Recent Posts by Gabriel Cesario

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December 05, 2007 10:16

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Manchester United was punished at a certain point due to a multiple account user, and the teams he had won or tied got the points lost until that date, but the wins, draws and losses record was not updated. That’s the reason :-)

Cheers.

 

December 05, 2007 04:38

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The limit is high enough to allow such wage Ricardo. We’ll have other limitations to help prevent this kind of situation, like a maximum number of players a team can have in the main squad, restrictions on free transfers when the team is low on money, minimum period before selling a player you’ve hired (I’ll work on this one first). I’m pretty sure these changes will improve the market significantly.

Cheers.

 

December 05, 2007 04:34

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Nice suggestion, I’ll check if we have this one on our list, if we don’t I’ll add it.

Cheers.

 

December 04, 2007 07:39

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We don’t have history yet, so things will stay as they are for now. Sorry :-(

Cheers.

 

December 04, 2007 04:14

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If the values are correct Stramazi it must be a bug. In the game, a player won’t choose a lower wage when both offers have the same length (3 seasons in your case). We need to store the transfer history in order to easily investigate this kind of problem.

I’m sorry for what have happened, I’ll review this logic anyway.

Cheers.

 

December 03, 2007 04:22

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You’re right Tiago. We have a bug entered in our bug system to fix that. CPU teams will not use their first squad on friendlies. After we change that we’ll also make CPU teams invite other teams for friendlies in order to evolve their squads.

Cheers.

 

December 01, 2007 06:36

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Fixed.

 

December 01, 2007 06:14

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Yeah, the problem is that he won’t accept an abrupt wage reduction, so you’d have to accept the high wage if you wanted to buy him and then try to reduce it on contract renewal.

Cheers.

 

November 30, 2007 16:47

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Bug fixed, the balance on period start was inaccurate.

 

November 30, 2007 03:33

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I’ve just adjusted the wages of 2 players on MediumTicker:

Andy Jones from Arsenal (444,444 to 35610)
Gary Wanless – Manchester United (222,222 to 30680)

The previous wages would be unacceptable with the new logic and nobody would be able to buy these players with such high wage, as they wouldn’t accept a fair wage during the negotiations. Arsenal got back half the money spent with the high wage to come back from bankruptcy. Manchester had the player only for a few turns so the economy is not ruined.

There were 2 offers for Andy Jones, both were deleted due to these changes.

Cheers.

 

November 29, 2007 17:25

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The Board now doesn’t allow unrealistically high wages to be offered. The limit depends on the player quality.

 

November 29, 2007 17:21

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We have bugs entered for most points you raised Hugo, they’re good points. Specially the manager being sacked with expensive players being fired and the rule to avoid the situation where you buy more than one player at once, leading you to bankruptcy.

About high wages, at least now we have a limit to the wage a manager can offer, depending on the player quality. I’ll post that on the improvements topic by the way.

Cheers.

 

November 28, 2007 18:08

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I have slightly changed the criteria used for CPU teams when looking for players. That shouldn’t solve this problem yet, as the main goal of my change is to prevent CPU teams from offering ridiculously high wages for players. Let’s what happens.

Cheers.

 

November 28, 2007 15:08

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Suggestion done.

 

November 28, 2007 06:45

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That’s correct Ricardo.

Cheers.

 

November 27, 2007 17:13

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Your suggestion is done Toni.

 

November 27, 2007 17:10

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Done.

 

November 27, 2007 16:48

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Well, cpu teams tend to improve their squad slowly, so even if this player would be like, their 5th best defender, they could go for it specially because the player is free. I know something must be done about it, that’s why I’ll open a bug for us on that, but that should take a while.

Thanks for reporting!

 

November 27, 2007 16:41

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If we did that, the person would simply choose another name if he or she wanted to cheat :-)

 

November 27, 2007 08:37

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Yeah, maybe you can have some staff like scouts to give you a hint…of course they won’t be accurate all the time :-)

 

November 27, 2007 08:35

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The formation screen is supposed to show cards for the next match. So if the next match is a friendly for instance you’ll see no cards at all on this screen. You can see the card status of your players per competition in the player cards screen. We may add something to the formations screen in the future to allow you visualize the status for different competitions.

 

November 27, 2007 08:32

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We have talked to him and apparently he was not aware that we forbid multiple accounts, so we gave him back Fluminense along with the points in the league. The decision remains the same for other 5 teams he managed. One evidence that he was not cheating is that he used his name on all 3 accounts. We’ll keep an eye on multiple accounts, hope this sort of thing never happens again.

About the number of draws and victories, they won’t be fixed, only the number of points. Sorry :-(

 

November 27, 2007 06:25

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Dereck William Schilte will be punished on both dimensions. He was warned in the past but did it again. He managed Nautico, Fluminense and Ipatinga on FastTicker, Palmeiras, Boca Juniors and Manchester United on MediumTicker, he will be fired from all his teams and they’ll lose all points in the league. The teams who lost or draw with their teams will get the points.

I know he is probably not the only multiple account user we have, but we have enough evidence to punish him.

 

November 27, 2007 05:35

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Suggestion about player improvements:

-keepers: when he improves at least one point will be on keeping, passing or speed, the attributes that matter. Then he improves from 0 to 2 points on any other skill (including keeping, passing and speed)
-other players: when the player improves it will never be only on keeping, unless this is the only attribute left to improve.

What do you guys think?

 

November 27, 2007 05:29

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I know I asked you not to comment on this topic, but is anyone against changing the stamina recovery back to 2 but reducing the amount lost from 4 to 3? This would be an intermediate solution.

 

November 27, 2007 04:35

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That’s exactly how it works Ricardo, the problem is that non youth players were initially generated in the middle of their career, that’s why they already need a considerable number of matches to improve. 17 years old players start better than 16 years old players, that’s why they require a medium number of matches before improving while the younger ones require 1 or 2 in the beginning.

About keeper evolving other attributes and non-keepers evolving keeping I kinda agree with you Toni. Maybe I’ll remove keeping from non-keepers evolution and skills like dribble and shooting from keepers evolution, so they wouldn’t improve useless attributes, which makes sense.

 

November 27, 2007 04:31

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I guess we have that on our list, at least links on in-game messages. Nice suggestion anyway :-)

 

November 26, 2007 11:26

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It is configurable, you can change that on your settings.

 

November 26, 2007 09:04

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I agree with you Toni, that would be a good intermediate solution for now. Looks like the poll is balanced enough for us to adopt this third option. Let’s wait until the end of the day, I may do something tonight or tomorrow night.

Cheers.

 

November 26, 2007 08:34

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Yeah, for now you’re able to sell a player right after buying him, soon we’ll require at least half season (72 turns) before being able to sell a player you’ve just hired. About the other “cheaters” who fire or sell all team players, we’ll also force all teams to have a minimum number of players per position, this will be accomplished by forbidding the manager to sell players, automatically renewing contracts and automatically hiring youths if the team had the minimum players for a position and some player in that position retired.