Guess that answers it then, i’m crap basically :p
@ChrisP: you were expected to reach the semi finals because Brest and Grenoble were expected to be there…because they lost in the first round you ended up facing a team weaker than yours in the vision of the board, so you should have qualified to the final :)
If you add countries, please do it at america
http://www.rubysoccer.com/game/team_players/293
Several players on sale, great players who can help your team, do not miss this opportunity and make your purchase.
Mine one has dropped 33%!!!! just in 4 official matches. From 100% to 67%
http://www.rubysoccer.com/game/team_players/595
Several players on sale, great players who can help your team, do not miss this opportunity and make your purchase.
And Dirk, you’re suggestion is pretty much what I was hoping for… mid 90ies being extremely desirable for elite players with extremely rare + 95 stats.
I appreciate the feedback to my suggestion.
I do have a few concerns with this new information however.
Firstly, lowering 2% may or may not be enough in the long run. I have seen an abnormal amount of players having a 100 statistic.. some players even having up to 3 of them! Has there been any simulation tests run in regards to this to see how it’ll look like in 10 seasons?
Secondly, all changes done to even out the playing field (from what I read, a ridiculous amount of goals) may be in vain. If balance is being done now… what’ll happen in 10 seasons when players will top at regularly at the low 90ies? Will the dev staff need to twink the code again or hope the nerf won’t take too much into account or…?
I love the fact that the dream is still going and the constant FREE work is done by you guys. Thus I understand that this may not be a priority but I do feel it plays a big part on things and in the end be a longtime issue. As someone on the outside coming back to the game, at first glace, it looked ridiculous to see so many perfect stats on players.
Regards,
I lowered the transferprice to 5M. He really has to leave the team. I can use the open spot and I still have 2 young promissing goallies. BTW you can loan them.
i went out at round of 16 and had 20% drop… ;)
Board expectations :- reach the semi finals in league cup
So why the hell after getting to the semi’s do i lose 6% after going out?
does anyone have a good striker with a reasonable price? don´t suggest guys wiyh 32yo and 35M…
i know things are not real, but then we all know about this problem and even gabriel and danilo know about this problem… Some time ago they reduced the chance of creating superstars by two percentage (2%) after similar complaints…
The problem is that it takes a long time to see the effect of such a change because they will be applicable to those players that are growing and not to the players that have already reached their maximum growth. so, for any such change to occur now it would take around 10 seasons to see its effect properly… i think you guys wait and see…
Don’t ever think that we (game players and administrators ) are not aware of the problems… we are but then we have some other pressing issues such as match engines to look at….
but any such feedback are welcomed… I hope Jason would join ruby soccer despite its shortcomings. it will take some time but i can definitely say as a game player the system has improved with time ….
What do you guys think?
Sounds reasonable to me :)
I can follow your thoughts Jason and I guess you are right. In medium ticker there are less “perfect player statistics” as you call it than in fastticker but the number also grows I think.
In my opinion in the mean skills like tackling, passing and shooting let’s say a 92+ player must be one of the best and a 95+ player an exception. So the average will be between 85 and 90 in mean skills.
In secondary skill I think the average can be a little higher but not in every skill. But also here a perfect statistic must be an exception.
e.g. A small player will be good in dribbling (and speed) but less effective in heading in the average. A tall one will mostly be a good header but won’t be that maneuverable.
Keep in mind the perfect player doesn’t exist in RL so they can’t exist in ruby neither.
Players like Kaka or Ronaldo are an exeption.
I wish we had more users/managers. Many leagues already full of AI teams. Just look at Italy supposed to be strong league for example.When we have enough users then new countries can be added in the future IMO.
Major League Soccer (U.S and Canada) is a professional soccer league based in the United States and sanctioned by United States Soccer Federation (U.S. Soccer). The league comprises 16 teams, 15 in the U.S and one in Canada, which is scheduled to become 18 teams by the beginning of the 2011 season. MLS represents the top tier of the American and Canadian soccer pyramids.
On the 2nd division, there is the United Soccer Leagues (USL) which is the parent organization for the men’s lower division leagues of U.S. and Canadian soccer. They hold 10 teams. There is also the North American Soccer League (NASL) which is a professional men’s soccer league in the United States and Canada. Forms part of the second tier of soccer in the United States and Canada league pyramid along with the USL First Division, behind Major League Soccer in the hierarchy. NASL currently has ten teams comprising former clubs from the USL First Division, the USL Second Division, plus expansion franchises. The inaugural season is expected to begin play in April 2010.
18 + 10 + 10 = 38 total teams.
I’d say we could add 2 from the 3rd division and make it two winners of last year’s 2nd league divisions (who cannot get promoted or relegated, yeah weird) go in the first divisions for 2 equal divisions of 20 teams? Or simply one league? We could run this multiple ways. I’d be happy to provide you with what you need after you tell me what you’d like to have for the North American scene.
Hello,
I’m an old player of Soccersim and have decided to come back to Ruby Soccer to give it it’s fair shake. When I first played this Sim a long time ago, what really threw me back was the unrealistic perfect stats some players have achieved.
How often in real life would you consider someone to have a 100 shot ability? Or a 100 tackle ability? Or the ever coveted 100 pass ability? It doesn’t make much sense in having so many players achieve perfection.
I spent the better part of the last hour looking for a team to manage and I stood back, mouth open at some of these players that some of my fellow managers have gotten. What is the point of searching for a better player when you’re practically set for multiple seasons with such a player?
All I ask is strong consideration to do something about these players achieve max stats. There has to be a way to limit these guys to the low to mid 90ies, with RARE players getting above that 95 mark and if so, only in their prime.
Thank you for reading this.
Definitely I need this improvement. With arrange friendlies at season begining I have set my default formation to friendlies. And have set (by hand) all official games with my official formation.
The problem is that cup league just show future games after you win the last one and I have played my semifinal with a very stupid formation, so I loose 19×0! and my director board ration has dropped from 100% to 81%.
Could you please implement 2 options of formations: one for official games and another for friendlies?
Thanks
lets not go back… lets not do that… lets improve on top of current engine
“We could move back to the old engine while things don’t get fixed, if that’s for the best.”
Gabriel, the match engine improvement themselves are relatively fine based on general consensus…I just think that it needs further improvements.
You can send it to admins at rubysoccer.com
If you could make it 20 clubs for switzerland (we’d have only 1 division) and 40 clubs to the other countries (by picking clubs from lower division in real life) it would be great.
Thanks in advance.
Let’s keep the match engine like it is now. I agree I had strange results and a lot of ties but also in RL the best team doesn’t always win.
.
We better evaluate the new match engine when all the planned changes are finished.
I would propose :
sweden (32)
belgium (36) (they are 35 clubs there but we can add one from 3rd division)
switzerland (26)
greece (34)
then more & more step by step
Do you have an email where I can send you all?
A little fix could be make striker shooting more than middlefielders. It is awkward see my middlefielders shooting as much as my strikers
i also agree. current match engine is more realistic than the previous one… i think the issue is about fine tuning the current setup…
Thanks Gabriel, now than i know both dimensions are same logic…… oh well i think i suck as manager. Only i can think is than, maybe, in FT goalies are better than MT…..
I ’d like to wait for the hold package.
I just dislike the idea of goalies as the MVP of many games, and not from same teams.
Anyway for now, GETA & VILLA will try to keep the fight up.
And i agree, if you want the toughest league today in RS, you just have to join LA LIGA>
Buen Year!!!!!!!
i think you should keep the game engine. is much better than the old one. despite the problems i have to make a good tactic after the changes…