As always the server waits for the weekend to behave terribly…just got home guys, no idea on what’s going on so far but I’ve restarted the server and at least the speed seems much better.
He already missed 3 matches, he’ll return if he misses the next one ;)
I understand what you’re saying, first we need to store the loan history (and we will) to add this kind of restriction.
I’m not saying it’s your mistake, just telling you a way to not have this problem.
You probably access the game using http://rubysoccer.com while our mail links use http://www.rubysoccer.com
So, if you use the www version to access the game you won’t be logged out when clicking on a mail link ;)
After 144 turns you can be hired by the same team again.
Manager fired.
Thanks!
Pelo visto ninguém se interessou…quem sabe quando o sfbr se tornar mais popular…
We could use some help from our game masters, specially on FastTicker…lots of transactions to analyze ;)
I know, we need better tools for you guys but the detailed history is a start!
In that case point to the contract brake fee :)
@Nirabdha: I didn’t think about it, for most Brazilians (me included) when you’re talking about a team it’s obviously a football club :P
But if you guys want to know I’ll include another team to my list:
Basketball – Flamengo
I doubt Indian or Chinese people care that much about football to have a club with more fans than Flamengo :D
Interesting…I prefer the more restrict contract rule saying the player can’t miss any matches or just 1 match.
Injury names and periods of recovery don’t always match each other on RubySoccer. I agree this is something we need to look at, or we may just remove the injury name and show the period of recovery ;)
Same as departments, we need to store this information in the history!
1 and 3 fixed!
Bug fixed: when adding or creating formation strategies the condition type is correctly set to “Time” or “Event” as suitable.
Bug fixed: goalkeeper cannot receive tackles anymore.
We currently don’t store that in a way that could be used to display in the history, but we certainly can :)
Exactly, the game didn’t realise it is the same player. Thanks for reporting!
I saw it with my own eyes…ok, that’s certainly one of the reasons for the high number of shots on goal! Thanks a lot!
1. Reported bug, will fix it soon
2. This has been requested last week, talked to Danilo about it as he was the one who designed this part of the game, not sure about the decision on it yet.
3. Is this really happening? Attackers are not supposed to tackle the keepers! If you see that it’s a high priority bug for us to fix.
Thanks for all your suggestions!
Soon…I’d rather code it than have to manually do it eveytime somebody asks :D
Done ;)
More people came to me asking to adjust the tick times…I’ll probably have to postpone next tick by 16 hours so things get back to normal.
We’ve had some problems with the ticks during the weekend, if this new setup is not good for more people we can move it back somehow ;)
Why do this things happen during weekends and holidays (today is a holiday here)? :P
I have no idea and I haven’t had time to investigate…I’m going out in a few minutes but I have changed the tick times to go back to the previous schedule, hope it is correct! :)
Thought that was gone, even though I haven’t fixed anything related…
Lots of articles still needed, all sizes. For example:
Expected Result – Small negative difference. Example: expectation 4×0 result 3×0
Expected Result – Medium negative difference. Example: expectation 4×0 result 2×0
Unexpected Result – Small difference. Example: expectation 1×0 result 0×1
Unexpected Result – Medium difference. Example: expectation 1×0 result 0×2
Tied Match – Small difference. Example: expectation 1×0 result 1×1
Expected Tie, different result – Medium difference. Example: expectation 0×0 result 2×0
Thanks Alexander, we’ve gotta fix that!
I’ve received a different suggestion to improve transfers, increase (or even remove) the 30 players squad size limitation. This way people would keep more youths and at the same time buy more players, hopefully.