Recent Posts by Gabriel Cesario

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April 04, 2009 21:19

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Makes sense, I’ll add an enhancement for that :)

 

April 04, 2009 19:34

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Physioterapy’s only purpose is to recover fast from injuries. It will become more useful when players start to get injured without playing (as if they got injured during training).

 

March 31, 2009 14:36

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Out for one more week! Bye, bye.

 

March 31, 2009 00:34

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Exactly, that’s why I’m considering just the position and (maybe) side filters.

 

March 31, 2009 00:33

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There is no such magic number as 3 seasons, for new or old players ;)

 

March 30, 2009 21:50

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Vaughn is right, that’s exactly what’s gonna happen ;)

 

March 30, 2009 21:49

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Thanks Parag, Google’s translation is pretty accurate :D

 

March 30, 2009 15:19

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Just a comment on player ratings in the reports: I agree they’re not very helpful and sometimes unrealistic, we still need to find a better way to rate players.

 

March 30, 2009 15:07

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We’ll have that Alban, I added that to our list when you first suggested ;)

 

March 30, 2009 15:05

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I think a position and side filters wouldn’t be a bad addition. I’ll add this enhancement to our list.
Cheers!

 

March 30, 2009 15:00

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Let me clarify things a little bit. For existing player, all their potential points were already there, they were adapted in a sense that their speed of evolution is now based on the new system. New players get a percentage of their potential every season, so it is possible that a 22 years old player stops improving and starts improving again when he turns 23. But it is also possible that he has reached his maximum potential earlier, as mentioned above ;)

 

March 30, 2009 14:57

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Only the owning manager can do that, the one who loaned in the player can’t, that’s why Michael is complaining Vaughn :)

 

March 30, 2009 14:51

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We try to avoid too much complexity but I agree training is an interesting area to explore. We’ll end up working on something like that and maybe give an option to automate it for those who don’t want to plan training by themselves.
Thanks for your suggestion!

 

March 30, 2009 14:47

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I’ll create an enhancement request in our list for a transfer approval system on these situations, but don’t expect this to be developed so soon :)

 

March 21, 2009 21:52

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I’ll be out for the next two weeks but there’s nothing to worry, Danilo will be around.
You guys behave! ;)

 

March 21, 2009 12:57

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Now that’s strange…I think it’s better to wait for Danilo’s reply as he is the one who designed and implemented the whole substitution and formation strategies logic :)

 

March 20, 2009 17:56

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You got it right Alban, the purpose is just to spread the players a bit and make their movement more realistic ;)

 

March 20, 2009 17:55

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12 turns…I need to write it somewhere :P

 

March 20, 2009 17:55

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Yes, he does, -1 on all skills. When he goes back to A RC 0, no penalties.

 

March 20, 2009 12:54

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Just to inform that I found the wrong message and fixed it.

 

March 20, 2009 12:09

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There is no penalty on those situations. The best player is selected considering only the position (side is ignored) and a formula based on all skills, not only the main skills. So a player with a worse passing skill can still be considered a better midfielder if he has better secondaries.

 

March 20, 2009 12:08

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Previously the players moved in a fixed line. For instance, a center player moved back and forth in the central field line (except when trying to tackle an opponent or get a lost ball). Now the same central player would not be “stuck” in the central line, he can move a little bit to the left or right. The same way a left player for instance can be even closer to left field line or a little bit more closer to the center.

 

March 20, 2009 00:43

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No need to switch, the reason for switching is just better organize your players in the formations page.

 

March 19, 2009 19:39

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Thanks, thorpedo!
Free role sounds good, we need to figure out a good way to implement it. I’ll add this enhancement to our list right away!

 

March 19, 2009 19:37

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Olá Victor,
Não existe esse tipo de penalização, às vezes simplesmente os resultados não aparecem ou os adversários se adaptam. Aliás parabéns por levar meu Mengão ao título :D

 

March 19, 2009 14:16

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Enhanced player movement during match. Instead of running in a fixed line from goal to goal players now have more freedom, making their moves more realistic. They’re still lacking a marking sense, but that will be improved in the future.

 

March 19, 2009 13:15

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It’s hard to explain a single match Vaughn. The opponent keeper may be good, the players who shot in your team may not be the ones with best shooting skill, the shots might have been long shots which are harder to score. What I can tell you is that the match engine is currently being improved and we hope these apparently unfair results don’t happen so often ;)

 

March 19, 2009 01:20

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Let me clarify things a little bit for you ;)
physio – you got it right
trainer (coaching) – players improve more frequently
scout – allows you to perform player searches based on some criteria (check the magnifier icon); the higher the level, more frequently you can perform searches
DA = AD = can play both as defender or attacker, without penalties
MD = DM = can play both as a defender or midfielder…as you can see an MD is not necessarily a defensive midfielder for instance…you can use him even as an offensive midfielder
subs – all players are potential subs, you can plan subs in the strategies “tab” at the formation page
GM tools – I can send you an email about them, I’m pretty sure you have a lot to add given you SS/MS experience
Cheers!

 

March 18, 2009 18:21

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@Alban: hopefully we’ll be able to reduce the number of shots after the match engine enhancements and make the keepers weaker ;)
@Blakos: you’re welcome!

 

March 18, 2009 18:20

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There are no contract break fees anymore, we used to have them when there were a “call player back” and a “return player” actions. What we could do is keep the player loaned even when he is sold.