Recent Posts by Gabriel Cesario

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July 19, 2010 00:50

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Glad you’re back, Alexandre! You keep reminding me of interesting features from ManagerSim we could have in RubySoccer. Yes, manager of the month sounds great.

 

July 19, 2010 00:48

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Yes, big club clause would be part of it, but probably more flexible than ManagerSim rule. When signing a contract you would agree a value with the player that, if paid, would force you to sell him. This value would be dependent of the player’s value, age, current club quality, etc.

 

July 17, 2010 08:28

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Boa sugestão, não deve ser mto complicado de fazer ;)

 

July 16, 2010 01:27

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First in Portuguese, then in English.

[pt-br]
@Cristiano: sim, isso está nos planos, certamente ajudará a esquentar o mercado.
@Imortal: troca de jogadores é algo muito suscetivel a trapaças, por isso estamos sendo cuidados antes de permitir esse tipo de negociação. Agora o esquema de empréstimo com direito a compra por um valor pré determinado é mais provável que tenhamos.

Valeu pelas sugestões!

[en]
For the non-portuguese speakers the post is about suggestions to player negotiations. Cristiano is suggesting we should be able to make transfer proposals to non-transfered players. We’ll probably have that in the future. Imortal is suggesting we should have some kind of swap deals where a player could be included in a transfer proposal. We are looking at swap deals very carefully as they could increase cheating-like negotiations. He also mentions loans with the possibility of buying the player for a pre-determined value at the end of the loan. This sounds more likely to be implemented.

Thanks guys!

 

July 13, 2010 02:05

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Congratulations! Spain finally made it! They showed they could win the world cup when they beat Germany.

I was hoping Brazil could be there instead of Netherlands, but we deserved to lose that match. 2014 is right around the corner. Hopefully we will have a better coach by then.

Cheers!

 

July 10, 2010 01:20

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Fix: international expectation for some teams show “Reach group phase” when it should really say “Reach quarter-finals”. As expectations are generated at the beginning of the season this problem will be fixed only next season.

Cheers!

 

July 09, 2010 08:15

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New countries setup done in MediumTicker as well, next season all leagues will have at least 20 teams, putting everybody in the same level when it comes to finances, improving players, managing stamina, etc.

Cheers!

 

July 08, 2010 09:54

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If you play on Uruguay or Portugal in FastTicker don’t worry about the missing relegation spots on first division and the extra promotion spot on second division, this is all part of the addition of new clubs next season. Other countries receiving new clubs are Germany, Netherlands, Turkey and Russia. Soon the same setup will be made on MediumTicket.

Cheers!

 

June 30, 2010 01:40

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Seems to be getting better :-D

 

June 27, 2010 06:49

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Usually I don’t see that many injuries…even when I have lots of old guys playing. Maybe Danilo is using your account for some tests…hhehehe, just kidding. Now seriously, it’s good to see more injuries in the game sometimes, otherwise the physio department gets bored.

 

June 25, 2010 02:17

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This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Soon more teams will join countries with less than 20 teams on their divisions. The goal is to give all countries similar conditions to compete against each other.

Cheers!

 

June 25, 2010 02:13

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I should have announced that but I forgot! This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Now let me do the appropriate announcement :-)

 

June 18, 2010 11:16

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No more crazy formations for CPU teams. At least 3 defenders, 3 midfielders and 1 attacker must be used. Unless they don’t have enough players available in a particular position, of course.

This change also applies for when you don’t have a complete formation setup. If you have a formation with all players and some of them are not available the old logic is still applied, with subsitute players being placed on the same position of the unavailable players. So no need to worry, this enhancement will not mess up your existing formations.

Cheers!

 

June 17, 2010 12:19

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Title pages now contain runner-ups information.

Cheers!

 

June 17, 2010 10:11

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Results like Spain 0 × 1 Switzerland makes me smile. You guys always want the best team to win… :-D

 

June 17, 2010 10:09

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This kind of flexibility is also interesting. We’ve had similar suggestions in the past and I belive we could also do that at some level. Scouts could influence the amount of choices (positions to choose from, number of skill points you could change in the skill spread, etc). Nice!

 

June 16, 2010 09:01

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I think we are getting somewhere! Before my previous post I thought about it but considered it a little bit too far off. Now that you mentioned I see we might have something interesting in our hands.

