Wow, that’s what I call “effective attack” :
3-5-2 formation 4-4-2
51% possession 49%
6 shots 3
5 shots on target 3
62% accurrate passes 57%
67% effective tackles 62%
0 corners 0
1 offsides 1
40 fouls 42
Score 4×0 vs Parana =)
Thanks Gabriel, much more realistic now. Thanks for all the hard work on the game so far – it’s getting better all the time. I have just donated for the first time.
Cheers,
Tim
I’ve just checked your last FA Cup game, no formation was set so your default was used. Are you sure you hit save button in the matches page after selecting your match formations?
That’s exactly what they have…you just can’t be sure the total is 140, this number is just an average ;)
This could without doubt have been an error on my part, but twice in my fa cup game in medium ticker my default formation was used (friendley) instead of the formation i thought i’d set. After the first game, thinking i’d made a monumental c**k up, i’m 99% sure i made sure i set it, i dont know if you can check this gabriele.
thanks
chris
does that mean they r good for nothing now:S…?? coz i was hopeful they had that pool of 140 points – ( minus used points) left in them
He probably got this value before I implemented the maximum inflation variation logic. I’ll recalculate his value.
I have a player in fast tick(Albacete) that I want to transfer, however the board won’t let me go lower than $23,231,013. He is worth over $92M but I believe that selling him for $23M will be very difficult. I know minimum transfers are in place so that teams can’t be stripped of all their players. I feel that $23M is unrealistic for this player and I won’t be able to sell him – he is taking a valuable spot on my 30 player squad. Can something be done about this?
Wrong Vaughn…those shiny white things in the sky are my Grandpa’s underwear :D
look up in the sky…..u see nice clouds don’t u?
.
look further then the nice shiny clouds….yes there you got it!
.
It’s god!
VILLAREAL IS LOOKING FOR A GREAT PLAYER:
90+… a plus.
young … a plus.
position… a plus.
secondary skills… a plus.
PERFECT CANDIDATE WIL BE OFFER A max. of 30 MILL.
contact club if interested.
Gama has a good squad for you? I think that is a big team
I think there were a lot of big/good teams in Brasil, but I had to bet in one of them, and my bet was Gama.
Cheers
Their experience didn’t start from zero as youth players, but they probably still have some points to improve.
thanks for clearing my doubt gabriel… does that mean those players ( even they are at 24/25) have higher chances of improving their skill?? coz they haven’t had enought matches to improve themselves
Interesting suggestions, Parag, I’ll consider them when implementing changes to the scoring probability.
Regarding your first question (lots of long shots increasing the probability of goals) I was thinking something like making the keeper lose stamina every shot, but the amount lost is related to the difficult to defend the shots, so lots of long shots wouldn’t make him lose that much.
Netherlands was added later on the game, so dutch players “were born” older than usual, except for the youths.
Is this an error?? I have a player in medium ticker, who was born on 10th season. currently this is 12th season and that player is already 24 years of age… It was a shocking information to me, as i thought players were normally born as 16-17 years old??
anyone pls clarify me…
pls check the player here Wessel Wolbers
i have a small question regarding the next update on shots on goal…
we can shoot the goal post every time with a long distance shot from the centre half, but does that increase the probability of goals???
gabriel, i think we can narrow down the type of shots that are likely to score goals ( considering all the factors like goalkeepers abilities and goal strikers abilities)
some of the likely cases to be considered are below:
feels great to be back after a long time:)
Sometimes we score a lot, but I lost to an outsider 0-3 away just because I lost. It hurts and the Board was mad, but, of course, I am not complaining either =) I just want ny players score easier against weaker GKs and defenders, because “goal festivals” are so rare in Brazil Serie A =)
I just don’t understand why you think Gama is that strong ? =)
Top goal keeper for sale at Albacete Spain
Open to offers
Estefan Alcaraz Player_loaned Player_transfer G 24 91 35 81 40 85 86 91 98 39 100
Priced at $23M – board won’t allow me to set lower price. WILL TAKE LOWER OFFERS!!
