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January 13, 2008 06:59

223 posts(s)

 

If theres a maximum wage for a specific player it would end with everybody giving the maximum wage allowed. Then the player would decide for himself which team to go to. Does not sound fair to me…

 

January 13, 2008 06:57

223 posts(s)

 

hey guys,

In fastticker im currently second in the premierleague (everton).

I’d like to know why am I not in first place since we have the same GF and GA the same points (44) but i won the game agains my direct opponent 2×1 in our single match so far…

cheers

 

January 13, 2008 06:31

4,309 posts(s)

Administator

 

It is possible to reduce Filipe, but not to a compatible wage. I mean, if you pay 100,000 to a player when he would have accepted 10,000 you won’t be able to renew his contract for 10,000 in the first renewal. Anyway, maybe he should accept a reduction, but not a big reduction as they accept sometimes.

Cheers.

 

January 13, 2008 06:20

803 posts(s)

 

I do not agree whith the maximum wages. The manager must be responsable when he offer the wage to a player. If the wages are getting to high it’s because of the marker and because teams have money to suport that wages.

Were it could be changed is the contract renewals. Players should not acept reduce there wage too much. The way it is rigth now a manager can offer a high wage to a player because he knows next year he will reduce it. I have done that whith my team and I think other managers do it as well.

Cheers

 

January 13, 2008 05:20

4,309 posts(s)

Administator

 

Nice ideias. This whole economy stuff is very complex and a sensitive part of the game. I agree we need to study it better to improve the market and make the game fun for everybody. Certainly we must associate some special rules for teams that are near to bankruptcy and for those who are already negative. It’s not just a matter of firing the manager.

From all the things you guys said we currently have only one in the game, maximum wages, but this maximum is still too high probably. I wish we had more time to implement things faster, but don’t worry, we’ll keep doing the best we can with the time we have :-)

Cheers and thanks for all the suggestions!

 

January 13, 2008 05:14

4,309 posts(s)

Administator

 

We don’t have a good mechanism to forbid the manager from buying players. What we can do is reverse the transfers or fire the players as you guys suggested. We’ll see, the problem here is that our game allowed that, so even though it is not a good practice it was considered “legal” by the game logic. Unfotunately we may have to live with that. The good thing is that won’t happen again after the new rules have been implemented and there is more to come regarding managers changing teams in a short period.

Cheers!

 

January 13, 2008 02:24

637 posts(s)

 

I think that it’s also important to stipulate manximum transferprices for example 3x value.

player with value 1 200 000 → max transferprice of 3,6M
player with value 400 000 → max transferprice of 1,2M

Now there are some ridiculous transferprices which will cause bankrupcy.
(To me) a maximum transferprice can solve this problem. And the transfermarket will be honnest again and smaller teams can buy good players.

Wages

For the wages I think Hugo is right. They’re much to high. I suggest that (after reducing them like Hugo said) you stipulate a maximum wage proportional to the player’s value.

For example
value 100K till 200K => max wage 2K
value 200K till 400K => max wage 3K
value 400K till 600K => max wage 4K
and so on…

Maybe the values aren’t ok but it is the idea that counts.

Then you don’t have wages like 50K

When players are transferlisted, you can’t offer above this maximum wages. Then you don’t have all these high wages.

Cheers

Cheers

 

January 12, 2008 09:34

85 posts(s)

Donator

 

Think you Gabriel!

I believe actual situation can and must be improved before this rule application on negative $ managers. We started with a set of rules that changed, so I believe the better approach would be some new progressive rules, rules to adequate and permit managers adaptation, and in the course of the next seasons tend to the definitive set.

My logic was based on the contracts, which are 3 seasons maximum, so I think you could apply the following as soon as possible and set some values until the end of season 4, lower the values on season 5, then lower again in 6, and in season 7 values would be definitive! I am also taking 150K/3 ticks wage as a limit.

My goals are:
- Lower budgets (and don’t permit situation to get worst)
- Improve season balance
- Allow squad dimension (acquisition of players on loan or free transfer)
- Don’t permit squads to be depleted (guess where the good players would end…)

Here are some suggestions to improve bankrupt clubs:
(To me) the most important would be to limit the wage they can offer on free transfer players (or loans) and on contract renewals. It’s important to distinguish these amounts, otherwise there is the risk of depleting the best players from these squads, and again, guess where these players will end…

With this considerations, objective after season 7 (7 included), for negative $ squads, should be something like:
- 4K maximum wage on free transfer or loan players
- 12K maximum wage on contract renewals

