@Dimitri: don’t say that! I understand your frustration, I’m also used to carefully manage my player wages. Now I realize it would not be that complicated to keep the wage disparities during the conversion, but the haste to put the new system in place led me to this mistake. The important thing to realize is that the new system has room for enhancements such as new investment areas in the future, and now we don’t need to worry about money balancing issues. Those managers who are not careful now will have to change their behavior and those like us who are already used to being careful should be one step ahead ;-)
New Economy Update – Portuguese:
O novo sistema economico está finalmente pronto! Fizemos algumas mudanças estruturais na última atualização. O principal objective é tornar mais fácil para nós lidar com os problemas de balanceamento do dinheiro do jogo para que possamos focar em aspectos mais importantes do gerenciamento do futebol. Como em qualquer mudança nas fundações como essas eu espero que alguns treinadores irão reclamar e vai levar algum tempo para adaptar-se, mas espero que ela se prove a melhor opção a longo prazo.
Deixe-me tentar resumir o que foi feito:
- revisão da fórmula de valor estimado do jogador (fixa, não mais baseada em transações existentes)
- revisão da fórmula de salário dos jogadores
- conceitos removidos: balanço de dinheiro do time, situação economica do time, capacidade do estádio
- conceitos introduzidos: pontos da diretoria, orçamento de transferência, limite total de salários, porcentagem de transferências para o orçamento, áreas de investimento (treinadores, fisioterapia, olheiros, estádio, orçamento de transferências, limite de salário e porcentagem de transferências para o orçamento)
Ciclo de investimentos
No turno 1 todos os times receberão um número de pontos da diretoria baseado no seu desempenho na temporada passada e no ranking de países. Esses pontos podem ser gastos nas 7 áreas de investimento disponíveis. Para melhorar uma área pro nível X você precisa pagar X pontos da diretoria. Você pode piorar qualquer área e receber de volta um número correspondente de pontos da diretoria para alocar em algum outro lugar. Treinadores têm até o turno 12 para ajustar os investimentos do clube para a temporada corrente. No turno 13 quaisquer pontos não gastos serão automaticamente alocados e os níveis de investimentos serão travados até a temporada seguinte. Além disso, o novo orçamento de transferências será estabelecido e o novo limite de salários entrará em vigor.
Orçamento de transferências
O orçamento de transferências é a quantia de dinheiro que o time tem para comprar novos jogadores. Quando esse valor é renovado no turno 13 qualquer quantia da temporada anterior é descartada. Quando você vende um jogador uma % do valor da transferência é adicionada ao seu orçamento de transferências. O valor exato depende do seu nível de investimento nesse área.
Limite de salários
Você não consegue contratar mais jogadores ou até mesmo dar aumentos a seus jogadores se isso fizer seu total de salários ultrapassar o limite estabelecido. Entretanto, em alguns casos isso pode acontecer, e se acontecer a diferença entre o limite e o seu total de salários será debitada do seu orçamento de transferências a cada 3 turnos.
Minha intenção é adicionar mais ajuda dentro do jogo para a nova economia, se preciso e também criar uma página na nossa wiki com mais detalhes sobre todas as mudanças. Por enquanto por favor use os tópicos Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) e Economy (http://www.rubysoccer.com/forums/3/topics/2226) para postar suas opiniões (positivas ou negativas) e perguntas. Por favor, seja bondoso :-)
Cheers
I’ll translate the latest announcements to Portuguese, anyone volunteers to do the same to other languages?
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Atualizações em português em breve.
The new economy system is finally ready! There have been some structural changes done with the latest update. Their main goal is to make it easier for us to handle the money balancing issues in the game so we can focus on more important aspects of football management. As with any fundamental changes such as this one I expect some managers will complain and it will take some time to adapt, but hopefully it will prove to be for the best in the long run.
Let me try to summarize what has been done:
- revised estimated player value formula (fixed, not based on existing transfers anymore)
- revised player wages formula
- concepts removed: team money balance, team economic situation, stadium capacity
- concepts introduced: board points, transfer budget, total wage limit, transfer to budget percentage, investment areas (coaching, physio, scouting, stadium, transfer budget, wage limit and transfer to budget percentage)
Investments cycle
On turn 1 all teams will receive a number of board points based on their performance in the past season and the country ranking. These board points can be spent in the 7 available investment areas. To upgrade an area to level X you need to pay X board points. You can downgrade any area and receive back the corresponding number of board points to allocate somewhere else. Managers have until turn 12 to tweak the club investments for the current season. On turn 13 any board points not spent will be automatically allocated and the levels of investment will be locked until the following season. Also, the new season’s transfer budget will be established and the new wage limit will be in place.
Transfer budget
The transfer budget is the amount of money you have to buy new players. When this value is renewed on turn 13 any money left in the previous season budget is disregarded. When you sell a player a % of the transfer amount is added to your transfer budget. The exact value depends on the level of investment on this area.
Wage limit
You are not able to hire more players or even give your player raises that would cause your total wages to go beyond your wage limit. Nevertheless, there are some cases where this can happen, and if it does the difference between the wage limit and your player wages will be deducted from your transfer budget every 3 turns.
My intention is to add more in-game help for the new economy if needed and also create a page in our wiki with more details about all changes. For now, please use the Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) and Economy (http://www.rubysoccer.com/forums/3/topics/2226) topics to post your thoughts (either positive or negative) and questions. Please, be nice :-)
Cheers
Unfortunately yes, wages and values have been reset to speed up the effects of the new economy. I know, it could have been done differently, but I’ll be on vacation soon and I wanted to make sure the changes were running smoothly before that. Shame on me, I took the quickest path :(
Yep, saw that and sent him another message…as we know he won’t reply he’ll be banned tomorrow.
