Yep…bug is fixed, need to manually run remaining of tick in a few mins.
We have just introduced the concept of negotiation priority for players. Each player will have a priority and take that into account when evaluating transfer offers. This replaces and enhances the broken “first team chance” they used to consider along with the wage (which is still a factor).
You can find more details in the game manual, player contract section. In summary there are two main differences. The first one is that when your team looks bad in terms of the player’s priority he may reject a transfer offer or, in case of renewal, ask for a higher wage (a message will be displayed when that’s the case and the suggested wage for renewal takes that into account). The second one is that a transfer offer may become a priority offer if the team is very well placed in terms of player priority. During offer comparison the player looks at priority offers first before even considering others, so a “normal” acceptable wage priority offer on its own will beat any wage in other offers.
Your Negotiations investment area has just become more important as the player priority may be revealed in the contract offer screen depending on your negotiations level. When you reveal a player’s priority you can also see which transfer offers are priority offers in the current negotiations section of the player info screen.
If this works well we will enchance the player status logic to consider the player negotiation priority when evaliating non-listed offers, but that’s a separate future discussion to be had.
Wouldn’t that make developing players too easy again? Some kind of youth league/tournament has been requested before and we haven’t discarded the idea, it just needs time to design and develop properly.
They haven’t stopped, but they give priority to hiring over loaning. Also, between turns 129 and 18 in the next season they don’t loan at all, as they know there will be no or very few matches to play.
I’ll add your suggestion to our list Tomás. It will make even more sense (a little bit) with the upcoming change to player negotiations.
Cheers
It used to when the only influence was match participation, but not anymore.
Player hotlist dialog enhanced so that the “non-scouted” information is displayed and players can be removed from position specific tabs, not only from the “All” tab.
When creating or changing a match strategy you can now select the competition type it is applicable to. The available options are: any, league, national cup, international or not international. This applies only to club formation strategies, not to national squad formation strategies.
Answers to your questions Tukmans:
1. That was on purpose because I’ve added this info as an urgent fix after realising it needed improvement due to the effect on scout searches that was introduced.
2. For now once the scout report expires the hotlisted player will start negatively impacting the current scout searches. This has been raised by another manager and we have in our list to change the scout search logic so that it tries to first match the search criteria against existing scout reports that are closer to expiring and, if the player passes the criteria, refreshes the report so that it doesn’t expire.
3. There is no way at the moment to request a scout report for a specific player.
No strong reasons for the “local” transfer markets. I guess one thing we need to rethink if we do make a global transfer market is the scouting usefulness as you pointed out. Any suggestions around that?
As a result of the last announced change it was clear we needed a better way to manage the players hotlist (thanks Leigh for bringing it up). The player hotlist dialog now has an option to remove the player from the hotlist and also displays “(non-scouted)” beside players that do not have a scout report from you and therefore are negatively impacting your scout searches. This can only be done from the “All” tab (not from G, D, M or A) but hopefully is enough to facilitate hotlist management for now.
Again, this was done as a quick fix to complement the previous change, we can definitely build on top of that or improve the hotlist management as a whole in the future.
I have added an option to remove from the hotlist from within the hotlist dialog itself. I’ve also added “(non-scouted)” beside the player name when there is no scout report for him, meaning he is impacting your scout searches. This was done pretty quickly so hopefully there are no bugs and it solves the immediate issue at hand!
Scout search progress is now negatively impacted by the number of players in your hotlist that were not found by your scouts (or whose scout report has been deleted or expired). In the scouting page you will see a warning message if your searches are being impacted. The message will tell you the number of “non-scouted” players in your hotlist and the current impact they’re having in the searches. This new feature represents the extra work load on your scouts for having to keep track of your hotlisted players.
Nice one Alexander. We have a task to review and team info screen and make it more attractive. I’ll add your suggestion to that task so we can address both at the same time.
Should be simple enough to do. I’ll add it to our list.