If these values were to be applied now I am certain some managers would be deceptive on loosing their top players, which would end in free market and in the richest teams, actually, pretty much the same that traded a lot of players, starting on those that never cared about wages, because they didn’t have to…

So, starting now my proposal is:
- 10K maximum wage on free transfer or loan players (until the end of season 4)
- 27K maximum wage on contract renewals (until the end of season 4)
Then again:
- 8K maximum wage on free transfer or loan players (until the end of season 5)
- 22K maximum wage on contract renewals (until the end of season 5)
And again:
- 6K maximum wage on free transfer or loan players (until the end of season 6)
- 17K maximum wage on contract renewals (until the end of season 6)

I hope starting at 10K will allow to replace any player at the squad unable to enter in these contract renewals, and any player above this wages has to leave in a bankrupt club!!! Having a 3x value for renewal has a second meaning, when a 5K player is improved by the team, he can stay and renewal by the team instead of leaving if he goes above 5K (like a good eye catch)… And maybe maximum 1 season contract, until the end of season 6…

Sales!

In bankrupt clubs some players have to leave at all efforts, I would recommend some automatic sales for players on the squad, based on wages (also loans but I would leave this option for the manager):

until the end of season 4 all players with wages above 50K
until the end of season 5 all players with wages above 40K
until the end of season 6 all players with wages above 30K
after season 7 all players with wages above 20K

This would apply too for players from other clubs on loan at the squad (an automatic cancellation for big loan wages). With such wages this players can’t stay in bankrupt clubs…

I am stopping now but I will edit this and continue later :) maybe other ideas will join…

Cheers…

 

January 12, 2008 08:34

40 posts(s)

 

You can fire the players that were bought ilegally and forbid the manager to buy players for 72 turns.

 

January 12, 2008 03:15

4,309 posts(s)

Administator

 

That’s good Philipp and it has been requested a long time ago. Now that we have the 3-turns rule is a good time to start thinking about this change as well. Thanks!

Cheers!

 

January 11, 2008 23:00

123 posts(s)

 

Seems that it,s very clear that was cheating
If a least he bought the players for a fair price, would be cheating, but not so obvious
In this way not fair for the other teams (mangers)
Strong squad and big bank account
This need to be punished
At least, reversing the transfers, its the minimum required
My opinion

 

January 11, 2008 17:54

387 posts(s)

 

great, guys! i made a thread for further improvements on this topic in “Suggestions”: http://www.rubysoccer.com/forums/3/topics/460

 

January 11, 2008 17:50

42 posts(s)

Donator

 

Ah! That’s good news! One more thing to keep the game “clean”. :)

Many thanks for your continued great work!

 

January 11, 2008 17:46

387 posts(s)

 

First, great to see the 3-turn-rule for transfer listings implemented!
Conceirning this new rule i’d like to mention the following:

a) it should be allowed to make a bid lower than the asked price
– it expresses the interest of the market, but also the demanded price might be too high
– the seller can lower the minimum (if not, the bids will be withdrawn automatically after 3 turns, beginning with the first bid made)

b) following “a”,
– offering a transfer price and offering the player a contract should be made seperately
– first the transfer price and AFTER the final transfer bidding turn all the managers (who put in the demanded tranfser fee) do their offer to the player himself

 

January 11, 2008 17:14

4,309 posts(s)

Administator

 

In order to avoid last minute arranged transfers we’ve implemented a new rule to players on transfer list and free transfer. They will only reply the proposals after being free or transfer listed for at least 3 turns. If you make a proposal to a player that has just been transfer listed for instance, you’ll get a reply only after 3 turns, when the negotiations will carry on as usual. Things will remain the same if you make a proposal for a player which has been listed more than 3 turns ago. This 3 turns counter will be reset if the player’s price is changed during negotiations.

Hope these changes help keeping the market a fair place.

Cheers!

 

January 11, 2008 17:06

4,309 posts(s)

Administator

 

Thanks Henrique, we’ll investigate and discuss possible punishments. By the way, this shouldn’t happen again that easily, I’ve just added the rule I mentioned above.

Cheers!

 

January 11, 2008 15:49

42 posts(s)

Donator

 

Just for the record…

FastTicker Dimension:
Player Xavier Obregon valued over $2M (Tackling = 89) transferred from Real Sporting de Gijón to Independiente for $237,826.
After the transfer manager Alex Foutoura resigns from Real Sporting de Gijón and if we look to his history we can see a pattern…he doesn’t stay long in one club…
The manager “buying” the player is Alessandro Figueira and he is the “winner” here…

Also playing in Independiente is Julio Silveira Martins, a keeper with 93 of Keeping, and guess from what club he came…? Real Sporting de Gijón!!! With an outstanding value of $448,135!!!

