Yes, Paradokus idea is great.
For the two continets
As for the CWC, the final eight in CL and Libertadores should qualify. Four groups with two European and two Latin American teams in each group. Or it can can be with two legs knock out rounds, except for the final
But the Game Engine should be first priority. And I believe DaMaGo should agree with me on this after losing the CL final in MT, despite smashing Angers in every department.
Tadeu Nolasco
Age: 31
Nationality: Brazil
Estimated Value: $19,470,251
Position: D
Side: RC
Keeping: 39
Tackle: 94
Passing: 82
Shooting: 78
Speed: 100
Dribble: 100
Control: 100
Header: 95
Aggressiveness: 78
Stamina: 89
Price: 7 mill, negotiable. Good veteran defender who still has 2-3 years minimum on his shoulders
Maximiliano Botelho
Age: 23
Nationality: Brazil
Estimated Value: $8,068,288
Position: G
Side: -
Keeping: 91
Tackle: 28
Passing: 76
Shooting: 34
Speed: 84
Dribble: 96
Control: 96
Header: 93
Aggressiveness: 1
Stamina: 100
Price: 12 million, negotiable. Young goalie still improving :)
I don’t think restriction of prices is a good thing either. It takes away freedom from the manager to sell and buy players according to his needs. Not to mention that some players are valued way too high despite their performance on the pitch which is the real thing that matters.
And as I said before, I am surprised of the insistance right now, for the simple fact that this is a Buyer’s Market right now!!! A lot of players worth 10+ million are all being sold at face value right now. And don’t forget, if there’s demand, even the most expensive dude will be sold. If there is no demand, the expensive dude will have to get his luxury tag down :)
Building a solid team is first of all EASY and second of all it takes around 5 years. If you take more the you are probably doing it wrong
I picked Valenciennes at the end of season 28 in D2 with only 9 million in the bank. I am about to complete my 6th season with Val and I can perhaps put the best 10 outfielders on the pitch in all RS with an average of 942.4 pts per player. Out of those 10, five are homegrown (recruited young, for free or for cheap prices), the other 5 have been bought in the last two seasons. 3 of those 10 are still growing :)
In these 6 seasons:
Sold players: 24 players for 266 million
Bought players: 14 players for 140 million
Profit from sales: 126 (21 mill per season)
Purchased on free or fired players don’t count
Coaching: Always Level 10
Getting Players
The best way to build a team is to start from scratch. Assign yourself 3-4 to seasons where all you do is raise kids and don’t look at the results.
Season 1-2 are the most important as you build your base. Don’t spend money, there are plenty of options on the free or great bargains for less than 1 million.
Season 3-4 you drop the weak links and refresh the roster with better prospect.
It all depends on how good you are at spotting talents, but chances are if you keep searching at least once a day (2 weeks of game play) then you will find players you are looking for
Playing the Players:
For kids to get best exposure to experience point is to play both official and friendlies. Create two separate teams, each team plays once every two turns, hence each player will play half the officials and half the friendlies in a season (as I said, results and stamina are not important)
By season 3 you start making money selling prospects you don’t like for various reasons. Just don’t be greedy with prices. When you sell, always replace them with another youth for free or for a lesser price.
By season 4 you can start fighting to get to premier league of your country because you know that all you players are improving and when you get to top division in seasons five, you will comfortably be a mid table team safe of relegation.
Season 5 is when you start buying full grown players to fill those holes you couldn’t with your youth.
Season 6, you are an established team: You should have a line up able to compete in 3 competition, able to fight at the top of the table, lots of prospects near completion and plenty of players you can sell in return for better options.
