Read again, level 10 says “including old players” ;-)
That means all players in the visitor team (including those aged 29, 30 and above) will receive a -3 penalty in all skills. The other levels’ penalties do not apply for players above 30 and partially affects those aged 29 and 30.
It is based on the team’s performance so you’re right, if you’ve had a great season and change to a team that had a terrible season the amount of points available to spend will be low due to the new team’s bad performance. We’ll have to monitor the amount of money available in the transfer budgets and adjust accordingly. I’ll get the average budget when we get to turn 13 on each dimension.
The new transfer budget is only applied on turn 13, when the new investment levels are locked for the season.
The wages may be huge but the wage limit should be enough to cater for that. With the changes managers will have to worry about balancing all the areas and the strategies will definitely be different than before. But I understand the pain with player development, I envisaged it would be harder to keep high coaching levels with the new concept so what I’ll have to do is tweak the player development speed a little bit to compensate for that. But first let’s see where teams will stand after having established their new investment levels.
Cheers
The current sum of wages is displayed in the team information screen, right below the wage limit. It is also displayed when you are making contract or loan proposals (if I’m not mistaken).
Yes, it abolishes those aspects of the game but introduces the challenge of managing the investment levels each season :-)
@Antonio Pinto: vou reduzir manualmente seu nivel de coaching para aumentar seu nivel de wage limit, afinal os valores definidos arbitrariamente durante a migração não necessariamente refletem as necessidades do seu clube. Esse será um dos novos desafios na virada da temporada, distribuir os pontos nas areas de investimento de forma a ter uma margem suficiente de salarios para gastar.
ENGLISH
Antonio is complaining about not being able to renew contracts due to his wage limit. I’ll manually adjust that in this case (reduce coaching to increase wage limit) as the values arbitrarily defined during the migration not necessarily suits his teams needs. Starting next season this is one of the challenges, establishing an appropriate level of wage limit so that you have enough for raises and new hires.
@Dcaniva: posso te garantir que não tiveram consequencias e já te explico porque. Como vc pode ver agora a tela de investimentos no Medium tem uma tabela extra onde vc define os niveis da nova temporada. Essa tabela extra estara disponivel ate o turno 12. O que o jogo faz na virada da temporada é zerar todos os niveis da tabela nova, calcular o numero de pontos que vc vai ter pra gastar nessa tabela nova e ja distribuir alguns automaticamente pra tentar fazer a tabela nova (temporada atual) ficar igual a tabela de baixo (temporada passada). Se o numero de pontos que vc ganhou na temporada atual forem suficientes pra fazer isso vc vai ver os niveis nas duas tabelas iguais no turno 1, e a sobre de pontos sera mostrada acima. Se o seu numero de pontos pra nova temporada nao forem suficientes pra manter os niveis da temporada passada vc vai ver a tabela de cima com niveis menores do que na temporada passada, indicando que os investimentos pioraram entre uma temporada e outra. Espero que não tenha ficado muito confuso :-)
ENGLISH
Diogo’s concern is that the initial “mistakes” in the determination of investment levels when the new economy took place had consequences in the new MediumTicker season as the investments table for the new season displayed the same levels as the investments table for the previous season. What I explained to him is that there are no consequences and in each season the team starts fresh with regards to investments. The way it works is, during the season tick, the new season investment levels start all at 0 again, the amount of points you will have to spend is calculated and then the game automatically tries to spend them in such a way that the new season levels are equal to the previous season levels. If you have enough points for that what you will see on turn 1 is the same levels on the 2 tables (current and previous seasons) and the excess of points will be displayed at the top. In case your amount of points wasn’t enough you will see the new season table with lower levels than the previous one, meaning the investment levels got worse when compared to the previous season. Hope this is not too confusing :-)
Cheers
Yes it is gone. Now your money is “held” by the board and they will give you a specific amount of money for the season transfer budget depending on the level you set up for the transfer budget investment area between turns 1 and 12.
Regarding the money everybody had, yes it is gone. Now your money is “held” by the board and they will give you a specific amount of money for the season transfer budget depending on the level you set up for the transfer budget investment area between turns 1 and 12.