And there are more players like this in Independiente…

Isn’t this cheating? Besides Alex Foutoura there is an Alex Touluca also “working” for Mr. Alessandro Figueira. And maybe more…

 

January 11, 2008 12:52

4,309 posts(s)

Administator

 

Not legal, I mean, we simply have no ways to prevent that with the current logic and not enough history data to analyze and punish the people involved. I agree it is not fair, but how would it be proved? It is our fault, I know, but that will come to an end soon, I promise :-)

Cheers!

 

January 11, 2008 11:31

42 posts(s)

Donator

 

But at the moment it’s “legal”?
I ask this because I witnessed one and I think that’s really not fair…

 

January 11, 2008 10:32

4,309 posts(s)

Administator

 

No…guess I know the next improvement I’ll be working on…

I’ll implement the 3 turns rule for transfers. The player will reply to proposals only 3 turns after being transfer listed or 3 turns since the last change to the transfer price. That way we prevent last minute arrangements.

Cheers.

 

January 11, 2008 10:16

42 posts(s)

Donator

 

Just a question…arranged transfers for incredible low prices are allowed…?

 

January 11, 2008 08:43

4,309 posts(s)

Administator

 

Looks like you have lots of players Aron! Just kidding, I’ve added that to our list.

Cheers!

 

January 11, 2008 08:33

4,309 posts(s)

Administator

 

Thanks Ricardo! We’re definitely looking for a new server, specially with root access to our account (which we don’t have right now), paypal acceptance (not that we get much money from donations, only 40 or 50 dollars so far, but we want to be prepared if we start getting more donations), 30-days money back guarantee and any kind of ruby on rails support (not really necessary as we can setup everything with root access).

We’ll soon have a donations and expenses information page, so everybody can clearly see how the money is being expended (from donators and ours :-) )

Any suggestions will be appreciated.

Cheers!

 

January 11, 2008 08:23

4,309 posts(s)

Administator

 

You’re right manuel, the server speed got much worse these days, I’m not sure why as we haven’t changed anything that could cause this impact. We suspect our host may have changed something on our account. We’re trying to find a good and affordable host, hopefully we’ll try to migrate again next week.

Cheers.

 

January 11, 2008 07:55

5 posts(s)

 

Up!

I’m really tired to count how many players I have. you should put a little counter in the end of the players table.

 

January 11, 2008 07:16

40 posts(s)

 

Since you guys could be looking for a new reliable server… Users could give some sugestions from their own experiences.

Im my case, I already had a lot of web hostings for several sites… and now I am using www.kattare.com – This host has a very good backbone and some good politics:

- “High speed redundant fiber optic connections from top tier vendors AT&T, Verizon (UUNet), and Global Crossing.”
- “No more than 25 users per shared webserver.”
- “30-day money back guarantee”

Check it out http://www.kattare.com/website-hosting-features.kvws

Expensive? Maybe… But it is worthy. I do not have any commission or fee from this host. :)

Ricardo Marques

 

January 11, 2008 07:00

123 posts(s)

 

Sorry, this is a free game, and i cannot help, because living in Macau, and cannot be a donator
But, the ticks beying taken long time to load
Many times, very slow, and sometimes the page break, cannot do nathing
My connection is very fast, but like i said, this is a free (and beta) game, so, something wrong?
Thanks, this post its just because i,m enjoying the game, and many times “need to go to bed”, but need to spend a long time, because very slow
My fault, or…….

Rocha

 

January 11, 2008 04:33

4,309 posts(s)

Administator

 

Filipe: objectives will work similarly to what I described about bankruptcy, they will influence the board opinion about the manager, so the situation you described (being fired after winning the league and ending in 5th next season) is not likely to happen.

Cheers.

 

January 11, 2008 04:29

4,309 posts(s)

Administator

 

Nice post Celso and I totally agree with you. When we add the bankruptcy rule we will warn everybody, specially the ones who are already negative so they have the chance to recover. The ideia is that negative managers will lose points with the board and be fired if the situation persists after a while. We still need to discuss the details, but that is what I have in mind so far.

Cheers.

 

January 11, 2008 04:28

803 posts(s)

 

I agree with firing managers on bankrupt, but I think they should be warned before. Btw I’m loaning good players, Beira Mar, 2nd Division, Potugal FT. I need to reduce the 470k total wages lol

Objectives would be nice too. But not firing the manager because of only one season. If he wins the league and in the next year ends in 5th he should not be fired.

Cheers