Recent Posts by Gabriel Cesario

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May 18, 2015 23:43

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In Brazil the number of wins is the first criteria, followed by goals difference and number of goals scored.

 

May 18, 2015 22:53

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Resolved…ticks getting stuck are getting annoying! I’ll dedicate some time to investigate it with Danilo.

@Davison: I’ll put you in holiday mode

 

May 18, 2015 10:28

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I’ll send you an email, hope that’s ok.

 

May 17, 2015 11:46

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No worries :-)

 

May 17, 2015 11:37

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@Filipe once you change the language you need to logout and login again, if I’m not mistaken.

@Dimitri that’s a good point, so it might be more useful to write English help pages. Any particular screen(s) you’d like to start with? Feel free to message me in-game or reply here to discuss further.

 

May 16, 2015 13:08

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We have relaxed the rules for managing national teams. Now you can apply for a national team immediately after resigning or being fired from another one. The only remaining restrictions are that you cannot apply to a national team if you are already managing one and you cannot apply for a national team that you have managed in the last 144 turns.

 

May 16, 2015 12:30

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Thanks guys!

@Filipe you have helped us with translation to Portuguese in the past, are you happy to continue with that?

@Dimitri we currently don’t have Dutch translation, would you like to help with that (for the whole game)? Or do you prefer to just assist with the help pages in English?

 

May 16, 2015 11:03

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Again? That’s weird, we are usually notified of errors, but this is the second time we are not notified…I’ll have a look.

 

May 15, 2015 12:00

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Already fixed. It seems red cards were never removed for national teams!!! Thanks Dirk.

 

May 15, 2015 10:54

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You are right, there is something wrong there! I’ve removed his red card, let us know if the other red cards are not removed after the next match..assuming you qualify ;-)
I’ll add this bug to our list.

 

May 15, 2015 00:51

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With the new in-game help system I think it is a good idea to restart the conversation here. If you have some spare time and would like to help us with the help content (writing or translating) it will be much appreciated. We can even negotiate some in-game benefits for the volunteers, if we must ;-)

Cheers

 

May 15, 2015 00:46

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The new in-game help functionality is ready but still needs content. Now if you click on the Help link in the top right corner menu an in-game window will open with help information about the screen you are currently in. When the help page for a screen does not exist yet you will see a link for the existing wiki where the old help still resides (unfortunately not up-to-date). Give it a try and let us know what you think. For some actual content you can check the Team Info, Finance, Team Titles, Team Matches, Invitations and Negotiations screens.

Cheers

 

May 15, 2015 00:38

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Hi Fabio,

I think that’s a nice suggestion. The idea of the restriction was to give all managers a fair chance of managing a national team, but I suppose we could allow any applications as long as the national team has been without a manager for a while. I’ll add that change to our list for consideration.

Thanks!

 

May 10, 2015 11:41

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Hmmm, haven’t used the replay for a while and as a matter of fact I can’t see it either! We’ll have to investigate and understand which version or settings make it work. Thanks for reporting Filipe.

Cheers

 

May 08, 2015 21:37

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In order to attract and retain new users we need to make sure they don’t get lost in the game and have something to learn how to play RubySoccer. Our help wiki is pretty out of date, incomplete and not context sensitive, that’s why we are investing some time on an in-game help system that displays help content based on the screen you are currently in. The system itself is almost ready but we’ll need help producing and translating the content.

I know this is not a big deal for existing users as they pretty much know what is needed to play RubySoccer, but they will also benefit from this system when new features are launched as they will just be able to read the updated help pages instead of relying in getting all the info from the developers in the forums.

 

May 05, 2015 10:51

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Hey Davison,

Number of active users remains the same, give or take 1 or 3, since the last updates. We know we lost lots of users in the past and we also know the main reason for that, the complete lack of new features. We’ve got our enthusiasm back and some pretty good ideas to implement, but we don’t expect the number of users to increase just yet as we still need to prove we are serious in keeping the game being updated.

Regarding the past changes in the economy, getting rid of the money, bringing it back, testing transfer budgets with and without club money…that’s all part of the learning process of what’s work best for the game. We know some users won’t be happy with some of them and that’s ok, feedback is important to keep things moving. At least with continuous improvements we should get where we want quicker and require less patience from the users.

Player value…now, I don’t see why we should set a fixed value for the players. This would stop inflation only in the sense that the transfer prices would remain the same, but if the clubs have no other way to spend money, their balance will continuously grow. I may have 1 billion on my account and still only pay a cap of 10 millions for a player…still not a good scenario. Our plans, as I’ve said before, is to give managers more options to spend any extra money they earn.

