Recent Posts by Hugo Celso

Subscribe to Recent Posts by Hugo Celso 84 posts(s) found

January 24, 2008 17:28

85 posts(s)

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Please don’t!!!
It’s exactly as you said “donators do not have any advantage (which is good)”.
Keep it good guys…
My opinion… Cheers…

 

January 23, 2008 22:29

85 posts(s)

Donator

 

I received this e-mail:
Subject: Youth contract expiring Dinarte Nuno Mendes ’s contract is about to expire.

Player’s link is:
http://www.rubysoccer.com/game/player_info/14159

I don’t have this player in my squad… When I try to open the link and check the player I get this message:
RubySoccer System Error
Oops! It looks like there was an error.

And by the way, this is exactly what I get when I select FastTicker. I am entering the game using a previously page on cache (/game/negotiations I think) and from there I can use the other game options with no problem…

 

January 20, 2008 16:15

85 posts(s)

Donator

 

And I also defend admins should put some google ads, starting in this page while it has a lot of free space.

Cheers…

 

January 20, 2008 16:10

85 posts(s)

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What about those that do not want or do not need all? They will charge CPU and mem performance when they don’t need it!
The whole idea is to improve performance instead of showing a default page to make everyone happy, that would be easy, it would be a page with all transfer types! All is the heaviest load you can do on that page, instead, this way who wants all gets all, who doesn’t want all gets what needs. This is like a division for those who want only free transfers or only loans or all.
In two clicks you get what you want avoiding loads you don’t need, such as all or transfers when what you want are only free transfers (example), this improves performance and works nice as along as this two clicks are fast.

 

January 19, 2008 22:59

85 posts(s)

Donator

 

After pressing apply I remembered, I want another team!!! Now I can’t cancel it!!!

Can you cancel my application in medium ticker for Penafiel?

Thank you…

 

January 19, 2008 22:33

85 posts(s)

Donator

 

Well, you can increase donators by 1 :) I like the philosophy…

Once I said to start the Tranfers pages with a blank page, and then players could choose what type of transfers they want to see!

You could use this blank page one day for shortlists, and meanwhile you could start puting some google ads in many pages, starting in this one! This could get you some funds…

Cheers…

PS: BTW Fast tick is still updating… In aprox 30 minutes it will tick again!!!

 

January 12, 2008 09:34

85 posts(s)

Donator

 

Think you Gabriel!

I believe actual situation can and must be improved before this rule application on negative $ managers. We started with a set of rules that changed, so I believe the better approach would be some new progressive rules, rules to adequate and permit managers adaptation, and in the course of the next seasons tend to the definitive set.

My logic was based on the contracts, which are 3 seasons maximum, so I think you could apply the following as soon as possible and set some values until the end of season 4, lower the values on season 5, then lower again in 6, and in season 7 values would be definitive! I am also taking 150K/3 ticks wage as a limit.

My goals are:
- Lower budgets (and don’t permit situation to get worst)
- Improve season balance
- Allow squad dimension (acquisition of players on loan or free transfer)
- Don’t permit squads to be depleted (guess where the good players would end…)

Here are some suggestions to improve bankrupt clubs:
(To me) the most important would be to limit the wage they can offer on free transfer players (or loans) and on contract renewals. It’s important to distinguish these amounts, otherwise there is the risk of depleting the best players from these squads, and again, guess where these players will end…

With this considerations, objective after season 7 (7 included), for negative $ squads, should be something like:
- 4K maximum wage on free transfer or loan players
- 12K maximum wage on contract renewals

If these values were to be applied now I am certain some managers would be deceptive on loosing their top players, which would end in free market and in the richest teams, actually, pretty much the same that traded a lot of players, starting on those that never cared about wages, because they didn’t have to…

So, starting now my proposal is:
- 10K maximum wage on free transfer or loan players (until the end of season 4)
- 27K maximum wage on contract renewals (until the end of season 4)
Then again:
- 8K maximum wage on free transfer or loan players (until the end of season 5)
- 22K maximum wage on contract renewals (until the end of season 5)
And again:
- 6K maximum wage on free transfer or loan players (until the end of season 6)
- 17K maximum wage on contract renewals (until the end of season 6)

I hope starting at 10K will allow to replace any player at the squad unable to enter in these contract renewals, and any player above this wages has to leave in a bankrupt club!!! Having a 3x value for renewal has a second meaning, when a 5K player is improved by the team, he can stay and renewal by the team instead of leaving if he goes above 5K (like a good eye catch)… And maybe maximum 1 season contract, until the end of season 6…

Sales!