Fourteen new Paraguayan clubs have been added to the inactive teams list in both dimensions. MediumTicker and FastTicker are now aligned in terms of number of active and inactive clubs, all leagues have 20 clubs in them with 3 relegation/promotion spots (for countries with more than 1 league). Don’t forget you can vote for the club you’d like to see promoted into the bottom division in each country.
National Squad managers won’t be fired for bad performance after being eliminated from a competition if they have joined the team less than 36 turns before. This should avoid situations where a manager joins the national squad in the middle of a competition and is fired after one or two matches, without having the time to get to know the squad and experiment on tactics.
New enhancements to Coaching screen, Player View tab:
- Player View tab is now the default instead of Report View
- Evolution Stage and Next Step reports now show how long ago they’ve been generated
- You can request new reports from there without having to go to the player details
That’s probably more useful than home and away options :-)
I’ll add it to our list.
Thanks
It does make sense! The option to request the report from the new tab has already been mentioned by another manager in our WhatsApp group, I’ll keep this and your other suggestions in our improvements list.
The competition prizes have been adjusted taking into account the latest poll. Here are the old and new amounts for the champions (league and national cup are adjusted based on country ranking):
League: 12.2M (used to be 15M)
National Cup: 6.2M (used to be 6M)
Champions League and Libertadores: 8.35M (used to be 6M)
Europa League and Copa Sudameriacana: 4.175M (used to be 3M)
Club World Cup: 3.25M (used to be 3M)
This is just to add some fun into the mix…some players do play worse when playing clubs from other countries as they could be facing a different play style from what they’re used to. The example you gave is also covered by the “plays worse against stronger teams” trait.
We have a new Competition Statistics page that can be accessed from the link below the Top Scorers table in any competition screen. For now we show the top 10 players with more goals, assists and higher average rating but in the future we’ll add more information to this screen.
New Spanish teams are now available in the Inactive Teams page in FastTicker. They will be available in MediumTicker next season as the Segunda Division size needs to be reduced from 22 to 20 first before new teams can join Spain there. Don’t forget you can vote on which inactive teams you’d like to see promoted into the game in each country where they are available.
You can now vote on which inactive team you would like to see promoted into the game. Just go into the Inactive Teams page of any country and make your choice! You can have one vote per country every season and if your chosen teams do not make the cut any votes they have received are accumulated for the following season until they are promoted.
Your suggestions with Fabio’s changes look interesting. Not too sure about FK and PK as these are still linked to stats. Corner kick specialist could be interesting. We do have things that boost stats, but in specific situations like “plays better against weaker teams” or “plays worse in international cups”.
At the moment it’s just random when each player will get their traits and every one will get one good and one bad if they improve all their steps in their lifetime. I’ll keep it simple for now and try to add the ones that are not directly linked to a single skill. If we add more complexity to the match engine in the future we can definitely add more complex traits to go with it.
I have been reviewing the traits you’ve proposed Joseppi and most of them involve boosting a particular skill (tackle, shooting, header)…I’m just unsure about doing this instead of simply increasing the skill itself, it’s kinda misleading or maybe confusing to make the manager look in two places (trai + skill) to determine how good the player is at tackling/heading/shooting for example.
For example, if my player has Power Shooter and 91 in Shooting, does it mean that in practice he has more than 91? Or that his 91 includes his Power Shooter trait.
What do you (and others as well) think?
When looking at the league screen for the current season, before the first match has been played, teams will appear in the same position they’ve finished in the previous season.
Fixed the player statistics page to again show the season aggregate. Thanks Roy for reporting the issue.
The league screen navigation has changed as announced on Facebook. Instead of navigating through leagues using the links in the top right you will now see a selection box on the right hand side to switch between the country’s leagues.
We have also added an Inactive Teams link to the country pages so that you can view all the teams that are available to be promoted to the bottom division of the country at the end of the season. In the future we may add an option there for managers to vote on which team they’d like to see promoted from the inactive teams pool.