Prezados… quando será possível usar os olheiros novamente?
(…se bem que o mercado de compra e venda de jogadores, não funciona bem… não adianta nada administrar bem o time porquê raramente há bons jogadores à venda…)
Maybe there should be some sort of trade-off? That getting a high budget will cost alot of points, but if you have a high budget you can not have a high ‘money received from players sold’. Or visa versa. That perhaps if you don’t put points in your budget you still get alot from players sold. Or that simply having a high budget will cost you coaching or something? That way you get devide the market. That there are teams who will train there players and there are teams who will buy them. Instead of having everyon with a high budget, but nobody willing to sell anything, since money is not an incentive.
If you would look at it from a realistic point of view. The big clubs in the world usually buy their top players, while small clubs train them and sell them. Perhaps it’s an idea to look at it from that point of view? Filipe, right now you could say you have a ‘small’ team? Low boards points and budget, but it suxx even more you get only 20% from players sold? This gives you no room to move what so ever. Perhaps there could be some way to balance it all out? Small teams would receiver 80% from players sold, while for bigger clubs it gets harder? They for example need to make a choice between budget lvl10 or money from sales lvl10. That way you really need to decide before the season what your plans will be?
Another idea for money from players sold could be that, what if you simply don’t get the money at the start of the season, but the ‘budget’ is the maximum amount of money you can save? So for example you get 50mill, but your maximum is 250. So you don’t lose the money, but you can never have more then that amount, This way there is still a lock on the economy and prizes won’t get insane.
All in all, I’m sure it will come around. Some little tweaking here and there might do the trick for the long run.
What exactly are the criteria for determining how many points are at a specific team’s disposal? Or is that revealing a bit too much?
I think if you’ve made money for the club, depending on how much, it should translate into a bonus of some sort for the next season. The easiest way would probably just be more investment points.
You made the club an extra 20 Million? Here’s some extra resources! Not necessarily money. You get to choose to add a scouting department, maybe some physios, or just take the next level or transfer budget and away you go.
Giving the power back to the managers without crippling the economy. The game’s about free will and management, right? :P
It worked fine for some time, but now I have the same problems as I had Aug 28, 2011 8:58pm again…
Peço desculpa já não consigo inclui-lo na TL. Tudo resolvido.
Okay nâo sabia que tinha que ter um GR na equipa principal.Mas então porque é que me permite colocá-lo na transfer list?
I think the reward for not wasting all the board’s money is being developed by Gabriel and Danilo, with that in place there will be some more incentive to sell better players. Right now there is no such incentive as you dont know if you can get your team better by selling a good player for high offer.
That done I believe there should be done some adjustments to the board points thing… Probably best to wait for next season to confirm it but it seems to easy for developed teams to reach higher deparment levels. Maybe a progressive increase of the points cost would make it harder for top teams to reach the maximum and still allow smaller teams to have a decent level. This seems more important to me in the Coaching and Stadium departments, they give a great advantage with level 10 and any developed team can get them easily to level 10… If level 10 cost 15 points only the very best performance teams can reach that…
I think that the whole idea from the new system is that some money will get lost, if they implement a thing that u can keep your money the next season then the update was for nothing. However, i would like to see some amount back or in an other way like Dimitri says. If there is nothing in return it might have a negative influence on the market, the only reason to sell players then is when u have 10 points in money from players sold.
Maybe something like that the money from players back is something like this:
Money from players sold added to transfer budget lvl 0 20%
In addition, money from players sold added next year lvl 0 10%
or
Money from players sold added to transfer budget lvl 0 20%
In addition, next years board point increase lvl 0 10%
De qual keeper está falando? Vi que no fast vc so tem 2 keepers na equipe principal e um deles está em seu time por empréstimo, portanto o jogo não permite que vc empreste o outro.