Thanks for the feedback, BK. Sly and Dhimitri, you guys make me proud, the explanation about the transfer budget value being different in the 2 screens is perfect :-D
The youth players being overpriced has to do with the fact they have (in theory) a lot of potential to unleash. But their values / wages shouldn’t be a problem as the budget / wage limit are designed based on the new formulas.
@Dcaniva: não se preocupe pois os níveis atuais só valem pra essa temporada, assim que chegar no turno 1 a tela de investimentos terá uma tabela extra onde os níveis da temporada seguinte serão determinados pelo treinador.
ENGLISH
Dcaniva is expressing his concern about some levels not being correct according to my explanation about how they were determined. My reply is that you guys shouldn’t worry about those levels as they are valid only for the current season and will be re-defined by the manager starting on turn 1. Then I’m sure I’ll hear lots of complaints about not being able to keep everything maxed out ;-)
Explicações – Português
- Não há mais conceito de dinheiro, você pode gastar todo seu orçamento de transferências (transfer budget) em uma temporada e ele será “atualizado” na seguinte baseado no nível que você estabelecer;
- Uma % do dinheiro ganho com a venda de um jogador será imediatamente adicionado ao transfer budget. A % exata é determinada pelo nível da área “Money from players sold added to transfer budget” na sua tela de investimentos;
- A tela de finanças não existe mais assim como a capacidade do estádio / público. Não há mais períodos financeiros de 3 turnos, a única coisa que acontece a cada 3 turnos é a redução da transfer budget para times que estão gastando mais do que seu limite de salários (wage limit);
- De novo, o objetivo com a remoção dos conceitos financeiros é para que nós desenvolvedores possamos parar de nos preocupar tanto com os problemas de equilíbrio da economia e focar em áreas mais interessantes;
- Os níveis de investimento para a temporada corrente foram determinados da seguinte forma: olheiros, fisioterapia e treinadores permaneceram os mesmos, estádio foi determinado pela sua antiga capacidade do estádio dividida por 10.000 (arredondado pra baixo), transfer budget e os demais níveis financeiros foram baseados no seu antigo balanço financeiro;
- O transfer budget exibido na tela de investimentos é o valor que você teria no turno 13, assim que os invetimentos fosse travados para a temporada, o que aconteceu foi que eu simulei despesas baseado no turno em que as mudanças foram implementadas, ou seja, se você visse 1 milhão na sua tela de investimentos e as mudanças entrassem em vigor no meio da temporada seu transfer budget apareceria como meio milhão na tela de informações do time;
- As mudanças nas fórmulas de valores e salários são irrelevantes após um tempo, já que os valores do transfer budget e limite de salários são baseados nessas fórmulas;
- Busca com olheiros ainda se localiza na mesma tela de Busca em que estava antes;
- As explicações do Charles com relação ao nível do estádio estão corretas, “penalty on visitor players” significa quantos pontos de penalidade os jogadores visitantes recebem ao jogar no seu estádio, antes todos os jogadores recebiam 3 de penalidade. O bonus do transfer budget é aplicado no turno 13, assim que os investimentos são travado.
Espero que as coisas fiquem mais claras quando formos pra próxima temporada e todos os treinadores tiverem a oportunidade de brincar um pouco com as áreas de investimentos.
Abraços
English – clarifications
I’m glad to see the amount of replies to this topic overnight (here in Australia). Thanks Gardagon for the Spanish translation! Let me try to clarify what has been asked so far, in English first.
- There is no concept of money any more, you can spend all your transfer budget one season and it will be “refreshed” in the next based on the transfer budget level you set up;
- A % of the money earned when selling a player will be immediately added to your transfer budget. The exact % is determined by the level of the “Money from players sold added to transfer budget” area in your investments screen;
- The finance screen does not exist any more and neither the stadium capacity / attendance. There are no more 3 turns financial period, the only things that happen every 3 turns is reduce transfer budget for teams spending more on wages than their limit for the season;
- Again, the goal with the removal of the financial concepts is for us developers to stop worrying too much with economy balance problems and focusing on more interesting areas;
- The levels for the current season were determined in the following way: scouting, physio and coaching remained the same, stadium level was determined by your old stadium capacity divided by 10.000 (rounded down), transfer budget, wage limit and money from transfers into budget were determined based on your old money balance;
- The transfer budget displayed in the Investments screen is the amount you would have on turn 13, as soon as the investments are locked for the season, what happened is that I have simulated the expenses based on the current turn, i.e. if you see 1.000.000 in your investments screen and the changes were implemented on turn 84 (halfway the season in terms of investments determination) you would see only 500.000 available in your team info screen.