I agree that the transfer market is not good yet, but I feel it has improved a bit. We have two main changes planned that should help on that front: player morale and player personality. Player morale has been a long time coming and I’ve paused the feature to make sure we got the economy changes done and a proper planning of new features. The morale could force managers to sell some good players if they let their morale go down. I won’t discuss player personality in details yet as we don’t have the concept finalised, but you can guess what it is about.

You are right, the game has potential and we know we had a better momentum in the past to grow faster and we’ve missed it, but the important thing is we are back at work and can still count on feedback of our old time users and, why not, new ones to make it better. We’re not afraid of change, the game is free and this gives us more freedom to change it and even reset the dimensions in the future, if needed. Of course we won’t do that overnight, so nothing to worry.

Cheers

 

May 04, 2015 11:02

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Don’t be so harsh, I see some good players for sale. Notice I said good, not excellent ;-)

 

May 04, 2015 00:16

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If we go hybrid (points + money) for investments I would definitely reduce the amount of points you get from performance so that you would never be able to be level 10 in everything unless you spend some money.

 

May 04, 2015 00:12

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I’m all for a bonus for new players, it certainly hepls to keep them coming back until they’re really into playing the game. One thing I’ve already discussed with Danilo is to have a better in-game help, we definitely need that to provide minimal guidance for new players as well. Once they understand the basics they can always rely on the forums to get that extra help.

 

May 03, 2015 10:06

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That sounds like something that would fit the investments section. What we could do is change investments to be money based instead of performance based, meaning you need to spend money on season start (not board points) to level up your investments. Every season some of them could level down to represent general degradation (your fitness centre may need to be renovated or your stadium may have some broken seats, etc).

If we go that way the money related investments such as transfer budget would have to be automatically calculated and determined by the board instead of being defined by the manager. I actually quite like this idea, I’ll add to our feature list to make sure Danilo and I discuss this in more details.

 

May 03, 2015 10:01

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That wouldn’t be fair to new managers or even managers changing teams, they would most likely join a team on its way to bankruptcy :-P

 

May 02, 2015 11:04

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That escalated pretty quickly :-)

Jokes aside, I’m sure we can help you with your login issues. I suppose this translation error is from the forum, yes? The forum is a plugin we use and was not fully developed by us, so every now and then we have to fix some weird stuff.

What browser are you using? Do you use normal user and password login or do you login via Google/Facebook? Have you tried clearing the browser cache?

Cheers

 

May 02, 2015 11:01

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@Dimitri/Filipe: it is a bit harsh, I agree…at the moment the experience points are integer numbers so I cannot give a player 0.5 experience points. It’s an easy change though and I can do it if needed.

@Dr. Gullit: completely agree, the training idea was only introduced to stop the “every turn” friendly logic that was the only real way to improve your non-first squad players. My idea as a next step is to separate the experience players earn from training from the experience they earn by playing matches. In other words you would only get to a certain level with training and in order to unlock the player’s full potential he would have to play matches (including official matches)

@Davison: we don’t have immediate plans to do that. We are not huge fans of having to manage hired staff so we did something different with the departments and levels. But hey, you never know and if the hired staff proves to be something desirable in the future we can always consider it ;-)

 

May 02, 2015 10:37

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All good now.

 

May 02, 2015 10:19

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Crap, I’ll have a look :-P

 

May 01, 2015 04:15

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Yep, same as before, players in a team with higher coach level will require less experience points to increase their attributes.

 

May 01, 2015 01:05

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The 100% stamina player will earn no points in a turn where your team has a match scheduled, as there is no training on match day. So:

Two friendlies per week => 2 points per week (correct)
No matches at all => 3 points per week (correct if by no matches you mean not even official matches happening)
No matches played but team had an official match during the week => 2 points per week

Hopefully that makes sense

 

April 30, 2015 10:04

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Joseppi is right. We can continue this discussion in the right topic , if needed.

 

April 30, 2015 10:03

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Reply to Fabio Moraes who posted the question in the wrong topic

Official matches are still a better way of improving than friendlies or “training”, so no reason to hold back using young players in official matches. If you think only about player improvement, there is no reason to play friendlies anymore, they should no be used to have fun playing against teams you don’t usually face or to test how your team behaves with different formations, strategies, etc.

 

April 30, 2015 09:09

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He will not improve until he recovers or plays more matches.