Soon new strikers with heading 90+ will easily score headers against our old keepers who’ve reached their potential and have only 80 heading even if they have 99 keeping. Right ? :)
Gabriel Souto
18 y.o. 90 sho, Brazilian, 42,000,000
Thanks for the reply, and I have one more question,
How will the players score from headers ? Will you implement air passes or only improve free kicks and corners ? This is important because due to some weird bug most of us play having 6-7 players in the centre of the field (I mean DC, MC, FC), we don’t really use wingers :)
How will it affect the current players’ value ? Will it affect the value at all in future ?
Well, don’t you remember that AI teams can, for example, spend 6M on a 86kep GK though they have a 85kep GK ?=)
The problem is to make AI clubs transfers smarter, but it is a huge problem and not only for this game =)
This was the only tool to stop the inflation before staff departments, I think. Now, however, there is an option to make AI teams to develop staff departments.
Just many young players with high stats for sale
woof !!!
Thanks a lot, what a relief =)))
I will remember this…yes, I will be careful with “cancel”,“release” buttons in future =)
I had 2 turns left until my 38200-39200 seats construction finish and I clicked by mistake “cancel construction” button =(
Is it possible to reverse situation ?
Looks like I lost about 3.5M just for nothing =(
I know I am stupid but it was a mistake, didn’t want to click there. Too bad there is no java box “are you sure…yes/no ?”
Wow, something new, isn’t it ?
Yes, I’ve just checked it, works fine ! Thanks !!
I think Dave is right !
Besides, having 3 youth goalkeepers means you have 3 times more chances to develop one of them into a very good player ;)
When I tried to edit a substitution rule today, I had a bug – I had no option “any” after the option “time” (only if we are ahead, not behind, tie .. etc.)
Congratulations !!! Your job is great and results bring a lot of fun !!!
p.s. interesting announcements ? hehe
So, European teams don’t have a chance against Brazil because of the competition, but isn’t it unrealistic ? Only strong competition should make strong teams. Why not implement coefficient ? For example, playing against clubs from strong countries will have a 1.+ point coefficient, but playing against Argentina (or another very weak county) will multiply your points by 0.7 or something like that.
I believe that it can also be good for game balance to add 3 more South American countries to make it 5 against 5. At first Brazil will dominate, but countries #2 and #3 in SA will also produce good youths and maybe managers will migrate from Argentina nad France there =)
I agree you are right saying that the lack of managers has a huge negative effect on the game balance, but maybe at least increase the number of clubs participating in CS and LA for Brazil and decrease this number for Argentina (not 10 v 10 but 14 v 6, dynamic numbers…)
Is it possible for the weaker countries to get players with 90+ stats at all ?
I think it is a good idea. But I would like like it to be some kind of “hero status”, earned by the players for great performance (best goalscorer, safiest gk’s, hardest tacklers, hat-trick heroes. Because some players with good stats perform worse (maybe because of managers). This will make players more unique, now they are all alike
Hehe, I thought it took more time but never counted, thanks ;)
For how many turns will an expiring youth wait for the contract ? What if I offer 1$ wages every time, will it change anything ?
Season 12, Turn 108
In a match between Santos and America RN Frank Deigendesch from Santos was injured, but in match report it was shown as “2 min: F. Deigende (h) is injured.”
I have 36200 seats at the moment, is it smarter to add 3 times 1000 seats, reach 39200, then add 700 seats, reach 39900, then start adding by 1000 seats again (because 1000 seats at 39900 cost 4M and at 40000 they start to cost 5M) ?
Looks like if your performance is fine, when you expand 1000 seats, you make 10000$ more per each home match and 10000$ every week from Sponsors. This means in a 20 teams league minimum 200000$ for matches and 480000$ from Sponsors a season. So this makes sense.
This also means you get much more per seat from Sponsors than from selling tickets
Hi, I asked some of the top clubs’ managers about their Spons/Merch income and was surprized to get so many honest answers !
Brazil
- Cruzeiro ~530,000
- Atletico-PR ~650,000
Argentina
- Boca Juniors ~400,000
Spain
- Atletico Madrid ~450,000
England
- Liverpool ~600,000
Portugal
Italy
- Genoa ~550,000 (Board opinion: outstanding)
Germany
- Wolfsburg ~450,000
France
I didn’t get the answers from 2 leagues, but it really looks like the difference is very smooth (yeah, I thought that Brazilian top clubs would earn about 1,000,000 each 3 turns). This also shows that still, if you want “greens every week” like in MS, you’d better have low wages by using players from your youths or just negotiating alone :)
By the way, if you want to have 2 lvl 10 departments, be ready to spend 480k per 3 turns (23M per season).
Though I would like to know if the difference really exists, because Atletico’s 650k is still much more than Boca’s 400k.
My own team is #1 in Brazilian second league and my average income is only 230k and my Board is not happy with me.
A question to the developers:
We are managers, what’s the best way to manage our teams to earn more in Spons/Merch – better stadiums/players/results…/leagues ?
Hi
The manager of this club is me. I got a letter from Diego Stramazi accusing me, but I am not that good at Portuguese, although I’ve studied it for a couple of years, but I had no practice ever.
“Tá tentando trapacear camarada? Colocando jogador a preço baixo pra comprar ocm outro time e se alguém entra na parada vc retira? Vais tomar aquela denúncia básica, pilantra!”
But my players aren’t put on the transfer list for low price. At least the ones with good skills. And I removed one of the players Diego bid on, because I also sold other players at that time and felt that it is better to remove that player from the transfer list for the team’s good.
I doubt it is a good deed to buy 2 players from me and to accuse me of cheating at the same time.
P.S. sorry to post this all here in the public forums
I have some questions regarding friendly matches ?
Do results in friendlies influence The Board or Sponsors/Merchandise ?
Does the attendance depend on the quality of players ? (and is there any way to increase it ?)
Is there any difference in chances of improving between playing a friendly and an official match ?
Thanks !
Looks like when I have suspended players the AI can change my formation terribly.
Sometimes I cannot watch the replays of latest official matches because I am asleep =)
Is it possible to show 3 last matches’ replays instead of 1 ?
And can it be done possible to save them on our PCs or maybe make a RubyTube ? =) That would be very interesting regarding tactics and also very helpful…and imagine voting “goal of the year”, “match of the season 12…”
Highest bid will also improve the transfer situation – no more exaggerated bids when you negotiate alone.
Nowadays CPU teams try to sign average players from the free transfer list, so this will not be a problem.
And I wanted to know if it is possible to make the “negative balance” period – for example, you have 30 turns to make the numbers “green”.
I don’t like the idea of destroying players either. Why destroy ? Let’s sell them for highest bid :)
Hehe, I just hope these updates will help me to promote back to the Série A =))