Recent Posts

Subscribe to Recent Posts 18,554 posts(s) found

May 10, 2008 21:30

4,310 posts(s)

Administator

 

So it was you, Leonardo! Just kidding, I used to raise the wages to avoid big club clause as much as I could :-)

Cheers!

 

May 10, 2008 21:24

29 posts(s)

Donator

 

I used to love Big Club Clause, ’cause it was my main way to adquire good players ;-)

 

May 10, 2008 20:48

1,003 posts(s)

Administator

 

I hated the big clubs clause in manager sim. If I were a player, i would want a big money clause, not big club :). But we can sure discuss it.

I also like the “free on relegation” clause. We may add that. I will talk to Gabriel in a near future and we will see what we can do to raise the tilt on this part.

thanks for your suggestions!

cheers!

 

May 10, 2008 20:44

1,003 posts(s)

Administator

 

This is a translation announcement, so I will do it in the correct language.
99% do jogo já está traduzido para português. Tenho certeza de que já temos o suficiente para que uma pessoa que não conhece a língua inglesa possa jogar.

 

May 10, 2008 20:37

1,003 posts(s)

Administator

 

Very good suggestions, Leonardo. I am going to consider them for sure. I am planning a few changes on our formations/strategy screen and I am probably going to use the opportunity to merge some of your suggestions in.

When I first wrote the strategies screen I already thought about the possibility to edit the existent ones. But I’ve decided to simplify so I could get something out of the door :).

cheers!

 

May 10, 2008 20:23

29 posts(s)

Donator

 

I was previously a very addicted player of ManagerSim and I think rubySoccer is just as addictive as ManagerSim, but could become even more if we could heat the market up.

- Add contract rules as follows:
- Big Club Clause – This means a player may choose to leave your team if other team offers him a contract and he considers the offering team a “Big Club”. It should be discussed what would determine what is a big club, like stadium size, titles, sum of the actual players skills etc. The owner team would only be able to charge twice the actual players estimate value.

- Free on Relegation – It means a player may choose to leave your team if it gets relegated.

Normally a Contract Clause like this would affect the amount of wages asked by the player, they would accept less if offered a clause. It would be important if the players demand the clause time to time.

 

May 10, 2008 20:13

29 posts(s)

Donator

 

Strategy Rules:
- I think it would be a good idea to add a way to tell if a rule applies to home, away or all matches. In my matches I`d like to apply a different set of rules on home and away matches.
- It would also be nice if we could edit them instead of deleting and creating a new one.
- This one is harder, but it would also be nice if we could create dependency between the rules. Like, if we are behind and rule 1 has been applied… this would be interesting because we can`t say for sure where the player may be at the given time once a previous rule may or not have been applied before.

 

May 10, 2008 14:38

1,003 posts(s)

Administator

 

We almost got everything ready for translations. Now I will group all our volunteers. If you would like to help us, please send a message to admins@rubysoccer.com saying the language that you would like to help with. I know some of you, like Javier, have already raised the hand in the past. But we will still double check, so please send an email even if you have confirmed in the past.

cheers!

 

May 10, 2008 11:35

4,310 posts(s)

Administator

 

During the match players will move on their own line instead of always moving along the center of the field. The only exception is when they’re close to the opponent goal, when they’ll start to move towards the goal.

Cheers!

 

May 10, 2008 10:59

637 posts(s)

 

You can already try it now and if there are more countries you can add more groups. Also with a few countries I like a groupstage more then it is now.

 

May 10, 2008 08:49

4,310 posts(s)

Administator

 

I miss group stage on CL and Libertadores as well. I liked your suggestion, it’s just a matter of creting the logic to support the group stage. I was willing to wait until more countries were added but it may be worth to add the group stage with just a few countries and adjust it afterwards. Let’s see :-)

Cheers!

 

May 10, 2008 07:18

637 posts(s)

 

I’m a strong supporter of group stage in the CL. Then there will be more matches which will provide more income. It will also be more fun I think.
You can play against more teams and also the smaller teams in the CL can easily play 6 or 8 CL matches.

The only obstacle are the 21 places for the CL. I have thought about a system but that will only work with 20 teams. But I think this groupstage is worth the sacrifice of this CL place.

First there will be a qualifying round like there is now with 8 teams (home and away).

After that the groupstage begins with the 4 winners of the qualifying round and 12 directly placed teams. So we have 16 teams what will make 4 groups of 4 teams.

Within these 4 groups there will be played 6 games (home and away against each team)

The 2 best teams of each group play a knock-out stage afterwards.
So quarter final 4x home and away
Semi final home and away
and the final will take place at neutral ground like it is now.

The extra turns this plan will have are not a problem I guess because the National cup already ends on tick 52.

I suggest:
qualifying round: tickx 94 and 97

group stage: ticks 104/107/110 and 116/119/122

quarter final: ticks 128/131

semi final: 136/139

final: 143

Then we can play almost the whole season in 2 competitions and we have to take care about the stamina of our players. That’s not really a problem now unless you only have 11 good players…

Cheers

Dirk

 

May 09, 2008 19:39

4,310 posts(s)

Administator

 

It’s now possible to colorize the players attributes in the team players screen. This feature makes it easier to identify higher attributes and gives you a graphical ideia of your team quality.

