Bug fixed: man of the match evolution step can no longer be completed in friendly matches.
Bug fixed: when filtering by international matches in the team matches screen you can now see North American continental competitions. This filter was also simplified to not contain the specific competitions names such as Champions League, Libertadores, etc.
Bug fixed: draws for North American international competitions now take into account the teams’ countries in order to avoid same country matches as far as possible.
Bug fixed: when viewing international cup titles by country the totals now include all teams, including inactive ones.
Thanks for the feedback Dimitri, always useful to know things like that! I still use my own google sheet to keep track of my players…lol
The existing points system for the country ranking does not work for TestTicker in its current format where the competitions are shorter, especially the North American ones. For now I’ve manually fixed the points from season 1 using a new formula that I am planning to automatically apply from season 2 onwards. It awards a team points based on the class of the opponents it defeated or tied with in international competitions, even including the Club World Cup which is ignored by the formula currently in place. If all goes well the new formula may prove to be useful even for FastTicker and MediumTicker in the future.
Wow, very interesting indeed…never seen that happen either. I can see that instead of replacing him with a player in the same position the game added a midfielder somewhere else. I wonder if it just happens for national squad matches…will log it as a bug for us to investigate.
Thanks!
I do miss that, especially differentiating national squad from club matches.
Wow, that’s tough indeed. Now that I’ve been playing in Europe for a long time I realise how hard it is to fulfil the international cup steps, but you bring an interesting complication for second division teams. My view is that the whole step system needs to be revamped, I still think it’s better than what we had earlier but the time is coming for something to replace it. We definitely don’t want players to get stuck for too long in a given step, unless there is a very good reason for it.
It is my pleasure to announce that TestTicker is finally up and running! This dimension is much smaller than the others, has only 8 countries with 1 division each, but includes the newcomers USA and Mexico. As an exclusive feature you will only be able to apply for teams of class C or lower while unemployed, you can only apply for higher class teams if you are already managing a higher class team (e.g. you took your initially D team to class B, so now you can apply to other teams up to B class).
As stated in the dimension description the main intention is to test new features and, when required, the dimension will be reset. There will be 6 ticks per day which will run 1 hour after FastTicker’s ticks, the first one is scheduled to run in 41 hours from now. This should give everyone plenty of time to apply for the teams they wish. Given everyone will have 0 points in the manager ranking the assignment when multiple people are applying for a team will be random.
Enjoy!
The loan option text is definitely not clear, but I can guarantee you that the game code will only allow the appropriate teams based on the player’s home country if you use that loan option ;-)
I like those suggestions and I agree that currently information is very limited. I have added an item to our backlog to work on that. It would be relatively simple to begin with a change in the format of the information given, something like:
I know it is still not a detailed breakdown like the scout report, but I can tell you that scout reports are also based on expected average improvement so you are still getting the same information.
That represents the fact the report was created too long ago and is outdated. I believe the current expiry is 3 seasons.
The higher ranked country option takes care of that exact requirement, it will make sure only teams in countries that are top 3 ranked or at least 3 positions above the player’s home country can make loan offers.
Hey Hounddog,
Surely you don’t have that many reports :-)
In any case, I acknowledge you should be able to sort by that column. There was a new release today but I haven’t touched that screen at all, but of course some underlying thing may have been messed up. Will have to look into it!
Cheers
Concordo que o modelo econômico do jogo precisa ser revisado pra evitar que times percam dinheiro com facilidade e ao mesmo tempo evitar um acúmulo de grandes fortunas nas mãos de apenas alguns times. A maneira mais comum que as pessoas encontram de ganhar dinheiro é contratar jogadores ainda jovens e vendê-los depois que tiverem evoluído bastante, mas é claro que isso leva tempo.
Oi Enrico,
Tem entrada de dinheiro sim, provavelmente você está olhando no período financeiro errado já que os jogos da liga são sempre no último turno do período. Por exemplo, se vc teve uma partida da liga em casa no turno 30 a arrecadação é registrada no período dos turnos 28 a 30, mas quando vc loga no jogo e acessa as finanças após partida da liga já é o turno 31, portanto aparecem as finanças do período 31-33. Se vc navegar pro período anterior na tela de finanças (28-30) vc vai ver a arrecadação dos ingressos registrada.
Abraço
No, it should only affect club international cups.
I don’t think that has ever been brought up the way you put it. Different from the player value, the wage requested is not influenced by age at all, just skills, stars and teammate wages. It does make sense to make them accept lower wages as they approach the end of their careers…will add that to our backlog.
Thanks!
Hahaha…go Socceroos!
That’s the right number. I’ve had a look at your squad and for a moment I thought you had 41, but then I realised it only looks like that because you managed to loan out one of your youth players and he is showing in the loaned out list ;-)
From what I can see he played only half of the league matches and no international competitions. The World Team of the Season takes into account all the matches the players had great ratings, so number of matches played matter. As a simple example, a player that played only 5 matches with a rating of 10 in all of them will be less likely to be in the world team of the season than a player who played 10 matches and had a rating of 9 in all of them.
Obrigado pelos elogios Diego. Ultimamente estamos meio devagar nas melhorias mas os planos estão todos alinhados pra continuar o trabalho. Se precisar de mais dicas pode entrar em contato dentro do jogo, temos até grupo de WhatsApp se tiver interesse.
Abraço
That’s a very interesting suggestion. That would require some tweaks in the code in order to determine player quality, come up with a name, determine higher ranked country improvement step…there is probably more but that’s all I could think off the top of my head.
Currently fixing an issue on FastTicker’s last tick. All matches were played successfully, the problem happened when creating the round of 16 for international competitions. We already know what the issue is, hang in there!
The logic for creating the group matches follows the same logic as the league, but because of the low number of teams we have this issue with 3 away and 3 home matches in a row. I’ll add your suggestion to our list of improvements, definitely better!
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This is a great suggestion, I’ll link this post to an item in our list. I’ve had a simpler requirement myself, where I wanted to exclude national squad matches only from that view.
That’s pretty harsh, but I definitely understand the feeling! I see some managers do very well with what most would not consider a superb squad, while others really need the top players to do well. To me that shows that tactics play an important role and some managers learned and adapted to beat their opponents.
In order to understand what is going on with your team somebody would have to take a closer look. I’ve seen situations in the past where managers gave some specific advice to others and that made a big difference in the results.
We have made a change so that coach reports are never inconclusive. This means that when you go check a completed report it won’t say things like “I’m not sure how this player can improve”. We felt the way things were it was very frustrating sometimes, especially if your coach level was not that high and you had to wait a long time for a report result only to find out it was inconclusive.