I can see the option to suggest the page but only because I’m and admin…not sure how to enable it for everybody yet. The link was in the information tab, but I’ve also added it to the main page on the left hand side.
well putting in code to prevent too high bids would do it, but i think its not hte player prices
i think its the income
i barely get any income with a 70,000 stadium
and too me that is some bullshit… i have a big team, a good team and yet i see not much income
it is unrealistic
I also dont think players value is that important, if the values are too high its because people are paying more than the value of some players. In some cases that is because people believe it is worthfull, in other cases because of cheaters, unfortunately thats something we probably wont ever erradicate…
although the player values are (in my opinion) way too high, I think the economy is driven by how much a Manager is willing to spend on a player, value notwithstanding.
If i see a player with a value of 90mil$, but his main stats aren’t good, vs another player with better main stats but at 60mil$ i’ll definitely go for the 60mil$ player, but that doesn’t mean i’m willing to spend 60mil on him.
I do agree that lots of GMs use the players value to gauge the players worth, but in most cases, they are left dissapointed because no one will pay 40mil$ for a fringe player with no potential.
I don’t think the economy has changed that much, but more the players value, which in turn make managers think they can actually get the players true estimated value in return.
the point of this thread is to expose how bullshit the economy in the game is
so lets fix it
thanks
Some suggestions: there should be an option to suggest the page to our friends, I think you have to configure that in the admin painel. The link to the game is also missing :D
http://www.rubysoccer.com/game/team_players/166
the prices are suggestive, any offer is negotiable
ps. bayern munich can suck my balls
We’ll add screenshots later, but of course you guys can use your own screenshots! That would be great. I’ll have to wait until I get home to do anything on Facebook, I can’t access it here at work ;-)
I think the most important is that we share the page with our friends, we need people to know the game, join, play, donate…
“We now have a page on Facebook. Check it out!
http://www.facebook.com/pages/RubySoccer/163511…"
Great! What about screenshots? Or maybe we (the players) should make screenshots and post them?
We now have a page on Facebook. Check it out!
http://www.facebook.com/pages/RubySoccer/163511603696352
Not sure if the long tick times is related to us working on it, sometimes our servers just get less cpu capacity than usual and we have to talk to our host. We’ll see if that’s the case.
We’ll have 8 groups, we just need to add 1 or 2 European countries :-)
Hello guys! I’ve just confirmed in our database that all players aged 31 or more are set not to improve anymore. Regarding the player with 100 skills at 38 it is perfectly possible as Danilo pointed out, but of course it is not common, as you can see. Lots of factors can lead to that, the player was lucky not to lose skills frequently and when he did it was never on those top skills.
Cheers!
Santana, M L, 88 average, 28 years, EV = 42.8M, transfer price 20M
So more than 50% discount!
http://www.rubysoccer.com/game/player_info/133283
I simply don’t agree. I prefer a cpu team over a human team anyday :). In france, I’M HAPPY to play a cpu team. It meens I can play a backup lineup and save stamina.
there are 2 criteria that human manager losing most times against cpu teams could blame: the cpu mechanisms or the human manager.
amacb, the skill depreciation is a statistical algorigthm and, therefore, things like that CAN happen.
regards
Acse, só pelas primeiras duas linhas da sua mensagem já se vê que você não é lá dos mas construtivos com as suas críticas. Diante desse fato escolhi ignorar o seu ponto de vista, pacificamente. Contudo, estou comprometido perante aos nossos usuários construtivos a fazer o que puder para ir melhorando cada vez mais o rubysoccer. Tenho certeza que o Gabriel diria o mesmo.
simplified english:
acse, i can tell you are not a very constructive criticizer only by reading the first 2 lines of your message. Therefore, I will choose to peacefully ignore your point of view. However, I am committed before our constructive criticizers to always improve rubysoccer in everyway I can. I am sure Gabriel would say the same.
Regards
Olá,é verdade que são necessários bons jogadores e boas tácticas,concordo absolutamente,mas tácticas mais simples que o 4-3-3 ou o 4-4-2 é dificil podem ver nos meus jogos,em relação ao campeonato françês de que falei,o da 2ªdivisão,geralmente não havia mais do que 6 ou 7 equipas com treinador e podem verificar as épocas que treinei uma equipa desse campeonato se quiserem.
Cumprimentos,acse
Google translate:
Hello, I’ve been playing this game for some time and I must say that is one of the worst I’ve ever played, it is true that just because I want to play, nobody forces me, but it’s strange because the teams without a coach are clearly favored over trained by humans which in itself does not captivate many people to play, it is also true that just by being human manager can not always win teams without a coach, but I give an example, during various times played with the Saint-Etienne in fast ticker in the 2nd division and the number of teams that went up without a coach was always more than coach also against teams that I coach these teams play 80% of the times 3-3-4 or other weird tactics as 0.4-1-5, 5 -1-4,5-5-0, etc., and what’s funny is that earn 80% of the time, now I’m playing for Racing, Argentina, the team took 6th place and nine or 10 games I played I lost almost all of them or the team played better without a coach than coach because the games played against teams without a coach nearly lost them all.
Regards, Anthony
ACSE Hello, welcome to the forum, as it appears on the front page of the RS game is in development, which means that all aspects of the game are subject to change. If you think something is malfunctioning in to report bugs or suggestions to the admins and analyze your time.
