That explanes a lot. So if I put my players on D 0 they won’t go forward. Thanks
Cheers
My defenders RC +1 and LC +1 don’t follow my orders. They have to stay on their positions in both situations but they often go forward. Is this a bug?
I think a date is not a good idea. You have 6 turns a day in fastticker so how you going to do that. It won’t be clear anymore.
I like it to see in which season I am. I don’t think S15 T23 is a problem. There are other more important thing to be done.
cheers
FOR SALE!
2 Top players want to leave Genoa to have a new challenge else where.
Luca Corti
Position: D
Side: C
Tackle: 88 !!!!!
Shooting: 71
Speed: 82 !!!!!
Dribble: 75
Control: 88 !!!!!
Header: 80 !!!
Damiano Favata
Position: M
Side: C
Passing: 86 !!!!!!
Shooting: 76 !!!
Speed: 74
Dribble: 70
Control: 70
Header: 80 !!!!
Prices are negotiatable.
If you’re interested in other players, let me know….
Drop your offers !
I have just sold a player but I can’t find the transferprice. I have to look to the financial balance for it.
I suggest you put it in the message.
For instance: “We have sold Simone Belfiore to VfB Stuttgart for $ 6000000.”
I see. Thanks. I was a bit too fast with my reply. :-)
I suppose the numbers are in millions.
Strange. My financial situation would become “regular” when I deduct the expansion. Is this a bug?
I want to expand my stadium but I get the message: “Our financial situation isn’t comfortable enough to expand our stadium”. Ok, I don’t have dozens of millions, but my financial situations isn’t that bad. Even more it’s good according to the board.
So what’s the logic? Is the stadiumexpansion a certain percentage of your general financial situation?
For instance do you need to have 40M if the expansioncost is 4M.
Cheers
What makes a team “weak” or “strong”, I mean what’s the calculation after it. Does the system just count up the values of the players?
Because in the previous season my team was expected to reach the international final. Now I only have to reach the quarters. I have taken a look to other good teams but most of them are not much different from previous season. So has the logic changed after adding the new valuesystem.
cheers
I recently loaned two of my players in fastticker. I was wondering how the system chooses the team that gets the loan if there are more negotiating teams.
For instance: for the loan of Belfiore 2 teams were negotiating (Espanyol and Udinese). Why Udinese gets the player?
A second question: Can you refuse teams to loan one of your players, because they are compititors in the league or an international competition. I think it must be possible. For sure when these teams play in the same league but maybe the manager has to give a reason for the rejection.
Cheers
The attendance average in the financial screen seems ok to me. Indeed. It’s a better place then in the computer statistics.
Let’s start the feedback :-)
First of all I find it great!
I suggest that also the 5 most recent results are showed when you want to see your results against a manager/team.
Maybe the attendance in your stadium is also an option. Then you can see very easily your stadium was full during the season.
I have no more suggestions at the moment.
Cheers
First of all I also think there has to be a penalty when you don’t use defenders (or midfielder/strikers). I agree with Fabrizzio Lobba for a penalty: Keeper in keeping and all players for defense when there are no defenders. The same when there are no midfielders or strikers on the field, but then for pass and shooting.
Maybe there has to come a rule that there must be at least 2 (maybe 3) defenders, 2 (maybe 3)midfielders and 1 attacker on the field.
@ Dave: I understand your frustration in the match against CRB but they have a 92 goallie with 100 speed and 80 heading. I guess that’s why you scored only 2 goals. I don’t know what the logic is after ball possession…
I also think that the matches are different right now. More goals are scored, also against stronger teams.
For instance my team, Genoa, scored 81 goals in 14 matches. That’s almost 6 goals each match. I have to say that Italy is not the strongest competition in the game.
But I find it great to see the game developping so fast.
Seems like it stays 25%. Certainly more than an hour, probably longer.
I thought the penalty is -5 in stead of -3.
So your MC ith 85 tac would have 80 tac. I’m not sure if it is for all skills?
I post it here because it deals with the improvements in the game.
I find the Newspaper page a good improvement but I would add a button to undo an application for a job in an other team. For the moment you can’t undo this action if you want to stay with your club.
My international board expectation is “reach the final” (in fastticker). I lost in the semi’s but when I look to my Performance it has only decreased with 1%. I think the impact of the non-realization of your board’s expectations must be higher. Let’s say 5% for each round you are away from your goal.
