with such high wage, as they wouldn’t accept a fair wage during the negotiations. Arsenal got back half the money spent with the high wage to come back from bankruptcy. Manchester had the player only for a few turns so the economy is not ruined.
There were 2 offers for Andy Jones, both were deleted due to these changes.
Cheers.
The Board now doesn’t allow unrealistically high wages to be offered. The limit depends on the player quality.
We have bugs entered for most points you raised Hugo, they’re good points. Specially the manager being sacked with expensive players being fired and the rule to avoid the situation where you buy more than one player at once, leading you to bankruptcy.
About high wages, at least now we have a limit to the wage a manager can offer, depending on the player quality. I’ll post that on the improvements topic by the way.
Cheers.
I have slightly changed the criteria used for CPU teams when looking for players. That shouldn’t solve this problem yet, as the main goal of my change is to prevent CPU teams from offering ridiculously high wages for players. Let’s what happens.
Cheers.
Suggestion done.
That’s correct Ricardo.
Cheers.
Your suggestion is done Toni.
Done.
Well, cpu teams tend to improve their squad slowly, so even if this player would be like, their 5th best defender, they could go for it specially because the player is free. I know something must be done about it, that’s why I’ll open a bug for us on that, but that should take a while.
Thanks for reporting!
If we did that, the person would simply choose another name if he or she wanted to cheat :-)
Yeah, maybe you can have some staff like scouts to give you a hint…of course they won’t be accurate all the time :-)
The formation screen is supposed to show cards for the next match. So if the next match is a friendly for instance you’ll see no cards at all on this screen. You can see the card status of your players per competition in the player cards screen. We may add something to the formations screen in the future to allow you visualize the status for different competitions.
We have talked to him and apparently he was not aware that we forbid multiple accounts, so we gave him back Fluminense along with the points in the league. The decision remains the same for other 5 teams he managed. One evidence that he was not cheating is that he used his name on all 3 accounts. We’ll keep an eye on multiple accounts, hope this sort of thing never happens again.
About the number of draws and victories, they won’t be fixed, only the number of points. Sorry :-(