Recent Posts by Gabriel Cesario

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August 27, 2015 00:53

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Bogotá went crazy on turn 140 when Equidad surprised everyone by beating the favourite side Reading in the Club World Cup final with a great skill display to go with it. The club has raised from nothing to first class in the last 3 seasons, thanks to the great work done by manager Gabriel Cesário both on the hiring and strategy side.

“I can only thank the supporters and the players for giving everything they had in every match. We won everything this season and I’m already looking forward to next season where we’ll try our best to be at the top again. I had some good job offers to consider but I can’t just leave Equidad after all the good things we’ve been through.” – Gabriel

Before Gabriel joined Equidad the club’s best achievements were being runner-up of Copa Colombia once, quarter finalists in the Copa Sudamericana and reaching the round of 16 in Libertadores. Gabriel won Primera B in his starting season followed by the Primera A title and all titles in the current season. “We hope he never leaves!” – said an enthusiastic supporter after the Club World Cup final.

 

August 26, 2015 22:52

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Yes, that’s a very good point. I’ll make sure it is not missed :-)

 

August 26, 2015 11:37

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If you miss the flags in the team players screen you can go to your settings and check the new option to have them displayed by default so you don’t have to click the hide/show flags option every time. Regarding the star players feature I forgot to mention in the announcements here that every player has a natural star factor that may slightly increase or decrease his chances of becoming a star. At the moment this natural star factor will very rarely be fundamental to the player’s star fate, but it will help bring them up or down a little bit.

What’s next, I wonder? Could Gabriel be finally working on the player morale system? I bet he wouldn’t even tell if he was!

 

August 26, 2015 11:12

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Hum, interesting. I’ve sent a message to America’s manager who happens to be a friend and work colleague, let’s see how this happened. Thanks for reporting Dimitri!

 

August 25, 2015 11:14

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MediumTicker also unlocked, no extra ticks there.

 

August 25, 2015 11:08

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FastTicker unlocked, it ticked one extra time in the process.

 

August 25, 2015 10:47

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We know dimensions are stuck, Danilo is on it. We thought we had fixed the problem with player name encoding and put the old names back, clearly the problem is still there :-P

 

August 25, 2015 02:00

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@Fabio: yes they are :-)
@Dimitri: it’s probably an easy thing to do, added our task list

 

August 24, 2015 12:18

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Not exactly, the flags are now hidden by default instead of displayed by default. If you click the hide/show flags link on the right hand side they will be displayed. Personally I don’t want to always see the flags, not until player nationality has some effect on the team overall.

 

August 24, 2015 03:23

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I know, the issue is we started to talk about morale when we were out of motivation and didn’t have time to work on RubySoccer and it has dragged along since then. Now that we are back continuously working on the game it will be for real. I’m just adding some finishing touches to the star player system and then we’ll move on to properly design and implement morale.

 

August 21, 2015 03:17

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This is in our list but not as top priority. As a minimum I’d say we need to add player morale and a better player evolution model before considering enhanced player stats and awards. I mean, we may add bits and pieces of it here and there as we do other features, but the full thing as you described will take a bit longer.

 

August 19, 2015 11:34

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Stars will rise next season! Even though there are minor tweaks to be done I consider this feature ready even if I don’t complete said tweaks before the season tick. We’ll announce the next major feature being worked on in the next few days.

Cheers!

 

August 14, 2015 11:10

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The logic for the star player system is almost completely implemented, except for a couple of screens and the performance boost during matches. I’m having some last minute doubts about how to do this one but luckily it will be easy to change if I get it wrong the first time.

 

August 14, 2015 01:05

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Agreed. That reminds me that the player morale system is not there yet and this is blocking a lot of other nice features. After the star player system it will be either player morale or a reformulation of the player evolution model which has clearly become predictable and mostly flat.

 

August 14, 2015 01:02

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We won’t reveal all the details of the star player calculations and remember we are still running the three different formulas in parallel as a test in both dimensions. Performance and player quality will most likely play a role and we will also introduce a natural star factor later on that may positively or negatively influence the likelihood of a player becoming a star. Scoring only 3 goals per season may not be an issue, especially if the player in question is not an attacker :-)

 

August 12, 2015 12:56

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While we finish implementing this feature I decided to create this topic to give a quick overview of how it is going to work.

We’ll have 6 star levels: 1 bronze star, 2 bronze stars, 3 bronze stars, 1 silver star, 2 silver stars and 1 gold star. During the season players may earn star points towards one or more of the categories (bronze, silver and gold) and in the season tick the ones with more points in a category will earn one or more stars in that category. The number of players in a dimension for a given star level will have a top limit, but it is possible (although unlikely) to have less than the limit in a given level.