In bankrupt clubs some players have to leave at all efforts, I would recommend some automatic sales for players on the squad, based on wages (also loans but I would leave this option for the manager):

until the end of season 4 all players with wages above 50K
until the end of season 5 all players with wages above 40K
until the end of season 6 all players with wages above 30K
after season 7 all players with wages above 20K

This would apply too for players from other clubs on loan at the squad (an automatic cancellation for big loan wages). With such wages this players can’t stay in bankrupt clubs…

I am stopping now but I will edit this and continue later :) maybe other ideas will join…

Cheers…

 

January 10, 2008 20:17

85 posts(s)

Donator

 

I’d like to express somethings as <$0 manager who hasn’t spent $$$$$ on players wages… I am the first to agree with the rule, but I’d like to remember a couple of things before being fired…
A few things happened that changed dramatically the role play of the game:
- The 72 ticks before selling (this one had light implication)
- The 30 player limitation squad
- The friendlies with CPU teams
- Wage limitation (Well, this one I didn’t notice lol)

I agree with them all, and I just kept adapting as game kept going, I liked big squads, with medium/long plan perspective of unused player sales after improvements, I like 3 squads playing all the time to produce statistics of it, players, formations, results, anything measurable… Excel is almost my best friend!

Implementing this new rules without warning made in my team the following consequences:
- Unable to sell players, like any players, and not because of the 72 ticks! BECAUSE no one buys medium players anymore due to the 30 player limitation squad!
- Almost out of friendlies in one season, this meant around less 2.5M$ of income in one season…
- I got bankrupt
I never complained about it and I am adapting and recovering because I agree with these rules (all of them) but I didn’t like the way it was implemented… i got stuck because of it and some of my game tactics/strategy would be different.

Anyways… If this <$0 rule will be implemented soon I’d like to know and I’d like to propose that those who got negative be able to recover, at least able to propose recovery plans. I expect to be positive in the end of the next two seasons (which means I will be negative again in the gap between league games) and then, finally, restart positive! I don’t need players and I am reducing the squad to 22 players, below 200K wage total.

I also have my own alternative plan, two friends of mine are willing to loan, or perhaps if I ask, they even give me the $ amount of my debt as it represents 3% (for both) of what they have now! This needs admin execution and obviously (approval)! Ah, they are very known lol and so stuck with high wages lol problematic bank accounts indeed…

So, I agree that -$0 managing is to be forbidden, as long as measures are known (I believe this ones implemented were not meant for my game play and I was in the middle)… If I am a single case than it is easy, just kick me, but if others got in difficulties because of these new rules, even if because they were caught in reason, they should have an opportunity to return.

Administration can query the database and, I suppose easily, check teams by bank account. Two answers would be useful, how many teams have more than 12M and how many teams are negative.
A total income per season from non player sales represents around 10M (home games in full schedule with half home and merchandise). And total expenses from wages for an average team would be 100K/3 Ticks (for a very very very average team), this means around 5M. Balance would be around 5M/Season for an average team with great results.
In 3 seasons, and assuming a normal team would have to spend 3M acquiring players, any team above 12M probably (very very probably) earned money selling players… Check how many… And how much $ is involved…

Cheers…

 

January 08, 2008 06:57

85 posts(s)

Donator

 