A few things that stick out:
Valenciennes has 5 losses and 2 ties with a score of 10-16 and total shots of 183-70
Average shots per game: 26
Average sh/g allowed: 10
Ratio average shots per game: +2.6
Goals per game: 1.43
Goals allowed per game:2.29
Ratio average goals per game: -1.6
Average shots per goal scored: 18.3
Average shots per goal allowed: 4.375
Ratio of average shots per goal: -4
Facts: Weak Goalie. Strong Outfielders all over the pitch
Rennes
4 losses, 2-6 in goals, 84-31 in shots
Ratio avg shots per game: +2.7
Ratio avg. goals per game: -3
Ratio avg. shots per goal: -8
Toulouse CPU
4 wins, 8-4 goals, 44-111
Efficiency: 4
Troyes
2 wins, 2 draws, 7-3 score, 51-120 shots
Efficiency: 5.5
Fact: Above average goalie, Defense, Midfield. Less than Average Strikers
Bottom line: It takes Valenciennes 4 times the effort to score a goal to its opposition. It takes Rennes 8 times to do the same thing. Toulouse on the other hand, has been 4 times most efficient in its 4 wins
What do you guys make of this. Any opinion is welcome!!!
Current French League Standings Week 19
(only human teams)
CL 1 16-human Auxerre******45
CL 2 16-human Grenoble*****42
CL 3 16-human Brest********39
CL 4 16-human Nice********39
EL 5 16-human Marseille*****38
EL 6 16-human Rennes******32
EL 7 16-human Valenciennes**30
8 16-human Troyes******30
9 16-human Monaco******29
10 16-human Lyon********24
11 16-human AC Ajaccio***23
12 16-human Bordeaux****23
16 16-human Guingamp****18
19 16-human Lens********12
20 16-human Niort********12
Current Classification Without Deviations
1. Auxerre********48 +3
2. Valenciennes****47 +17
3. Grenoble*******45 +3
4. Rennes********44 +12
5. Brest**********43 +4
6. Marseille*******40 +2
7. Nice**********37 -2
8. Monaco*******35 +6
9. Ajaccio********22 -1
10. Lyon*********21 -3
11. Guingamp*****20 +2
12. Bordo********19 -4
13. Troyes*******20 -10
14. Lens*********13 +1
15. Niort********11 -1
Week 18
Sosho-Bordo 0-0 (19-9)
Bordo +1
Week 19
Nancy-Rennes 1-0 (4-19)
Rennes -3
Toulouse-Valencieness 4-3 (9-34)
Vale -3
Mid Season Classification
Troyes 12
Bordeaux 4
Lyon 3
Nice 2
Ajaccio 1
Niort 1
Lens -1
Guingamp -2
Auxerre -3
Brest -4
Marseille -2
Grenoble -4
Monaco -6
Rennes -12
Valenciennes -17
Indeed, I have always known him to be the main problem, even though I figure his handicap to my team is way too disproportional
I have kept playing him as he’s still growing, alas not where he’s supposed to :(
lol, I was measuring something completely different :D
You’re a life saver!!!
I apologize for being so slow but how is a goalie’s skill measured again???
:)
The post is not about winning a victimization award, as you assumed in the previous post. That’s why so far, in the so called classification above, all 15 human managed teams are listed (Hence, the impact on all of us, not a personal level). The goal is simple, measure the full deviation of the results from what we consider “normal”.
Second, this post is an effort to help on things, not put the game down as you again assumed.
Since all of us, including Patrick, you, and me, are here debating about the game shows our commitment to the game (whether we are consumers or creators).
Rest assured that we all want this game to develop and progress. Point at the problems is the best way to start improving it.
The reason of this thread is not to cry but simply to collect some evidence of what is wrong with the game engine. Hopefully that can be constructively used when the match engine gets fixed as it is being now.
FYI…in RL, when weak teams win versus strong teams, they usually deserve it, it’s not a matter of accident.
Alcocorn fully deserved the 4-0 score against a shitty display by RM
Both United and Liverpool got thrown off the FA cup while playing at home against 3d and 2nd division teams respectively. And the fact is both winners deserved to win. It is very rare for a week team to win if it plays like shite. However, it’s common for a strong team to win games even when playing bad. Actually that’s a MUST for teams to win their leagues, that’s how most top teams, apart from Barcelona, manage to be consistent.
FYI…The game here should reflect RL as much as possibly, however, try as you must, our virtuality here cannot and shouldn’t be as much complex as RL. The game is a matter of numbers, quality is numbers, performance is numbers, and hence quantity of number decides. Things like player emotions or referee mistakes or turf quality and weather conditions don’t apply in virtuality.
