CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers.
In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area.
It’s lonely. Need some competition! Come make France great again!
<3 Will
É solitário. Precisa de alguma competição! Venha fazer a França grande novamente!
<3 Will
That means the report failed to give you an answer…you can just run it again.
Not in practice (match performance), just in the game formulas to calculate how good a player is, which is in turn used to determine class, estimated value, expected wage…this is a way to try and get the closest approximation possible and keep adjusting.
So each season the importance of each skill changes a bit?
“I’m not sure how this player can improve.”
Does that mean he won’t improve until I discover what needs to be done to improve him? Or just keep playing him and hope something happens?
The class is determined by weighted skill average + stars. This could mean one of two things, either the world team player skills are not as good as some of the other S players for the same position OR the calculated weighted average for the season is a bit off when compared to real performance. The exact weight of each skill is dynamically updated each season in an attempt to stay relevant.
I feel like if a player makes the world team of the year they should automatically be promoted to “World Class”, as far a their class goes. Seems…odd to have Class A players on the best team possible.
You can now see the exact value for bonuses and penalties from player traits when looking at your own players, loaned players currently in your club and players for which you have a scout report. The information is visible between parenthesis beside the trait text both in the player info screen as well as the team players traits screen. The values apply to all player skills in the matches where the traits are activated.
That would definitely increase the number of injuries.
I’m also thinking I see an increase of injuries in my team this season. Maybe because most of them are in their 30s this season?
Ahhhh, cool. Thanks!
This actually happens on turn 130, as soon as the last league match is over. By then we already know which teams will become inactive and all their players will be transfer listed. Those not sold before season end will be removed from the transfer list and released for free at some point in the following season.
So turn 1 of the new season the transfer market will essentially be loaded with players, rather than the free transfer market?
After three polls where the results were inconclusive we finally had one with a clear preference. When asked if the exact bonus/penalty of player traits should be revealed 78% of the managers voted for “Yes” and 18% voted for “No”. The remaining 4% have not provided an answer.
Thanks for voting
Well it’s brand new, first time it happens on MediumTicker and it only happened last season in FastTicker. Prior to that all inactive players were released for free in the following season, now only the ones that are not sold this way will be released for free next season.
Thanks. I forgot the existance of this rule. :-)
When teams are relegated from the bottom division they transfer list all their players. In that particular case there is an additional 3-turns wait for the transaction to conclude. This is to give everyone the chance to look at those players before deciding which ones to bid for.
Did I miss something? I did a couple of bids in mediumticker and the negotiation screen tells me there are 4 turns left. I thought 3 was the maximum?
12X ??!?
We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change.
Yep, class S…I was confused with having actual bronze/silver/gold stars :-)
Yea, He was a Star, but went to an A. Then back to a Star again.
Hold on, players don’t earn/lose stars during the season, they can only change classes. Is that what you meant?
It is anywhere between 2x and 12x the player (hidden) base value, to which the estimated value should be a somewhat close approximation. The exact multiplier varies based on the player’s team class and league class.
Forced transfers are supposed to be expensive and were introduced as an additional tool for rich clubs to spend their money. The strategy Joseppi mentioned is a good way for medium clubs to make use of them, but it is risky as the player is in his early stages of development.
Depends on the country ranking. Top countries is x12 player value and then it drops the lower the rank.
Your best bet is finding players aged 18/19 who are very good but have a small value of 1.5/2 million.
Cost you about 20million on average but most will hopefully, turn out to be good players.
For my experience x6 his value. Sad but true :(
Forced transfers in Goal FC are waste of money for the most managers because only rich clubs can used them.
I know my keeper is a star. He is old and lost 1 skill point in a small skill. He lost his star!
Amazingly, after his next Champions League game, he gained 2 skill points. He got his star back!
Hi,
I just offered 30mil for a 9.3 mil player and failed, the other club said “was not interested in your offer”
How much should I have offered?
Thanks,
No recent changes on that front, do you have many players with the negative trait for injury?