Recent Posts by Gabriel Cesario

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April 06, 2009 21:05

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We could create sticky topics for each div and add links to them from inside the game as a start, how does that sound?

 

April 06, 2009 21:04

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I’m not sure if it’s the best way to say this, but anyway…the number of fouls depends on dribbling vs tackling and aggressiveness. Of course the number of fouls is still unrealistic, but if that happens it probably means the opponent tackling skill was really poor compared to your dribbling, or their players were too agressive or they were using hard tackling strategy or any combination of these options :)
Regarding your second question, if a player can reach the opponent, slow or not, he will be able to tackle him.

 

April 06, 2009 01:56

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The only exception to that Sly, is when your player had earned all the skill points possible in the previous season, in this situation the experience points are “reset”.

 

April 06, 2009 01:54

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Yeah, we could improve that.

 

April 04, 2009 21:31

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@Alban: your idea is possible to be implemented, but not easy due to the format we currently use.

 

April 04, 2009 21:28

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That happens to me too, that’s why I usually check the recent posts link instead of going forum by forum.

 

April 04, 2009 21:26

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The ?-? shouldn’t be related to your OS, it’s an option you can configure in your settings page, something like “See match results on main page”.
If the link is kicking you back to the login screen you’re probably accessing the game using rubysoccer.com instead of www.rubysoccer.com. Using the second version (with www) will make the links work.

 

April 04, 2009 21:21

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We have such improvement planned Vaughn, I miss that too…for now I rely on my excel sheet :P

 

April 04, 2009 21:19

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Makes sense, I’ll add an enhancement for that :)

 

April 04, 2009 19:34

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Physioterapy’s only purpose is to recover fast from injuries. It will become more useful when players start to get injured without playing (as if they got injured during training).

 

March 31, 2009 14:36

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Out for one more week! Bye, bye.

 

March 31, 2009 00:34

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Exactly, that’s why I’m considering just the position and (maybe) side filters.

 

March 31, 2009 00:33

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There is no such magic number as 3 seasons, for new or old players ;)

 

March 30, 2009 21:50

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Vaughn is right, that’s exactly what’s gonna happen ;)

 

March 30, 2009 21:49

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Thanks Parag, Google’s translation is pretty accurate :D

 

March 30, 2009 15:19

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Just a comment on player ratings in the reports: I agree they’re not very helpful and sometimes unrealistic, we still need to find a better way to rate players.

 

March 30, 2009 15:07

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We’ll have that Alban, I added that to our list when you first suggested ;)

 

March 30, 2009 15:05

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I think a position and side filters wouldn’t be a bad addition. I’ll add this enhancement to our list.
Cheers!

 

March 30, 2009 15:00

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Let me clarify things a little bit. For existing player, all their potential points were already there, they were adapted in a sense that their speed of evolution is now based on the new system. New players get a percentage of their potential every season, so it is possible that a 22 years old player stops improving and starts improving again when he turns 23. But it is also possible that he has reached his maximum potential earlier, as mentioned above ;)

 

March 30, 2009 14:57

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Only the owning manager can do that, the one who loaned in the player can’t, that’s why Michael is complaining Vaughn :)

 

March 30, 2009 14:51

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We try to avoid too much complexity but I agree training is an interesting area to explore. We’ll end up working on something like that and maybe give an option to automate it for those who don’t want to plan training by themselves.
Thanks for your suggestion!

 

March 30, 2009 14:47

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I’ll create an enhancement request in our list for a transfer approval system on these situations, but don’t expect this to be developed so soon :)

 

March 21, 2009 21:52

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I’ll be out for the next two weeks but there’s nothing to worry, Danilo will be around.
You guys behave! ;)

 

March 21, 2009 12:57

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Now that’s strange…I think it’s better to wait for Danilo’s reply as he is the one who designed and implemented the whole substitution and formation strategies logic :)

 

March 20, 2009 17:56

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You got it right Alban, the purpose is just to spread the players a bit and make their movement more realistic ;)

 

March 20, 2009 17:55

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12 turns…I need to write it somewhere :P

 

March 20, 2009 17:55

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Yes, he does, -1 on all skills. When he goes back to A RC 0, no penalties.

 

March 20, 2009 12:54

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Just to inform that I found the wrong message and fixed it.

 

March 20, 2009 12:09

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There is no penalty on those situations. The best player is selected considering only the position (side is ignored) and a formula based on all skills, not only the main skills. So a player with a worse passing skill can still be considered a better midfielder if he has better secondaries.

 

March 20, 2009 12:08

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Previously the players moved in a fixed line. For instance, a center player moved back and forth in the central field line (except when trying to tackle an opponent or get a lost ball). Now the same central player would not be “stuck” in the central line, he can move a little bit to the left or right. The same way a left player for instance can be even closer to left field line or a little bit more closer to the center.