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February 18, 2018 17:24

639 posts(s)

Donator

 

February 18, 2018 00:54

4,307 posts(s)

Administator

 

Do you mean allowing only teams of a given class range to loan your players?

 

February 17, 2018 19:51

639 posts(s)

Donator

 

Is is possible to add a class range as loan options? For example class D and lower?

 

February 10, 2018 10:03

639 posts(s)

Donator

 

I don’t have a problem with that trait. If he is good, I use him in my CL squad. If he isn’t that good, then I don’t need him that often :)

 

February 09, 2018 04:40

4,307 posts(s)

Administator

 

Happy to hear other opinions about this. For now the frequency of each of the different traits is exactly the same. Probably that trait is one of the most annoying ones, but I have had (and still have) quite a few players in the squad with that trait and it is still manageable (if you have reasonable subs). Other traits could have a bigger impact without people realising. For example, if you’re an A team in a league full of lower class teams a trait saying “Player worse against teams with a class lower than his team class” will give him between 1 and 3 points penalty in every skills against most of your league opponents.

 

February 08, 2018 10:30

102 posts(s)

 

Hi guys

The addition of player trait does add a bit of extra flavour to the game. None the less it’s very sad to see talented players develop: “Uses more stamina per match” late in their careers. It more or less spoils them. I’m sure I’m not the only one experiencing this. Perhaps the frequency with which the different traits appear could be discussed and perhaps adjusted?

/Alexander

 

February 04, 2018 11:44

4,307 posts(s)

Administator

 

You may not even have noticed, but since the introduction of the player shirts in the match report screen we were not displaying the * beside the man of the match player’s name. This is now fixed.

 

February 02, 2018 21:19

4,307 posts(s)

Administator

 

How are things in the new FastTicker season? It seems to me the free transfer frenzy has diminished (as expected). Is it still worth to worry about restrictions?

 

February 02, 2018 09:50

236 posts(s)

 

Thank you kind Sir

 

February 01, 2018 09:28

4,307 posts(s)

Administator

 

The player class is re-evaluated every time the player skills change (increase or decrease). I think it is also re-evaluated every time the value is updated…if not every season tick, for sure.

We didn’t go ahead with the class-based restrictions. We displayed the proposed limits for some time in “The Board” screen but ended up never using it.

 

February 01, 2018 08:11

236 posts(s)

 

Hi,

just wondering how often players increase in class? Is kinda hard to tell if any of mine have. Also, is there restrictions on how many players a team can have at each class (cant remember if that limitation is still there).

Thanks

 

February 01, 2018 08:10

236 posts(s)

 

Definitely need to take injuries into account though.

 

January 31, 2018 13:12

24 posts(s)

 

Yes Gabriel, those 2 suggestions are good. Also maybe limit the number of free transfers per season.

 

January 31, 2018 11:26

4,307 posts(s)

Administator

 

Maybe restrict to one free transfer offer at a time? Or maybe forbid free transfer offers for a number of turns after you successfully hire someone from it?

 

January 31, 2018 09:31

24 posts(s)

 

On top of that, maybe do something about restricting the number of free players possible to hire. I´ve been trying but they seem to go mostly to main clubs who can pay much more… This is what could be a great feature to strenghten medium and recent teams, but seems to be making the big ones more and more bigger…

 

January 30, 2018 11:28

4,307 posts(s)

Administator

 

It’s important to notice the number of players in this situation next season will be much smaller given only the teams becoming inactive this season will have any players to be released to the free transfer. Total money in the clubs has increased about 5% in FastTicker since last season. Still under control but at the same time it’s a high enough number to justify adding some type of fee to be paid on free players, at least the ones coming from inactive teams.

 

January 29, 2018 12:56

296 posts(s)

 

Hi, I’ve been watching a few clubs now get very good players on the new free transfers system then wait 75 turns and listing them for 20-30million and selling them. This is a far too simple way to earn money, massive money. It needs to be addressed before some clubs have billions in the bank.

 

January 22, 2018 21:52

4,307 posts(s)

Administator

 

Two minor improvements: transfer prices and wages now have proper formatting when displayed in the team and player history ($n,nnn,nnn); negotiation failed messages now include the wage accepted by the player.