FYI…the cases listed here are not based on the quality of strikers or the whole team. The only factor considered is amount of shots made on goal as a measurement of performance on the pitch. This is a reality of numbers, hence it is expected that a team making 2-3 times more shots than opposition, then it should win the game no matter the quality of its players. In addition, if the team dominating is also far superior in player quality then it is expected not only to win but also to crash the opposition. You may argue as much as you like, but the numbers beat abstraction in our case.
If Toulouse wins 3 games versus 3 of the best teams in the league with an aggregate of 4-1 goals and 35-77 shots, then something is clearly very wrong. You do understand that, don’t you???
So far, in 16 games played in the league I have outshot opposition in the 15 of those games. The only one games was against Brest lost 0-3 and was completely thrashed. No complain there.
I lost 4-0 to Marseille, 19-16 shots in my favor, no complain there. Next game tied at home with Monaco 3-3, 19-12 shots in my favor. No complain there, despite the fact that I wonder how can my D leak 7 goals in 28 shots against (I do have only an average goalie at best, but great defensive players) and my offense scores only 3 in goals in 38 shots made when. Again these matches was not included.
As for the rest of games, wins, losses, or ties, Valencieness has been dominating over and over, yet I find myself in mid table with a team averaging 637 pts per player and 2.5 times the shots made on goal versus opposition.
The quality of my shooters cannot hurt me as they are great. The quality of shots (I don’t buy this either) cannot hurt, for I shoot from close or medium range. Possesion?? I got it!!!. Tackles made?? Every frigging game. Strikers??? I got them!!! Mids, I got them!!! Everything you want, other than a great goalie, I got it. So don’t philosophize with me!!!!
FYI…Regarding the strikers scoring less, and the rest of the team more…I was the first one to cherish the new change, when most of the rest were crying out loud why they strikers wasn’t scoring 10 goals per game. This has got nothing to do with what we are talking about.
Bottom line: If all the numbers are showing me that my team is performing in full gear and if my team is full of quality, then I am left with no explanation why there’s no end product. And if there’s no logical answer, then things are not as they should be and should change!!! ;)
we are already in vacation. till the changes are made, we can have fun with our regressive league here
Week 16 Winners
Valencienes-Bordo 1-1 (28-9)
Bordo ties the game with one man down
Val -2
Bord 1
Brest-Lyon 1-1 (24-10)
Lyon ties the game with one man down
Brest -2
Lyon 1
Rennes-Sosho 0-1 (19-6)
Rennes -3
Classification after week 16
Troyes 12
Bordeaux 3
Lyon 3
Nice 2
Ajaccio 1
Niort 1
Lens -1
Guingamp -2
Auxerre -3
Brest -4
Marseille -2
Grenoble -4
Monaco -6
Rennes -9
Valenciennes -14
Forget about Troyes, check out Toulouse
In the last 4 weeks they have won against Auxerre (1st), Nice (4th), and Monaco
3 wins, 4-1 goals, 35-77 shots
And they don’t have a manager :D
Toulouse-Nice 2-1 (8-28)
Nice -3
Classification after week 15
Troyes 12
Nice 2
Bordeaux 2
Lyon 2
Ajaccio 1
Niort 1
Lens -1
Guingamp -2
Auxerre -3
Brest -2
Marseille -2
Grenoble -4
Monaco -6
Rennes -6
Auxerre-Toulouse 0-1 (23-13)
Aux -3
Grenoble-Troyes 1-1 (31-10)
Gre -2
Tro +1
Guingamp-Niort 2-2 (21-10)
Gui -2
Nio +1
Classification after week 14
Troyes 10
Nice 5
Bordeaux 2
Lyon 2
Ajaccio 1
Niort 1
Lens -1
Guingamp -2
Auxerre -3
Brest -2
Marseille -2
Grenoble -3
Monaco -6
Rennes -6
Valenciennes -12
Valladolid with 90+ shooters with in all its departments maximizing its scoring chances. In almost all players are good all around players, basically you have a compacted offensive minded team that can bite you from everywhere :)
Valenciennes selling interesting players. All prices negotiable so let me know!
