@Nirabdha: sometimes strikers run backwards to try and find a better position for a shot.
@Dhimitri: I agree with you, just a correction, it’s FastTicker and MediumTicker, I know you’re using ManagerSim names :D
Midfielders are shooting more because they tend to run towards the goal and try a shot when there is nobody marking them.
You should blame the freaking cheaters for the addition of the 1 player fired per tick rule :)
Unfortunately more restrictive rules shall come.
@Ulisses: glad to hear that, this way we’ll be able to reduce keepers effectiveness ;)
@Patrick: some changes were drastic so I kinda expected something like that…sorry :P
The problem with the league table would be the size of the space…not sure if it would fit in any of the sizes we have.
Nice, I’ll check with Danilo if that’s possible.
Thanks DaMaGo! I’m indeed very happy! Looking forward for Brazil x Spain as well.
@Filipe: That’s what I expect as well, even though a good number of people believe Cote d’Ivoire can give us a hard time.
@Nirabdha: the goalkeeper won’t be confused yet :)
regarding the other problem I’ll have to look into it carefully
@Filipe: yes, there are plans, with the options currently available it is really hard to do that
I can’t help it, my beloved Flamengo just won the Brazilian league for the sixth time in its history, after 17 years from the last title! Now Flamengo and São Paulo are the greatest Brazilian league title holders with 6 titles each.
MEEEEEEENNGGGOOOOOOO!!!
Thanks for letting us know, you’re absolutely right!
Interesting, sounds reasonable.
We already had shots deflected by the goalkeeper, now the ball can hit or be intercepted by a defender on a shot. That’s the difference.
Even though there is still a lot to do in the match engine I decide to release a package of changes:
- decision to shoot depends on how many players are between the attacker and the goal, since now the shot can be intercepted
- players are more aware when the path to the goal is free so they can decide to run instead of passing the ball
- defenders will try to stay close to attackers when opponent has the ball
- players can pass the ball to teammates behind when there are no suitable teammates ahead
These changes are already in place. Please give your feedback in the improvements discussion topic.
The empty spaces are there cause nobody is writing article templates anymore. If anybody is interested I can post the ones we’re still missing.
I think we didn’t even need friendlies in the newspaper :)
Maybe when we have other types of news they won’t be there anyway.
The draw was written all over the match…before it started :D
Probably, first we need to either make the Board unhappy when the number of players is too high or implement players morale to make it more difficult to handle a bigger squad since just a few will have first team opportunities. The second option is far more interesting :)
That’s true :)
All answers correct Vaughn, just a comment about the 1st one, it doesn’t affect because we don’t have player morale yet, as soon as we have it things will be different ;)
I believe disassociating tackle vs dribbling is a good option. We can use them separately on different situations, should make things more interesting.
The excessively good goalkeepers are compensating the high number of shots. This is not good, we know, but hopefully that will change soon.
What is his name? Is he using a hotmail or live account? If he is please have him send us an email (admins at rubysoccer.com) with another email account to use on RubySoccer since we have problems sending emails to those providers sometimes.
Fantastic topic, you guys really got the whole idea. Just to emphasize all number are average: 140 points to grow, 20% during academy and 10% afterwards, 15 EP for next level on coaching 10. The number which are not average is the experience acquired from matches: 1 for friendlies, 3 for league and national cup, 4 for EL and CS, 5 for CL and LA and 6 for WC.
Thanks Ulisses!
Now I remember :)
And yes, Flamengo is my club in real life.
We’ll add a history record informing a player went pro. About your other suggestion, what was that again? Sorry for not remembering, too many suggestions in my mind :P
I have no reasons to believe it’s not working since there were no updates to the match engine since that change was implemented…and it was working by that time :)
Football Manager (desktop, not online) has a transfer budget defined on season start. It is always less than your amount of money and a percentage of the profit from players being sold is added to this budget. Similarly there is a wage budget. I think we could use this idea and improve them based on how long the manager has been in the game and how long has the manager been in the team.
Not yet, we’ll announce when the changes I’m working on are applied.
I am :)
Which player is it? I couldn’t find any loaned player on your team whose loan contract had already ended.