Star players will have a better estimated value and will demand higher salaries in exchange of a bonus for the team. Initially the possible bonuses will be increased marketing revenue, match performance boost or positive influence in player negotiations from other teams or free transfer to yours (meaning they may accept a lower wage in comparison to another team’s offer just to have the chance to play alongside your star). The bonus a star player provides will not be revealed to the managers, maybe we’ll give the scouts a chance to reveal it if you request a report for the star player, but this chance will never be 100% even on level 10 of scouting.

That’s it in a nutshell. I’m very excited about this change as it adds another level of complexity to the player market. And don’t worry if you don’t like the actual numbers involved in the star player calculations (number of stars, wage increase, marketing boost, etc), we are implementing it in a way that makes it very easy to adjust as needed.

Cheers

 

August 11, 2015 02:16

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I’ll be really surprised if it doesn’t work, all we’ve added is a new image for the stars :-)

 

August 10, 2015 11:33

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For those who don’t follow us on Twitter, click here to see how the team players screen will look like.

 

August 08, 2015 11:39

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The star icons to go alongside the player names are ready to go! The goal is to have them applied on next season’s start. We’ll post a screenshot in the next few days.

 

August 05, 2015 11:42

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We could have some kind of synergy rating depending on the nationality of selected players and use that to give bonuses/penalties on match performance.

 

August 05, 2015 11:17

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That’s one of the first things we are going to do once morale is implemented! We’ve got some basic morale stuff being tracked behind the scenes but it’s not being used to influence any aspects of the game. The only reason we decided to introduced star players before morale is because we had a more clear view of what we wanted to do about it and how to do it than with morale.

 

August 04, 2015 11:27

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We have a pretty good idea on which of the three formulas being tested will be used for star rating calculation. The rest of the feature design is ready and we’ll implement it over the next few days. Keep your eyes in our channels for some hints of how it is going to work!

 

August 01, 2015 12:52

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When we started we had only 6 countries and didn’t want to impose any tough restrictions related to player nationality, but now that we have 26 countries we could definitely use it for something more interesting. Not sure I want to give teams extra income just yet, so Dimitri’s suggestion is not my top priority. Fabio’s suggestion is something straightforward that we can use to start with and them evolve on top of that. I won’t say yes or no to Joseppi’s suspicions, I’ll let you guys think about it :-)

 

August 01, 2015 12:46

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It’s always been interesting to observe how FastTicker seems to have better quality players overall than MediumTicker. We have not put anything specific in the game to make them different in that aspect, so I can only blame the fact it’s been running for twice as many seasons and that’s a long term side effect of our player evolution model. Lowering the stats a bit could help with the issue in the short term, but to be honest we plan to review the player evolution model soon (maybe after player star rating and one extra player feature) so it’s worth waiting. It could make sense to reset it then.

Back to the topic’s subject, I think economy makes more sense since the changes. I haven’t checked how rich the richest teams have become in a while, but hopefully the next player related game improvements will help to control it in some interesting ways :-)

 

July 31, 2015 12:14

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Star rating is now being calculated for the players in three slightly different ways. We’ll let these calculations run for some turns, analyse the results and pick the most appropriate one. No stars will be given for your players during this “trial” period, but once the trial is over we’ll do another announcement here and the new feature will be applied for real.

 

July 22, 2015 05:14

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Nobody called you a liar, you’ve been questioned about what happened, anyone can make mistakes. I’ll include in our list of features a task to add more traceability to contract offers and the like, but at this point there is no way to know it is a bug.

 

July 21, 2015 23:26

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No need to get all pissed about losing a player Davison, and enough of offending other people. I doubt there is a bug there, nobody ever reported something like this and I’ve been playing the game myself and never seen this happen before. One thing is being passionate about the game, another is being rude to people for no reason.

 

July 17, 2015 04:13

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For those interested I’m back from my holidays…kind of. Once I recover from the jet lag we may see some new things around here ;-)

 

July 15, 2015 19:37

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I am sure you will be around to see the game back to glory Davison :-)

 

July 15, 2015 19:35

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The board is too harsh sometimes, the only good thing that comes from that is people have the chance to eventually manage a club they like. Also, only a manager above you in the ranking can steal your job, so if you are doing well and the board still complains you only have to worry if one of the few doing better than you is interested in managing your club.