 

June 16, 2010 06:47

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I understand your point and it does make sense. But also in real world there are some countries that have no tradition in football, so they don’t “generate” star players often and that’s what the ranking tries to reflect. Using your suggestion teams all over the world with equal scouting level would have equal chance of getting a star players in their youth academy. I think we could go for an intermediate solution, keeping the ranking as the main factor for youth quality but also using scout level to somehow raise the chance of getting a better youth more frequently. If we do that we’ll have to increase the maintenance value for the scouting department :)

Let’s see if this topic can lead us to an interesting discussion. Anyone else?

 

June 16, 2010 05:08

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Everybody would have level 10 scouts, if that was the case, cause scouting department is cheap. And if we raised its price the rich teams would have a huge advantage all over the world, being able to raise and buy the best players at the same time.

 

June 15, 2010 12:15

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This is still possible, but I may work on that soon :-)

 

June 10, 2010 11:42

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After running hundreds of match simulations we’ve come up with a possible solution for the high number of “unjust” matches. These are the matches where a team clearly dominates the game but can’t win. Before the latest changes we had about 20%-25% of unjust results, now this number should be around 10%-15%. The small clubs must stand a chance, afterall :-)

Cheers!

 

June 04, 2010 11:10

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Unfortunately, it is luck in this case.

 

June 04, 2010 11:06

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So the young Robbie Williams used to be a football player? I didn’t know that :D

 

June 04, 2010 03:33

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Aqui vão os meus comentários:

1) Obrigado pelo elogio, é sempre bom ler coisas positivas :)
2) Não há nenhum tipo de favorecimento a equipes do computador na simulação das partidas, posso garantir.
3) É provável que mudemos a maneira como o computador monta suas táticas pra que passe a usar táticas mais realistas, mas isso ainda não está definido.
4) Se algumas das partidas perdidas pro computador pareceram “injustas” como costumam chamar por aqui, ou seja, seu time dominou claramente a partida mas não venceu, saiba que estamos trabalhando nisso.

Enfim, de modo geral o que tenho a dizer é que as equipes do computador me surpreendem as vezes sim, mas enquanto joguei na Turquia e agora no Uruguai não vejo elas tendo destaque como acontece na França pelo que vc falou. A meu ver o computador é sim prejudica, e não beneficiado, pois não é inteligente em negociações e não faz uso de empréstimos. Nossa prioridade sempre é melhorar as funcionalidades pra atrair mais usuários e assim reduzir o número de equipes controladas pelo computador, por isso tornar as equipes sem técnico mais inteligentes acaba ficando pra segundo plano.

Abraço.

 

June 03, 2010 11:07

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When being disputed by more than one club the players used to decide where to go based only in the highest wage, but not anymore. The player decision has been enhanced to also consider first team opportunity, in other words, how good he is compared to his future teammates in the same position.

Example: team A and team B are making offers to an attacker. In team A he would become the 2nd best attacker, in team B he would become the 4th best attacker. If team A and team B offer the same wage, or even if team B’s offer is slightly better, he will go to team A. In order to hire the player team B must make a much better offer.

There is no easy way to tell how much more team B needs to offer in a situation like the one above, only practical situations will tell you that. It really depends on player quality (the higher the quality, higher the wage difference needed) and relative position difference (2nd best vs. 3rd best, 1st best vs. 5th best…the higher this position difference, higher the wage difference needed).

Cheers!

 

May 30, 2010 09:54

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Nope, the value is a little bit higher than usual but is not a bug. He is a pretty good player, would be a star in Turkey :D

 

May 30, 2010 03:09

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Small adjustment to match parameters in a tentative to reduce the number of “unfair” results. Let’s keep an eye on the results. I’m sure you guys will keep informing us when any of these happens. Keep in mind that they should still happen, but less frequently.

 

May 25, 2010 03:21

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@EverettB the tiebreaker is most goals scored as visitor. The penalty shootout happens only if the 2 scores are exactly the same.

 

May 22, 2010 02:00

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Yep, it makes sense and shouldn’t be hard to do :)

 

May 16, 2010 13:29

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The national cup draw is based on team quality, if these teams are constantly facing each other in the cup it means they’re keeping their relative quality among other Portuguese teams :)