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January 26, 2008 14:09

85 posts(s)

Donator

 

Well, I’d prefer to be completely wrong :( one thing works very well in the three tick mode, the transfers in the start of a new season! At this time it’s the most fair rule ever!
It could be a good idea idea to have different rules in this transfer window (first 8-9 ticks)…
Please consider CPU teams behavior. They don’t sell and they often loose good players, they also buy expensive players! They should deplete free market and take advantage of their youths to have at least 22 player teams and restart friendlies with the lowest players, they have to earn value instead of wasting what they have, do their renewals work well?… They should not compete in the transfers with human players, here machine still is no match for the man :)
To balance the game you can also pick on contract renewals, often players enter market as free because teams just lost them, a week on vacations is enough to loose players most times! Why not offer contract renewal almost any time? Create a small gap between player acquisition and then leave the offer new contract button there, it’s easy I think and it’s more real life too… And take out the button when the player has already negotiated a new contract instead…
This could also be extended to youth players, if a youth is real good the team should offer him a contract right away! It’s cheaper to have a youth to the squad and with luck get another good one, than playing with the youth and hope to have the contract offer possibility on time! If market get flooded with youths promoted and then fired leave them in the youths for a minimum time but with * like a renegotiated or something.

Good luck

 

January 26, 2008 13:00

4,300 posts(s)

Administator

 

Brazilian Portuguese translation is partially done. I’m still reviewing all screens and have already spotted some mispelled words and untranslated text. Hope to finish that until the beginning of next week.

Cheers!

 

January 26, 2008 12:13

4,300 posts(s)

Administator

 

I think your complaints are fair Hugo. We were afraid the economy could reach such level. We’ll study the situation and see what can be done. Suggestions from everybody are welcome, as always :-)

Cheers!

 

January 26, 2008 11:32

85 posts(s)

Donator

 

But in real life a small club can make an undeniable offer to a good 16-21 year old player and get him. In ruby soccer a moderate manager that makes a great offer needs three turns for the answer… Should need one!
And there are no small teams or great teams in ruby soccer, only poor or rich teams, players don’t look for a status, only $… The gap is really big, and CPU teams are still buying players in the order of millions!
It doesn’t matter for the richest teams how many years of contract to reduce lately, they are already offering 3 years to get advantage and maximum wage!!! And $ want be a problem… The day you can improve stadium is the day their stadiums will be improved to maximum unless values impossible for the other 100 teams are applied! And their offers will continue!
A enormous gap was created in the beginning and the game should be balanced after rules changes. This 3 tick thing was (and is) not an improvement to make the game more real, is an improvement to anti cheat that benefits the richest teams!
Rich teams still can make big offers but they would need an eye on the market every 6 turns a day instead of 2/day, and that’s more real life…

I don’t bother to compete with them but I didn’t resell more than 10 players or so and I sell them for their value, some teams keep selling in the orders of millions! If this is to be an economy sim then I am in the wrong game and I will make my way to be the first to achieve 1.000.000.000$ (I believe no one is this far yet) instead of getting a good league position, start playing in 3-3-4 and resell resell resell!

Cheers

 

January 25, 2008 10:14

803 posts(s)

 

Hugo Celso that is the way it happens in real life… Some small teams starts negotiatons with a player and in the end apears some rich club and take the player…

Also don’t think that happens much here in RS… For exemple, Tomé Cunha, free transfer brasilian FT list, 3 ticks to go and already are there the main buyers (Liverpool, Académica, Cruzeiro)… I almost bet he goes to one of them :D

Cheers

 

January 25, 2008 09:49

803 posts(s)

 

I still think the wages are that high because the next year we can reduce them… If we can´t we would not offer too much.

Agree with reduce the stadiums seats, maybe not so dramatcally…

Also think you should stay, the game is yet too young, and I think the developers are making lots of progress.

