It is simple. If a player plays worse against teams with a class worse than his team, use him against teams with same or better class.
If a player uses more stamina, don’t let him play all the games.
If a player has a lot of injuries or cards: use a substitute if he cannot play.
I don’t see the need for change.
To be honest I don’t mind the negative traits about cards and injuries that much and I also have plenty of players that use more stamina…not saying it is not hard to manage them…hehe. Completely agree on the “Plays worse against teams with a class worse than his team”, it is a real downer and I have only one first team player with that trait, but that’s because it’s only a -1.
I see a couple main options here:
Hi,
looking out across the landscape, there are so many terrible players out there.
These player traits really destroy this game, too many are negative, dial it back a bit. Does every player have to be crap? I mean:
- more likely to get injured -> unplayable
- more likely to receive cards -> unplayable
- uses more stamina -> useless
- Plays worse against teams with a class worse than his team -> may as well chop off half a leg
Really? These are the qualities we expect from players in the Premier League or in Brasil?
and, has anyone actually developed a decent youth player of their own? The traits are always such a downer, no point to even bother giving a youth player any time, cause they will just develop useless traits.
and, since you love traits so much, why cant I have multiple POSITIVE traits. Do NOT put out multiple negative traits, that will just kill every player.
Three changes related to contract renewals:
Yeah I understand, I see both sides. I thought it would be an interesting idea.
I have mixed feelings about this one. The 3 turns wait time is there to allow more people to have the time to find players that are being transferred and the new ticket system made it less important to make a last minute bid as high wages do not guarantee you are getting the player. This change would have a positive effect of rewarding those that are online more often (which is good for us) but could have a negative effect on those who like the game but can’t be online as often.
Hi, I was thinking since it takes 3-6 turns to complete a transfer, the earlier you register your interest in a player the more tickets you should be given. Not a lot more but some because you have shown interest as soon as the player is transfer listed instead of a bid at the last moment.
Any opinion on this?
(I haven t lost out on any player, it’s just an idea)
Have you checked Ipswich Town yet?
What a lovely team, top players in the defense, midfield and offensive… A great way to start over and be competitive almost immediately… Probably some nice cash in the bank too…
Take a look:
https://goalfc.net/game/team_players/189
The number of spots available for international competitions in a given country is now based on the league ranking, not on the country ranking. In practice very few countries will be affected, as both rankings are almost aligned, but the aim of this change is to try and get stronger teams in the international competitions, as in theory the league ranking is a better representation of team strength in a given country top division whereas the country ranking is based on the team’s performance in international competitions.
We are not changing the number of spots available (yet), meaning for example that the 7th ranked European league will still have the same number of spots in the new system as the 7th ranked European country would have in the old system. Also, the country ranked will still be used to determine youth quality and as an evolution step requirement.
We have updated the “Negotiation failed” message to show your odds for winning the dispute and the odds for the team that hired the player. This is just to give an idea of how strong your offer was compared to the winning one, remember that even the ones with lower odds can win.
Pete and I have been changing positions in the last 4-5 rounds…every round has a new leader. I hope I can keep it in the last three!
We both lost many points to managing players stamina because of CL, but still wonderful job by Pete’s Preston…
Just as a suggestion for those of you thinking to move to England:
Scunthorpe United – top keeper, which I think is the most important position in the game…
Ipswich Town – top players in every sector, just need to find a good keeper…
Sunderland – at least 85M in the bank, more than enough to start picking talents and form a top team in few seasons
Check out Paulo Matos:
https://goalfc.net/game/player_info/994994
Not fully developed yet, +3 against better teams, great match stats, probably a star on the way…
When multiple teams are bidding for a player, the player decision will be like a raffle, where each team bidding for the player will have a number of “tickets” to compete based on how good is their offer, using same parameters we use today (wage, priority and stars) plus making use of the contract length. This way any bid would have at least 1 ticket to compete, ensuring small teams always have a chance greater than 0. Of course big clubs will most likely be competing with a much higher number of tickets and will still have a higher chance of hiring the player, and that’s how it should be.
The contract offer screen now includes the suggested contract length as well, in order to guide you on what to offer. As a rule of thumb, players that are still improving will prefer short contracts, players at peak will prefer medium contracts and declining players will prefer long contracts. This does not affect contract renewal…yet!
I know I have not been managing my squad that well but I didn’t expect to be challenged by you and Pete so quickly in England, but that’s great! It is indeed a great country to start over and have fun.
English premier League is starting to become a lot more competitive, it’s a good chance to start over a new team and challenge yourself against human managers without a bunch of giants already established…
There’s many teams with good base for starting over, take a look and peak one!
Evaristo Hernandes still for trade, simbolic price now.
A nice player for a medium team in international cup, +3 makes him a excellent forward… 4 goals in CL this season, with my class D team…
All good with our options to login with Google or Facebook. Thanks for your patience!
Some users have experienced issues login in to the game using Google or Facebook. Please let us know if you experience any issues so we can give you alternatives while we investigate the problem.
Your selling prices are much too high in my opinion. If you really want to sell players, you might try to lower them.
It is logical that you have to pay much more for players that are not transferlisted.
Hi,
to buy a player on another team is terrifying. It costs how many times their estimated value?
How come there is such a discrepency when selling players? I doubt I could even get double for high skilled players, let alone anything like the amount I’d have to bid on non-transfer listed players.
Having a limit on the number of players in a squad, and the real loss in money when trying to sell someone is just a bit harsh atm.
Regards,
Not a bug, that’s one of the effects of having “better youths” type of star players in your squad. They basically have two effects for new youth players: their base skills start higher (if you are not already a top ranked country) and they may improve one or more times immediately after joining, fast-tracking their evolution path.
A new player arrived at my club in fastticker. At the same day, I got this message:
Richard Kleinjan skills have increased 5 times.
Sounds good, but I suppose it’s a bug?
Good change!
I’ve published it in the Poll Results topic, but basically the option to disallow wage reduction won. I’ve also published what the rules will be like in our Facebook page, here they are:
- players currently in your team when the new rules come into effect will still accept wage reductions as per existing rules
- new players hired by human managed teams will NOT accept wage reduction when renewing the contract; the only exceptions to this rule are if the player lose skills or lose stars
- new players hired by CPU managed teams WILL accept wage reduction
- players will accept wage reductions when being transferred between teams
I will also include alert messages about it in the contract offer and negotiations screens.
I have some additional ideas to change the way competing bids work so that smaller clubs always have a chance, but I won’t get into much detail on that before finishing the new wage reduction rules (development well underway).
How were the vote counts?
I really think this should go ahead, to try and stop some crazy wages we sometimes see, every time there’s 4 or 5 teams bidding on a player I simply look away because one of them is probably giving a 500k wage… They can only do that because they can lower that 500k to half in one or two seasons…
Yeah it would be planning forced transfers, and just kind of weeding out players I may have the budget for, but don’t really want because they’re expensive as is.
I have recently added the option to only return transfer listed players within your transfer budget, does that help? Or maybe you are interested in filtering by estimated value for non listed players, so you can plan your forced transfers?
Maybe adding a scout’s ability to search for estimated value.
Greater than x
Less than x
Between x and x
Estimated value is a value we can all see on every player already, so it would be a valuable tool for scouts to weed out players that would be out of the budgets of lower level teams. Like mine haha
Another very close poll about player wage reduction, these are the results:
38% – Do not allow wage reduction
26% – Lower the amount that can be reduced on renewal
32% – No change
4% – No answer
It will take some time for any rule changes to take effect as we need to make sure CPU teams are not adversely impacted as well as managers who “inherit” big wages when joining a club.