There are only 2 situations, I belive, where the individual tactic is “reset” to play position:
- you replace the player in a given position (put player A on M LC +1 where player B was) – in this case the tactics defined to the original player B will vanish;
- you move the player to a position that would invalidate the tactics, for example, you define move forward to a player on A C 0 and then move him to A C +1, this means the move forward tactic is not valid anymore so it goes back to play position.
Is it happening in different situations?
Cheers.
@Basshowesy: I’ll contact you in-game so we can sort this out ;-)
The players’ estimated value calculation is dynamic so if they are rising it makes perfect sense to assume it has to do with the current transfer market. :-)
Hmmm, that certainly adds flexibility to the team setup…we’ll evaluate the effort required to do that. It may look simple but our whole positioning design is based on the current rules for mentality :-)
Fair enough, but this is not the only change to be made regarding old players x young players, when I change what you’re saying I will also have to implement a different behaviour between them when it comes to contract length. Young players should prefer a shorter contract while older players would prefer a long-term one.
This contract length behaviour change is already planned, so we can do this other change at the same time.
Cheers!
Joseppi is right, you may have missed the announcement about the changes on player contract decision. The wage is not the single factor of decision anymore, the player takes in consideration the chance of playing on its future team, that is, how good he is compared to his future teammates.
A new dimension is not in our plans yet, but a reset of the existing ones is likely to happen at some point. But certainly not before deep economic changes that would justify that.
Cheers.
Glad you’re back, Alexandre! You keep reminding me of interesting features from ManagerSim we could have in RubySoccer. Yes, manager of the month sounds great.
Yes, big club clause would be part of it, but probably more flexible than ManagerSim rule. When signing a contract you would agree a value with the player that, if paid, would force you to sell him. This value would be dependent of the player’s value, age, current club quality, etc.
Boa sugestão, não deve ser mto complicado de fazer ;)
First in Portuguese, then in English.
[pt-br]
@Cristiano: sim, isso está nos planos, certamente ajudará a esquentar o mercado.
@Imortal: troca de jogadores é algo muito suscetivel a trapaças, por isso estamos sendo cuidados antes de permitir esse tipo de negociação. Agora o esquema de empréstimo com direito a compra por um valor pré determinado é mais provável que tenhamos.
Valeu pelas sugestões!
[en]
For the non-portuguese speakers the post is about suggestions to player negotiations. Cristiano is suggesting we should be able to make transfer proposals to non-transfered players. We’ll probably have that in the future. Imortal is suggesting we should have some kind of swap deals where a player could be included in a transfer proposal. We are looking at swap deals very carefully as they could increase cheating-like negotiations. He also mentions loans with the possibility of buying the player for a pre-determined value at the end of the loan. This sounds more likely to be implemented.
Thanks guys!
Congratulations! Spain finally made it! They showed they could win the world cup when they beat Germany.
I was hoping Brazil could be there instead of Netherlands, but we deserved to lose that match. 2014 is right around the corner. Hopefully we will have a better coach by then.
Cheers!
Fix: international expectation for some teams show “Reach group phase” when it should really say “Reach quarter-finals”. As expectations are generated at the beginning of the season this problem will be fixed only next season.
Cheers!
New countries setup done in MediumTicker as well, next season all leagues will have at least 20 teams, putting everybody in the same level when it comes to finances, improving players, managing stamina, etc.
Cheers!
If you play on Uruguay or Portugal in FastTicker don’t worry about the missing relegation spots on first division and the extra promotion spot on second division, this is all part of the addition of new clubs next season. Other countries receiving new clubs are Germany, Netherlands, Turkey and Russia. Soon the same setup will be made on MediumTicket.
Cheers!
Seems to be getting better :-D
Usually I don’t see that many injuries…even when I have lots of old guys playing. Maybe Danilo is using your account for some tests…hhehehe, just kidding. Now seriously, it’s good to see more injuries in the game sometimes, otherwise the physio department gets bored.
This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Soon more teams will join countries with less than 20 teams on their divisions. The goal is to give all countries similar conditions to compete against each other.
Cheers!
I should have announced that but I forgot! This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Now let me do the appropriate announcement :-)
No more crazy formations for CPU teams. At least 3 defenders, 3 midfielders and 1 attacker must be used. Unless they don’t have enough players available in a particular position, of course.
This change also applies for when you don’t have a complete formation setup. If you have a formation with all players and some of them are not available the old logic is still applied, with subsitute players being placed on the same position of the unavailable players. So no need to worry, this enhancement will not mess up your existing formations.
Cheers!
Title pages now contain runner-ups information.
Cheers!
Results like Spain 0 × 1 Switzerland makes me smile. You guys always want the best team to win… :-D
This kind of flexibility is also interesting. We’ve had similar suggestions in the past and I belive we could also do that at some level. Scouts could influence the amount of choices (positions to choose from, number of skill points you could change in the skill spread, etc). Nice!
I think we are getting somewhere! Before my previous post I thought about it but considered it a little bit too far off. Now that you mentioned I see we might have something interesting in our hands.
I understand your point and it does make sense. But also in real world there are some countries that have no tradition in football, so they don’t “generate” star players often and that’s what the ranking tries to reflect. Using your suggestion teams all over the world with equal scouting level would have equal chance of getting a star players in their youth academy. I think we could go for an intermediate solution, keeping the ranking as the main factor for youth quality but also using scout level to somehow raise the chance of getting a better youth more frequently. If we do that we’ll have to increase the maintenance value for the scouting department :)
Let’s see if this topic can lead us to an interesting discussion. Anyone else?
Everybody would have level 10 scouts, if that was the case, cause scouting department is cheap. And if we raised its price the rich teams would have a huge advantage all over the world, being able to raise and buy the best players at the same time.
This is still possible, but I may work on that soon :-)
After running hundreds of match simulations we’ve come up with a possible solution for the high number of “unjust” matches. These are the matches where a team clearly dominates the game but can’t win. Before the latest changes we had about 20%-25% of unjust results, now this number should be around 10%-15%. The small clubs must stand a chance, afterall :-)
Cheers!
Unfortunately, it is luck in this case.
So the young Robbie Williams used to be a football player? I didn’t know that :D