Recent Posts by Gabriel Cesario

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December 08, 2007 09:55

4,309 posts(s)

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Wouldn’t be hard to implement, let’s see :-)

Cheers.

 

December 08, 2007 09:53

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Try now guys. Let us know if you have any problems.

 

December 08, 2007 06:42

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The maximum number of non-youth players a team can have is now 30. Teams with 30 or more players won’t be able to hire another one, even their own youths.

 

December 08, 2007 06:38

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Done, limit of 30 non youth players per team.

 

December 08, 2007 03:29

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I’ve added the limit, let me know if anyone see this ridiculous number of offers again :-)

 

December 08, 2007 03:28

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Yeah, I was not planning to allow more than 30 players, could be less also. But I think 30 would be a good start, excluding youths as you said. And I agree that if you can only sign a youth if you haven’t reached the limit.

 

December 07, 2007 15:45

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Not yet, but there will be.

 

December 07, 2007 14:20

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It will, the problem happened only on that specific tick :-)

 

December 07, 2007 09:17

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It is working for all players, including those bought before the rule. If someone bought a player before the rule thinking about selling him just a few turns later I don’t see why the rule shouldn’t affect this player. Some other, including myself, have bought some players and regreted or found better ones a few turns later. Unfortunately we’ll also have to wait for the 72 turns before selling them.

Cheers.

 

December 07, 2007 06:39

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Due to some changes I did yesterday we had some problems in the last FastTicker tick. Everything is now fixed. The only problem I’ve noticed so far is that improved skills are not being displayed in blue.

Cheers.

 

December 07, 2007 06:37

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If you’ve hired the youth before my changes it is normal, cause the hire date will reflect the date he joined the main squad instead of the date he joined the youth squad. Another possibility is that he asked for a contract before the minimum 72 turns period before selling.

I’m sorry if it is the first option, I also have some youths on this situation, there is nothing we can do but wait :-(

 

December 07, 2007 04:43

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Please let me know if the negotiations advance in the next tick.

 

December 07, 2007 04:20

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I’ll add some rule to limit this instead of changing the criteria :-)

Thanks Philipp.

 

December 07, 2007 04:20

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Not yet, but there will be.

 

December 07, 2007 04:19

4,309 posts(s)

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I must have messed up something yesterday. I’ll check it out, thanks for reporting.

 

December 07, 2007 04:13

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Posted by Charles on Improvements topic:

“is this hard coded into the game? will it say “player does not want to leave yet.” or “player needs more time before being transfered” ?”

If you try to transfer list a player which you’ve hired less than 72 turns ago you’ll see the message “Cannot transfer list player. You must wait half season (72 turns) after his hire date”

Cheers.

 

December 07, 2007 04:11

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I see you got Parana again :-)

Have you applied for a job on Eibar instead of inviting the team for a friendly? Be careful next time :D

Cheers.

 

December 06, 2007 16:43

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After hiring a new player you must keep him half season (72 turns) before being able to transfer list him.

 

December 06, 2007 16:28

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Because you have, at some point, used the same computer or network as the Arsenal de Sarandi manager. For us it is the only way to prevent a cheater accessing multiple accounts in a computer or network to trade with himself. Unfortunately that affects friends or relatives that use the same computer or network and are not trying to cheat.

We’ll study a way to make sure people are not trying to cheat and flag them as trusted users.

Cheers.

 

December 06, 2007 11:57

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I kinda agree with you Ricardo. They do develop faster in the beginning, maybe not fast enough in a few cases. But that fast initial period cannot be attached to the skills as you suggest, remember that in the future we’ll have countries where most players won’t reach high 70s/low 80s. :-)

 

December 06, 2007 09:08

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Do you see they improve regularly (at least the 16 years old ones)? Every time they improve they will have to play the same number of matches needed for the previous improvement or more to improve again. The main ideia here is that a player usually won’t be at his best with 19 or 20 years old. If they were it would be easier to determine whether a player was worth buying as a promise or not.

I got your point, I used to play MS like you and the improvement system was a bit different. Hopefully ours will prove to be good as well over the seasons, specially with a few more adjustments.

Thanks for the feedback, it is very important to us!

 

December 05, 2007 10:16

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Manchester United was punished at a certain point due to a multiple account user, and the teams he had won or tied got the points lost until that date, but the wins, draws and losses record was not updated. That’s the reason :-)

Cheers.

 

December 05, 2007 04:38

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The limit is high enough to allow such wage Ricardo. We’ll have other limitations to help prevent this kind of situation, like a maximum number of players a team can have in the main squad, restrictions on free transfers when the team is low on money, minimum period before selling a player you’ve hired (I’ll work on this one first). I’m pretty sure these changes will improve the market significantly.

Cheers.

 

December 05, 2007 04:34

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Nice suggestion, I’ll check if we have this one on our list, if we don’t I’ll add it.

Cheers.

 

December 04, 2007 07:39

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We don’t have history yet, so things will stay as they are for now. Sorry :-(

Cheers.

 

December 04, 2007 04:14

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If the values are correct Stramazi it must be a bug. In the game, a player won’t choose a lower wage when both offers have the same length (3 seasons in your case). We need to store the transfer history in order to easily investigate this kind of problem.

I’m sorry for what have happened, I’ll review this logic anyway.

Cheers.

 

December 03, 2007 04:22

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You’re right Tiago. We have a bug entered in our bug system to fix that. CPU teams will not use their first squad on friendlies. After we change that we’ll also make CPU teams invite other teams for friendlies in order to evolve their squads.

Cheers.

 

December 01, 2007 06:36

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Fixed.

 

December 01, 2007 06:14

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Yeah, the problem is that he won’t accept an abrupt wage reduction, so you’d have to accept the high wage if you wanted to buy him and then try to reduce it on contract renewal.

Cheers.

 

November 30, 2007 16:47

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Bug fixed, the balance on period start was inaccurate.