No, not irrelevant…in this case it just means the player did not become good enough to be eligible to fulfil his last(s) step(s) of playing for national squad. This is a known issue that will disappear once all old players that had this step retire.
I saw you posting the same question in our Facebook page where the screenshots were showing, but now I can’t see it anymore to make it visible to everyone…can you post there again? If we post there and link here and no one provides assistance I can have a look myself and give it a go :-)
Not sure if this is any comfort, but usually the most a player will improve with national squad or man of the match steps is 3 points…it can be just 1 as well, so not a big loss.
The “play for national squad” step was also dropped along with the “man of the match” step, however that is only true for players that were created after the change was put in place.
I like your suggestions regarding next steps, however I may look at them in a different angle either as part of something contractual with the player or maybe a goal for managers to achieve.
Todos os times recebem premiação ao final da liga (após a última rodada) baseado na posição final. Quanto melhor sua posição, maior o prêmio, mas a diferença de valor entre uma posição e a seguinte não é significativa.
A lot of work has been going on behind the scenes to improve admin tools. Our efforts with regards to multi-account detection and penalties had good results, with managers deciding to abandon additional accounts in favour of playing without any penalties. We are now working on better ways for us to analyse the economy health of each dimension, so that we can more quickly act to balance it.
A class “S” player is, in general, an “A” class player who’s got enough stars to turn him into an “S”. Top skilled A players may require a single bronze stars, whereas not so high skilled A players may require more. If your player was downgraded during the season, it means the combination of his skills + stars were not enough anymore to keep him as an S.
There are a few exceptions where an A player who improves enough during a season may become S without having stars, but it is rare.
Should be simple enough, let me add to our list.
That’s an interesting suggestion…would have to come up with a nice way to let you pick two formations ensuring no player overlap between them!
I don’t play in MediumTicker so I don’t know the reality there. Overall I think the price paid for top players will reduce a bit, but the price paid for younger players not yet developed should raise a bit (at least the price CPU teams are willing to pay), given their estimated value has been increased with the latest changes to the formula. The rule of thumb for CPU teams is 1.1 times the base value (which should be close to estimated value in most cases).
Recently we started recording in the player history when he was loaned to another team and when he returned from loan. These records are now visible in the player history screen along with the transfers. If a player was already on loan when the recording started you may see only an entry saying he returned from loan.
When attempting a forced transfer you will now see a suggested offer. Similar to the wage suggestion, the suggested value may be above or below the actual value required to successfully force the player transfer, and the error margin is worse when your negotiations level is low.
The rules for forced transfers have changed and the player estimated values are being updated as I write this. Overall I expect the value for top players will remain largely the same or be reduced slightly, whereas the values for C players and lower will have a noticeable increase. This will better reflect the fact that some of these C players will be come great and should not be sold for 1M-2M as you see in FastTicker today.
Regarding forced transfers the rules are going to change immediately to match the new reality. Instead of the usual 2-12 multiplier you will now have a 1-5 multiplier. This multiplier will no longer be related to the player’s team and league classes, but to the stage they are in their evolution. A player that is just “born” would have a forced transfer multiplier that is close to 1, whereas a player that has finished improving would have a 5. As usual, these multipliers are doubled when trying to force players from humans.
We acknowledge there is a big impact on forced transfers, our next step is to include a “suggested offer” when you attempt a forced transfer, similar to the “suggested wage” you get today. WE’LL ALSO RESERVE THE RIGHT TO DECLINE FORCED TRANSFERS ON PLAYERS FROM HUMAN-MANAGED TEAMS UNTIL WE’RE SURE THE NEW MULTIPLIERS ARE FAIR FOR THIS SPECIFIC SCENARIO.
That resolution should definitely not trigger the mobile layout, unless you are have zoomed in the browser window itself (ctrl+)
The Player Info screen has had some look and feel adjustments. All the actions you could do from the Contract Information panel are now available in a separate Actions panel, just under it.
In addition to that, the Contract Information panel will tell you how many teams are interested in that player. This information appears only for players you own. At the moment there is no way to find out who is interested and there is no consolidated view that shows all players from your team that have someone else’s interest, that will come later.
There is no limit on how many S players a team can have. As I’ve explained they become S when they are A and have enough starts to push them to S. The extra wage cost comes from the stars, not from the class, whereas the higher estimated values comes indeed from the S class. These are inflated on purpose to represent the star status of the player, which should cost more for teams.
From a season to the next the S to A and A to S transitions may happen as the skills formula is adjusted and the stars redistributed.
Ah, that’s a separate (but related) topic :-)
So the player class is based on some crazy game formulas to calculate the player “strength” as a single number. Using that number only, players are graded between A and F. Players who get stars (our previous topic), receive an artificial “bonus” added to the calculated strength, which may cause their total to exceed the maximum calculated strength in the dimension. The way we represent that in the game is using the S class.
That is only an indication of player “quality”, the class does not influence player performance in the field. As a practical example, if two players had the exact same skills, one A and one S due to stars, and played in the same position in the field, one would not have higher chances of performing well over the other.
Oh, and country ranking plays not part in player class either.
CPU teams will stop making offers for players whose transfer price is more than 10% above their base values. The exact base value for a player is not disclosed, but the estimated value should be a reasonable approximation in most cases, the only exceptions being right after a player is transferred or when the season changes and the player class changes with it.
Golden stars are the only ones I remember the exact number:
1st and 2nd get 5 golden stars
3rd and 4th get 4 golden stars
…
9th and 10th get 1 golden star
For the silver and bronze I’d have to check…all I mean to say is that one team from a country may be accumulating more stars than the others, whereas in other countries more teams get stars, in a more even distribution (not by design, but based on the players performance of course).
You can give me the exact team if you’re curious to know more details, but my guess would be that this particular team is accumulating more stars in that country and leaving less for the others teams over there, whereas in your country the stars are being more evenly distributed across the teams. So even if that country has less stars overall it is possible that a particular team from there has more stars than any one team in your country.
The list of players in the hall of fame now includes the team logo beside the player name for the team where he spent most of his career.
Happy to do that change based on the links you’ve sent, Dimitri. We know that we may have sourced some team names from places that don’t use the most usual name for the teams, not to mention the fact that we have some teams in the game that don’t exist anymore :-)
Thanks for the tip.
The lists for top scorers, top assists and average rating in the competition statistics screen can now be expanded to display 50 or 100 records, similar to what has been done to the player’s hall of fame lists.
The average rating table in the competition statistics screen will now exclude players that have not played at least 3 matches in that competition. When no players have played 3 matches yet the table will still include all players as it is today.
He was suspended. I see he’s got a yellow card in the previous league match and the player cards screen does not show a yellow for him, which means he was suspended in your 0-4 match.
I see all 11 players in the report and the replay…who is missing?
In the player’s Hall of Fame you can now expand the record lists to display 50 or 100 records each, in addition to the standard 10.
No, there was no change. We are aware of the issue, emails have been going to spam (at least on my gmail) but we haven’t find the cause yet.
New players will not have to play for national squad or be man of the match to improve at any point in their careers. Existing players may still require one of those things towards the end of their improvement, as usual. Manager have little to no control of how to complete those two types of improvement, hence the decision to take them out of the game.
There were also some tweaks in the order some of the improvement requirements appear. We have brought forward the “play abroad” requirement, swapping with the play international cup ones. Similarly, this is valid only for new players.
The calculation of the new team strength during the season tick has been modified. The old formula included all the players a team owns (even if loaned out) plus any players currently in the team from loan. The new formula will exclude the loaned in players and only consider the players a team owns (even if loaned out, as before).