You have very high salaries (your wage total is almost double of mine) and still make a profit….
So no, the impact is not way too high.
FT: 27M – 17M, level 7 (1st place 1st league)
MT: 9M – 1.3M, level 1 (last place 2nd league) (also wage limit 0!)
Yeah, I would like to have some more clarification. In the past we had a points system (playing matches gave points, 15 points = improvement with coaching 10 iirc).
How is it now?
Good work! One more bug: form (in division table) is not working.
I just checked. Two minutes ago it said 3 hours 58 minutes, now it says:
FastTicker New countries aboard! Who will be the first league winners for the new countries? Choose your team from more than 10 different European and South American countries.
4 hours and 0 minutes 6 856 / 936 31
I think this has been happening since the last update. Also for mediumticker, there it goes from 1 hour 59 to 2 hours.
Also not working (but less urgent):
http://www.rubysoccer.com/posts
“We’re sorry, but something went wrong.
We’ve been notified about this issue and we’ll take a look at it shortly.”
Did anything change in buying/selling players and AI teams? I had the idea that in the past some AI team would buy your player if the price was lower than the value. No luck so far with my two decent 21 yr olds though. Or do I just have to be more patient?
Edit: Perhaps I should have, after lowering the price for the fifth time I finally got bids on one of the players :)
I still wonder: how is it possible that Davison (who is not doing a good job according to the newspaper, so approval rating very low) has more money than my team? I have an approval rating of 95%, very good economy, good results. Just because England has a higher country ranking than The Netherlands?
How did Davison (who would complain no matter what) get that much money?
Nice to see money back! But does the transfer budget still play a role? And the percentage at ‘Money from players sold added to transfer budget’?
Let’s back this project up folks, it would be really nice if Managersim would be online again!
Is it possible to delete an account, or do you just have to let it go inactive?
That’s only last season, and board expectation was higher in MT.
Well, the performance percentage is not working very well imo, once you’re low it’s difficult to get up. At mediumticker my performance is 100% while my results are not much better than at fastticker.
Meanwhile the new manager is making a mess of it…
Anyway, I guess I can best delete my account, and check again later.
I meant that if the position of manager of PSV becomes available again (either by bad results or by the manager moving to another club again), can I apply? Or only after x time and/or having managed other clubs? Of if I delete my account and make a new one?
That would be nice yes.
If that’s not possible: any chance I can try to get my club back by waiting? I don’t want to start over with another team.
Alas, in the past eight months this was not introduced. Now someone took my club, which I have been managing for over 40 seasons. You can understand I’m not happy with this.
Yeah, I also lost more points than expected when knocked out in the cup, while I did make the goal.
You get some extra points for it next season.
When is this coming? With the latest bug fixes the script for average stats is not working anymore (at least not for me).
Same problem here (Firefox).
Better performance is probably an easier way to get more investment points :) It’s still possible to build a decent team without spending much transfer money, I think.
If it’s really 1 points for 100M, it should be fixed. But I think it’s more, looking at the extra points I received for this season, though I didn’t try to calculate it.
Ajax did win the world cup in season 42… maybe his tactics/strategy is very good.
4: same skill results in different reports. So yes, the previous report should be considered, humans do that too.
Investment points relate to performance. So finishing last in the second league means you will receive few points, though you can try to compensate it by having lots of transfer money left.
So let’s say in real life, if you have a team with a lot of players who are in the national squad (Feyenoord) and another team that has only players with low stats (PEC Zwolle), it would be bullshit if PEC would win?
I would like to make ‘accuracy’ concrete. What is acceptable for the random factor?
So let’s say you have a new youth player, shooting 65, and that this means his potential will be between 75 and 95.
As a human, you will probably add 20 points to estimate his potential. So you guess 75, but you know you can be about 10 points off.
This means that 10 points off is a baseline.
First question: at what level should an scout be as accurate as the baseline? I’d say about level 5
Second question: how much more accurate should a level 10 coach be? At the youngest age, a little bit, about 7 points off max.
Third question: how should accuracy improve over age? I’d say 1 point in two years, or 2 points in 3 years. So a level 10 coach on a 22 yr old is max 3 to 4 points off.
Fourth question: should the points off be in both directions for the same player? So let’s say the first scout report on the new player says 75 shooting and the real value is 85, can the second scout report one year later be 95? In my opinion, not. 20 points difference is too much. Maybe 15 (for a young player) is still acceptable? Not for a 22 yr old though, or on scout level 10.
Fifth question: should the real potential value change? I don’t know if it does, but I guess it should. If the new youth player by chance improves 10 points on shooting in his first year, it means that a human scout will have a higher estimate than 85, so the computer scouts should have higher estimates on average too.
Sixth question: should the estimate on all the skills have any connection, or all be random? In other words, if an estimate on potential value of one skill can be max 10 points off, can the average of all the skills also be max 10 points off (so that a player who is 88 average can have a potential value of 78 average), or should that be less? Not sure about the answer, since the chance on that is very low anyway.
I would like to know how the developers and other players answer these questions (and if I forgot something).
The formulas should be more in line with common sense and reality
Currently:
higher scout level → more accuracy → Good (better scouts give better results)
Younger player → less accuracy → good (the closer to final level, the easier to predict)
Random factor → in general good, but not well programmed.
One example of what should not have been the case.
22 yr old, renewed scout report. Control is 87, old report said 87 potential level, new report says 100. That is 13 points difference on a scale of about 20, so about 35% accuracy. Too much for a 22yr old (with high scouting levels).
(now my bath is almost full, to be continued!)
Why would it be too easy? You can do 1 report per turn at most, and losing the random factor is something you made up, no one suggested that.
But it’s just stupid to have a feature if it doesn’t work, and if scouting reports are not accurate at all, I’d say that is the case.
I think the frequency of scout reports is fine.
Gabriel, do you agree that 20 points difference in two scout reports on a single ability can be called completely inaccurate? Especially since all abilities are in a 30 points range (70 to 100).
Just to check: you did realize when programming that ‘maximum 10 points off the real value’ can give 20 points difference between two reports, right?