Recent Posts by Gabriel Cesario

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August 24, 2010 08:35

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Dirk is right, you won’t be fired unless someone better ranked than you is applying for your team. While that doesn’t happen, whenever you reach 0% or less it goes back to 1%.

 

August 20, 2010 13:03

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It’s the same, only the result matters (victory, draw or loss).

 

August 20, 2010 04:47

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All teams playing an international competition during the season.

 

August 20, 2010 03:25

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Nothing, the odds of getting a goalkeeper are 1 out of 9, so you just had bad luck…unless they’re all great keepers, in this case it would be good luck! :D

 

August 20, 2010 03:23

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Yeah…I kinda agree with you, but this would give bigger countries even more advantage because they usually have more auto-qualified teams…and how many points? The same amount you’d get if you won both qualifying matches?

 

August 19, 2010 10:01

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Congratulations, Dhimitri! I really enjoy reading what you post in this thread :D

 

August 14, 2010 03:51

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Right now it doesn’t, the short-term plan we have on this matter is to give advantage on negotiations for teams with the same country as the player. After that we will probably implement some kind of adaptation penalty when a player change countries. I’m not completely sure about the limitation on the number of players in the squad, though, but of course this is debatable :)

 

August 12, 2010 07:16

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It may be the result of changes made to the player development a long time ago…or maybe just a bad generation :)

 

August 12, 2010 05:23

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We sure can do that, Ilian. As soon as I’m done with the anniversary feature I’m working on I’ll create new mechanisms to make cheaters life harder. Unfortunately, things might become a little more restrictive for those not cheating at all, but I don’t think non-cheaters will care about the changes as long as they help us reduce the amount of cheating.

Unfortunately we don’t have enough time to investigate and take action on cheaters as we tried to do in the past, that’s why we’ll try this new approach.

 

August 10, 2010 01:49

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That’s probably the kind of thing we’ll end up doing…maybe not so restrictive, we could just limit the transfer amount for buying and selling during this initial period.

 

August 09, 2010 02:12

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I would say it is almost acceptable…we need better control of new managers in the game, they shouldn’t be allowed to do such things.

 

August 02, 2010 23:58

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It shouldn’t be so hard to do. We’ve been trying to avoid improving non human-managed teams to give priority to human managed teams features, but we might decide to change it, so we can have more countries before having more human managers without having lots of crap teams around :)

 

August 02, 2010 02:01

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Thanks for reporting the problem, we’ll investigate.

Cheers.

 

July 27, 2010 23:49

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Player values and expectations are not directly related. I mean, if your players skills remain almost the same but the values dramatically increase, it won’t affect your expectations. Remember the expectations are based in a comparison between your team and your opponents, so if you improve a little and your opponents got a little bit worse from last season, it could be enough.

Sometimes looking at your first team only is not enough to understand why you have such high expectations, but the board evaluates some of your second team players as well, because they are likely to play at some point due to injuries, suspensions, stamina management, etc. If a team has 11 outstanding players and all the others are crap, the board expectations may not be so high.

 

July 26, 2010 10:44

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Welcome back to the forums :)

What happens is that every time the league ends your performance is evaluated against your team quality. If you performed better than expected you earn a bonus, if you did worse you lose points, if you did as expected nothing changes. The amount of points earned / lost depends on the quality of the opponents in the competition.

A similar calculation happens when you advances in a cup against a stronger team (you get a performance bonus) or loses against a weaker team (you lose points).

Hope this helps!
Cheers.

 

July 26, 2010 07:04

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That’s something we probably never thought about…maybe because that’s what the whole strategies setup is for. I don’t know, let’s see if we can get some opinions :-)

 

July 23, 2010 10:33

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There are only 2 situations, I belive, where the individual tactic is “reset” to play position:
- you replace the player in a given position (put player A on M LC +1 where player B was) – in this case the tactics defined to the original player B will vanish;
- you move the player to a position that would invalidate the tactics, for example, you define move forward to a player on A C 0 and then move him to A C +1, this means the move forward tactic is not valid anymore so it goes back to play position.

Is it happening in different situations?

Cheers.

 

July 23, 2010 07:43

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@Basshowesy: I’ll contact you in-game so we can sort this out ;-)

 

July 23, 2010 06:05

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The players’ estimated value calculation is dynamic so if they are rising it makes perfect sense to assume it has to do with the current transfer market. :-)

 

July 22, 2010 01:42

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Hmmm, that certainly adds flexibility to the team setup…we’ll evaluate the effort required to do that. It may look simple but our whole positioning design is based on the current rules for mentality :-)

 

July 21, 2010 01:38

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Fair enough, but this is not the only change to be made regarding old players x young players, when I change what you’re saying I will also have to implement a different behaviour between them when it comes to contract length. Young players should prefer a shorter contract while older players would prefer a long-term one.

This contract length behaviour change is already planned, so we can do this other change at the same time.

Cheers!

 

July 21, 2010 00:46

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Joseppi is right, you may have missed the announcement about the changes on player contract decision. The wage is not the single factor of decision anymore, the player takes in consideration the chance of playing on its future team, that is, how good he is compared to his future teammates.

 

July 20, 2010 00:47

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A new dimension is not in our plans yet, but a reset of the existing ones is likely to happen at some point. But certainly not before deep economic changes that would justify that.

Cheers.

 

July 19, 2010 00:50

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Glad you’re back, Alexandre! You keep reminding me of interesting features from ManagerSim we could have in RubySoccer. Yes, manager of the month sounds great.

 

July 19, 2010 00:48

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Yes, big club clause would be part of it, but probably more flexible than ManagerSim rule. When signing a contract you would agree a value with the player that, if paid, would force you to sell him. This value would be dependent of the player’s value, age, current club quality, etc.

 

July 17, 2010 08:28

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Boa sugestão, não deve ser mto complicado de fazer ;)

 

July 16, 2010 01:27

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First in Portuguese, then in English.

[pt-br]
@Cristiano: sim, isso está nos planos, certamente ajudará a esquentar o mercado.
@Imortal: troca de jogadores é algo muito suscetivel a trapaças, por isso estamos sendo cuidados antes de permitir esse tipo de negociação. Agora o esquema de empréstimo com direito a compra por um valor pré determinado é mais provável que tenhamos.

Valeu pelas sugestões!

[en]
For the non-portuguese speakers the post is about suggestions to player negotiations. Cristiano is suggesting we should be able to make transfer proposals to non-transfered players. We’ll probably have that in the future. Imortal is suggesting we should have some kind of swap deals where a player could be included in a transfer proposal. We are looking at swap deals very carefully as they could increase cheating-like negotiations. He also mentions loans with the possibility of buying the player for a pre-determined value at the end of the loan. This sounds more likely to be implemented.

Thanks guys!

 

July 13, 2010 02:05

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Congratulations! Spain finally made it! They showed they could win the world cup when they beat Germany.

I was hoping Brazil could be there instead of Netherlands, but we deserved to lose that match. 2014 is right around the corner. Hopefully we will have a better coach by then.

Cheers!

 

July 10, 2010 01:20

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Fix: international expectation for some teams show “Reach group phase” when it should really say “Reach quarter-finals”. As expectations are generated at the beginning of the season this problem will be fixed only next season.

Cheers!

 

July 09, 2010 08:15

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New countries setup done in MediumTicker as well, next season all leagues will have at least 20 teams, putting everybody in the same level when it comes to finances, improving players, managing stamina, etc.

Cheers!