Also excellent young defender and midfielders for sale
Italy: Juventus will win italy league and cup
Uruguay: Danubio will win league and cup
Paraguay: Fernando de la mora will win both cup and league
Argentina: almt brown league and cup
The main idea I think we could work on what you’ve written Dhimitri is that as the number of shots on goal raise we could make it increasingly easier to score. I’ll experiment a few changes with this idea after I finish the current match enhancements I’m working on.
===Score=(Shots on goal)
Strasbourg-Lens==0=1=(22-17)=[Lens plays with 10 players for 89 min]
Strasbourg-PSG==0-0=(17-3)=[PSG with 10 players for 23 min]
Grenoble-Strasbourg=4-1=(8-20)
Strasbourg-Lyon==0-0=(20-5)
Strasbourg-Chateauroux=0-0=(28-4)
Monaco-Bordo=0-0=(20-4)
Monaco-Brest=2-0=(18-7)=[Monaco with 10 players for 87 min]
PSG-Amiens==0-2=(24-4)
Ajaccio-Metz==0-1=(25-8=[Ajaccio with 9 players for 66 min]
Rennes-Angers==0-0=(21-3)
First of all I am not complaining!!! :D
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The games above are 10 out of a total 70 played so far in Ligue 1, or 14%.
Now, football is great because there are always surprises. But these surprises are created because the underdog works hard and outplays the favorite.
There are also freak games where a team surrounds the opponent (which has parked the bus in front of its own goal) and yet can’t score or even goes down on a single lucky break for the other side.
While the surprises are somewhat “common” and acceptable, freak results are very rare and far in between.
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All those 10 games above can be counted as freak games for various reasons:
>Endless shots and no goals vs 2-3 shots and a goal
>Whole game played with 10 players, the other team “dominates” the game, but you still stick one in and win it all: Strasbourg-Lens 0-1
>Whole game played with 10 players, but you still cruise through game for win: Monaco-Brest 2-0
>The Ajaccio-Metz is me favorite: Ajaccio dominates the game with only 9 players on the pitch for over 60 mins and still takes a loss. It should have won because of performance, but it lost (logically so) because it was simply outnumbered. The freak factor here is that Ajaccio still managed 25 shots on goal despite being 2 players less.
;
SO, changes are needed here to bring the game closer to RL football so to speak.
;
1. There should be a probability margin of scoring per number of shots on goal. for example:
10 SHG=80% chance of scoring at least once
15 SHG=90% chance of scoring at least once
20+ SHG===99% chance
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2. Red cards SHOULD change the course of the game in a negative way for the receiving side
1 RC should hurt the game of the receiving side in 90% of the cases (such as decrease the quality on the pitch by 20%)
2+ RC should simply kill the game of receiving side in 99% of the cases
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3. Players with not great shooting skills should still manage to score when they take plenty of shots even if it’s Buffon or Casillas guarding the net. The difference between a great shooter and an average one should be that if they take 10 shots on goal each, the great one can score 3 out of 10 an the average one can score just 1. But both should be able to score by the simple law of probability in proposition #1 above.
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4. whatever comes into your mind :)
On loan renewal the loan wage is recalculated based on the agreed loan percentage. For example, suppose the player wage was 5,000 and you agreed to pay 50% of his wage, so the loan wage is 2,500. If the player wage becomes 10,000 during the loan period, you’ll still pay 2,500 as the loan wage, but if the loan is renewed, you’ll start paying 5,000 (50% of the new wage).
i would also like to refer you to http://www.rubysoccer.com/forums/3/topics/738
There is a simple explanation, Humberto. Sometimes, when you use wingers, they do not receive or get the ball very often. This improved a little after the more realistic player movement and distance calculation implemented a while back, but this central behaviour is likely to change after we implement another enhancement that will add a new strategy option: play in the center, using wingers or mixed.
Good player for sale at Nice
Mark Thompson
Age: 33
Position: AM
Side: C
Keeping: 40
Tackle: 74
Passing: 73
Shooting: 89
Speed: 84
Dribble: 82
Control: 81
Header: 79
Aggressiveness: 73
Stamina: 98
Transfer Price: 5,000,000
I learned long ago those CPU teams can be very annoying :). Never underestimate them :)
Looking at the match replay, I would say Grenoble got me on the break, every time, so kuddos to them.
Yet I have seven players with a 10 rating, and this is what I cannot make sense of. :)