cheers
D
Week 13
Monaco-Nancy 1-2 (30-14)
Monaco -3
Marseille-Ajaccio 1-1 (24-9)
Mars -2
Aja +1
Troyes-Strasbourg 2-0 (13-20)
Troyes +2
Classification after week 13
Troyes 9
Nice 5
Bordeaux 2
Lyon 2
Ajaccio 1
Lens -1
Grenoble -1
Brest -2
Marseille -2
Monaco -6
Rennes -6
Valenciennes -12
Busy field day at the office Week 12:
Toulouse-Monaco 1-0 (14-26)
Mon -3
Lens-Lyon 1-2 (21-14)
Lens -1
Lyon +2
Ajaccio-Troyes 0-0 (19-8)
Ajaccio -2
Troyes +1
Nice-Valenciennes 3-1 (14-20)
Nice +2
Vale -1
Classification after week 12
Troyes 7
Nice 5
Bordeaux 2
Lyon 2
Lens -1
Grenoble -1
Brest -2
Monaco -3
Rennes -6
Valenciennes -12
Ajaccio evens out
Week 11
Valencieness-Auxerre 1-2 (21-6)
Val -3
Aux +3
Classification after week 11
Troyes 6
Nice 3
Bordeaux 2
Ajaccio 2
Grenoble -1
Brest -2
Rennes -6
Valenciennes -11
Auxerre goes even
Interesting fact that my team was making long shots, when the setting was at medium. Anyway, I’ll stop trying to make sense and just go with the flow :D
Week 8 was calm
Week 9
Grenoble-Ajaccio 1-1 (21-11)
Grenoble -2
Ajaccio +1
Classification after week 8
Troyes 6
Nice 3
Bordeaux 2
Ajaccio 2
Grenoble -1
Brest -2
Auxerre -3
Rennes -6
Valenciennes -8
The 3:1 ratio is pretty much at work right now. Most good players range around 10-15 million and they usually get selled between 20-30 million. Very few players get sold above 30 million.
As a matter of fact, this is very much a buyers market right now
Classification after week 7:
Troyes 6
Nice 3
Bordeaux 2
Grenoble 1
Ajaccio 1
Brest -2
Auxerre -3
Rennes -6
Valenciennes -8
Everyone else has 0
So far in the first 7 weeks:
Valencienes-Grenoble 2-3 (26-14) +3
Grenoble-Toulouse 1-1 (25-9) -2
Grenoble Total: 1 pts
Monaco-Auxerre 2-0 (10-21) -3
Auxerre Total: -3 pts
Nice-Monaco 1-0 (10-21) +3
Nice Total: 3 pts
Nancy-Valenciennes 1-1 (10-27) -2
Valenciennes-Grenoble 2-3 (26-14) -3
Valenciennes-Troyes 1-2 (27-8) -3
Valenciennes Total: -8
Monaco-Auxerre 2-0 (10-21) +3
Nice-Monaco 1-0 (10-21) -3
Monaco Total: 0 pts
Ajaccio-Rennes 2-1 (9-23) -3
Troyes-Rennes 2-1 (12-23) -3
Rennes Total: -6 pts
Troyes-Rennes 2-1 (12-23) +3
Valenciennes-Troyes 1-2 (27-8) +3
Troyes: 6 pts
Ajaccio-Rennes 2-1 (9-23) +3
Bordeaux-Ajaccio 1-1 (5-24) -2
Ajaccio Total: 1 pts
Strasbourg-Brest 1-1 (5-20) -2
Brest Total: -2
Bordeaux-Ajaccio 1-1 (5-24) +2
Bordeaux Total: 2 pts
Already having a shitty season with three disgusting results out of 7 matches so far in the league.
Out of desperation and on the verge of quitting, I have decided to keep track of the absurd scores and the collection of the undeserved/denied points in the French League. And hopefully the engine tweaking comes sooner rather than later.
Criteria for absurd results:
1.If a team losses or ties when making 10+ shots on goal more than the opposing team, then I will call it a denied win.
2.If a team losses when making 5-10 shots more than the opposing team, then I will call it a denied tie
3.Only human managed teams will be taken into consideration, but their results with CPU teams will be taken into account.
4.When a team is awarded positive points, it means those are undeserved. When a team is awarded negative points, it means those are denied ones.
At the end of the season we’ll end up with a carnival classification to see how much deviation will there be
The Board should balance out at the end of the season. You miss one objective it takes point off. When you surpass another objective, then it should add points, which currently doesn’t happen!
