Update from version 0.2.1 to 0.2.2
Change:
What is the magic? I barely close my budget and the manager of Blackpool (FT) have to deal with all this amount of expenses and don’t brake.
At the moment he loses 1.552.602 (saving 286,553 with 100% wage loan). It means 68,314,488 per season. Of course he can earn a big money selling very good player for more than 40M, but it is not easy to do this a lot.
How much it is possible to make with Merchandise, Sponsorship and 49k stadium?
How about set 4 or 5 youths next season?
I had 3 youths with 16y.o asking for contract. It is too much player in the market
We need to fix reloan a player if the previews contract was broken.
I have loaned a goalkeeper and he miss 4 official then return. I put he again in loan list and the same manager get the player and are not playing with them.
This is annoying.
Can you broke this contract in FT: http://www.rubysoccer.com/game/player_info/56451 ?
It is not normal, he didnt renew 9 players contracts. Lines in bold are middle, good or promising players
Turn Manager Player Value Event
99 Leon Geuze Jesus Tremiño Left RKC Waalwijk. His wage was $9576.
99 Leon Geuze Tristán Alarcos Left RKC Waalwijk. His wage was $8723.
97 Leon Geuze Stefan Braem Left RKC Waalwijk. His wage was $4600.
97 Leon Geuze Danny Ankersmit Left RKC Waalwijk. His wage was $3820.
92 Leon Geuze Macario Ciruelo Left RKC Waalwijk. His wage was $12710.
92 Leon Geuze Deivid Lima Left RKC Waalwijk. His wage was $6574.
90 Leon Geuze James Winsper Left RKC Waalwijk. His wage was $14911.
77 Leon Geuze Erwin Bakkal Left RKC Waalwijk. His wage was $2285.
76 Leon Geuze Boudewijn Postma Left RKC Waalwijk. His wage was $0.
FT: http://www.rubysoccer.com/game/match_report/485982
60% ball possession, 3 strikers skills 97, 95 and other 94. 27 shoots and no goal.
I’ve read that we had contracts fee if someone brokes the contract and it was used to transfer money from teams, but I suggest to implement a fee if you brake the contract and no one receive this money. So if you broke the contract you will lose an amount of money but the other team will not receive it. (Like governament tax).
This will avoid loaned players that go to the beanch after a better one was loaned.
Other option is to make more restrict contracts rules, like just 1 game miss or if who lend can bring the player back anytime.
As I suggest we should have less youths to improve trade. It is hard to sell players. But its a good price.
Unfortunally we have 51 goalkeepers to sell and more 133 for free or loan.
Hum, thanks.
And another doubt: if a loan a player with wage 100% and players wage change (contract renew). What happen?
What happen if I buy a loaned player for another team? This player will come to my team? If not, who will pay his wage?
Very weird.
Ok that your goalkeeper have played very bad, but 8 is too much.
ChrisP, as I just play in one dimension I’ve done this script to work with just one dimension per time. Unfortunally if you have different teams you ll need to change var myTeam = 0; everytime if you wanna keep track of both teams.
Another option is to use different Firefox user profiles.
Update from version 0.1.9 to 0.2.0.alpha
( This alpha version was not annonced, but could be downloaded from the link at first post )
Change:
Update from version 0.2.0.alpha to 0.2.1
Changes:
Yes, it is an option, but I think who have a lot of money will make more money because he would buy more players and have a lot of loans players with wage 100% and then sell this players when they get better.
Maybe with this option and less youths per season.
So with 6 new youths asking for contract it will be hard to avoid free transfers.
It is very hard to sell players because everyone allways bet in their youths or keep refreshing free transfer list.
Ok, I have this 2 players:
FT: http://www.rubysoccer.com/game/player_info/52725
FT: http://www.rubysoccer.com/game/player_info/54826
It could be possible to lower player trasfer value after 12 turns if no one is interested in it.
My case: I have a 10,6 million player and no one is interested even with the lowest value allowed. If I could set it lower I’ll have more chances to sell. Otherwise I will have to fire him and OF COURSE someone will be some one interested in a 10M player
Good luck with Santos
Ok, my problem:
I must win with 3 goals to lead. How can I set my team to be more ofensive at 55 minutes if I didnt achieve my mission?
What I want to say it “not ahead for X goals”
Formation → New Strategy
It would be great if in condition “result not ahead” we could set how many goals ahead.
I win last National Cup game (3×1) but I needed 4×1. With this new strategy I could set my squad much more offencive at end.
Other option: “not tie”. Very useful at late season if you are in the middle of the table because I can set a not good player to join unless tie match.
If we are wininig we can hold some minutes with this score. If we are loosing dosent matter a bad player to join.
Maybe if we have less youths (about 4 or 5) we can improve trades and avoid a little “free transfers”.
I like to search for recent youths that have been fired. We have so many that I never need to buy players.
And we have to recalculate players price. They are too high. It is very rare to sell 25+ y.o with suggested value.
If the aim is 1024×728, set tables with fixed witdh, not witdh 100%. It will look better.
It would be great to change p, h1, h2, etc to a smaller font. Spaces between cells should be smaller too
I’ve tried to set my team for next game. I have some personal opinions:
Changing the layout is good only if it improves games experience. Unfortunately at this develop stage it is not ready to provide a better experience. I suggest, if possible, to maintain the old interface and keep improving this new one. Maybe we could active something like “beta-beta mode” option to test it, make comments to developers then go back to the more stable one.
Good points of the old one:
- faster
- easier to see players list
- easier to set up formation
- less intrusive
- less ajax (easier to open multi-tabs)
- fixed table width
- color combination
Good points of the new one:
- hotlist organization
- easy to see who and how many is online
Bad point from both:
- not intuitive comment from my sister (I’m already familiar to the old one, so I don’t count)
I couldn’t find hotlist link
Standard layout is more intuitive. I think it should be good to set this as default.
I know it is hard to say, but my first impression is that this new layout is slower and bigger (it seems that my 19" monitor is not enough anymore). If I could choose like skins, I would prefer old one because of speed and size layout.
And green as default color make me feel more calm, but this is just a girlie comment.
FT: http://www.rubysoccer.com/game/match_report/485847
Playing home.
65% ball possession 35%
44 kicks 19
61% tackle 30%
And loose.
Update from version 0.1.8a to 0.1.9
Change:
Hum, nice
I thought it was impossible to arrange frindly at turn 1. How can I do that for next season?
http://www.rubysoccer.com/game/match_report/488660