Recent Posts by Berhan K

Subscribe to Recent Posts by Berhan K 340 posts(s) found

September 03, 2011 10:29

340 posts(s)

 

Vaughn, because some teams produce more own products, there should be set rules of course, and that could be variable.
You do not punish any manager at all, smaller clubs will take more chances with own products because their economy is not as strong as a big club and thus giving chance to own younger players and then producing more quality-material players, not stars, remember. When those players given chance at a bigger club then could develop into better players.

Well, ranks have nothing to do with reality really.
What matters is culture, number of practicing mass of players. Also some countries like Sweden for example will never achieve the development of super players like the Brazilians because there are too many other sports to chose from. In some countries, specially in the poorer areas, there is only 1-2 sports to chose from, then the number of potential players are greater. Also, the BIG clubs do not develop their players in the same way the small clubs do.

There are ways to make it work really well.
BK

 

September 02, 2011 23:13

340 posts(s)

 

Mind that in real life, clubs are in huge debts and that is ridiculous.
Making the perfect balanced economy in a game like this is a very hard task.

There are some things that can be done but you can never have a foolproof method to stop cheaters entirely.

When I was making my footie sim games, I spent lots of time thinking how to make it harder for cheaters to try to cheat.
That is simply a different topic, we should not mix it up with suggestions and game content improvements. I still have some ideas to make it harder for the cheater to engage in cheating, but his is a topic about transfer windows and more money being generated to smaller clubs.

Transfer windows is good idea, if you do not have enough time to play, who says you have to trade 20 players/season to win? And also there are different dimensions with different update frequencies.

Idea 2 is not realistic at all. If you know how it is in real life clubs, you know economy is a very tough thing specially in some countries. Giving smaller clubs more money simply like that is not enough. I think smaller clubs should get something else instead. They should get slightly better youths, and by that mean greater number of potential stars, while the best clubs could still get those star/superstars.

I think the core of these types of games is the players, and a better model of generating, developing and re-generating players should be the main priority and build everything else around that.

BK

 

September 02, 2011 14:14

340 posts(s)

 

Either is good from a game experience point of view.

BK

 

August 31, 2011 20:31

340 posts(s)

 

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August 31, 2011 11:15

340 posts(s)

 

Option 2 is the ONLY way to go.
But it has to go with some other changes so it makes it all so much more logical.
It has to be done together with changes to how players develop.

Instead of having maximum possible skill, there are other ways to do it, I’ll mention it to the developers next time.

BK

 

August 31, 2011 10:47

340 posts(s)

 

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August 31, 2011 10:37

340 posts(s)

 

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August 30, 2011 04:43

340 posts(s)

 

man daytrading players should be not allowed, it’s bad for the sport! :)

/BK

 

August 30, 2011 04:41

340 posts(s)

 

same as the stats window, it’s awesome..

 

August 30, 2011 04:41

340 posts(s)

 

Yes, Gabriel, add Sweden soon, top 2 divisions please!! :)

/BK

 

August 28, 2011 20:33

340 posts(s)

 

no, it’s very good, come on..

 

August 17, 2011 06:00

340 posts(s)

 

I have too cheap but good players, take a look.
If you find better players for cheaper price tag or equal, let me know.

English Premier League, Man City.

/BK

 

August 17, 2011 05:59

340 posts(s)

 

Heheh Filipe, maybe people are not interested in helping you develop your players anymore, could be they are tired of you dominating EPL?! :)

 

June 07, 2011 17:05

340 posts(s)

 

Davison is a P.I.M.P. :)

 

June 07, 2011 17:02

340 posts(s)

 

Also how about assigning a tactics/teamsetup to every second friendly?

I have two b-teams which I rotate for every second friendly, called B team home and b team away.

I think an “easy” way to do it would be:
every home friendly would have the first formation with the word “home” in it, and same for the away friendlies.
Would be magic. :)

/BK

 

June 07, 2011 16:59

340 posts(s)

 

1. Gabriel, you could limit the number of points you can assign to each player. Not really an issue, and also why wouldn’t a manager want to develop his own players as well. Also you could limit the number of own players you can bring in the national squad, I think that is already so.

2. yes :)
Maybe also saving the tactics and writing something about it.

