Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,164 posts(s) found

September 08, 2007 19:09

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Player of the match is a good one, after we adjust the ratings it will become easier to implement. Manager name…not a bad ideia, we just need to store who was the manager when the match happened.

 

September 08, 2007 19:07

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The 17 year old guys will start considering it anytime by now (we’re on turn 62).

 

September 08, 2007 19:06

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The keeper getting a ten after conceiving so many goals is an absurd, for sure. When the number of shots decrease after our improvements we may have these two “bugs” fixed, 17 goals scored and keepers getting tens after conceiving so many goals.

 

September 08, 2007 19:04

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We’ll look into it, thx ;-)

 

September 08, 2007 07:07

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Fixed, the tooltip is now correct for the substitutions arrows. An arrow pointing to the right says the player left the field, and the one pointing to the left (towards the squad) says the player entered the field

 

September 08, 2007 06:47

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No, it will interfere at the sponsorship, when we implement it ;-)

 

September 08, 2007 06:46

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And there is no such things as players that don’t to play for you. If you can afford the transfer price and offer a good wage the player will be yours, no matter how poor is your current squad.

 

September 07, 2007 20:30

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Looks like your attackers are not that good :-)

Anyway, it’s clear for us that the match engine must be reviewed asap. Me and Danilo will try to find sometime to do that together next week.

 

September 07, 2007 20:26

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Sherman is right, we assume the price you paid is the real market value for the player, but if the player worths more it will slowly have his value increased as he evolves. If you pay more than the player’s estimated value, the value will also become the amount you’ve paid, but it won’t decrease unless you sell him by a cheaper price. Still have to implement the player’s value depreciation :-)

 

September 07, 2007 08:54

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Yeah, that was suggested right after our stamina logic started working, we’ll work on it :-)

 

September 07, 2007 08:53

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Hi dias,

I’ve just looked on these two matches you mentioned, looks like you used your best players while your opponent used his youths and second squad players. Even though the result is still very convincing, that explains it a little :-)

 

September 06, 2007 20:37

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Formation (4-4-2, 3-5-2,…) is displayed on match report screen.

 

September 06, 2007 14:59

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On negotiations we need to add proposals for the players you’re selling, but it would be good to have the icon flashing for when your proposals need to be reviewed as well.

 

September 06, 2007 09:14

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A small list of things to be done:

-increase the number of countries (already have data for all 50 european countries plus 10 south american countries)
-implement continental competitions like Champions League, UEFA Cup, TOTO Cup, Libertadores da América, Copa Sul-Americana and even World Championship for clubs
-country skills will become dynamic and will be based on the country’s teams performance on continental competitions
-managers will be ranked and bad managers will be fired from their clubs
-you’ll be able to apply for a job if the team’s manager has a poor performance.
-staff will be added to the game (coaches, scouts, physios)
-sponsorship income based on team’s recent performance
-player, manager and team history
-loans
-transfer system will be improved
-contract clauses will be added

and much more. We’ll try to add a public TODO list somewhere.

Feel free to give suggestion on any of these topics or any other topic.

Regards.

 

September 06, 2007 07:40

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It may be related to Danilo’s fix on how in-game long messages are displayed in the mail screen. Have to confirm that, though.

 

September 06, 2007 07:39

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I agree that some players should get more tired than others during the match, but right now all players get tired the same way depending on how long he played in the match. I guess it takes 2 turns for a player to fully recover from a match played, if he doesn’t play any matches in the meanwhile. About different recovery rates it will be implemented when we have a concept similar to what MS called ‘Form’.

Regards.

 

September 06, 2007 07:34

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Nope, all the same for now.

 

September 06, 2007 06:28

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For now it only affects the player’s performance during the match.

 

September 06, 2007 06:26

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You can only cancel before accepting.

 

September 05, 2007 23:03

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75 is empty on purpose, a very short season break…we’ll change that later :D

 

September 05, 2007 23:01

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Search screen ready. You can look for managers, teams or players.

 

September 05, 2007 23:00

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Done.

 

September 05, 2007 21:05

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Expenses are now paid on the first turn of a three turn period as Toni suggested.

 

September 05, 2007 20:06

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They missed a game when we had the bug which deleted some matches, but if you counted 38 league matches it means I was able to recover the match and reschedule it to a future turn.

 

September 05, 2007 20:04

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Danilo fixed it these days, just for the record.

 

September 05, 2007 16:19

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Fixed!

 

September 05, 2007 16:09

4,296 posts(s)

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No, you can play him right away. We haven’t discussed this yet, so I can’t give you an answer whether or not we’ll have it.

 

September 05, 2007 16:07

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The clearer for you guys the better, we’ll change that.

 

September 05, 2007 16:06

4,296 posts(s)

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We had a bug that deleted a few matches in the past, even though it’s now fixed some matches couldn’t be recovered.

 

September 05, 2007 16:04

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We don’t have priorities for your applications but you won’t automatically lose your first choice. What may happen is that applications for your second option get processed first and then your first option application will be cancelled. If you’re lucky enough, your first option will be processed first, giving you a chance of getting the job.

In the future we’ll have a way for managers to define priorities on their applications.