If he does that or is fired for inactivity, he’ll be banned :-)
Benvenuto!
O valor de salário pra jogador jovem fica a seu critério mas normalmente é baixo e você consegue negociar com ele (dar um lance e esperar uma contra-proposta). Quando compra um jogador o valor de salário depende de vários fatores. Se você está negociando sozinho tem mais flexibilidade pra tentar oferecer um salário não tão alto e ver se o jogador concorda, mas se estiver disputando com outros managers o melhor e tentar oferecer um pouco mais já que o valor do salário é um dos principais fatores na decisão do jogador.
Abraço
I’m currently waiting for a reply from Sevilla’s manager. As it is Carnaval in Brazil I don’t expect him to reply before Wednesday. I’ll keep you posted.
I’ll do my best to have it next season, but I can’t make any promises as the available time to work on it varies a lot :-)
Transfer windows have been discussed in the past and there was never an agreement whether they would be good or bad. Maybe they will work better with the new system than with the current one. We’ll have to wait and see.
As far as the new system goes the choosing and establishment of investments for the season is ready, now we need to do more testing to make sure the transfers, loans and contract renewals are working as per the new rules before we can roll them out.
Wow, no idea how that could happen :)
Thanks for reporting anyway!
What do you mean, D-A-D? Which screen are you talking about? I’ve had a quick look and couldn’t find anything wrong :-/
The new system’s wage limit would potentially prevent the high wage, but not the transaction itself. There are mechanisms in place preventing new managers to spend a all of the team’s money (which will become obsolete with the new model), but nothing as far as I remember prevents them from selling good players, except the top ones in the board’s eyes.
Yes!
Yes, a little bit. We have agreed this can be done initially as a “rebuild mode” option for the manager. I’m focused on the economy changes, now you can harass Danilo and get him to implement this :-D
The first link seems pretty good, BK. They even used the same source as us for the map and flags :-D
Really nice work, Will. Hopefully after the economy changes we’ll be able to add some of the countries you’ve already sent me. We’ll see how AI teams adapt to the changes.
The explanation (hopefully) is that the missing players have retired at the end of the season. When they do their related data is completely removed from the game. I know, it’s stupid for history purposes, but it was the safest approach when we did it. The fact the formations used all add up to 11 is a good sign that they really used 11 players at the time of the match.
Yes, it is! I hope it continues to be relevant until we have all countries in the game ;-)
Will, I’ve sent you an in-game message to discuss this.
Thanks!
The new thing will hopefully start in 1 or 2 seasons. The foundations are ready but the impact on the existing transfer system and stadium effects are yet to be implemented. Also the logic to instantly convert from the current model to the new one needs to be finalised.
We are still to decide what happens with the current money. The most likely scenario is use it for the instant conversion to the new model to decide the investment levels for the current season, this way teams that have excellent financial situation will have a better start. Of course this will only matter for the season when the change happens, in the following seasons the manager will have flexibility to adjust the investment levels based on his prior season performance.
A lot will change on these aspects after the economy changes are done. Club money for instance will cease to exist as it is today. It will be replaced by a transfer budget (that will be increased on season start based on stadium level, replacing ticket income) and a wage limit. Every investment area in the club will be managed by levels from 0 to 10 at season start and restricted by the team’s performance during the prior season.
Assuming this will be a successful change it shouldn’t be hard to include other investment areas in the future (such as youth academy) or change / improve the behaviour of existing ones (such as scouting / physiotherapy / coaching).
No, this one in particular should be very simple. I’ll discuss it with Danilo.
We don’t mind having paid upgrades as long as they are not something that give such an advantage that non-paying users have no chance of success. This is an example that would not have an impact of this kind, so we could make it happen in the future.
Just had a look at your matches and main formation, I can’t see anything wrong. The only situation where it should fail is if the player was unavailable (red card or injured), otherwise the sub should happen. I’ll have a look in the code later, see if I can find anything wrong when dealing with position MC1, but I’d be surprised to find an error that specific!
Interesting point, maybe we can consider a way to “tell” the board you are doing a long term work as you said Dimitri. I don’t think it can be too loose like a 3 season grace period as Charles mentioned, but it could make the board take it easier on your initially bad results :)
Performance: I understand what you’re saying, when you play most of the season against weaker teams it’s much harder to get your ratings up as any loss or draw, any early elimination or position below expectation in the league would drop your performance considerably. Maybe after finishing the economy changes we can rethink the manager performance evaluation process.
Retiring players: completely agree. That should be easier to change :)
Cheers
Oi Henrique,
Na verdade o Robert Junior vendeu esse jogador ao Rampla Junios, que na época não tinha treinador.
Abraço
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Just clarifying that the player mentioned was sold, not bought, by Robert Junior.
It’s being worked on. I’m finalizing the new concepts and will discuss them with Danilo. The initial idea is that there will be no concept of money balance any more, the board will provide a transfer budget and total wages cap. The level of coaching, scouting, physio and stadium as well as the level of transfer budget, wages cap will be determined on season start based on past season performance and country ranking. The manager will have to decide which of those areas to improve or worsen. Oh, and there is also a level of return on players sold, which is a % of money earned selling players that will be added to the transfer budget.
The stadium will have a different role. The level of stadium will determine the amount of pressure on opponents (currently it’s always -3 on all attributes except for players 31 years old and above) and will provide a bonus for the transfer budget.
Player values and wages formulas will be updated and adjusted according to the new model. The estimated prices won’t be dynamic any more but will always follow the same formula. Managers will continue to be able to decide the transfer price for a player.
I guess that’s it for now. As I said, it’s still being finalized and is subject to changes, but I’m looking forward to putting it in place :-)
Cheers
Yeah, the ratings don’t always reflect the player abilities…especially cause it also depends on how he’s being used in the squad (position, strategies, etc).