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February 02, 2009 10:53

1,003 posts(s)

Administator

 

Nice one. cheers

 

February 02, 2009 10:49

4,311 posts(s)

Administator

 

Agreed, I’ll add this enhancement to our list. :)

 

February 02, 2009 10:45

1,003 posts(s)

Administator

 

Players can move up to 2 squares using individual tactics. Go back means 1 square back. All back means 2 squares back. Yes, a help page is needed :( … But guys, remember, our test area is a wiki! Everybody can help us there. We will do our best if we have to do it ourselves, but it can take a while…

cheers!

 

February 02, 2009 10:31

678 posts(s)

 

I think this is a nice idea. Gives me a nice look at all my in and outcome. It has no real pratical uses though, it’s just intresting to see :)

 

February 02, 2009 09:33

651 posts(s)

 

And to add to that… i have another youth player who is 18 and has not improved any stats on any skill in 28 matches ( 1 league game and 27 friendlies).

I have maintained an excel copy of players statistics after every tick. ( well, except those ticks which occur when i am in sleep, but almost all).

 

February 02, 2009 09:12

651 posts(s)

 

Exactly, jakobk has hit the bulls eye with his post.

My coaching is also 10, and after playing 37 games ( 36 friendlies and 1 league game) my 17 yr old kid has following developments (after 1 season)
Passing => 2
Speed => 3
Dribling => 1
Control = > 2
Header = > 1

But he is a defender, and i am surprised to see that he hasn’t developed a single bit on his primary skill.

May be i am just crying sour grapes, but then someone could advise me.

And he is the one who has grown most… i had to let other guys go because of lack of development.

 

February 02, 2009 07:26

25 posts(s)

 

Let me follow up on this, i understand the fear of an overflow of good players, but as the system is now we dont get better players they just develop their first bit a bit faster.

I received a youthplayer turn 98 last season with a starting value of 240571 he was 72 in shooting so he looked a bit promising, now turn 71 the season after his value is 305.717 and his shooting is 74 this is after he have played:

76 friendlies
3 1. division matches
2 CL matches

My coaching is 10.

I just think this is waaay to slow 2 points in 1 year after that amount of matches it may be to little to go from but none of my other youths have developed as well.

One of the things i love about games like this is developing good youth players, but after the change it seems impossible. As it is now you need to keep a player in your team 10 years to find out if he has potential.

 

February 02, 2009 06:32

651 posts(s)

 

How about having a balance sheet which shows the summary of “Finance” for each season.
Similar to the one we currently have for each 3-Turn period, but it should show the summary of 1 season, including profit and loss and balance forwarded to another season.

This is not a replacement for the current one we have, but an additional feature.

 

February 02, 2009 04:45

651 posts(s)

 

ok… hopefully those over inflated players of mine will also have their values reduced… There should be a “buyout” clause where we could mention players “buy-out” value, without having them listed on the transfer market.
But this is not an immediate thing… just an idea:)

 

February 02, 2009 04:39

651 posts(s)

 

i am not sure about the “go back” option, but “Move Back” means the player will move back one square and play in that position when the opponent has the ball (As mentioned in the help file) .

“All Back” must mean that this player will go back to play as a defender, for eg, in case of corners and free kicks. ( i am not sure though, gabriel might or might not confirm). In general run of play its difficult for a player to return back and play as defender whenever opponent has the ball… But i cannot say how this thing has been implemented in the match engine.

 

February 02, 2009 04:31

651 posts(s)

 

Sly, may be u didn’t read my whole post …

 

February 02, 2009 02:45

117 posts(s)

 

Yes that would help all people.
All Back vs go back????

 

February 01, 2009 15:09

4,311 posts(s)

Administator

 

Stay on position has already been re-worded. Not sure about the other options, any suggestions? Maybe a more detailed help section…

 

February 01, 2009 15:08

4,311 posts(s)

Administator

 

The value changes everytime the stats change. If the value decreased it mean the overall market value of players has decreased. We plan to have periodic value adjustments so that fully improved players’ value are updated according to the market changes.

 

February 01, 2009 14:02

117 posts(s)

 

So does that mean you plan to re-word this to play postion. IF so, when.
go back and all back can this be reworded and explain the difference in intent.

cheers Luc

 

February 01, 2009 11:35

678 posts(s)

 

some players of mine have also start decreasing. I personally think that’s a good thing. The values of certain players at the moment are not very realistic.