Cheers!

 

May 09, 2008 05:37

18 posts(s)

 

Thanks, Gabriel…

I will keep reporting anything i detect…

Cheers..

Paulo

 

May 09, 2008 01:08

1,003 posts(s)

Administator

 

Please let me know if the problem persists.

cheers

 

May 08, 2008 21:16

85 posts(s)

Donator

 

Help! It’s also happening to me! I fired a player to hire a new one and now I can’t make offers!!!
RubySoccer System Error
Oops! It looks like there was an error. Please try again (this may be related to a server restart / high load).

Help!

 

May 08, 2008 19:31

37 posts(s)

 

It’s happening again, when I try to offer a contract to a free player.

 

May 08, 2008 18:51

4,310 posts(s)

Administator

 

Fixed the problem and removed the transfer price from your renewal proposal. Thanks for reporting!

Cheers!

 

May 08, 2008 18:21

4,310 posts(s)

Administator

 

I’m investigating the problem, get back to you soon.

Cheers!

 

May 08, 2008 14:49

18 posts(s)

 

Hi,

It already hapened once, and i think it’s just to hapen again…

When you renew contract with a player that is transfer listed, you have on the screen of the negotiations the amount you ask for him. I’ve already payed 1 Million for renewing contract with a player that was already mine, and now i was trying to renew wiht a GK, wich was for sale for 3,5 Million, and now there it is the price for him…

Can you check this out? I hope i was clear enough…

Paulo

 

May 08, 2008 09:52

1,003 posts(s)

Administator

 

Hugo, for situations like that, here is what you can do using event based strategies (when a red card occurs):

1. create one that will apply when a particular attacker receives a redcard. in this case, you would move somebody that was in another position to take his position. you can perform a substitution at the same time you do that.
2. create one that will apply when any attacker receives a redcard. if you do that, you have to analyze the combinations of possible situations. if, for example, Attacker1 receives a redcard and you try to take out a defender to put an attacker in the same place as Attacker2 (which didnt get a redcard and, therefore, it is still in the field), nothing will happen.

Hope that helps.
Cheers

 

May 07, 2008 19:57

85 posts(s)

Donator

 

I started using formation strategies and noticed that replacement by injury explicitly goes to the same place where the injured player was, GREAT! What about red cards? I want to replace an attacker for my red carded goalie, defender or midfielder by another goalie, defender or midfielder in the same position the red carded player was. But this is not explicit and I am afraid (very afraid) the player will go to an AI setup option!
Is it possible to have options for this? Like Red Carded Attacker, Defender, Midfielder, Goalkeeper just as the injured (if the AI setup option applys)…
Also I think it would be good to have some generic options, like less skilled or less valuable or slower player. Imagine selecting one of this generic options combined with other features, my idea is in case of a red card replace the less skilled attacker on mentality 0 by the best goalie, defender or midfielder to where the red carded player was! And not forcing an exact position (or zone or mentality) like the A LC 0 (my option)…

Cheers

 

May 07, 2008 09:56

4,310 posts(s)

Administator

 

You assumed right, managers ranking is based on team results without bonus per competition type. I’m pretty sure you’re not the only one who would like to have this kind of bonus. We’ll discuss that and see how that would affect our ranking based features. Shouldn’t be a big deal.

Thanks for your suggestion.

Cheers!

 

May 06, 2008 23:31

85 posts(s)

Donator

 

I don’t know exacty how it is counting, but assuming it is by team results, manager points should take a bonus by the type of competition, like Champions League x1.3, second division x0.7, first division x1, etc…
And stadium improvement should count for manager points, it is a manager option (investment) and the result stays in the club (number of seats), with a considerable effort ($).

Cheers

 

May 06, 2008 14:53

4,310 posts(s)

Administator

 

I know the reason for that…it should be easy to change.

Cheers!

 

May 06, 2008 06:59

120 posts(s)

Donator

 

here the preceeding game:

http://www.rubysoccer.com/game/match_report/92431

 

May 06, 2008 06:58

120 posts(s)

Donator

 

well… it keeps the formation… but ti still completely messes up the setup.

here, it kept my 433 formation, but totally destroys how I deploy it.

http://www.rubysoccer.com/game/match_report/97776

compare that replay to the replay of the preceeding league game I played, and you’ll see the difference.

 

May 03, 2008 22:10

4,310 posts(s)

Administator

 

Yeah, that will be nice :-)

We have some sort of ingame forums planned or maybe a direct link to a forum here (this one would be easier). We’ll see.

Cheers!

 

May 03, 2008 16:36

387 posts(s)

 

i miss a forum or board in fast ticker!
… where e.g. i can do some advertising for my sales ;)

 

May 03, 2008 12:18

4,310 posts(s)

Administator

 

Should be fixed, next time a competition ends (except for leagues) the history entry will be created.

Cheers!