3. Right but I think surprising results due to a specific game plan is more likely to happen on national team level, or is it just me, I could be wrong. What do you guys think?

/BK

 

June 06, 2011 18:08

340 posts(s)

 

Best young left winger for sale (Fast Ticker), Man City, you will have no troubles finding out who it is…

/BK

 

June 03, 2011 07:05

340 posts(s)

 

Now, as I have tested being a national manager, I’d love to see some or all of these developed and available :

1. when managing national team, to be able to spend development points on promising players, as seen on FIFA (ps3) games.

2. a log where every managers is required to “pass on the torch” to next manager, where he can write down what he experimented with and how it resulted..

3. much more effective Game Plan options which can alter the game scenario.

/Berhan

 

May 23, 2011 17:57

340 posts(s)

 

I’d like to know how they really work, how does board decide you can do things with your team, who do they compare the team/money to?
Are there set rules?

/BK

 

May 20, 2011 06:35

340 posts(s)

 

Anything to help, buddy.
/Berhan

 

May 19, 2011 20:08

340 posts(s)

 

Gabriel, it’s not that..

When you have checked the box for “Apply to all Formations”, the strategy is listed for national team as well.

I had strategy Default, on my club, with formation strategy on 3 players.
Then I saw the same formation strategy listed for the national team, on Default formation.

Mind that the formation strategies are of type “Apply on All formations”.

If you want screenshot proof, I can provide of course, but the information is there, just try it..

/BK

 

May 17, 2011 16:13

340 posts(s)

 

When managing a nation and a club, the Formation strategies get mixed up, as for example
in the national team strategy I see substitution orders of my club players.

Very confusing, I don’t know if it will work or not but I suggest the national and clubs strategies to be separated. Later on perhaps you could copy your favorite strategy but meanwhile it should at least not show strategies from both nation and club.

/Berhan

 

May 02, 2011 18:04

340 posts(s)

 

You boys are original P.I.M.P.’s :)

Selling players like cattle :)

/BK

 

October 04, 2010 15:37

340 posts(s)

 

well, then this is a wish for a feature! ;)

/bk

 

October 03, 2010 15:45

340 posts(s)

 

A bug means malfunction of a designed and implemented feature/function, ie something is not working the way it is supposed to, a defect even.

Also, who would want to fire a person who said he will quit work?

I am guessing that you want to kick him and open a space for a replacement, but the lack of functions to make a swift change doesn’t mean this is a bug.

In any normal job, you (the boss) would be prepared to look for a replacement, bring him(or her) in and have the guy leaving handover his knowledge to the replacement.

This is football of course, you shouldn’t have to kick this guy to let some younger player know that he is to fill the retiring player’s shoes next season. Perhaps a new function to put the retiring player mentor more the younger guy and depending on his personality and skill, could aid the younger player to develop better during the last season of a retiring (older) player. But that is a different story.. :)

/bk

 

October 02, 2010 06:48

340 posts(s)

 

hahaha, come on..

Gabriel, the bank accidentally forgot to return my interest of 200M, can you put in the money manually for me please?

What is the point of this guys?

Philipp, shame on you! ;)

/bk

 

September 15, 2010 19:30

340 posts(s)

 

I like the idea but there is already too much money in the system. Then a more realistic cost model is required. Like the bigger squad you have the more coaching (on each level) will cost + the more physios will be required.

/bk

 

September 14, 2010 16:55

340 posts(s)

 

Ain’t that the magic number? :)

 

September 14, 2010 16:53

340 posts(s)

 

Guys I understand your worry about this, and I’d like to throw in another view on the subject. In real life there is crime and there is punishment. Having punishment like death penalty is proven not to prevent crimes. So banning and kicking cheaters won’t do much more than take up some valuable time (and energy) of people who do wish the best for this game. I am not saying there should not be any rules. I think it’s wiser to let them understand that this way of playing will bring them no fun and other managers will not interact with them. Also it’s a good way to make the game logic better to make it harder for managers making big transfers all the time. If I chose to quit it will be because I chose not because of someone else.
Just my view on the matter, it’s OK not to agree! :)

 

September 12, 2010 11:50

340 posts(s)

 

someone is transferring a lot of players!! :)