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May 01, 2018 21:06

296 posts(s)

 

I’ve mentioned this before and I agree. It would be a good way for the game developers to make more income too.

 

May 01, 2018 20:11

57 posts(s)

 

The unrealistic nature of not being able to train (or pay a few rubies) to add a new position to a player is becoming increasingly frustrating. If it requires a certain amount of matches, or whatever it may be, I’ve had some players in their “unnatural” positions for years. I feel like by now they’d be comfortable in their new role and make it their primary and preferred position.

Being able to change a players side (LC to C – RC to C – L to LC) would vastly improve the transfer market too. People would be willing to SPEND some of the money they seem to horde since they know w player might soon be useful ion a new role, rather than being saddled with an LC when they really need an L or a C.

I don’t think moving a player from an L to an R is a good idea, as this is kind of a major change to their playstyle, even in real life.

But:

LC -> L
LC -> C

Those would make sense.

Could even make C players be able to go LC or RC, but note on their profile they are originally C players, and therefore cannot be changed to L or R after they have been trained in LC or RC. Same with LC or RC who have been changed to C; they’d be unable to go LC -> C and then over to RC.

Give players sides (L or R) and let them train (or pay) or play a certain number of matches in a C LC/RC or L/R role so they can be 100% proficient in their new position.

Just getting a bit frustrated with buying or training up players who refuse to play a couple yards outside their comfort zone after years of training.

 

April 30, 2018 08:33

4,307 posts(s)

Administator

 

Team classes can now be seen in the league table and team matches screen. We can easily add that info to more screens in the future, if it proves to be useful.

 

April 29, 2018 08:16

236 posts(s)

 

Goalkeeper (a) leaves the field (not possible to replace)

Ouch

 

April 25, 2018 01:21

4,307 posts(s)

Administator

 

Scout searches can now be configured to look only for multi-position (MA, DM, DA, etc) and/or multi-side (LC, RC, LR) players. If you do not check this option the search will work as before, looking for all types. For example, if you search for D with multi-position checked the search will only find DM, DA, MD or AD; without mutli-position checked it will also find D players.

Cheers

 

April 24, 2018 00:03

4,307 posts(s)

Administator

 

With the number of very rich clubs increasing, should we introduce some kind of tax over their transfers or profit in order to control the inflation? Do not worry about specific rules yet, they will be discussed if this goes ahead.

15% – Yes, a tax paid when the club sells a player (in some specific conditions to be determined) is a good idea
24% – Yes, a tax over club profits at season end (if they exceed a certain threshold) is a good idea
13% – Yes, both taxes are a good idea
43% – No, keep the game as is, free of taxes
5% – No Answer

Even though the majority (52%) is in favour of some kind of tax we are not going to introduce any changes. With such close results it is not worth spending the time and effort, we will look into other ideas to better control the amount of money in the game.

Thanks for voting!

 

April 18, 2018 00:14

4,307 posts(s)

Administator

 

In some cases it can. Basically the game calculates a factor based on how much you offered and how much the player wants. For example, if he wants 50k and you offer 100k this factor is 2. Then this factor is modified by the player priority (which can add or subtract 1 from it) and also by the hiring bonus star, which has no limit at the moment (we simply add up all bonuses).

Sometimes I think we need to do something to benefit smaller teams to try and give a chance to everyone and also pose a challenge to the top managers.

 

April 16, 2018 11:07

637 posts(s)

 

Thanks Gabriel. This explains a lot. I didn’t know the impact is that big.
Another example:
“Nórton Nobre has rejected your contract proposal (wage: $227,000). He was hired by KV Oostende (wage: $114,160).”

Can a hiring bonus overrule a difference of more than 100k? Makes it almost impossible for small teams to hire players of the free transferlist.
I already regret I sold my key players. :-)

 

April 16, 2018 07:53

4,307 posts(s)

Administator

 

There is also the “hiring bonus” star players that can add up to it pretty nicely. Some people disregard these types of star players but I’ve seen what they can do multiple times in the past when people asked about why they’ve lost the bid for a particular player. I haven’t check in your case Dirk but I’d bet it is related to that as well.

 

April 16, 2018 04:57

637 posts(s)

 

I know but I have a C class team now. I do think Inter is way better at the moment and has better strikers.

 

April 15, 2018 20:24

38 posts(s)

 

Because main priority for the players is chance for play in the first squad, wage is the next one priority.
So teams with poor squad and low money have big chance to recruit good players for free.

 

April 15, 2018 14:10

637 posts(s)

 

Seriously…. :-/
“Thiago Guerra has rejected your contract proposal (wage: $210,000). He was hired by Inter (wage: $144,886).”

 

April 15, 2018 10:56

637 posts(s)

 

Hello

Could someone please explain me the negotiation rules of (free) listed players again.

I did a bit on this player with no specific priority. My bid seemed to be higher but he went to Marseille. How is this possible?

“From: Assistant 
Subject: Negotiation failed 

Maximino Cantina has rejected your contract proposal (wage: $77,335). He was hired by Marseille (wage: $65,000)."

