Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,177 posts(s) found

November 24, 2010 00:23

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That is correct. The loan used to be cancelled a long time ago, but now we keep it to allow weaker teams who usually loan players to have the player until the end of the contract. We plan to block loaned players from being transfered.

 

November 23, 2010 19:36

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Yes, low stamina negatively affects all players skills during the match. The lower the stamina higher the impact.

 

November 22, 2010 19:59

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Yes, it doesn’t matter how the player earned the points.

Cheers!

 

November 21, 2010 22:59

4,309 posts(s)

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Filipe is right, someone else reported that a few days ago and we’ll work to fix it.

Thanks!

 

November 16, 2010 21:43

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When you switch you put the midfielder or attacker in the right M/A position, right? If you do, does the player at least plays where he is supposed to be despite being show as a defender in the match report?

 

November 15, 2010 08:47

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This missing game will be played on turn 95.

 

November 15, 2010 02:20

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From Improvements thread on September 22nd:
“-Limited to 1 the number of players you can buy from the same manager per season.”

Thanks Félix, looks like we have a bug! :-D

 

November 14, 2010 21:55

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It should be fixed by now, apart from a weird match on turn 95. It was my fault, obviously. While fixing Libertadores and Sudamericana yesterday I accidentally started the generation of groups for CL again but I thought I stopped it on time. At least the matches for the wrong groups were not generated.

Sorry for that guys ;-)

 

November 14, 2010 11:21

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Fixed!

 

November 14, 2010 10:06

4,309 posts(s)

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I’ve just arrived at home…is it progressing at least? I see 80% now.

 

November 09, 2010 06:14

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The percentage drop is based on your opponent, so if you lost to a theoretically much weaker team (that probably has already exceed its expectations) your performance will decrease a lot, like it did. The expectation is just an indication of how your team compare to others in the same competition :-)

 

November 08, 2010 19:51

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You guys got it right, they raised the price so nobody would interfere. They contacted me in-game about this trade :-)

 

November 04, 2010 00:28

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Probably not…we have players in many different timezones so the tick times will always be good for some and bad for others…of course we can change if most feel the current schedule is not good :-)

 

November 01, 2010 09:52

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Scheduled FastTicker update to 2 hours from now…MediumTicker 8 hours from now.

 

October 31, 2010 21:55

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It is kinda crazy right now…I may have an idea of what is going on, but I’m at work now with no access to RubySoccer server, I’ll check this out when I get home (I’ll email Danilo just in case he has time to look at it before I do). I’ll postpone the ticks until this is resolved.

 

October 31, 2010 20:35

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Did we just “skipped” one tick, I mean had two tick consecutively and now things are back to normal but with a new “schedule”?

 

October 31, 2010 20:31

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Hey everybody! What’s going on? I haven’t checked yet :D
It’s Monday morning here (7:30) and the weekend has been busy. I guess it’s time to get back to work! Oh, and to RubySoccer too ;-)

 

October 31, 2010 20:24

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I agree it makes sense. In South America we don’t have such a rule, so some managers may do as you said, lose some points on purpose to play more international matches by qualifying for Sudamericana instead of Libertadores. In RL this doesn’t happen because Libertadores gives teams more money and more exposure, but let’s not talk about economy yet ;-)

 

October 30, 2010 23:02

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Yes, it has been suggested. I was reluctant at that time because I wanted to standardize all competitions to make it easier to design and eliminate the need to keep up with real life changes in the rules. Now I feel like discussing it :-)

 

October 24, 2010 22:59

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What a shame! Trying to fool the system! I won’t tell you whether or not it works :-D

Anyway, I feel this is not completely balanced but it is good the hear Dhimitri had some success by paying outrageous wages to young talents (that’s one of our goals). Other factors are yet to be considered in the player’s decision, the first team opportunity was just the first one included.

 

October 24, 2010 22:44

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I will go with Sly and don’t reveal things anymore…but you guys already got the general idea ;-)

 

October 21, 2010 23:08

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Wow, 8 players from Tigre! No wonder why they win Libertadores every season. Ch Craggs was sold by me to R.S. de Gijon when I was managing Cerro Largo…he is a hell of an attacker!

 

October 19, 2010 22:50

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This is something we need to enhance in the match engine, keepers are stronger than they should be because usually the number of shots is higher than it should be.

 

October 18, 2010 09:15

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The improvement will stop when he reaches 31, no matter what.

 

October 17, 2010 00:32

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New logic in place to prevent teams from the same country to face each other in the group stage of international competitions. When it is inevitable (for example when we have 5 teams from the same country to distribute in 4 groups) the new logic is not used at all. These inevitable situations will soon disappear when we introduce enough countries to have 8 groups.

Cheers!

 

October 16, 2010 23:04

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You stand cpu teams to be even worse? :-)
Well, the rules are the same for managed and cpu teams, currently players don’t look at that when choosing where to go. One thing we can certainly review is the minor clubs decision, maybe 33% of the wage is too much.

 

October 15, 2010 08:28

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@Dirk: maybe…I think the idea is that not playing should negatively influence everybody, not only older players

@Kuroyuki: yes, it is random, until 40 players lose an average of 10% of each skill…there’s been some discussion around whether or not all skills should decrease or just a few like speed for example…the thing is, the way the simulation works, reducing only speed may not reflect very well the impact of age whereas reducing all skills do the trick

 

October 15, 2010 01:02

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Starting at 31, players have a chance to lose 1 point every 12 turns. The older the player, higher the chance:
10% at 31
20% at 32

100% at 40

 

October 14, 2010 10:04

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Well, it’s just a way of saying “we can expect nothing with the current level of players we have compared to the other teams in the competition”. So in this situation you usually lose only 1 or 2 points on games lost, unless the score was really negative. Improving the squad would make the board expect something better next season :-)

 

October 14, 2010 04:05

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This is how it works:
- each team has an average skill based on its main players (I can’t tell you exactly how many players are considered, but I can say it is greater than 11 and less than 30…lol)
- before a match, the teams’ average skill is compared, the home team advantage is considered and an expected result is defined…keep in mind that this is independent of the actual players used, given that the average skill already reflects the team’s ability to rotate players
- after a match the actual result is compared to the to expected result and bonus / penalties are given to the teams

It is as simple as that, so the board doesn’t care which players you’re actually using, but the ones the team has available. Also, it doesn’t matter who is your opponent, except for the fact you’ll be expected to win by a larger margin against weaker opponents.