Recent Posts by Gabriel Cesario

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September 27, 2009 00:42

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Already explained in this topic: http://www.rubysoccer.com/forums/1/topics/1296

 

September 27, 2009 00:40

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So many posts since I rolled back the transaction and fired the manager! I’m glad you guys figured most of this out. The previous Barca manager was fired but no connection was proved with Blackpool’s manager, the rollback was only made cause the manager who fired the players was considered a cheater. The new manager is not in the same network as the previous one, which doesn’t mean he is not the same person. It would be great if you guys let us know when you see such free players. Don’t worry, we will only do rollbacks if the manager is cheating, not if he forgot to renew the contract or something like that. To not lose the opporunity of hiring the player if no cheating is proved you can send us an in-game message instead of posting on the forums. The sooner we get the cheater the better ;)

 

September 25, 2009 17:11

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As I said in the other topic, I can’t figure out why…better hurry with the match engine enhancements :D

 

September 25, 2009 17:11

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I had a drunk goalkeeper in the match before the last in the league…conceded 9 goals!!! The answer is simple, we really need to hurry with the match engine enhancements :P

 

September 25, 2009 17:10

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I don’t like the idea of making a 3 turns waiting period again, people could use that to postpone negotiations forever :D
Other than that the idea is possible.

About the world cup, you’re welcome! Not sure which one to pick first, match engine or world cup…match engine sounds more important as it affects everybody…enough, let’s not change the subject here.

 

September 25, 2009 14:21

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Well…thinking about it this sounds like a good idea. And if you don’t wanna check right before the tick if you are the highest bidder you better make sure your bid is high enough :D

 

September 25, 2009 14:19

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Hehehe, the article not always match the truth :)
And of course the manager words can be anything in the newspaper, like in real life, even if they’re completely wrong!

 

September 25, 2009 12:52

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Yes, in the game code…just kidding :D
I don’t think it’s in our help yet, I’ll make sure it’s added there. Short: 10, Medium: 15, Long: 20. The unit of measure is “game field squares”…our field is 81 × 45 squares ;)

 

September 25, 2009 11:29

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The shooting distance tactic works exactly as your option 3: anywhere within X meters.

 

September 25, 2009 11:28

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@Sly: We plan to split the hiring process in two phases for transfer listed players – price negotiation and wage negotiation. Currently we allow all teams bidding the asking price or more to negotiate, but we don’t let the higher bid negotiate alone (also you always pay the transfer price even if your bid was higher). The higher bid is only an incentive for the selling team to raise the player price. Anyway, what I want to say is that if we allow the higher bid to negotiate alone people could start raising their bids in the last minute in order to be the only one negotiating wages. It’s a hard problem to solve :D

Maybe there are too many reasonable players on free market or maybe too many managers are out there just waiting for a good player to be fired/released. There has been suggestions to allow a team to have more than 30 players or have less youths or reduce the time a player is available in the free market before disappearing from the game. We will end up doing some of these when we review the economy model.

 

September 24, 2009 14:30

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Age is an important factor. Older players tend to get injured more often.

 

September 23, 2009 20:27

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You’re absolutely right! Let me include the economy as a third enhancement. I won’t promise all 3 for this year though (even though it would be fantastic if we could do that).

 

September 23, 2009 20:26

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We have an enhancement planned where a player renewing contract would take his teammates wages in consideration in order to decide how much he thinks is fair. This would make things harder for teams hiring players with such high wages.

@Davison: merchandise is not related to performance, but to players quality

@ChrisP: I understand what you’re saying, but if you have plenty of money to spend why not lose 300k a week in order to afford high departments or high wages?

Economy needs improvements, that’s for sure. I will consider it the third big enhancement to do next (along with match engine and world cup with clubes).

 

September 23, 2009 00:37

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No more manual updates for players estimated values. All players will have their values updated at least once every 36 turns.

 

September 23, 2009 00:30

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You’re absolutely right. Thanks for letting us know.

 

September 23, 2009 00:29

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Adding more countries is a way to make the game more complete and interesting for new users.
The ranking is still unfair, we know that.
You have all the reasons to feel cheated, DaMaGo. I apologize for not having the world cup yet. In my defense all I have to say is that I haven’t spent time (cause I couldn’t find enough) working in any big feature for a while (the new layout doesn’t count, most of the work was done by Fernando).

I’m not a politician but I’ll make 2 promises for this year:
- world cup with clubs
- match engine enhancements

 

September 22, 2009 12:44

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By the way, whenever anyone would like to help with the addition of a new country please send us an email with all or some of the following information:
- current team names for the two top divisions (if the team name is too long and a shorter version exists please send the short version…e.g. Deportivo La Coruña → La Coruña)
- number of teams relegated/promoted per season
- team logos (25×25 transparent png imager OR any size/format images OR link to website(s) where we can find ALL the logos)
- league and cup names
I guess that’s it :)

 

September 22, 2009 12:39

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These and Greece are excellent candidates for next additions ;)

 

September 22, 2009 11:54

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Thanks Ulisses! Already contacted the manager I believe is the source of this.

 

September 21, 2009 23:02

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Interesting discussion, we should keep it going a little bit more before taking any actions :)

 

September 21, 2009 00:48

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The sponsorship value is directly related to the team score in this page: http://www.rubysoccer.com/game/manager_ranking?page=1&ranking=T
Merchandise value has to do with average player quality…not all players, just the best ones for each position…how many from each position is a secret ;)

 

September 20, 2009 16:24

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Hehehe, of course I know how much money he has! :)
What I mean is, he is not cheating ;)

 

September 20, 2009 15:27

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Match Report and Negotiations pages adjusted to the new layout.

 

September 18, 2009 17:56

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Blackpool is certainly losing money and catching up selling players. He probably has a good amount of money available otherwise it would be too risky to have so high expenses.

 

September 18, 2009 16:42

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That’s exactly what it means, they don’t expect anything for this competition…

 

September 17, 2009 16:37

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I was not 100% comfortable with this decision but I felt it was good enough…the managers who sold the players were willing to sell them and received money for it, asking each manager individually what he’d prefer (have the player back or keep the money) would take some time and time is something we cannot afford to waste :D

 

September 17, 2009 02:03

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Sorry guys, should have announced that. These players were fired by me from Santos cause they were hired using money Rafael Chagas got from exploiting a bug in our system. I’ve had a long conversation with him and he was penalized losing the players and almost all his money. The bug is already fixed.

 

September 16, 2009 17:03

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I agree with you Sly, will get things started today.

 

September 16, 2009 10:39

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Thanks Dirk, already contacted the manager.

 

September 15, 2009 13:40

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I admit it shouldn’t happen…at least not so often!