Well…thinking about it this sounds like a good idea. And if you don’t wanna check right before the tick if you are the highest bidder you better make sure your bid is high enough :D
Hehehe, the article not always match the truth :)
And of course the manager words can be anything in the newspaper, like in real life, even if they’re completely wrong!
Yes, in the game code…just kidding :D
I don’t think it’s in our help yet, I’ll make sure it’s added there. Short: 10, Medium: 15, Long: 20. The unit of measure is “game field squares”…our field is 81 × 45 squares ;)
The shooting distance tactic works exactly as your option 3: anywhere within X meters.
@Sly: We plan to split the hiring process in two phases for transfer listed players – price negotiation and wage negotiation. Currently we allow all teams bidding the asking price or more to negotiate, but we don’t let the higher bid negotiate alone (also you always pay the transfer price even if your bid was higher). The higher bid is only an incentive for the selling team to raise the player price. Anyway, what I want to say is that if we allow the higher bid to negotiate alone people could start raising their bids in the last minute in order to be the only one negotiating wages. It’s a hard problem to solve :D
Maybe there are too many reasonable players on free market or maybe too many managers are out there just waiting for a good player to be fired/released. There has been suggestions to allow a team to have more than 30 players or have less youths or reduce the time a player is available in the free market before disappearing from the game. We will end up doing some of these when we review the economy model.
Age is an important factor. Older players tend to get injured more often.
You’re absolutely right! Let me include the economy as a third enhancement. I won’t promise all 3 for this year though (even though it would be fantastic if we could do that).
We have an enhancement planned where a player renewing contract would take his teammates wages in consideration in order to decide how much he thinks is fair. This would make things harder for teams hiring players with such high wages.
@Davison: merchandise is not related to performance, but to players quality
@ChrisP: I understand what you’re saying, but if you have plenty of money to spend why not lose 300k a week in order to afford high departments or high wages?
Economy needs improvements, that’s for sure. I will consider it the third big enhancement to do next (along with match engine and world cup with clubes).
No more manual updates for players estimated values. All players will have their values updated at least once every 36 turns.
You’re absolutely right. Thanks for letting us know.
Adding more countries is a way to make the game more complete and interesting for new users.
The ranking is still unfair, we know that.
You have all the reasons to feel cheated, DaMaGo. I apologize for not having the world cup yet. In my defense all I have to say is that I haven’t spent time (cause I couldn’t find enough) working in any big feature for a while (the new layout doesn’t count, most of the work was done by Fernando).
I’m not a politician but I’ll make 2 promises for this year:
- world cup with clubs
- match engine enhancements
By the way, whenever anyone would like to help with the addition of a new country please send us an email with all or some of the following information:
- current team names for the two top divisions (if the team name is too long and a shorter version exists please send the short version…e.g. Deportivo La Coruña → La Coruña)
- number of teams relegated/promoted per season
- team logos (25×25 transparent png imager OR any size/format images OR link to website(s) where we can find ALL the logos)
- league and cup names
I guess that’s it :)
These and Greece are excellent candidates for next additions ;)
Thanks Ulisses! Already contacted the manager I believe is the source of this.
Interesting discussion, we should keep it going a little bit more before taking any actions :)
The sponsorship value is directly related to the team score in this page: http://www.rubysoccer.com/game/manager_ranking?page=1&ranking=T
Merchandise value has to do with average player quality…not all players, just the best ones for each position…how many from each position is a secret ;)
Hehehe, of course I know how much money he has! :)
What I mean is, he is not cheating ;)
Match Report and Negotiations pages adjusted to the new layout.
Blackpool is certainly losing money and catching up selling players. He probably has a good amount of money available otherwise it would be too risky to have so high expenses.
That’s exactly what it means, they don’t expect anything for this competition…
I was not 100% comfortable with this decision but I felt it was good enough…the managers who sold the players were willing to sell them and received money for it, asking each manager individually what he’d prefer (have the player back or keep the money) would take some time and time is something we cannot afford to waste :D
Sorry guys, should have announced that. These players were fired by me from Santos cause they were hired using money Rafael Chagas got from exploiting a bug in our system. I’ve had a long conversation with him and he was penalized losing the players and almost all his money. The bug is already fixed.
I agree with you Sly, will get things started today.
Thanks Dirk, already contacted the manager.
I admit it shouldn’t happen…at least not so often!
Congratulations, Jakob! Alban will let you stay now :D
You should ask Monaco’s manager Sly! Try to find out what is the strategy to win against your team :D
By the way, I haven’t started the “surroundings awareness” stuff I mentioned above ;)
Server restarted, I didn’t have access to the internet since yesterday morning so I wasn’t aware of the problem until now :(
Oi Lince, respondi em outro tópico já. Não sei o que está acontecendo, fiquei fora o fim de semana e só cheguei agora. Reiniciei o servidor de qualquer forma e parece que pelo menos já está mais rápido.
This is something we can work on, sure! :)