Example: Expectation: reach final → loose in semis = -5%
→ loose in quarter = -10%
→ etc
This can also be used for national cups. For leagues we can use -1% for each place below the expectation. What do you think?
Cheers
Btw: In the board screen “Your Peformance” has to be “Your Performance”. A tick error I guess.
I just saw Ascoli score on a freekick. Suprise! I didn’t know there were already freekicks in the game. You work quicker then I can see :-)
Which skills does a goalkeeper need to catch freekicks? Also 60% Keeping and 40% speed+heading?
Cheers
I also suggest to apply the new calculation to all the existing players.
@Dave: The values mean something on the transfermarket as a recommanded selling price, but not at the moment. So when they are applied to all players it’s ok for me.
I only wonder what transferprices will be with these higher values.
indeed
Take a look. Good players for sale in Genoa.
MIDFIELD:
Ciro Borba M C
29 years
Passing: 92
Tackle: 71
Heading: 80
Teodoro Sequeira M R
34 years
Passing: 83
Tackle: 75
Control: 73
Drible: 72
Speed: 70
Heading 80
DEFENDERS:
Godofredo Figueiredo DM L
Tackle: 81
Passing: 74
Speed: 77
Heading: 80
Some cases prices are negotiatable.
I think your board doesn’t allow you to upgrade your staff departments because your financial stituation is bad. That’s why there is no green arrow.
If your financial situation become better you will have a green arrow in that screen.
Left on the top of the screen you see the icon “stadium”. There you can find the staff departments. To upgrade them you have to click on the green arrow. You also find the upgradecosts and the maintenance costs there.
I hope it helps.
@Philipp: I know what you mean but in real life there are good keepers who are very good on their line but less in the air to catch headers and the opposite. In Belgium we have for example Stijn Stijnen (keeper of Club Brugge), a good keeper – very good on his goalline but a bitt less in the air.
I think we also need this difference in the game. But with the skill we have for keepers I think it’s difficult to make this realistic. I think using speed for shots and heading for headers is a good solution to realise this in the game. So I think this is the basic of a keeper in the game.
In reallife a GK needs also speed for headers, I know, but then you can’t realise the difference that there is in the game.
Let’s say that this speed is a part of the Keepingskill in the game. In real life there is nothing as a keepingskill.
I agree that a goallie maybe need other special skills for the situations you say.
I agree with Philipp. I meant the same but only posted a possible solution.
@ Philipp: I saw your post in the “header topic”. I wanted to make it more practical.
Let’s see what the increase of non-headerchances will do.
I suggest that keepers have a mainskill “keeping” and 2 second skills namely “speed” (because a GK has to be fast to the ground to save shots) and “heading”.
For shots a GK uses for example 60% "keeping"skill and 40% "speed"skill.
For headers a GK uses for example 60% "keeping"skill and 40% "heading"skill.
The percentages can be changed off course.
This sounds more logical to me then 2 mainskills. Allthough I understand what you mean.
First matches with headers in Italy (mediumticker): 38 goals for 10 matches. 25 of the 38 goals were headers. Headers do their work :-)
But they may not ruin the game. At the moment you can’t defend them. In real life the chance that a goal is a header is not 65% as it is now in the game.
I think in a certain period of time we need more fieldgoals then there are now. Let’s say 75% fieldgoals and 25% header goals.
To defend headers I maybe have a solution.
I think you also need to count the headers of the defenders in cornersituations and freekicks. It’s not only the keeper who has to defend headers in these situations. Nevertheless the influence of the keeper has to be bigger than the one of the defender.
This is also the situation in real life.
Cheers
When you add headers to the game I think it’s also usefull to have an individual tactic for corners. So you can put your header specialists in the 16 meter and non- header specialists outside the box to prevent a counter. The chance of a headergoal is larger I think and it will be more realistic. In the real world header specialists also go forward at corners.
I suggest 2 options on corner situations:
– Go forward to head in
– Go back to prevent counter
In defense:
– Go back to prevent headers
– Go forward for counter
Yes. If you have already 28 players in your team and have 2 proposals open, there is a chance that you have 30 players in your team. 30 players is the maximum number of players you can have.
Cheers