- The changes to values and wages formula should be irrelevant after a while, as the amount of transfer budget and wage limit are based on theses formulas;
- Scouting is located in the Search screen, as before;
- Charles explanations about the Stadium level are correct, the transfer budget bonus is applied on turn 13, when the investments are locked.
I hope things will get clearer when we move to the next season and every manager will be able to play with the investment areas a little bit.
Cheers
@Dimitri: don’t say that! I understand your frustration, I’m also used to carefully manage my player wages. Now I realize it would not be that complicated to keep the wage disparities during the conversion, but the haste to put the new system in place led me to this mistake. The important thing to realize is that the new system has room for enhancements such as new investment areas in the future, and now we don’t need to worry about money balancing issues. Those managers who are not careful now will have to change their behavior and those like us who are already used to being careful should be one step ahead ;-)
New Economy Update – Portuguese:
O novo sistema economico está finalmente pronto! Fizemos algumas mudanças estruturais na última atualização. O principal objective é tornar mais fácil para nós lidar com os problemas de balanceamento do dinheiro do jogo para que possamos focar em aspectos mais importantes do gerenciamento do futebol. Como em qualquer mudança nas fundações como essas eu espero que alguns treinadores irão reclamar e vai levar algum tempo para adaptar-se, mas espero que ela se prove a melhor opção a longo prazo.
Deixe-me tentar resumir o que foi feito:
- revisão da fórmula de valor estimado do jogador (fixa, não mais baseada em transações existentes)
- revisão da fórmula de salário dos jogadores
- conceitos removidos: balanço de dinheiro do time, situação economica do time, capacidade do estádio
- conceitos introduzidos: pontos da diretoria, orçamento de transferência, limite total de salários, porcentagem de transferências para o orçamento, áreas de investimento (treinadores, fisioterapia, olheiros, estádio, orçamento de transferências, limite de salário e porcentagem de transferências para o orçamento)
Ciclo de investimentos
No turno 1 todos os times receberão um número de pontos da diretoria baseado no seu desempenho na temporada passada e no ranking de países. Esses pontos podem ser gastos nas 7 áreas de investimento disponíveis. Para melhorar uma área pro nível X você precisa pagar X pontos da diretoria. Você pode piorar qualquer área e receber de volta um número correspondente de pontos da diretoria para alocar em algum outro lugar. Treinadores têm até o turno 12 para ajustar os investimentos do clube para a temporada corrente. No turno 13 quaisquer pontos não gastos serão automaticamente alocados e os níveis de investimentos serão travados até a temporada seguinte. Além disso, o novo orçamento de transferências será estabelecido e o novo limite de salários entrará em vigor.
Orçamento de transferências
O orçamento de transferências é a quantia de dinheiro que o time tem para comprar novos jogadores. Quando esse valor é renovado no turno 13 qualquer quantia da temporada anterior é descartada. Quando você vende um jogador uma % do valor da transferência é adicionada ao seu orçamento de transferências. O valor exato depende do seu nível de investimento nesse área.
Limite de salários
Você não consegue contratar mais jogadores ou até mesmo dar aumentos a seus jogadores se isso fizer seu total de salários ultrapassar o limite estabelecido. Entretanto, em alguns casos isso pode acontecer, e se acontecer a diferença entre o limite e o seu total de salários será debitada do seu orçamento de transferências a cada 3 turnos.
Minha intenção é adicionar mais ajuda dentro do jogo para a nova economia, se preciso e também criar uma página na nossa wiki com mais detalhes sobre todas as mudanças. Por enquanto por favor use os tópicos Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) e Economy (http://www.rubysoccer.com/forums/3/topics/2226) para postar suas opiniões (positivas ou negativas) e perguntas. Por favor, seja bondoso :-)
Cheers
I’ll translate the latest announcements to Portuguese, anyone volunteers to do the same to other languages?
