Minimum 72 turns, maximum 144 (17 yo generated) or 288 (16 yo generated). As they ask for a contract 12 turns before that we have the 60 turn situation you mentioned. Yes, it is too short, but may happen occasionally :-)
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I agree Ricardo. Our host seems to be slow as a whole, but we may try a small change if it stays slows as it is most of the time now.
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Nice suggestion Alexandre, I’ll add something like that to our list.
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Agreed, makes sense.
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Yeah, I haven’t figured out a good way to display them there. I’ll try again later today.
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Just added, was not planned yet, even though it has been suggested before.
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Hi guys,
Today I slightly changed the behaviour of the transfers page, now it is loaded blank and you have to choose one category in the dropdown (Transfers, Loans, Free Transfers or All) and click Filter in order to find the players. The ideia here is to speed up things when you want to check for loans or free players, cause now you don’t have to wait until the transfer listed players are loaded. I’ve had one positive and one negative feedback on that, so I’d like to hear more opinions before changing it again.
Cheers!
Just wanted to make it load faster Ricardo, specially if you want to check Free Transfers or Loans for instance, now you don’t have to wait until the transfer listed players are loaded before being able to use the filter you want. We can replace the combo with links. I’ll tell you what, I’ll create another topic for us to discuss that :-)
Cheers!
Added Donations and Expenses page, accessible from the login page, right below the PayPal donation buttons.
Thanks Hugo! The blank page is a good ideia, specially when we have shortlists.
Manuel, Macau is not on the paypal list I guess, unfortunately there is nothing we can do about it. Can you think of another way to donate? Not sure if you could make a deposit in a bank account (supposing the banks we have accounts in have branches in Macau). Let’s see what can be done.
Cheers!
p.s.: tick error is fixed, the current tick is the regular one.
The colors are a good suggestion and also the logos. I kinda changed my mind about them, we’ll try to add them :-)
Cheers!
Sorry guys, me and Danilo were out last night with my wife and his girlfriend to see I am Legend in the movies (great movie by the way). Only when I woke up this morning I realized there was a tick error. The tick running now is the regular one, should end in about half an hour.
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Sorry, I didn’t see your message in time. You’re able to cancel applications in your profile page (4th icon in the second row) if you need that in the future.
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Post from spartacus55 on Improvements topic:
“UK Cup is better known as FA Cup.”
I’ve just changed that, thanks spartacus! And please, posts about improvements should be made on this topic, that one is meant to have only admin posts. :-)
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Not on our plans, not sure if it would be good for the negotiation process.
Cheers.
Philipp, I assure you cpu teams don’t look at the other offers before making their own. This team was only lucky to have offered a little more than you. We wouldn’t put such a logic in the game, it wouldn’t be fair :-)
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Following the league names improvement now we have national cup names. Please let us know if any of the cup names is wrong.
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Just to let everybody know, we have changed to that intermediate plan I mentioned. So far so good, the navigation seems to be much better. Let’s wait for the next FastTicker tick before taking any conclusions.
Should be fixed by now.
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Try now MikaA, it should be fixed.
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No, it doesn’t Franek. But congratulations for your title! :-D
Cheers!
RubySoccer has been pretty unstable these days due to our server change. The main reasons to that change are the several restrictions we had on our previous server, where we were not free to install everything we needed, had some random restarts (which occasionally ocurred during the ticks), misteriously defined cpu share and non-acceptance of paypal as a form of payment.
On this new server we tried to use a different configuration, which looked pretty good in the beginning, but once the ticks run the overall performance was totally compromised due to the low amount of memory available. Unfortunately we have moved back to almost the same configuration we had in the previous server, even though we have more room for changes and growth in the new one.
That said, we’re having a hard time deciding what to do. We’re planning to improve our plan so that we have more memory available and therefore a better navigation performance even when the tick is running and also faster ticks. Ideally we should upgrade to a plan twice as good as ours in order to benefit for all the changes we’ve made for that improved configuration, but we’re not willing to pay for that at the moment, so what’s probably gonna happen is that we take an intermediate one. Hopefully that should be enough for now.
Our game is free and will remain this way, that’s part of our philosophy. Donations are there to help us paying our server and domain costs and improve the service in the future when the game becomes more mature. Let’s put the numbers in the table so that everybody clearly knows where we stand:
-total expenses with servers and domain: US$114,70
-total donations (paypal taxes deducted): US$70,38
-number of donators: 5
-monthly expense on our current plan: US$20,00
-monthly expense on the intermediate plan: US$27,00
-monthly expense on the ideal plan: US$36,00
In the future we’ll have a donations page to display this kind of information.
Remember, we’re not here asking for donations, even though they would certainly help improving the game experience, all we want is make it clear for everybody where we stand infra-structure and financially-wise so you can understand all the unstability we had lately. We’re looking forward to fix that as soon as possible.
Let’s go play and have some fun! :-)
p.s.: Wow, this got to be the longest post I’ve ever written!
Post from spartacus55 on Improvements topic:
“Login was quick and smooth, games is stable but some pages take a while to load and refresh, great game.”
That’s the ideia Philipp, it’s just a matter of adapting the match logic to accept that one of the opponents is not defined yet. :-)
Cheers!
I’ll talk to Danilo so we can decide what to do.
Thanks for your feedback guys, keep posting your opinions.
Cheers.
About the links on messages, they should be working if you are accessing the game using www.rubysoccer.com
Let’s see how this server works out, we still have the option to go back to the old one.
Cheers.
I’m sorry Torres but there is nothing we can really do at this point. You’re probably not the only one who was not able to connecto to rubysoccer, for a certain period it was reachable only using the ip addres, the regular address (www.rubysoccer.com) was unavailable. Reschedule all the matches for those who are in the same situation as yours would be a great time consuming task as we don’t have nothing to do that “automatically”. I hope everybody who had this problem can understand our side.
Cheers.
You don’t see any matches cause you’ve qualified directly for the second round. In the future we’ll display the unplanned matches even when the opponent is unknown.
Cheers!
Thanks Gamboa, we’ll investigate that.
Cheers.
New manager applications and resignation rules:
-a manager hired by a team must stay at least 36 turns on that team
-a manager cannot apply for a team he has managed in the last 144 turns