Recent Posts by Gabriel Cesario

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July 24, 2009 10:11

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I can try the pot idea suggested by Filipe.

 

July 24, 2009 00:21

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As you said, unlucky spread. I’m not sure if I’m mentioned how we form the groups, if I didn’t I’ll do it know.

- sort the 16 teams by quality and give them numbers from 1 to 16 (1 being the best, 16 the worst)
- group 1 will have teams 1, 8, 9, 16
- group 2 will have teams 2, 7, 10, 15
- group 3 will have teams 3, 6, 11, 14
- group 4 will have teams 4, 5, 12, 13

 

July 23, 2009 20:07

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I’ve already answered Nirabdha by in-game message, but let me answer that here too. To make sure the swap will work with the current logic we have you should put each rule in a different minute (lilke 40, 45 and 50).

 

July 23, 2009 14:04

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You’d lose more points in the ranking if the draw was against a weaker team ;)

 

July 23, 2009 14:03

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We’ll create a different variable that will have only the score and review the approved articles that should use this new variable. It will be something like %{match.score}
Regarding your team result not being in the newspaper, maybe it would be if we had enough templates, who knows :D

 

July 23, 2009 11:22

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The ranking and The Board are not connected. The Board evaluates your performance against what was expected while the ranking purely reflects match results. So a draw when you have more than 100 points in the ranking will always mean you lose some points, no matter against who you played.

 

July 23, 2009 11:21

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Don’t be pissed Davison, I’m sure you’ll find another similar player soon :)

 

July 23, 2009 11:20

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Unfortunately it won’t. Rules are applied individually so when the first one is checked it won’t be applied cause there is already a player on that position, it assumes you don’t want to swap. Danilo should be the one to comment that and discuss any improvement as he’s the one who designed the match actions stuff.

 

July 22, 2009 18:00

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I think the average is ok, but we could reduce the “standard deviation” (http://en.wikipedia.org/wiki/Standard_deviation) making it harder to have superstars or crap players at the end of their evolution path.

 

July 22, 2009 12:22

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Your comments are correct Alban, including the one saying the skills don’t go over 100 (or below 1).

 

July 22, 2009 12:18

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I know what you’re saying Alban, we don’t expect the game to be profitable with donations only. There are several things to think about like real clubs x fantasy clubs, how to keep everybody happy since everybody wants to win, etc. Let me comment these topics:
1) real clubs x fantasy clubs: I prefer real clubs and competitions, that’s one of the things that I liked the most about ManagerSim but unfortunately there are some negative effects of using them like
- we need to license them if we ever charge for the game or have a charge game mode
- most people will always want to manage the top clubs in real life or the clubs they support
2) If you pay to play it doesn’t mean you must be successful. You’re paying to enjoy a good game where you can develop tactics, meet other people from all around the world and eventually win something. Of course I know some people would simply quit if they always lose or are struggling to get better, but in a soccer management game someone always have to lose. We have some ideas to improve the game experience even if you’re not that successful.
What I assure you is we ARE thinking about ways to make the game better and profitable, without losing its spirit. Discussions like these are always positive! :)

 

July 22, 2009 10:59

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Dhimitri has a good point, that’s the only explanation for some recent results :D
Anyway, the match engine must be tweaked, as we all know ;)

 

July 22, 2009 10:56

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Fixed!

 

July 22, 2009 10:54

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True…it was probably my fault, fixed a couple security bugs yesterday, looks like it’s so secure now that nobody can offer contracts :D
Thanks, guys.

 

July 22, 2009 10:52

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Yeah, this small change was announced only on twitter (which has now the official latest news source in the login page as well).
Regarding the -3 penalty, it is only a simplification of the mentality / travel disorder implications. In the future we’ll probably have more complex calculations that should influence players performance during the match.

 

July 22, 2009 10:42

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Looking into it, thanks for reporting!

 

July 22, 2009 00:33

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I know guys, all of a sudden lots of goals are happening, even without changes to the match engine. The only thing that changed is that home team does not receive the +3 bonus anymore, but visitor teams receive a -3 penalty. Is that a drastic change that would result in more goals? I don’t believe so :)

 

July 22, 2009 00:31

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Yeah, lots of things to consider. One of the biggest problems is have few cpu teams x having lots of countries :D
Even though I believe more countries would attract more people so we should be ok.

 

July 21, 2009 18:57

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31-0? That was my record against North Korea on International Superstar Soccer :D

 

July 21, 2009 16:36

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Have you tried clearing your browser cache and reloading the page? Looks like some garbage from yesterday’s updates.

 

July 21, 2009 16:35

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@Sniff: I totally agree, we could spread better the goals around the team. Lately I’ve been thinking about some interesting changes in the way the match engine works. Nothing to worry though, it will take a while for drastic changes to be made ;)

 

July 21, 2009 16:29

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Hotlists? No, we are not changing anything on it…and it shows ok for me :(
What happens when you click it?

 

July 21, 2009 16:27

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Hehehe, no, we rely on some built-in features in the programming language to do this, and it simply stopped working after the last techonology update!

 

July 21, 2009 16:26

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I’m sure you D-1 did not replace you D0, it might seem this way cause he was positioned there to take the free kick ;)

 

July 21, 2009 12:11

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That’s true. I’ll this to our list of enhancements.

 

July 21, 2009 12:11

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This one I also didn’t understand why it stopped working :)

 

July 21, 2009 10:23

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This is due to the temporary fix for the security breach that was found yesterday. A more appropriate fix will be applied soon to resolve this issue.

 

July 20, 2009 19:19

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The players were free because we had a security breach exploited today. These players were not meant to be free so they were returned to their teams. The problem is fixed now.
You can send me the list of players you fired either here or in-game and I’ll take a look.
Cheers!

 

July 20, 2009 19:17

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Hi Yuri,
Most teams play with players in the central positions. Even though we’ve improved the utilization of wingers and players in side positions we still need to work on it. Try to change your formations with that in mind and your results should improve.
Regards.

 

July 20, 2009 19:13

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We’ll probably have to add an option for this one allowing the user to choose between dot or comma, the standards are different from country to country.