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January 08, 2008 14:28

4,296 posts(s)

Administator

 

Sounds good Philipp, I’ll add that to our list.

 

January 08, 2008 12:14

13 posts(s)

Donator

 

FastTicker – Season 3, Turn 44 / 144

Negotiation cancelled Assistant 43

“From: Assistant
Subject: Negotiation cancelled

Our negotiations with Juan Gallipoli were cancelled. The player has been removed from the transfer list."

Well, if the player was removed from the Transfer List, how come the player gets transfered during the same turn?

We are now in turn 44 wich hasn’t reached it’s end. So, during turn 43 the player was removed from the Transfer List by Napoli’s manager and then, miraculously, gets transferred to Sporting.

I’m suuuure, this was just an “innocent mistake”…

 

January 08, 2008 11:52

130 posts(s)

 

Bankrupcy is imho clearly the first one! :)

The next could be objectives, have the board ask you for a specific league place, comparing your squad with the rest of your league. Something like “Win the title”, where you’d have to at least stay on the top 3, “Among the top” for at least 7th or 8th, or lets say international cups, “Middle in Table” for 7th-14th and “Avoid Relegation” for… guess! ;)

Cheers.

 

January 08, 2008 11:38

387 posts(s)

 

guess b/c it’s a “friendly” – think about it: who cares about friendlies (or the B team plying in minor leagues) in RL?

But if not already implemented, i would suggest to depend attendance from the “glory” the opponent has. Matches against teams who are top in their leagues, won several National titles and in best cases, won CL should be attended by a bigger crowd than normal.

In Fulltest friendlies against minor teams had 2000-7000 visitors, when you played ManUtd or Lazio (both very succesfull in FT) you had like 20000-30000 people coming to your test matches.

 

January 08, 2008 10:30

5 posts(s)

 

Why the attendence of friendly is so low?

My last friendly was with an attendence of 3500

 

January 08, 2008 10:22

4,296 posts(s)

Administator

 

Managers are not fired for going bankrupt yet. The only change recently made is that the system blocks an offer for a player not only if you don’t have the transfer value, but also if your money less the sum of your open proposals is not enough to pay the transfer value. For example, if you have 2.5M and have an offer for a 2M player you won’t be able to make another offer for a player being sold for more than 0.5M

We need to work on reasons for firing managers, bankruptcy could be the first one :-)

Cheers.

 

January 08, 2008 08:13

29 posts(s)

 

I might have missed an announcement, but is it still the case that managers can spend $$$$$ on players wages and have negative finances, or has the game been changed so that bankrupt clubs fire the managers?

 

January 08, 2008 07:00

4,296 posts(s)

Administator

 

A blank page could work…and the xls thing for a specific country is not that bad if you think that can be done manually country by country…but I’m still not fully comfortable with the ideia :-)

Cheers.

 

January 08, 2008 06:57

85 posts(s)

Donator

 

Perhaps you can create an intermediate stage, like a blank page with country information or anything fast to load, then and there, the user can choose which one wants… All/Free/Sale… really fast to transfer page, user can choose which category wants to see first.
Due to the amount of teams and squad limitation, a lot of people should be watching free transfers permanently (I would if I had money), I think this could light the server as the transfer pages wouldn’t be needed to load unless users requested so…
Even to build my .xls I prefer to copy from All instead of pasting Transfers and then Frees…
And the button to e-mail players is not that lazy, if you look at it, it’s almost the same thing as having filters to search players, like an advanced search… I just didn’t request the filters but the whole instead as it is easier, but this filters with so many teams and players will tend to exist… Cheers :)

 

January 08, 2008 04:40

4,296 posts(s)

Administator

 

About the default filter: I changed it to Transfers to speed up the screen in the first access, so those who doesn’t want to see all types of transfers could reach the desired screen in less time.

About the transfers email: really lazy way, huh? :-) It certainly would make the server work lighter, but would spoil the fun of looking for a good player on different countries, specially when more countries are added.

Cheers.

 

January 07, 2008 21:27

85 posts(s)

Donator

 

These filters are nice, improvements are great but these pages will always be the slowest of them all! wouldn’t it be possible to have a single button to get all current players at market arriving in your e-mail? And this is to say that we would have to login and inside the game press the button to get an e-mail!
Or process the thing like x time (defined) before ticking I would get that e-mail, in a really lazy way!
Wouldn’t this make the server work lighter? A csv, or a xls :)))))) I would understand if I had to receive an advertised e-mail with the players at market attached in .xls :))))))

 

January 07, 2008 18:16

23 posts(s)

Donator

 

Hello,

one sugestion, the default filter in the transfer/loan list should be all, at least as i see it.

keep up the good work

 

January 07, 2008 17:08

1,003 posts(s)

Administator

 

not planning to :) we will try to improve that screen without having to do that.