Perhaps you can create an intermediate stage, like a blank page with country information or anything fast to load, then and there, the user can choose which one wants… All/Free/Sale… really fast to transfer page, user can choose which category wants to see first.
Due to the amount of teams and squad limitation, a lot of people should be watching free transfers permanently (I would if I had money), I think this could light the server as the transfer pages wouldn’t be needed to load unless users requested so…
Even to build my .xls I prefer to copy from All instead of pasting Transfers and then Frees…
And the button to e-mail players is not that lazy, if you look at it, it’s almost the same thing as having filters to search players, like an advanced search… I just didn’t request the filters but the whole instead as it is easier, but this filters with so many teams and players will tend to exist… Cheers :)

 

January 07, 2008 21:27

85 posts(s)

Donator

 

These filters are nice, improvements are great but these pages will always be the slowest of them all! wouldn’t it be possible to have a single button to get all current players at market arriving in your e-mail? And this is to say that we would have to login and inside the game press the button to get an e-mail!
Or process the thing like x time (defined) before ticking I would get that e-mail, in a really lazy way!
Wouldn’t this make the server work lighter? A csv, or a xls :)))))) I would understand if I had to receive an advertised e-mail with the players at market attached in .xls :))))))

 

January 06, 2008 19:45

85 posts(s)

Donator

 

Right, I tested both the minute you fixed, firefox first before fix, ie after fix lol I always use firefox but I remembered to test with ie… Now it’s fine in both browsers… No advantages to Microsoft… That’s why I wrote “Can you clear this reply”… It was posted the very next minute…

 

January 06, 2008 19:41

85 posts(s)

Donator

 

This is probably written somewhere already but as I didn’t find it… Here it goes (again)…
It would be very useful to define substitutes per squad, so that our best players don’t consume their stamina in frindlies, this happens to me all the time… Defining a set of subsitutes (like 5) would be great, so that if a player is missing it will be picked one from these list and not from all the team!
Who cares if a junior replaces a B squad player! But it sucks when you find out your master player, your MoM favorite is in 80s or 70s or 50s because he played a set of friendlies and league games!
Also setting penalty taker would be awesome… (I’ve read this before…)
And another thing, just an idea, would it be easy to associate squads with type of games, like this, Default is for all now, then you can set B squad → friendlies, and all frindlies get B squad (auto), CUP matches → CUP Squad (auto), etc… You get the idea right, but this one is not very important, the substitutes are… cheers…

 

January 06, 2008 19:20

85 posts(s)

Donator

 

I forgot to mention, the browser in use was firefox (I believe this info is important). Actually in ie 7 it sorts ok… with no error… Well I was writing at the same time… Can you clear this reply lol

 

January 04, 2008 06:58

85 posts(s)

Donator

 

In players page, view by contracts, when I sort by Turns Left here’s what happens:

stacktrace removed by admin

 

January 01, 2008 18:38

85 posts(s)

Donator

 

All players on free transfer disappeared and I have a few wonderful players for sale at 1$ (for more than a season, I don’t know how they still there :) hehehe) but now these players appear at market price in countries transfer list pages… and in my players info page I have the option change transfer list value where they still are at 1$… something is wrong or not?
My team is Fast Tick→Portugal→Penafiel

 

December 12, 2007 18:05

85 posts(s)

Donator

 

But something really strange is going on…
Turn 24
Penafiel 0-2 Freamunde

7 of my players got a perfect 10:
G Ernesto Saraiva 10.0
D Antonini Pellissier 7.9
D Habib Duquenne 10.0
D Filipe Linhares 6.5
D Nick Ryder 9.9
M Nicola Lo Gatto 10.0
M Timoteo Borrero 10.0
M Márcio Dantas 10.0
M Joaquim Chagas 10.0
A Amado Arce 10.0
A Graziano Gentile 8.5

Freamunde is Division 2 with a much less valuable squad, but that’s not the point, how can they win with this ratings:
G Arnaldo Miguel 7.9
D Fábio Tó Black 6.6
D Pedro Daniel Cerdeira 5.6
D Paulo Paulo Sérgio 5.7
M Nuno Hugo Calha Player_yellow_card 5.5
M Luís Pedro Alberto 0.6
M Rui Bruno Matos Player_yellow_card 8.7
M Filipe Gaspar 8.2
M Pedro Santos 8.5
A Mário Silva 6.4
A Mário Almeida 1.7

Fast>Portugal>Division One>Penafiel

I’d say the ratings should be switched between teams, no?