==
Atualizações em português em breve.
The new economy system is finally ready! There have been some structural changes done with the latest update. Their main goal is to make it easier for us to handle the money balancing issues in the game so we can focus on more important aspects of football management. As with any fundamental changes such as this one I expect some managers will complain and it will take some time to adapt, but hopefully it will prove to be for the best in the long run.
Let me try to summarize what has been done:
- revised estimated player value formula (fixed, not based on existing transfers anymore)
- revised player wages formula
- concepts removed: team money balance, team economic situation, stadium capacity
- concepts introduced: board points, transfer budget, total wage limit, transfer to budget percentage, investment areas (coaching, physio, scouting, stadium, transfer budget, wage limit and transfer to budget percentage)
Investments cycle
On turn 1 all teams will receive a number of board points based on their performance in the past season and the country ranking. These board points can be spent in the 7 available investment areas. To upgrade an area to level X you need to pay X board points. You can downgrade any area and receive back the corresponding number of board points to allocate somewhere else. Managers have until turn 12 to tweak the club investments for the current season. On turn 13 any board points not spent will be automatically allocated and the levels of investment will be locked until the following season. Also, the new season’s transfer budget will be established and the new wage limit will be in place.
Transfer budget
The transfer budget is the amount of money you have to buy new players. When this value is renewed on turn 13 any money left in the previous season budget is disregarded. When you sell a player a % of the transfer amount is added to your transfer budget. The exact value depends on the level of investment on this area.
Wage limit
You are not able to hire more players or even give your player raises that would cause your total wages to go beyond your wage limit. Nevertheless, there are some cases where this can happen, and if it does the difference between the wage limit and your player wages will be deducted from your transfer budget every 3 turns.
My intention is to add more in-game help for the new economy if needed and also create a page in our wiki with more details about all changes. For now, please use the Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) and Economy (http://www.rubysoccer.com/forums/3/topics/2226) topics to post your thoughts (either positive or negative) and questions. Please, be nice :-)
Cheers
Unfortunately yes, wages and values have been reset to speed up the effects of the new economy. I know, it could have been done differently, but I’ll be on vacation soon and I wanted to make sure the changes were running smoothly before that. Shame on me, I took the quickest path :(
Yep, saw that and sent him another message…as we know he won’t reply he’ll be banned tomorrow.
If he does that or is fired for inactivity, he’ll be banned :-)
Benvenuto!
O valor de salário pra jogador jovem fica a seu critério mas normalmente é baixo e você consegue negociar com ele (dar um lance e esperar uma contra-proposta). Quando compra um jogador o valor de salário depende de vários fatores. Se você está negociando sozinho tem mais flexibilidade pra tentar oferecer um salário não tão alto e ver se o jogador concorda, mas se estiver disputando com outros managers o melhor e tentar oferecer um pouco mais já que o valor do salário é um dos principais fatores na decisão do jogador.
Abraço
I’m currently waiting for a reply from Sevilla’s manager. As it is Carnaval in Brazil I don’t expect him to reply before Wednesday. I’ll keep you posted.
I’ll do my best to have it next season, but I can’t make any promises as the available time to work on it varies a lot :-)
Transfer windows have been discussed in the past and there was never an agreement whether they would be good or bad. Maybe they will work better with the new system than with the current one. We’ll have to wait and see.
As far as the new system goes the choosing and establishment of investments for the season is ready, now we need to do more testing to make sure the transfers, loans and contract renewals are working as per the new rules before we can roll them out.
Wow, no idea how that could happen :)
Thanks for reporting anyway!
What do you mean, D-A-D? Which screen are you talking about? I’ve had a quick look and couldn’t find anything wrong :-/
The new system’s wage limit would potentially prevent the high wage, but not the transaction itself. There are mechanisms in place preventing new managers to spend a all of the team’s money (which will become obsolete with the new model), but nothing as far as I remember prevents them from selling good players, except the top ones in the board’s eyes.
Yes!
Yes, a little bit. We have agreed this can be done initially as a “rebuild mode” option for the manager. I’m focused on the economy changes, now you can harass Danilo and get him to implement this :-D
The first link seems pretty good, BK. They even used the same source as us for the map and flags :-D