And I don’t belive you have worse youths tham me, that is impossible :D

 

January 25, 2008 09:48

85 posts(s)

Donator

 

I have been discussing with other players and the biggest benefit for rich teams was the 3 tick rule in transfers… The first team to offer contract has to wait 3 turns, a team with a lot of $ can enter in negotiations any time to get the player… It’s like checking the game once every 3 ticks to get all good players! This is reflected in wages which are going to the top…

Manual to get all good players with high wages:
Surprise is nice an I lost a few players because it’s really easy to get a player, all you have to do is make an offer and check how many turns are left… Then make final offers for players in last negotiation turn, with preference for 5 minutes before end of tick…
It’s cool because you know THE CLUBS that have offers in the decision point and you can work how much you offer to overcome everyone…

I can leave an idea, something like this, when a player is set for transfer only enters transfer list in the next tick and stays there for sale the whole tick! If you want to change the bid value or remove the player you can do it before the end of the running tick to take effect in next tick. I player is sold, bubye player…

That way you could buy players 6 times a day and wages get a bit lower, and also prevent most cheating…

Cheers…

 

January 25, 2008 09:42

22 posts(s)

Donator

 

Thanks for all your done for the game, for your reply and to understand my position
Hope to play a real managing game soon
Cheers

 

January 25, 2008 09:26

4,300 posts(s)

Administator

 

Added ground maintenance to team expenses. It’s the first step towards all stadiums reduction and the possibility to increase the number of seats.

Cheers!

 

January 25, 2008 09:01

4,300 posts(s)

Administator

 

Nice! Graphics are always welcome :-)

Cheers!

 

January 25, 2008 08:53

387 posts(s)

 

now we have logos, nice. but how about some more graphics for the team info page …

what do you think about a trophy cabinet/showcase:
– golden star for each national league title (1/2 star for 2nd place)
– Cup-image for every national cup won (small cup for finalists)
– same for CL, Libertadores,Copa Sudamericana and UEFA

same for the managers info page … – icons maybe added by the national flag for the trophys

 

January 25, 2008 08:34

37 posts(s)

 

Makes sense… I didn’t figure that because the error message used to be different. Thanks!

 

January 25, 2008 08:25

4,300 posts(s)

Administator

 

Your feedback is very important Renaud! I guess the economy is the way it is because teams don’t have other things to spend money with. I was planning to reduce all stadiums to 10,000 (probably with a compensation for poor teams) and start charging for ground maintenance (not much, of course). That would decrease dramatically everybody’s income and make people spend money in increasing the number of seats in their stadiums.

Answering your question, I think you should stay, specially to help us making a more balanced, interesting and fun game for everybody!

Cheers!

 

January 25, 2008 08:18

637 posts(s)

 

The crazy wages with transfers are a problem indeed. I don’t know what you can do about it.

But for good youth you just need some luck. I had 2 seasons without one very good youth player and at the moment I have 2 80+ youth players. One already has a contract now.

 

January 25, 2008 06:28

22 posts(s)

Donator

 

Impossible to buy 1 good player in the game without paying a crazy wage
Impossible to have a good young in youth academy
Then impossible to have a better team and to have some projets to improve my team

And now ?? Should I stay or should I go ??

I don’t want to critic your work but I just want to say what I feel

 

January 25, 2008 03:16

1,003 posts(s)

Administator

 

mostly is because you are trying to buy a player from a friend that access the internet thru the same network you do. We had to make that against our rules for a greater good, sorry.

cheers

 

January 24, 2008 22:58

37 posts(s)

 

Got this message, after trying to buy a player. What does this mean?

Thanks.

 

January 24, 2008 22:38

4,300 posts(s)

Administator

 

Team logos added to the team info screen. Their size is something around 25×25 to fit in our design, more than that would be too large. We hope everybody like this new addition, I’ve had a hard time finding, resizing and adding transparency to all logos. :-)

Please let us know if you see a logo that doesn’t correspond to the team.

Cheers!

 

January 24, 2008 22:34

4,300 posts(s)

Administator

 

Wow, I’ve just finished reviewing ALL team info screens and you guys have already posted positive opinions here. That’s great, sounds like it was worth the effort! :-)

About the size Alexandre, I know they pretty small, but believe me, larger than that would not look good in our design, specially when most icons are 20×20.

Anyway, let us know what you think about this new addition and of course, let us know if any logo is wrong.

Cheers!

 

January 24, 2008 22:21

58 posts(s)

 

Hi there!!!

Man, you don’t know how happy I come when I saw the logo in my screen!!! I started yelling out loud!!! =D
That’s really great!!!