 

February 01, 2009 11:34

678 posts(s)

 

You misunderstoud me here Parag. I didn’t say there was a problem by loaning a good playerto a team. A lower team will never loan a player with 70 stats. Getting a player from 70 to 80 is the hard part. I think this shouldn’t be made easier since then we might get the same problem as before. To many great players. I still also think it’s not bad to “lose” a superstar on free transfer and have him eventually quit football because nobdy wants him :). We can handle a few losses with the current level of great players.

 

February 01, 2009 07:08

651 posts(s)

 

Does it change at every tick (regardless of any changes to their stats) or at every tick on which their stats get changed??

I have a player whose stat got increased but then the his value got decreased by $747. If it was due to the market forces, the value of other players might have decreased as well.

 

February 01, 2009 02:17

651 posts(s)

 

i can’t agree with sly fully though…
if you have a good young player and if you can loan them to others who are willing to take him, then what is the problem. And besides this doesn’t happen in every case. these are some exceptional cases, where you have some exceptional young players. And that happens in real life too.

Although i said i cannot agree with Sly fully, i agree with him partially.
So, what we could do is, may be out of 20 development points a player has, the youth development could be made faster for the initial 5 (or 10) development points. Now we can argue on the definition of the term “faster”. It could be 2 points (or 3 points) for every friendly played, 5 (6) points for every league/cup matches played and so on…

But we can still discuss more and come to a more agreeable solution, if this is debatable one :)

 

January 31, 2009 22:31

4,311 posts(s)

Administator

 

There is a thin line here Sly, you’re right about this risk. We’ll think carefully about it before changing anything in the current system :)

 

January 31, 2009 16:09

678 posts(s)

 

I think then you will get the same problem again. I don’t agree here. If you get players from 70 stats to 80’s very fast, then you can loan them to the lower teams. When playing the officials they will increase very nice. I think this should be the challange. Besides….I don’t think with the current level of players it will be a loss if a “superstar” is lost…..

 

January 31, 2009 10:54

4,311 posts(s)

Administator

 

Interesting…we could make it faster for youths I guess, sounds reasonable.

 

January 31, 2009 01:33

1,003 posts(s)

Administator

 

The players are generated using a gaussian distribution and common sense deviations… You have to think about one thing: we currently only have the best countries in the world :). Imagine when we add some minor countries… Also, it was too easy to develop players in the previous system.

 

January 30, 2009 23:44

387 posts(s)

 

there are way too much great player on each position in the fast ticker game. that’s not a result of the faster development process we had for some seasons.


there should be a a much wider range of players quality (fully developed).


my first guess…
% of players at one moment in the game fully developed in their main skill, all ages (approx. number of players in a gameworld with 8 countries & 2 divs each):
~1% (30)… 95-100
~3% (60)… 90-94
~6% (120)… 85-89
~10%(300)… 80-84
~20%(600)… 75-79
~25%(750).. 70-74
~35%(1050).. <70

differations/balancing depending on country ranking (brazil more, usa less 95+ etc.)

 

January 30, 2009 23:23

387 posts(s)

 

in general: should grow faster in the first (3) years, slower (less) in the next years …
in ~1-5% of the cases much faster (and reverse: slower) progress should be normal

 

January 30, 2009 21:05

25 posts(s)

 

Dont know if it’s just me but i think the way youth players grow now is way to slow, in my opinion it should go much faster and they should develop more from friendlies when they are still in the youth academy.

they need to grow more in order for me to play them in first team, so as i see it they need to develop more the first 2 years.

what do you think?

/Jakob

 

January 30, 2009 17:03

651 posts(s)

 

Name Pos Sde Age Kpg Tac Pas Sho Spe Dri Ctr Hea Agg Sta Wage Value
Joris Lederer Player_yellow_card M L 20 35 89 83 76 93 89 91 80 54 100 $21,128 $600,315,825

here is another one for you guys, if u think, its gonna be of any help…

i dont want to add anything more… looks like everything has been discussed here…

 

January 30, 2009 14:27

9 posts(s)

 

sorry for my interaction, but i believe u guys have to make a different system ?

my players passes from 10M to 346M and i saw a team with players above 900M…this is not realistic, its not inflaction, cause inflaction cant be 350% its impossible, check it out…..

just to my self steam of believing im smart, :D ….. ur calculations of those 300 or something have to equal 3% of inflaction :D

 

January 30, 2009 13:30

4,311 posts(s)

Administator

 

No for the first question, yes for the second…to create balanced groups I ignored the teams countries for now to keep things simpler :D

 

January 30, 2009 12:50

387 posts(s)

 

international group stages: superb!
but have you already taken care
- that not 2 or more teams from 1 country join in a group
- the groups are balanced (not a group with 4 top ranked teams) via club ranking points
?