Recent Posts by Gabriel Cesario

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September 09, 2009 23:25

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Injury names and periods of recovery don’t always match each other on RubySoccer. I agree this is something we need to look at, or we may just remove the injury name and show the period of recovery ;)

 

September 09, 2009 23:24

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Same as departments, we need to store this information in the history!

 

September 09, 2009 23:23

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1 and 3 fixed!

 

September 09, 2009 21:32

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Bug fixed: when adding or creating formation strategies the condition type is correctly set to “Time” or “Event” as suitable.

 

September 09, 2009 20:52

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Bug fixed: goalkeeper cannot receive tackles anymore.

 

September 09, 2009 10:31

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We currently don’t store that in a way that could be used to display in the history, but we certainly can :)

 

September 09, 2009 10:30

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Exactly, the game didn’t realise it is the same player. Thanks for reporting!

 

September 09, 2009 00:29

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I saw it with my own eyes…ok, that’s certainly one of the reasons for the high number of shots on goal! Thanks a lot!

 

September 08, 2009 20:29

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1. Reported bug, will fix it soon
2. This has been requested last week, talked to Danilo about it as he was the one who designed this part of the game, not sure about the decision on it yet.
3. Is this really happening? Attackers are not supposed to tackle the keepers! If you see that it’s a high priority bug for us to fix.

Thanks for all your suggestions!

 

September 08, 2009 20:26

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Soon…I’d rather code it than have to manually do it eveytime somebody asks :D

 

September 08, 2009 16:26

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Done ;)

 

September 08, 2009 10:50

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More people came to me asking to adjust the tick times…I’ll probably have to postpone next tick by 16 hours so things get back to normal.

 

September 08, 2009 00:26

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We’ve had some problems with the ticks during the weekend, if this new setup is not good for more people we can move it back somehow ;)

 

September 07, 2009 12:45

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Why do this things happen during weekends and holidays (today is a holiday here)? :P

 

September 06, 2009 11:53

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I have no idea and I haven’t had time to investigate…I’m going out in a few minutes but I have changed the tick times to go back to the previous schedule, hope it is correct! :)

 

September 04, 2009 14:13

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Thought that was gone, even though I haven’t fixed anything related…

 

September 02, 2009 12:23

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Lots of articles still needed, all sizes. For example:

Expected Result – Small negative difference. Example: expectation 4×0 result 3×0
Expected Result – Medium negative difference. Example: expectation 4×0 result 2×0
Unexpected Result – Small difference. Example: expectation 1×0 result 0×1
Unexpected Result – Medium difference. Example: expectation 1×0 result 0×2
Tied Match – Small difference. Example: expectation 1×0 result 1×1
Expected Tie, different result – Medium difference. Example: expectation 0×0 result 2×0

 

September 02, 2009 11:49

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Thanks Alexander, we’ve gotta fix that!

 

September 01, 2009 22:20

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I’ve received a different suggestion to improve transfers, increase (or even remove) the 30 players squad size limitation. This way people would keep more youths and at the same time buy more players, hopefully.

 

September 01, 2009 22:18

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Sometimes it’s just our host that is not giving us enough cpu share, sometimes it’s the tick running in the other dimension. I’ve restarted our server, for now it’s the best option ;)

 

September 01, 2009 22:17

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September 01, 2009 16:29

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Now that’s an interesting suggestion. The Board could be more flexible to allow price reduction if nobody is interested after a while. Let me add that to our enhancements list.
In the meanwhile, do you want me to recalculate your player’s estimated value?

 

September 01, 2009 16:27

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The brightness values are the same, what changed was the background and, because of that, font color when colorize is clicked.
The only advantage of the gray / white stripes is to make it easier to visualize the lines without having to move the mouse over. We’ll see ;)

 

September 01, 2009 11:06

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I remember we have tested black and it was hard to see the numbers…do you think reducing the green brightness would help? Of course we can try it with black again…

 

September 01, 2009 11:05

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Basta se cadastrar no site, entrar na comunidade e se comprometer em divulgar o RubySoccer por lá ;)

 

August 31, 2009 16:18

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Hmmm, I see what you’re saying…I guess a “not ahead” by (your first suggestion) is the way to go…I thought in the opposite, not ahead by 2, for example, would mean you’re losing by 2, but that doesn’t make sense…don’t ask me why I made that confusion.

Danilo is the man when it comes to match strategies, I’ll talk to him.

 

August 31, 2009 15:07

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As this post is about a Brazilian social network, I’ll make it in Portuguese ;)

O RubySoccer está presente em mais uma rede social chamada Sociedade Futeboleira do Brasil ( http://www.sfbr.com.br ). O site ainda é novo mas parece ter potencial. Estamos procurando por alguém que esteja disposto a ser nosso embaixador nesse site da mesma forma que já temos no Orkut, Facebook e hi5. A responsabilidade do embaixador é ajudar na divulgação do RubySoccer dentro do site e fazer uma “ponte” entre os usuários do SFBr interessados no RubySoccer. Se tiver interesse basta responder esse tópico ou nos mandar uma mensagem dentro do jogo.

Abraço.

 

August 31, 2009 13:41

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I understood, Ulisses, just saying it wouldn’t fit your example :)
The behind rule Nirabdha mentioned can be used instead of not ahead specifying the number of goals, it won’t work only if we have a tie.

 

August 31, 2009 10:53

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Not ahead means you’re losing or drawing, it wouldn’t work for your national cup match example as you WERE ahead :)

Not tie is an option we haven’t thought about before, could be useful in some cases…

 

August 31, 2009 00:41

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Right, the text could be the same but for contract renewals it’d be obvious the turns left refer to the contract end :)