 

January 24, 2008 22:18

223 posts(s)

 

guys, im very surprised to see you inserted logos in the game!

that is in fact, GREAT!!!

but dont you think they are too small?

i think they should be at least 75×75

cheers

 

January 24, 2008 19:40

1,003 posts(s)

Administator

 

Well, what we can do is create a competition only for donators but without any influence on the rest of the game (of course that their players would gain experience, but that can be achieved playing friendlies too…). Let me put it in this way: a group of friendlies that would have a non-history-registered champion (well, only registered in the forums :)).

What do you guys think? I dont see that as an advantage, its more like a “thank you” club with some matches only for fun. Enough said, lets hear your opinion on the subject.

cheers!

 

January 24, 2008 17:28

85 posts(s)

Donator

 

Please don’t!!!
It’s exactly as you said “donators do not have any advantage (which is good)”.
Keep it good guys…
My opinion… Cheers…

 

January 24, 2008 11:01

1,003 posts(s)

Administator

 

A loan clause would solve this. Something to help control the agreement between the two managers. Will discuss with Gabriel.

cheers

 

January 24, 2008 10:31

387 posts(s)

 

Gabriel, don’t get your example – to be honest …

But i would like to be considered: Whenever i call back a loaned player to my team, there was a reason. The main reason is that the the manager who loaned the player didn’t stick with what he commited: The (youth) player gets match-practise in almost every game. So why should i pay a punishment (fee) for the dishonorable party when i protect (the development of) my player ?! i don’t wanna support managers without sportmenship and fairplay.

it should be differentiate between calling back a playing and selling a player (during a loan) – for the last instance i would agree with a “fee”

 

January 24, 2008 10:11

803 posts(s)

 

If the IC starts at the beginig of the season and the NC ends at the end of season it would be the same number of maches but with more space between each competition phase. This way we only know the winner of all 3 compt at the end of season, like it hapens in real life.

I also like that way Gabriel Cesario, but I would prefer the real way :D

 

January 24, 2008 09:55

40 posts(s)

 

Hi,

since you’re having some trouble in getting donations and we could have servers with more perfomance. And to keep rubysoccer totally free and even the donators do not have any advantage (which is good) I will propose the folllowing:

Maybe you can create a Donators Cup or RubySoccer Cup, only donators managers can participate. The winner could have a good reward or have direct access to Champions League or something else. The minimum of donation to enter in this league could be 5$.

What do you think about it?
Ca’mon guys, they’re working for free and we could have a faster server. 5$ is not that much.

 

January 24, 2008 09:31

4,300 posts(s)

Administator

 

BEAST is the provider of our forums and we use their error page :-)

Anyway, the error should be fixed by now.

Cheers!

 

January 24, 2008 09:30

4,300 posts(s)

Administator

 

If we have those Rests you’ve added Ricardo we won’t have room for all IC matches when lots of european countries are added. CL for instance will need 19 dates when all phases are there (2 for Q1, 2 for Q2, 2 for Q3, 6 for the group phase, 2 for the round of 16, 2 for the quarter finals, 2 for the semifinals and 1 for the final. That’s the plan we have now for CL when we have all european countries:

Round – Turns
Q1 – 68, 71
Q2 – 77, 80
Q3 – 86, 89
Groups – 95, 98, 101, 104, 107, 110
Round of 16 – 116, 119
Quarter finals – 125, 128
Semi finals – 134, 137
Final – 143

National cups for countries with lots of divisions will take 8 rounds to end, so 15 dates. That’s the plan:

First round – 7, 10
Round of 128 – 16, 19
Round of 64 – 25, 28
Round of 32 – 34, 37
Round of 16 – 43, 46
Quarter finals – 52, 55
Semi finals – 61, 64
Final – 70

As you can see, if a team reach the finals in such a country and is qualified for Q1 in CL he’ll have to play 5 official matches in a row (68-CL, 69-League, 70-Cup final, 71-CL and 72-League). I know that is not likely to happen, just want to show you that we already have a tight schedule in our plans to avoid 3 matches for week for teams playing in all 3 types of competitions. Now that everybody have the numbers it is easier to give suggestions :-)

Cheers!

 

January 24, 2008 09:12

4,300 posts(s)

Administator

 

Ricardo, if you call back a player you’ll have to pay the other team the number of turns left for the loan to end times the loan wage, in other words, 3 times the amount of wage the loaned player would receive from the loan team. So your example is exactly what happens except that this value is not what team B would pay in wages, but 3 times this value, as wages are paid every 3 turns.

Cheers!