I count the missed pts for fun. But it is distorting.
The 4 games vs Marseille and Brest are what bother me really
I had a similar hiccup with Lyon. They won 2-0 with shots 6-25 in my favor :D
Marseille 6 × 1 Valencienes
3-5-2 formation 4-4-2
55% possession 45%
20 shots 21
18 shots on target 17
83% accurrate passes 79%
45% effective tackles 60%
5 corners 6
3 offsides 5
5 fouls 4
Valencienes 3 × 3 Marseille
4-4-2 formation 3-5-2
57% possession 43%
41 shots 13
35 shots on target 11
89% accurrate passes 90%
73% effective tackles 37%
10 corners 0
5 offsides 6
3 fouls 6
Valencienes 1 × 1 Brest
4-4-2 formation 4-4-2
54% possession 46%
29 shots 14
23 shots on target 11
94% accurrate passes 82%
62% effective tackles 53%
9 corners 2
1 offsides 4
1 fouls 11
Brest 4 × 1 Valencienes
4-4-2 formation 4-4-2
47% possession 53%
17 shots 20
15 shots on target 17
91% accurrate passes 90%
52% effective tackles 58%
2 corners 3
4 offsides 5
9 fouls 10
Shots 92-55 in my favor (23-14 per game)
Tackle 63.25%-46.75 average per game my favors
Passing pretty much equal.
Possession much better 3 out of 4 times.
Goals: 6-14
Now
Valencieness has medium distance shooting
Marseille and Brest have long distance shooting (from looking at the replay)
Strikers shots:
43-35
Striker goals
5-12
They have better shooters, but both me strikers have 94 shooting and a lot secondaries to back it up.
They have better goalies, but I probably have the best D out of them
In MidTicker the problem is more obvious. 90+ shooters with secondaries worth for WWII veterans score plenty from long range.
It is a completely illogical outcome for various reasons:
1.Individual outplays teamwork
2.One dimensional player outplays multidimensional player
3.Long range shooting is more efficient than close range shooting (close or medium)
4.Tackling quality and volume matters close to nothing when in fact it should be a key factor in the game as it disrupts the opponents game play if successful. It throws the opponent team off balance. Neutralizes them!!!!
I can accept the two losses away, but I cannot accept the scores. I can accept the home tie with Brest, but never the one with Marseille where there was only one team in the field.
I cannot accept long distance shooting (1 goal every 4 shots) to be extremely prolific while medium distance (1 goal every 15 shots) is as prolific as a blind man
In addition:
Freak games for Valencieness
2-1 (8-22 shots)
2-2 (6-18 shots)
2-0 (6-25 shots)
0-1 (20-7 shots)
It’s 3 losses and 3 draws, all unjustified. 15 pts lost for nothing. Exactly the difference between the 6th place Valencieness and the 1st place Auxerre :D
Anyway, the whole point is that completely fixing the game engine is URGENT!!! :)
I don’t think it matters much to be fair. As Nirdabdha said: it’s the same system for everyone and at the end teams always balance each other. At least for now
What actually matters is that players are evolving and, despite the 2% cut, players are having higher and higher stats.
When I rejoined in season 20, top teams in France had a points average per starting player between 595 and 610
The average now, only 12 seasons later stands between 625 and 640. Hence, an average growth of 30 pts per player or 4.3 pts/ability. And that’s for France. Brazil could have a higher average
Around season 23, I am not mistaken, the player with the highest total pts was some Brazilian with 656. Now we have Ruben Quadros of Rio Ave with 680.
What I am trying to say is that with this kind of evolutionary speed it won’t be long when all players reach 700 pts total
As it is, the system is fine, but the evolution of avergae pts/player should stop
A system should with a pts avergae/player ceiling & floor should be introduced such as:
670-680—-0.001%
660-670—-0.01%
650-660—-0.1%
640-650—-1%
630-640—-3%
620-630—-13%
610-620—-22%
600-610—-33%
590-600—-22%
-—590—-6%
The spread could be more evened of course, this is just to get an idea. The difference between ceiling and floor can be smaller: min 590 to max 560 and the range 620-630 having the biggest concentration.