As for the teams without a coach I must disagree with this view, the divisions that speaks only has virtually no coaches or trainers equioas inactive. I think that with any of the most used in the tactical game if you can get good results against teams controlled by the CPU, maybe the problem is in the tactics it has used or instructions. Another important aspect is the GR, without a grain at a high level is difficult to achieve anything in this game, but this would be something that perhaps should be changed …
acse is complaining about the CPU controlled teams and how he seems to have bad results against them. I think he probably needs to find a better tactic against them, most people have good results with cpu teams using the common 4-4-2 with all players in C LC and RC positions…
english?
Olá acse, benvindo ao fórum, como aparece na primeira página do jogo o RS está em desenvolvimento, o que significa que todos os aspectos do jogo estão sujeitos a alterações. Se acha que alguma coisa está a funcionar mal deve reportar nos bugs ou nas sugestões e os admins a seu tempo analisarão.
Quanto às equipas sem treinador tenho que discordar dessa opinião, as divisões que fala só tem praticamente equioas sem treinadores ou treinadores inactivos. Penso que com qualquer tactica das mais usadas no jogo se consegue ter bons resultados contra equipas controladas pelo cpu, talvez o problema esteja nas tacticas ou instruções que tem usado. Outro aspecto importante é o GR, sem ter um gr a um alto nivel é difícil conseguir alguma coisa neste jogo, essa sim seria alguma coisa que talvez devesse ser alterada…
Olá, já jogo este jogo há algum tempo e devo dizer que é um dos piores que já joguei,é verdade que só jogo porque quero,ninguém me obriga,mas é estranho porque as equipas sem treinador são claramente favorecidas em relação ás treinadas por humanos o que por si não cativa muitas pessoas para jogar,também é verdade que só por ser treinador humano não se pode ganhar sempre ás equipas sem treinador,mas eu dou um exemplo,durante várias épocas joguei com o Saint-Etiènne no fast ticker na 2ºdivisão e o numero de equipas que subiram eram sempre mais sem treinador do que com treinador,além disso contra equipas que eu treine estas equipas jogam 80% das vezes em 3-3-4 ou com outras tácticas esquisitas como,4-1-5,5-1-4,5-5-0,etc,e o que é engraçado é que ganham 80% das vezes,neste momento estou a jogar com o Racing,Argentina, peguei na equipa em 6ºlugar e dos 9 ou 10 jogos que joguei perdi-os quase todos ou seja a equipa jogava melhor sem treinador do que com treinador porque os jogos que joguei contra equipas sem treinador perdi-os quase todos.
Cumprimentos,António
closed
Alot of teams have more money than that, you were just unlucky! Sell some of your players and bring in younger ones, that always helps me
Looks good.
I have one formula for CL and EL to make this competitions more intersting
1- 10 country´s
UEFA Coeficient
1º – 2º – 3º – 4º send 4 team´s = 16 team´s
5º – 6º – 7º send 3 team´s = 9 team´s
8º – 9º – 10º send 2 teams = 6 team´s
31 teams + Champion = 32 team´s so you make 8 groups 4 team´s in each groups and done
More games for all teams so more intersting.
Many changes would be welcome, HOWEVER:
You have got to deal with the arbitrary results. It’s the number one game killer in regards to enjoying this game. Because, at the end of the day, all your hard work in building the team and selecting the right tactics comes to the result.
For the second season in a row, I am ousted by the Wolves, in a completely arbitrary fashion.
Last season I won away 2-1 with complete dominance. Then they win at my home 4-3 in another game dominated by Pool. You would think that the away rule affecting players main skills would weaken the opposition skills and yet it seems to strengthen them.
Last season, Wolves went to win the cup in the same fashion against a total dominating United.
Coming back to this season, I draw away 2-2, lose at home 2-3. A 51-28 aggregate on my favor with pretty much better players in every position, especially the strikers.
There is no excuses for these lapses, which, as a matter of fact, are a common phenomena and not a lapses. Much has been said about the quality of shots and how you make the shots, but despite what the justifications are, this is a simple game of numbers vs numbers. Of course, some unpredictability is allowed, but this pushing it too far.
Just to be more specific, I thrashed Wolves away in the league game 6-1, with pretty much the same tactics and players in display from both sides. In all three games nothing much has changed gamewise (tactics, players, shots), but the “ability” of the opposition to add to their scoring with the same amount of work. And, ironically, they triple their efficiency in the hardest game yet, by being away. :D
If on the other hand there’s no problem with game engine, then it must really be the case that most of the managers here are quite dumb, including me, because there’s a lot of managers out there feeling at loss with such outcomes. It’s enough to check out the Match Results Bug section to get a clue. And for every reported case, you can count 10 more unreported. Or even more, as only a handful of managers even attend the forums
What happens on the pitch is the core of the game, the rest is pure decoration. If you get the substance right, then you can start worry about the rest.
PS: One of the main apologies handed out to counter such a phenomena is that “at the end it all balances out.” It does not, and we have seen a lot of cases in the cup competitions where such apology completely loses ground.
It is also important to not that at the end of the day, we all play the game to get some sense of accomplishment, like everything else we do in our lives. If the outcome is decided by arbitration, even if they “balance out,” then, where is the accomplishment in all this?