 

December 09, 2007 18:26

85 posts(s)

Donator

 

And let me support the 30+6 decision… My choice too… The ideal squad size to play 1 game per turn… Less would be difficult…

 

December 09, 2007 17:52

85 posts(s)

Donator

 

In another topic I suggested:
I’d say a manager that enters in negative result should be sacked after 18 turns (6 league games) negative or if the result goes under -500.000$, this way there’s an opportunity to recover (sometimes the season calendar isn’t fair, that’s my reason to allow entering the negative result) and a STOP sign to crazy wages…
I hope not to get instantly sacked, let me example, I left the game for a few days (about 5), during the end/begin of season, no frindlies in new season, no games, my first cup game was made away by the default team (my B team, with a lucky win), I had around 1.5 millions and I thought it would be enough but I’m -200.000 which can be recovered easy… This would be enough for a sack with a very restrictive rule… And friendlies would have been enough to keep positive…

 

November 29, 2007 16:54

85 posts(s)

Donator

 

It’s easy to say a lot of things but implementing is another thing :)

To finish the first point, some situations shouldn’t happen, if you have 1.200.000$ and in a certain turn you try to buy 3 players of 1.000.000$, you might win them all in the end of the turn and finish with a -1.800.000$ result… Also, when negative, managers shouldn’t be able to buy players, even if they are free…

There is an alternative (as in reality) to the player 72 turns team fidelization, time windows to buy players, as there are in most leagues, a manager can sell the whole year but can only buy in certain time windows acording to each league…

 

November 29, 2007 16:46

85 posts(s)

Donator

 

Let’s try to animate the thing then (Player Market Regulation): half season (72 turns) before being able to sell a player you’ve just hired will not solve the problem if other rules don’t follow (in my opinion), and I guess the most important one is to sack a manager when his team is bankrupt!
I’d say a manager that enters in negative result should be sacked after 18 turns (6 league games) negative or if the result goes under -500.000$, this way there’s an opportunity to recover (sometimes the season calendar isn’t fair, that’s my reason to allow entering the negative result) and a STOP sign to crazy wages…
After a sacked manager, the most expensive (wages) players should be released free in the market, one by one, and some of the players (by value) should be for sale until the team gets positive again… A bit like reality lol A sacked manager should be relegated in favour to a none sacked when applying for a new team…

 

November 28, 2007 16:35

85 posts(s)

Donator

 

I have a personal record of 76 CPU teams after a lousy player from my sales… And a top 5 player sale to CPU team where all had more than 25 teams (CPU)… I think this happened because the player was at his price, and somehow, CPU teams understood that his value would be less than the player real value…
Anyway, the point is: If you remove player from sale, improve price, CPU teams will return…

 

November 27, 2007 18:51

85 posts(s)

Donator

 

BTW,
the market starts to regulate itself, but there are still some measures to improve the game…
I’d like to know if my opinion will have feed back or I can put some ideas in this topic, it is related after all…
Shortly… The one exposed by the developers (minimum contract time before resell), maximum number of players in a squad, negative budget manager sanctions and limited wage offers are some of the ideas I’d like to debate…

 

November 26, 2007 16:50

85 posts(s)

Donator

 

If you consider that Ricardo (Académica) is in a big development team from the same company, you have to consider his disadvantage, as he cannot sell players to half of the portuguese teams :) even among ourselves we discuss the resell practice policy, some follow as you can see in the portuguese market and others don’t…
I believe a topic about player market regulation with time to players express themselves would be very participative, an ingame message to participate with ideas can only benefit the game. I have heard and have many. And all should remember that this situation is temporary, in the end of the season a huge amount of players will be available to all top players teams, and the remain players don’t spend the time necessary to complaint with Académicas…

 

November 26, 2007 16:25

85 posts(s)

Donator

 

3 to 28 years
2 to 29 or more…