Cheers

 

January 20, 2018 12:38

4,307 posts(s)

Administator

 

I like the options, we definitely need to introduce team/league class in players’ priorities!

 

January 19, 2018 21:20

236 posts(s)

 

That’s fantastic! One of my best defenders is asthmatic. Been 20 ticks and his stamina is still only 60.

I had to play him in 1 match in that time, and he played badly, so I just want him to recover. And maybe train for marathons, cause he is so out of shape.

 

January 19, 2018 14:27

637 posts(s)

 

You need to evaluate the effects for sure.
I mean at the moment it is harsh to see a topplayer on the transferlist (for a long time) but he doesn’t want to sign.
Maybe a significant salary increase could be a possibility to persuade such a player. Significant would be +75% till + 100% of the normal salary he would ask.

An other possibility is a new profile.
I’m thinking about Paulinho of Barça. He played for Tottenham, then went to China and comes back to play for a top club like Barça.
Or the Belgian Witsel who had a bright future to become a real top class player in Europe but he chose for the money, first in Russia and later in China. Result: he only became a good player and no real top class player.

So you could create a profile like:
- doesn’t want to play for squad with too many players of his home country, except if it’s a top class team
- doesn’t want to play for squad with too many players of his home country, except if it’s a lower class team
- wants to play abroad, except for a top class team in his home country
- wants to play abroad, except for a lower class team in his home country
- wants to play in his home country, except for a top class team abroad
- wants to play in his home country, except for a lower class team abroad

 

January 19, 2018 12:28

4,307 posts(s)

Administator

 

We need to evaluate it carefully and see the effects in the game. It would mean priorities would have to make sense to the players’ age, and nowadays of course age is not taken into account. When would it make sense to prefer a smaller or larger squad? Ok, maybe never in real life, but in the game context it adds something different to the mix.

 

January 18, 2018 06:43

637 posts(s)

 

Couldn’t it be possible that a player expectation changes during their career.

I did a bit on Franz Beckenbauer (CRB) and he refused because he thinks there are too many players from his Country (Spain) in my team. Could be possible since Malaga is in Spain. :-)
It’s good to see great players point to other countries than their home country.
But maybe they can change this expectation in the last years of their carreer. They want to come back to their home country or …

 

January 15, 2018 07:53

637 posts(s)

 

Thanks for your explanation.
He accepted my offer so I hope he stays happy. I need him to score goals.

 

January 14, 2018 21:17

4,307 posts(s)

Administator

 

The exact number of players that triggers this behaviour is determined in a funny way. When the player is generated with this priority (prefers less teammates from the same country as him) the game looks at all managed clubs in the dimension and checks how many players of that country are part of each of them. The player should then be marked to reject or demand a higher salary from at most 10% (I may be wrong on the exact percentage) of the human managed teams, if he was part of them by that time.

Practical example. In your example you have only 2 greeks, so we can assume that by the time the player was generated 90% of managed clubs had 1 or 0 greeks in the squad, and 10% had 2 or more. That means having 2 or more is within the player’s rejection / high salary threshold.

Hopefully I’m not being too technical and it makes sense! This particular priority will always have weird number for smaller countries, especially when we don’t have managers in those countries.

 

January 14, 2018 20:54

4,307 posts(s)

Administator

 

That’s the first time this is suggested…I like it! It would be really helpful as well in periods when you don’t have much time to manage your team, you could simply go into the players list to check who is low on stamina and mark those as unavailable. I’ll add to our todo list.

 

January 12, 2018 22:06

296 posts(s)

 

Set it all up and then a player got injured before I got online and he played the full game again! Haha.

 

January 12, 2018 13:25

157 posts(s)

 

I think Kostas is a racist…

 

January 12, 2018 13:04

637 posts(s)

 

Gabriel I got this expectation with a contract negotiations of my attacker.

“Kostas Gazis is expecting a higher than usual wage. He thinks your team has too many players from his country.”

There are only 2 Greeks in my team, he and a midfielder. I don’t think these are too many on a total of 30 players.
Is this a bug? Or is the expectation made in percentages? In this case more than 5% = too many

 

January 12, 2018 12:52

296 posts(s)

 

Ive never noticed this before! Ive set it up now and ill see if it works. A Button on the player profile would be easier still but thanks Dirk!