As it is now, leftover money from the transfer budget is lost. Gabriel is looking at a way to have some bonusses from leftover money, probably extra points to spend.
i agree there is zero financial planning now board does all the work ( which im fine with, its about time they did thier phookn jobs like :D) however i would like to know how to plan for the future with the current implementations.
This being the first season of implementation, I have a question before I lose out on money.
- I chose the second lowest possible transfer budget (level 1) at 22M.
- I also chose the lowest possible “Money from players sold added to transfer budget” (level 0) at %20.
Now, I’ve sold a lot of players in these first few ticks, and managed to raise my transfer budget to $59,707,000. This is great, I could buy some players right now if I wanted.
Here comes the question: If I chose not to buy anyone this season, and NEXT season I keep my transfer budget at level 1, will the value be $59,707,000?
Or, if I don’t spent it this year, is it just…lost? Do the teams keep an invisible bank balance of overall money and if so, how does it affect the FOLLOWING year’s investments?
Are the different “levels” of Transfer Budget that you select within the first 12 turns just ascending percentages of that invisible overall bank balance of the club?
I don’t want to have sold a bunch of players, saved my transfer budget, just to have it reset to 22M for level 1 because it’s tied to something stupid like my stadium size. If it were tied to that overall bank balance, I’d like to see that total bank balance somewhere so I can plan for next year’s investments.
Thanks!
Olá
Julgo que é um bug mas como o tópico dos bugs já não é utilizado há muito tempo optei por colocar aqui a questão.Tenho um keeper que pretendo colocar em loan mas não me é permitido porque a minha equipa já é muito pequena. Ora eu tenho 25 jogadores e se eu pretender listá-lo para transferência já não há problema.Gabriel pode verificar isto por favor?
Most of davisons ideas are legit. They are ideas most of us want to see implemented. But like Will said, we need to give this first change some time so see HOW it would be best to implement some of the other items on the list. In a couple of seasons we’ll know how the market will be trending and i’m sure admins will be able to implement other things to kick start it if need be. but this is a big change and I definitely think its a change in the right direction. A direction which will allow the admins to NOW focus on other aspects of the game now that the economy factor has been “fixed”. Good stuff by everyone, lots of good input.
im looking to buy youth strikers. would like the best possible for 120m ( i dont care what you post as your transfer price THIS is what i will pay regardless) if you can provide me a 90 shooting under 23 year old i wont hold my breath
Just wait till maybe end of the season to judge if the transfer market is killed. Many teams who already had a good team might not spend there money before end of the season. And the biggest problem might still be that the manager himself is asking way to much for a player, we humans always want more and more and more money.
I’ve expirienced the transfer budget from the board in a bad way last tick, they allowed me to bid max 26m for a player while the price was 29.9m. Well, to bad….deal with it i would say! There are many more players in the future.
“i guess i need to develop some patience.” – you talked your way to it on your own! also, for the most part, good ideas! in the meantime, just breathe brother. breathe.
could even add player bonus’s % per win ect to maintain moral . these are just some of many ideas of mine. so far pretty much everything ive thought of is being implimented at some degree which i am happy about. i guess i need to develop some patience.
there is absolutely zero incentive to sell players currently. having a transfer budget of 300m per season and having no where to spend it is frustrating not to mention pointless. no one is selling anything of the quality that deserves a 120m price, yet we have to settle of crap players realisticly worth 50m but buying them for 100m and and really bad players going for 50m. no one is going to sell any good players at a reasonable price. i think the est value and max allowed is currently useless. also with that said the price needs to match that of the quality of the player. the est value needs fixed properly and shouldnt be based on the market but based on the actual skill. also at the end of contracts i think we should be able to ask the player to come play for our team. allowing the player to choose free agency or signing a contract with another team during negotiations at the end of a contract. the manager should be able to put clauses in like Restricted free agent clause, ( meaning the current team he plays for must be able to negotiate a contract only no other. but with that said. i think that if the player does not want to continue his career at your club. he can regect the offers and choose free agency. the player could also if no clause in place choose to just leave. this will pressure managers to get some profit from players whom do not want to be at the club. once a player is bought. player moral i think will definately play a key role in this. so in summary
the transfer market needs a “player demands a transfer” which means the player will play bad untill he is changed clubs
player contract clauses ( no transfer clause if the player loves your club, cannot be transfered unless no contract renewal) ( unrestricted and restricted free agent option)
player moral
player stars
improvement on youth system training as gabriel said. focus on attack or defense ( this way the randomness is still in play. ill rather have this option than non at all)
i expect managers and board to have contracts also this keeps us managers working hard to do well. if we do not meet expectations then we are fired.
