Even though Joseppi’s comments make sense I still feel something may not be working as intended. If you have a specific match where this has happened recently please let me know so I can check the match replay and commentary.
This is surely realistic? You want the sub at that time but there is not a break in play at that time so it’s done a few minutes later. Move your sub time 5 minutes forward.
Yes, I understand exactly what you are saying. However, what I am saying is:
In any match, after minute 45, replace the player on zone D, side RC and mentality 1 by “player x”
and in the match:
46 min: “player x” (h) replaces “player y” (h)
I have seen variants of up to 3 minutes difference. Therefore, the substitutions I made at 55min have occurred at 58 min mark.
This is not consistent, but its enough that some of my players have missed receiving the benefits of playing a match.
Substitutions should happen at the requested time if the criteria is met. If the criteria is met after the requested time the sub will happen then. Example:
After the minute 55 if I’m ahead replace A by B.
If at minute 55 you are ahead, sub happens. If you were not ahead at 55 but then gets ahead on minute 80 then sub happens. Of course that is assuming you haven’t exceeded your 3 subs in any scenario.
Previously I’ve asked about substitutions, and was told they happen when scheduled.
I’ve noticed that has changed.
Some subs occur a few minutes late, which is a problem. Some of my players have now played under 35 minutes and thus get no bonus for the game.
Is this a thing?
I’m sure his previous team did not focus on what the player needed to improve. I know that CPU teams don’t, they only know how to improve them by playing matches, they do not loan them out if they need to play abroad or in a higher ranked country. Thats why I intend to change the way evolution works in the future to be more based on where the player is training and playing.
Yes ;-)
Jamal Houben, 31, still improving.
“With the appropriate training and match experience this player can reach his full potential reasonably young”
Fake report!
If you have reports on ten players which all say ‘80 to 90’, can you expect those players main skill to become 85 on average?
Which team is that? You can message me in game if you prefer and I can see what can be done.
Hi,
just saw a team that has 1.2mil in wages for just their top 6 players. Whoever the manager was, is gone, just wondering what happens to balance this up?
Regards,
It should! But we haven’t done it yet..
Hi,
should a Player History also show their loan periods?
Thanks,
Ok thanks for that! Thought it was a possible bug. :)
The formulas for the team of the season award and the star calculation is similar but not exactly the same. It is true that often team of the season players end up becoming gold star players, but as you can see this is not always the case.
Star calculation takes into account player match rating adjusted by a “natural” star factor each player has that can make it harder or easier for them to get a star. In order to earn points towards gold, silver and bronze stars the player has to achieve a minimum match rating. When deciding the gold players for example we only compare the points earned towards the gold star rating and ignore the others
World team of the season looks into the same ranges of rating for gold, silver and bronze star, but takes ALL of them into account with different weighs, making it possible for a silver player (like yours) to receive the award instead of a gold player in the same position.
Hopefully I have clarified it a bit instead of confusing you even more :-)
Hi, looking at the team of the season. Every outfield player is now a gold star (fair enough) apart from my defender! Frans Holwerda who has stayed silver! How is this?
Ohhhhhhhhh. Well that’s a game changer. Thanks!
Your scout searches now have an extra checkbox that can be set for when you want to restrict the results to only players that fit your current transfer budget. Of course that applies only to transfer listed players, if your search includes non-listed, free or loan listed players those will still be present regardless of the “within budget” checkbox.
Another minor improvement was regarding the penalty you get in your scout search progress when you have players in your hotlist without having a corresponding scout report for them. If you have your own players hotlisted without a scout report they won’t affect the progress of scout searches.
That report only tells you the “easiest” way available for a player to improve, there is no way to know if playing matches can already help or not.
So, if a player"can still benefit form training" does that mean there’s literally no point playing him in matches? Do matches provide any kind of help to improving players? Or is it just, let him train, wait, find out he needs to play abroad, loan him out etc etc
Last MediumTicker tick took more than two hours and delayed the international cup round tick of FastTicker (running now). We are still experiencing issues with tick times and are working with our host to resolve them. Please bear with us!
We have a private one, probably a good idea to share the next planned things in some shape or form somewhere. Sometimes we post about them in Facebook, maybe that’s where we can improve communication and give more frequent updates.
Is there a list of things that are being worked on, or a list of improvements that may or may not becoming soonish?
We were taking almost an hour, half an hour is a decent improvement for now :-D
It’s better, but not yet quite fixed I think. The update just took half an hour. It might be that it’s mainly this update (19.00 CET) that is slow though.
Hopefully things are back to normal now. We have been working with our provider and today we’ve migrated our db to a new server which seems to have resolved the issue.
The tick update is often slow lately. For example FT just took 55 minutes to get to 100%.
I think in general features like this (which are convenient but not neccessary) are good paid features.
This one is interesting and shouldn’t be too hard…maybe we can limit the number of active reminders or allow a limited amount of reminders to be created per x turns.
Sometimes I want to do something at a certain turn (loan-list a ‘need international cups’ player for example). It would be nice if you can send yourself a message at a certain turn. And if this is possible, it is a good feature to be rubies-only (though 1 ruby for 1 message would be a bit expensive).