 

January 07, 2008 14:15

37 posts(s)

 

Don’t paginate the transfers/loans, please. :)

 

January 07, 2008 12:59

130 posts(s)

 

That would work, Samir… for now. Once we are able to make our own offers instead of just bidding what the selling team is asking, that would spoil the fun of waiting for the final minute of the final tick to raise your offer and become the highest bidder, therefore negotiating alone. ;)

I think it should always close 3 turns after the first bid comes in, to prevent what Philipp is saying. In that case, if player X is listed for 20M, there must be a bid of 20M… and if at 2,95 turns the seller lowers it to 1M, the bidding team will still have to pay the 20M, or drop that bid and make a new one of 1M, restarting the 3 turn count (assuming he was the only one bidding, so the player wouldn’t have any bid when he dropped the 20M one).

Hope i made any sense on this lol

Another thing… 6 turns could be the default before the bids close, and the manager could have the option to change that from 3 to 9, similar to what we had in SS, it could go from 1 week to… not sure, never tried the most of it, but we could at least 1 month.

Cheers.

 

January 07, 2008 11:24

55 posts(s)

Donator

 

I think the three turns period should start over if any parameter for sell/loan is changed. If the selling price changed , the loan period or the salary percent. It should stay on the list for 3 turns completely unchanged.

 

January 07, 2008 11:17

387 posts(s)

 

understood, Gabriel. But what if: playe X is listed 2,95 turns for 20M (worth ~2M) and 5 minutes before 3 turns are over the seller lowers minimum to 1M. His friend enters 1M & the deal’s done.

 

January 07, 2008 11:14

223 posts(s)

 

personally i think it should be at least 3 ticks in every situation, does not matter the time the players has been in transfer list.

cheers

 

January 07, 2008 11:03

4,296 posts(s)

Administator

 

I have just thought of another suggestion to this 3 ticks minimum. If you make a proposal to a player that has been in the transfer list for more than 3 turns things will work exactly as they are working now: if the player accept any proposal he will go be transfered during the tick. If there are proposals to a player who has been in the transfer list for less than 3 turns he there will be no reply on the proposals until 3 turns have passed since he was transfer listed. After that he will be transfered to the team who offered the best proposal or reply to all teams with a new proposal, if no proposal was accepted. That will we would prevent instant or “arranged” transfers, which I believe is the goal of this 3 ticks minimum discussion. What do you guys think? (Loans would be changed to work the same way also)

 

January 07, 2008 11:01

5 posts(s)

 

Show a player count on players screen.

 

January 07, 2008 09:09

4,296 posts(s)

Administator

 

Hotlists, hotlists…no, we didn’t have that on our list, but I’ve just added :-)

Cheers.

 

January 07, 2008 08:41

387 posts(s)

 

first the transfer listing time should be postponed – like i suggested in another thread ~3ticks minimum.

i see a problem in your case, matty. what if someone bids on my players and i’m not online to check which bidders i wanna drop. like my “rival” bid just 1 minute before tick closing … therefore a block/boycott function would be still usefull.

 

January 07, 2008 08:35

387 posts(s)

 

i agree. it should cost some effort yourself to have an advantage on information (like player imrovements). Not everything should be be tansparent/visualized out-of-the-box.

 

January 07, 2008 07:49

223 posts(s)

 

i’m down with gabriel on this one! It would spoil the fun of the game! i think a good sugestion is the hotlist like we had in the old days back on ms so we can keep tracking the players ourselves!

cheers

 

January 07, 2008 07:48

223 posts(s)

 

i had the same question, thanks for the answer gabriel

cheers

 

January 07, 2008 07:47

223 posts(s)

 

its looking much better now! great work guys, thank you for everything!

cheers

 

January 07, 2008 06:47

4,296 posts(s)

Administator

 

The 404 errors happened due to changes on our environment to improve user experience. It is being a painful process and we may need to tweak it a little bit more, hopefully without unavailability periods (at least no longer than a few seconds)

Cheers.

 

January 07, 2008 06:44

4,296 posts(s)

Administator

 

It took some time until someone finally decided to ask this in the forums :-)

Unfortunately the answer is no, but we’ll have Home advantage in the future. The only advantage for now is that the home team earns money from the tickets sold :-D

 

January 07, 2008 06:03

29 posts(s)

 

In the logic of the actual matches themselves in RubySoccer, does the game engine take Home advantage into account at all giving the Home team a very slight advantage over the Away team? Is there any concept at all of home advantage in the system?

 

January 07, 2008 06:00

29 posts(s)

 

I’ve had a few “404 – unable to display this page” errors today, intermittently, but apart from that it’s been good.