define “kill the transfer market.” to what are you alluding?
yeh lets just kill the transfer market completely yeh good plan ( sar)
What happends if u have 500k wages limit and the current balance is 495k and a player asks for a 10k extra wages (assuming you can’t get it down lower).
Will he leave?
Let me clarify the wages thing. Once you get above your wage limit you won’t be able to hire new players or renew contracts (unless during the renewal the players asks for less and that new amount makes your total wages become lower than your limit) and also your transfer budget will be reduced by your wage deficit every 3 turns.
I agree with you about the other games Charles, I prefer to have real life teams rather than nonsense named teams. What I mean by customized training is not being able to simply focus on a single skill and have the player develop it exclusively, but maybe some tendencies like defense / attack or training intensity. We don’t have a decision on that yet so when we start we can have a topic to discuss the options.
Actually I think there were other ways to solve the economic situation. Wages could have been made more important, they were too low compared to transfer prices. Also the strategy of making a lot of money by just selling a lot of (young) players can be avoided by setting a max to the amount of players sold per year. And some stadium seats can get lost (perhaps when a manager leaves a club).
Regarding customized training: I think opening this up will change the way the game is being played. So far, the ONLY games i’ve seen where there is customized training are games where your team is created with your own name. These games have different economy settings and definitely “feel” different than Ruby or SS. I think its important to keep ruby the way it was originally designed to be. A simulation game in a game world thats fictitious. but a game world that has its own divisions based on REAL LIFE. All these other simulation games i see have 10 divs per country, a bunch of team names that don’t make sense (cause they were created by the manager) and in my opinion, don’t seem to be genuine. I like Ruby a lot because of the fact that the teams are all based on their real life counterparts.
Now maybe its just me and the fact that i’ve seen customized training in these other types of simulation which makes me not like the idea… but as gabriel said, adding other aspects to player manager such as star rating moral etc etc would definitely add to the game and my hope is it will reduce these rumblings from Davison about customized training :)
I have to agree with Sly though, making training generic across all teams levels the playing field and randomizes the game. I think thats what we are all looking for, a game that keeps us guessing. Like he said, if we were to customize, you’d have 100 shots all over the place which really isn’t realistic… i feel like the randomness allows this game to remain within realistic measure.
i’d rather mock you over how bad you think the game is and how addicted to playing it you seem to be :P
About the wages, I can tell you that it’ll just show up as a negative amount. The previous season I had wages of $723,882, and with the changes I’m limited to $683,812. So, you won’t lose players, but your available wage budget will say -$40,000. They won’t punish you for selecting a lower budget by firing people :)
These changes made the game less interesting for me as well. I know its intended to make the economical model better but it killed other aspects.
No way to apply long term strategy. Whats the point of trying to sell players if you can not save your money. If you dont spend it your bankroll will be reset. So we are forced to spend it even we dont want to.
The stadium upgrade is not just about getting your investment back. Its about prestige, it shows how much time and money you have invested. Right now you can get lvl 10 stadium with just few clicks in seconds.
Have a question about wages also . If i can not get enough board points or simply can not sign on during first 12 ticks to maintain my wage limit lvl whats going to happen? Are my players get automatically get fired?
Pls clarify
thnks