If he had a priority I would understand.
Does someone has an explanation?

Dirk

 

April 13, 2018 14:57

157 posts(s)

 

Some good players for sale in Goias:

Josue (M): tac 91, pas 88
Kevin McDonnell (M): pas 94, sho 89
Grafite (A): Sho 98, great secondaries (all > 80)

Check them out!

 

April 10, 2018 18:28

157 posts(s)

 

Vota no vasco para ele voltar dos inativos. Acabei de votar lá pra ajudar. Se soubesse, tinha votado antes e ele já tinha voltado nessa temporada…

 

April 10, 2018 12:45

38 posts(s)

 

I no need to ask they Dimitri.

First of all they manage clubs in top4 the best and richest leagues in RubySoccer. They play regulary in international cups too so they have huge incomes for invest in club or players. But relax man, I changed top English club NFFC (after won championship title) on Danish Brøndby becouse I like challenges. I try to do my best but I need a little more time to earn some money and invest them in the new club and good players :)
Rivals are strong and experienced but no one sayed that’ll be easy job ;)

Good Luck everyone and see ya on stadiums!

Regards,
Luke “Bronson”

 

April 10, 2018 12:26

3 posts(s)

 

Gabriel coloca o vasco de volta no brasileirão, tem muitos times que não tem apelo popular.

 

April 10, 2018 11:15

639 posts(s)

Donator

 

Bronson, both Gremio and Boca Juniors just paid 115M for a player (see the newspaper). That shows that at least some clubs have plenty of money. If you have problems with getting money yourself, perhaps just ask the managers of those clubs how they got so rich?

 

April 09, 2018 00:53

4,307 posts(s)

Administator

 

I agree that computer players are paying too much in some cases, maybe we should change them to pay no more than the calculated “base price” which should be somewhat close to the estimated value. We can also change such values so that age players a bigger role, decreasing the values more than it currently does.

An important point is that the estimated value calculation is tied to the amount of money clubs have, so if you feel the high player classes are having too high values that means there is more and more money in the game, therefore introducing more money is not how we should solve this. I’ve been checking every season in FastTicker the sum of all the money in the clubs and that amount has been increasing at around 5% every season. The key is that the difference in cash balance between big earners and smaller clubs is increasing.

Apart from the first couple changes mentioned I’ll think a bit more about other ways we can bring this back to realistic levels, any further observations are more than welcome as usual.

 

April 08, 2018 14:10

38 posts(s)

 

I agree with you guys. The prices for all computer players on transfer lists are insane. Regardless of the player class – computer usually wants 2 or 3 times more than his value.

How We or I can earn that kind of money when for Championship title in Denmark I earned 6M? In my opinion computer clubs destroying transfer market!

Maybe that is a perfect time to thinking about putting some sponsors in the game or adding some other tools to help earn money for the human clubs? Because without that in big part we are convicted to hunting free transfer players only :(

Regards,
Luke “Bronson”

 

April 08, 2018 08:02

296 posts(s)

 

Probably the wrong place but I agree, some players that are 36 but S class sell for 60+ million.

 

April 07, 2018 16:45

123 posts(s)

 

And i forgot to mention, very low skills and abilities. A and B classes, crazy prizes. It,s a joke, yes?
I say, Yes

 

April 07, 2018 07:44

123 posts(s)

 

I dont agree with this kind of players classes. Its bulshit. My opinion.
Shit players, almost retiring, with so hight prices? Disgusting
Not a good choice for the game. Very bad.
My opinion, again

 

April 06, 2018 11:31

4,307 posts(s)

Administator

 

The last poll is now closed. We had 87% of participation and, believe it or not, the exact same number of votes for each of the two options. That means we are not going to change the negotiation system for the time being.

Thanks for voting!

 

April 04, 2018 07:28

4,307 posts(s)

Administator

 

The game newspaper now has a section with the latest press releases written by the dimension managers.

 

March 29, 2018 12:11

157 posts(s)

 

I keep my personal records for players. Totally in favor for any suggestions on hall of fames!

 

March 26, 2018 22:31

4,307 posts(s)

Administator

 

This is now fixed.

 

March 26, 2018 21:41

4,307 posts(s)

Administator

 

You must have realised you cannot see any matches if you navigate to older seasons in your team matches screen or even national/international cups screens. We have existing history for all matches but unfortunately they were missing some key information about the competition they belong to and in which turn they took place. These things will be included in the match history from now on so we can use that history to display older matches in the aforementioned screens.

For now, if you navigate to older seasons in your team matches screen you should be able to see the list of matches that took place in those seasons, but you won’t have information about the turn and competition. In 2-3 seasons time when you navigate back to the current season that information should be there.

 

March 21, 2018 10:56

4,307 posts(s)

Administator

 

Unfortunately we don’t have that for players, when they’re gone…they’re gone! We need to start saving some key info when a particularly good player retires in order to build their hall of fame.

 

March 21, 2018 10:54

4,307 posts(s)

Administator

 

User friendly interfaces are not our strength, but we’ll see what can be done :-)
At least I’ll put it in our list as an enhancement.

Thanks!